• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import ArtanisV2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model ArtanisV2 of the bundle ArtanisV2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Artanis (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

ArtanisV2
ArtanisV2.mdx
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
tesla_particle01_teal.blp
Teal_Glow.blp
artanis_bg_diff.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ArtanisV2.mdx

Now Click the "Import File" Button:

Next select 'ArtanisV2.mdx' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx

Done, you have imported the file ArtanisV2.mdx.

Importing artanis_bg_diff.blp

Now Click the "Import File" Button:

Next select 'artanis_bg_diff.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
war3mapimported/artanis_bg_diff.blp

Double-click the file artanis_bg_diff.blp:

artanis_bg_diff.blp
Image / Texture
131
war3mapimported/artanis_bg_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp

Done, you have imported the file artanis_bg_diff.blp.

Importing artanis_diff.blp

Now Click the "Import File" Button:

Next select 'artanis_diff.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
war3mapimported/artanis_diff.blp

Double-click the file artanis_diff.blp:

artanis_diff.blp
Image / Texture
1,044
war3mapimported/artanis_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp

Done, you have imported the file artanis_diff.blp.

Importing artanis_emiss.blp

Now Click the "Import File" Button:

Next select 'artanis_emiss.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
war3mapimported/artanis_emiss.blp

Double-click the file artanis_emiss.blp:

artanis_emiss.blp
Image / Texture
75
war3mapimported/artanis_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp

Done, you have imported the file artanis_emiss.blp.

Importing emergytrailcyan2.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Double-click the file emergytrailcyan2.blp:

emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

Done, you have imported the file emergytrailcyan2.blp.

Importing emergytrailcyan2_green.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyan2_green.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
war3mapimported/emergytrailcyan2_green.blp

Double-click the file emergytrailcyan2_green.blp:

emergytrailcyan2_green.blp
Image / Texture
48
war3mapimported/emergytrailcyan2_green.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp

Done, you have imported the file emergytrailcyan2_green.blp.

Importing Storm_fx_DustDots2Sharp.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Double-click the file Storm_fx_DustDots2Sharp.blp:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

Done, you have imported the file Storm_fx_DustDots2Sharp.blp.

Importing Storm_fx_Smoke_Swirl.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp

Double-click the file Storm_fx_Smoke_Swirl.blp:

Storm_fx_Smoke_Swirl.blp
Image / Texture
95
war3mapimported/Storm_fx_Smoke_Swirl.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp

Done, you have imported the file Storm_fx_Smoke_Swirl.blp.

Importing Teal_Glow.blp

Now Click the "Import File" Button:

Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Double-click the file Teal_Glow.blp:

Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

Done, you have imported the file Teal_Glow.blp.

Importing tesla_particle01_teal.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:

ArtanisV2
ArtanisV2.mdx
artanis_bg_diff.blp
artanis_diff.blp
artanis_emiss.blp
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Double-click the file tesla_particle01_teal.blp:

tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

The file has been properly added to the map archive:

ArtanisV2.mdx
Model
1,332
war3mapimported/ArtanisV2.mdx
artanis_bg_diff.blp
Image / Texture
131
artanis_bg_diff.blp
artanis_diff.blp
Image / Texture
1,044
artanis_diff.blp
artanis_emiss.blp
Image / Texture
75
artanis_emiss.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
emergytrailcyan2_green.blp
Image / Texture
48
emergytrailcyan2_green.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
95
Storm_fx_Smoke_Swirl.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

Done, you have imported the file tesla_particle01_teal.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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