Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model arthas dominated with guitar of the bundle arthas dominated with guitar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dominated Undead Arthas and Rocking Arthas.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DominatedRockinArthas.mdx
Now Click the "Import File" Button:
Next select 'DominatedRockinArthas.mdx' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
Done, you have imported the file DominatedRockinArthas.mdx.
Importing icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Now Click the "Import File" Button:
Next select 'icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
war3mapimported/icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Double-click the file icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds:
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
war3mapimported/icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
Done, you have imported the file icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds.
Importing undead_dominado_arthasevil_cape_diffuse.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_cape_diffuse.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_cape_diffuse.dds
Double-click the file undead_dominado_arthasevil_cape_diffuse.dds:
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_cape_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
Done, you have imported the file undead_dominado_arthasevil_cape_diffuse.dds.
Importing undead_dominado_arthasevil_cape_emissive.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_cape_emissive.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_cape_emissive.dds
Double-click the file undead_dominado_arthasevil_cape_emissive.dds:
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_cape_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
Done, you have imported the file undead_dominado_arthasevil_cape_emissive.dds.
Importing undead_dominado_arthasevil_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_main_diffuse.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
war3mapimported/undead_dominado_arthasevil_main_diffuse.dds
Double-click the file undead_dominado_arthasevil_main_diffuse.dds:
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
war3mapimported/undead_dominado_arthasevil_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
Done, you have imported the file undead_dominado_arthasevil_main_diffuse.dds.
Importing undead_dominado_arthasevil_main_emissive.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_main_emissive.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
war3mapimported/undead_dominado_arthasevil_main_emissive.dds
Double-click the file undead_dominado_arthasevil_main_emissive.dds:
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
war3mapimported/undead_dominado_arthasevil_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
Done, you have imported the file undead_dominado_arthasevil_main_emissive.dds.
Importing undead_dominado_arthasevil_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_pauldron_diffuse.dds
Double-click the file undead_dominado_arthasevil_pauldron_diffuse.dds:
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Pauldron_Diffuse.tif
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Pauldron_Diffuse.tif
Done, you have imported the file undead_dominado_arthasevil_pauldron_diffuse.dds.
Importing undead_dominado_arthasevil_pauldron_emissive.dds
Now Click the "Import File" Button:
Next select 'undead_dominado_arthasevil_pauldron_emissive.dds' in the folder which you extracted from the zip archive:
arthas dominated with guitar
DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
undead_dominado_arthasevil_cape_diffuse.dds
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
undead_dominado_arthasevil_pauldron_emissive.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Pauldron_Diffuse.tif
undead_dominado_arthasevil_pauldron_emissive.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_pauldron_emissive.dds
Double-click the file undead_dominado_arthasevil_pauldron_emissive.dds:
undead_dominado_arthasevil_pauldron_emissive.dds
Image / Texture
683
war3mapimported/undead_dominado_arthasevil_pauldron_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
undead_dominado_arthasevil_pauldron_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_pauldron_emissive.dds
The file has been properly added to the map archive:
DominatedRockinArthas.mdx
Model
1,250
war3mapimported/DominatedRockinArthas.mdx
icg_dominado_destructibles_rockinarthas_guitar_diffuse.dds
Image / Texture
683
ICG_dominado_Destructibles_RockinArthas_Guitar_Diffuse.tif
undead_dominado_arthasevil_cape_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Cape_Diffuse.tif
undead_dominado_arthasevil_cape_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_cape_emissive.dds
undead_dominado_arthasevil_main_diffuse.dds
Image / Texture
1,365
Undead_dominado_ArthasEvil_Main_Diffuse.tif
undead_dominado_arthasevil_main_emissive.dds
Image / Texture
1,365
undead_dominado_arthasevil_main_emissive.dds
undead_dominado_arthasevil_pauldron_diffuse.dds
Image / Texture
683
Undead_dominado_ArthasEvil_Pauldron_Diffuse.tif
undead_dominado_arthasevil_pauldron_emissive.dds
Image / Texture
683
undead_dominado_arthasevil_pauldron_emissive.dds
Done, you have imported the file undead_dominado_arthasevil_pauldron_emissive.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.