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Triggers
The Arthas Secrets Chapter 1.w3x
Variables
Initialization
Cinematic
Vision
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 0.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 1 (Red) . No unit-type named at (Center of (Playable map area)) : Play No sound and display The Arthas Secrets. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 100.00 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0000 <gen> named Arthas : Play No sound and display Jaina. . Modify duration: Add 0.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Archmage 0001 <gen> named Jaina : Play No sound and display What? . Modify duration: Add 0.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0000 <gen> named Arthas : Play No sound and display I Am Virgin. . Modify duration: Add 0.45 seconds and Wait
Animation - Play Archmage 0001 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Archmage 0001 <gen> named Jaina : Play No sound and display Nooooo... . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 100.00 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Animation - Lock Paladin 0007 <gen> 's Head to face Paladin 0006 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0000 <gen> named Arthas : Play No sound and display That cute muscles that have Uther. . Modify duration: Add 0.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Animation - Lock Paladin 0006 <gen> 's Head to face Paladin 0007 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0006 <gen> named Uther : Play No sound and display What!? . Modify duration: Add 0.10 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0000 <gen> named Arthas : Play No sound and display I love you Uther. . Modify duration: Add 0.15 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Paladin 0006 <gen> named Uther : Play No sound and display O Shit!!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 100.00 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit - Order Death Knight 0014 <gen> to Move To . (Center of Move <gen>)
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lich 0015 <gen> named Kel'Thuzad : Play No sound and display Hello Arthas. . Modify duration: Add 0.10 seconds and Wait
Animation - Lock Death Knight 0014 <gen> 's Head to face Lich 0015 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to Player Group - Player 1 (Red) from Death Knight 0014 <gen> named Arthas : Play No sound and display Or not a ghost! . Modify duration: Add 0.15 seconds and Wait
Unit - Order Death Knight 0014 <gen> to Move To . (Center of Move_2 <gen>)
Animation - Reset Death Knight 0014 <gen> 's body-part facing
Wait 2.20 seconds
Unit - Remove Death Knight 0014 <gen> from the game
Destructible - Kill Shimmering Portal 0089 <gen>
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lich 0015 <gen> named Kel'Thuzad : Play No sound and display But that is stupid! . Modify duration: Add 0.17 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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