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Triggers
ArthasvsUther.w3m
Variables
Uther Lightbringer
Uther Cinematic Skip
Uther Cinematic
Uther Dies
VICTORY Cinematic
END CINEMATIC SKIP
END CINEMATIC
END CINEMATIC Que
ZZZZZZZ PALADINS ZZZZZZ
LEADERBOARD Paladins
Create Leaderboard
All Paladins Dead
All Paladins Dead Drop The Urn
Get The Urn
Get The Urn
Level Data
Victory
Defeat
Name
Type
is_array
initial_value
Uther Cinematic Skip
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Leaderboard - Show
Set Variable Set = "true"
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for to standard game-view over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Selection - Select
Game - Turn the day/night cycle On
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Vulnerable)
Unit - Unpause all units
Leaderboard - Show
Unit - Make Invulnerable
Uther Cinematic
Events
Unit - A unit enters Uther_Lightbringer_Cin <gen>
Conditions
(Owner of (Entering unit)) Equal to
Equal to False
Actions
Trigger - Turn off (This trigger)
Trigger - Clear the trigger queue
Sound - Stop (Last played sound) After fading
Leaderboard - Hide
Unit - Remove All buffs from
Unit - Make Invulnerable
Game - Turn the day/night cycle Off
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Set Variable Set = Uther_Arthas_Start <gen>
Trigger - Run (checking conditions)
Set Variable Set = (Units currently selected by )
Selection - Clear selection
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Hide (Picked unit))
Unit - Unhide
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Invulnerable)
Camera - . Apply . gg_cam_Uther_Cin_1 for over 0 seconds
Unit - Unpause
Unit - Unpause
Unit - Make face (Center of Uther_Uther_Move_Here <gen>) over 0 seconds
Sound - Play Tragic Confrontation .
-------- NOW SKIPPABLE --------
Trigger - Turn on Uther_Cinematic_Skip <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Uther_Cin_2 for over (Length of U02Uther21 <gen>) seconds
Unit - Order to Move To . (Center of Uther_Uther_Move_Here <gen>)
Wait 0.20 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Superior Paladin 0010 <gen> with type Superior Paladin . Play U02Uther21 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for U02Uther21 <gen> to be 0 seconds from finished playing
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Uther_Cin_3 for over 0 seconds
Cinematic - Play Dialogue to (All players) from Death Knight 0008 <gen> with type Death Knight (Evil) . Play U02Arthas22 <gen> . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Uther_Cin_3b for over (Length of U02Arthas22 <gen>) seconds
Wait for U02Arthas22 <gen> to be 0 seconds from finished playing
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Superior Paladin 0010 <gen> with type Superior Paladin . Play U02Uther23 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for U02Uther23 <gen> to be 0 seconds from finished playing
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Uther_Cin_3c for over 0 seconds
Camera - . Apply . gg_cam_Uther_Cin_4 for over (Length of U02Arthas24 <gen>) seconds
Cinematic - Play Dialogue to (All players) from Death Knight 0008 <gen> with type Death Knight (Evil) . Play U02Arthas24 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for U02Arthas24 <gen> to be 0 seconds from finished playing
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Turn off Uther_Cinematic_Skip <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - Reset camera for to standard game-view over 0.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Vulnerable
Selection - Select
Game - Turn the day/night cycle On
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units owned by .) and do (Unhide (Picked unit))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Vulnerable)
Unit - Unpause all units
Unit - Move instantly to
Leaderboard - Show
Unit - Make Invulnerable
Uther Dies
Events
Unit - Dies
Conditions
Equal to False
Actions
Trigger - Turn off (This trigger)
Set Variable Set = (Position of (Dying unit))
Unit - Pause all units
Unit - Replace (Dying unit) with a Superior Paladin using The new unit's default life and mana
Set Variable Set = (Last replaced unit)
Unit - Set life of to 1.00
Game - Turn the day/night cycle Off
Unit - Pause
Wait 0.10 seconds
Animation - Change blend time to 0.00
Unit - Make Invulnerable
Unit - Set life of to 1.00
Animation - Play 's stand animation, using only Common animations
Sound - Set Animation and Spell Sounds to 0.00 %
Wait 1.00 seconds
Animation - Change 's animation speed to 10.00 % of its original speed
Animation - Play 's death animation, using only Common animations
Cinematic - Play Dialogue to (All players) from Superior Paladin 0010 <gen> with type Superior Paladin . Play U02Uther25 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Animation - Change blend time to 0.15
Wait 2.00 seconds
Animation - Play 's death animation, using only Common animations
Wait for U02Uther25 <gen> to be 0 seconds from finished playing
If (( is dead) Equal to False) then do (Play Dialogue to (All players) from with type Death Knight (Evil). Play U02Arthas26 <gen>. Modify duration: Add 0 seconds and Wait) else do (Do nothing)
Sound - Reset all volume channels to 100%
Animation - Change 's animation speed to 80.00 % of its original speed
Unit - Kill
Set Variable Set = ( - 1)
Leaderboard - Change the value for in to
Unit - Unpause all units
Trigger - Run All_Paladins_Dead_Drop_The_Urn <gen> (checking conditions)
Game - Turn the day/night cycle On
END CINEMATIC SKIP
Events
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set = "true"
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run (checking conditions)
END CINEMATIC
Events
Conditions
( is completed) Equal to True
( is completed) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off
Set Variable Set = "true"
Trigger - Add END_CINEMATIC_Que <gen> to the trigger queue ( Checking conditions)
END CINEMATIC Que
Events
Conditions
Equal to False
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Run (checking conditions)
Game - Turn the day/night cycle Off
Game - Set the time of day to 20.00
Selection - Clear selection
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- NOW SKIPPABLE --------
Trigger - Turn on END_CINEMATIC_SKIP <gen>
Wait 1.00 seconds
Sound - Play Sad Mystery .
Unit - Remove from the game
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Hide (Picked unit))
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2.50 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 0.40 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make face over 0.20 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 0.30 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order to Stop .
Wait 0.30 seconds
If ( Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2.00 seconds
Cinematic - Play Dialogue to (All players) from Death Knight 0008 <gen> with type Death Knight (Evil) . Play H09Arthas28aIamsotired <gen> . Modify duration: Add 0 seconds and Don't wait
Wait for H09Arthas28aIamsotired <gen> to be 0.20 seconds from finished playing
-------- NO LONGER SKIPPABLE --------
Trigger - Turn off END_CINEMATIC_SKIP <gen>
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.35 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Create Leaderboard
Events
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Paladins Remaining
Set Variable Set = (Last created leaderboard)
Leaderboard - Add to (Last created leaderboard) with label Paladins To Kill and value
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the label for in (Last created leaderboard) to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for in (Last created leaderboard) to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
All Paladins Dead Drop The Urn
Events
Conditions
Equal to 0
Equal to False
Actions
Trigger - Turn off (This trigger)
Item - Create Urn of King Terenas at
Item - Make (Last created item) Invulnerable
Item - Make (Last created item) Undroppable
Quest - Mark as Completed
Quest - Display to (All players) the Quest Update message: |cffffcc00MAIN QUEST UPDATE|rClaim the Urn - |cff808080Kill the Paladins (Completed)|r - Recover the Urn
Leaderboard - Hide
Get The Urn
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
Urn of King Terenas Equal to Urn of King Terenas
(Hero manipulating item) Equal to
Equal to False
Actions
Leaderboard - Hide
Quest - Mark as Completed
Quest - Mark as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00MAIN QUEST COMPLETED|rClaim the Urn - |cff808080Kill the Paladins (Completed)|r - |cff808080Recover the Urn (Completed)|r
Wait Campaign quest delay seconds
Trigger - Run END_CINEMATIC <gen> (checking conditions)
Victory
Events
Player - Player 4 (Purple) leaves the game with a victory
Conditions
Actions
Trigger - Run Victory <gen> (checking conditions)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Player - Player 4 (Purple) leaves the game with a defeat
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