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Triggers
Art of Defense Palace v9.7.w3x
Variables
Inizializzazione
Inizializzazione partita Assalto
Dog
Dog0
Kael
kael que
Kael item
archer
swordman
Kael wave
Kael top
Kael 2
Dialog 1
demon
demon1
demon2
kazax2
kazax
doom guard
doom guard 2
queen
queen 2
wagon
wagon 2
butcher
butcher2
HINT
HINT2
HINT3
terror bily
infernal con
infernal con2
demonic prin
demonic prin2
atyr
atyr2
fel rider
fel rider2
Leaderboard
Kill Counter Update
Kill Counter
Leaderboard Setup
Forgoten wave
left wave turn on
left wave
right wave
right wave turn on
left forgoten marine
right forgoten marine
darkgreen ally
darkgreen enemy
Vic2
Waves
Timer 1
Tip 1
Tip 3
Tip 4
Tip 5
Tip 6
Tip 7
gary
edurax
Victory
Vic3 FINAL
Vic
forgoten change 2
forgoten change citizen
marine wave
marine wave right
turn on marine wave
Wave 1
Information 1
Red 1
Blue 1
Teal 1
Purple 1
Yellow 1
Orange 1
Green 1
Pink 1
Wave 2
Information 2
Red 2
Blue 2
Teal 2
Purple 2
Yellow 2
Orange 2
Green 2
Pink 2
Wave 3
Information 3
Red 3
Blue 3
Teal 3
Purple 3
Yellow 3
Orange 3
Green 3
Pink 3
Wave 4
Information 4
Red 4
Blue 4
Teal 4
Purple 4
Yellow 4
Orange 4
Green 4
Pink 4
Wave 5
Information 5
Red 5
Blue 5
Teal 5
Purple 5
Yellow 5
Orange 5
Green 5
Pink 5
Wave 6
Information 6
Red 6
Blue 6
Teal 6
Purple 6
Yellow 6
Orange 6
Green 6
Pink 6
Wave 7
Information 7
Red 7
Blue 7
Teal 7
Purple 7
Yellow 7
Orange 7
Green 7
Pink 7
Wave 8
Information 8
Red 8
Blue 8
Teal 8
Purple 8
Yellow 8
Orange 8
Green 8
Pink 8
Wave 9
Information 9
Red 9
Blue 9
Teal 9
Purple 9
Yellow 9
Orange 9
Green 9
Pink 9
Wave 10
Information 10
Red 10
Blue 10
Teal 10
Purple 10
Yellow 10
Orange 10
Green 10
Pink 10
Wave 11
Information 11
Red 11
Blue 11
Teal 11
Purple 11
Yellow 11
Orange 11
Green 11
Pink 11
Wave 12
Information 12
Red 12
Blue 12
Teal 12
Purple 12
Yellow 12
Orange 12
Green 12
Pink 12
Wave 13
Information 13
Red 13
Blue 13
Teal 13
Purple 13
Yellow 13
Orange 13
Green 13
Pink 13
Wave 14
Information 14
Red 14
Blue 14
Teal 14
Purple 14
Yellow 14
Orange 14
Green 14
Pink 14
Wave 15
Information 15
Red 15
Blue 15
Teal 15
Purple 15
Yellow 15
Orange 15
Green 15
Pink 15
Wave 16
Information 16
Red 16
Blue 16
Teal 16
Purple 16
Yellow 16
Orange 16
Green 16
Pink 16
Wave 17
Information 17
Red 17
Wave 18
Information 18
Red 18
Wave 19
Information 19
Red 19
Blue 19
Teal 19
Purple 19
Yellow 19
Orange 19
Green 19
Pink 19
Wave 20
Information 20
Red 20
Blue 20
Teal 20
Purple 20
Yellow 20
Orange 20
Green 20
Pink 20
Wave 21
Information 21
Red 21
Wave 22
Information 22
Hero 1
Wave 23
Information 23
Boss
Region Moving
Left Air to Orange
Right Air to Green
Left
Right
Down to right
Right to right
elf
cam
far
medium
clo e
Name
Type
is_array
initial_value
BattleTimer
timer
No
BattleTimer_Copy
timer
No
BattleTimerWindow
timerdialog
No
BattleTimerWindow_Copy
timerdialog
No
kills
integer
Yes
Inizializzazione partita Assalto
Events
Map initialization
Conditions
Actions
Unit - Hide Doom Lord 0493 <gen>
Unit - Hide Doom Lord 0492 <gen>
Unit - Hide Doom Lord 0430 <gen>
Unit - Hide Warlock 0013 <gen>
Unit - Hide Doom Lord 0321 <gen>
Unit - Hide Doom Lord 0417 <gen>
Unit - Hide Doom Lord 0494 <gen>
Destructible - Hide Shimmering Portal 2761 <gen>
Destructible - Hide Shimmering Portal 2760 <gen>
Unit - Hide Forgotten One 0316 <gen>
Unit - Hide Forgotten One 0210 <gen>
Destructible - Hide Shimmering Portal 2759 <gen>
Destructible - Hide Shimmering Portal 2758 <gen>
Unit - Hide |c00FF0000General Erudax|r 0504 <gen>
Unit - Hide Doom Lord 0497 <gen>
Unit - Hide Dreadlord 0408 <gen>
Unit - Hide Dreadlord 0372 <gen>
Unit - Make Castle 0486 <gen> Invulnerable
Unit - Make Legion's Agent 0374 <gen> Invulnerable
Unit - Hide Demon Princess 0297 <gen>
Unit - Hide furyus 0193 <gen>
Melee Game - Set starting resources (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Unit - Change color of Emissary 0272 <gen> to Red
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across visuale <gen>
Player - Change color of Player 8 (Pink) to Red , Changing color of existing units
Player - Change color of Player 12 (Brown) to Purple , Changing color of existing units
Unit - Change color of Dark Knight 0186 <gen> to Light Blue
Hero - Disable experience gain for Mountain King 0322 <gen> .
Unit - Make Dark Knight 0186 <gen> Invulnerable
Destructible - Make City Entrance 2117 <gen> Invulnerable
Destructible - Make City Entrance 2116 <gen> Invulnerable
Hero - Disable experience gain for Pirate Captain 0277 <gen> .
Hero - Disable experience gain for Demon Princess 0297 <gen> .
Trigger - Turn off marine_wave <gen>
Trigger - Turn off marine_wave_right <gen>
Trigger - Turn off left_wave <gen>
Trigger - Turn off right_wave <gen>
Player - Change color of Player 11 (Dark Green) to Purple , Changing color of existing units
Dog
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wake up the Doggy
Actions
Player - Add 2500 to Player 12 (Brown) . Current gold
Cinematic - Send transmission to (All players) from Abraxas 0375 <gen> named Abraxas : Play No sound and display Grrrr! . Modify duration: Add 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_047 <gen>) and do (Order (Units in Region_047 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
Wait 50.00 seconds
Unit - Order Abraxas 0375 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Wait 50.00 seconds
Unit - Order Abraxas 0375 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Wait 50.00 seconds
Unit - Order Abraxas 0375 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Wait 50.00 seconds
Unit - Order Abraxas 0375 <gen> to Attack-Move To . (Center of Region_031 <gen>)
Dog0
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wake up the Doggy
Actions
Item - Remove (Item being manipulated)
Kael
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bribe Blood Elves
Actions
Player - Add 2000 to Player 8 (Pink) . Current gold
Cinematic - Send transmission to (All players) from Blood Mage 0257 <gen> named Kael : Play No sound and display Its a pleasure to side with you, milords. I have sent my five best men to help you in the fight. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Teal <gen>) for 8.00 seconds
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0257 <gen> named Kael : Play No sound and display Erhm, I almost forgot...feel free to use my gold mines, I am sure they will prove useful. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Left_Air <gen>) for 8.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Right_Air <gen>) for 8.00 seconds
Wait 100.00 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Wait 100.00 seconds
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
kael que
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Optional Quest Discovered:|r|c00FF0000Aliance?|r
Quest - Create a Optional quest titled Aliance? with the description Kael has offered his aliance againts our common enemy but his loyalty will cost us 2000 gold coins. Make up the gold with allies and pay the Emissary or decide to destroy blood elves once and for all. , using icon path ReplaceableTextures\CommandButtons\BTNHeroBloodElfPrince.blp
Cinematic - Ping minimap for (All players) at (Center of Region_056 <gen>) for 8.00 seconds
Kael item
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bribe Blood Elves
Actions
Unit - Remove Emissary 0272 <gen> from the game
Item - Remove (Item being manipulated)
Unit - Create 5 . Blood Elf Lieutenant for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack Ground.(Center of Region_031 <gen>))
archer
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call to Arms!
Actions
Item - Remove (Item being manipulated)
Unit - Create 10 . Archer for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
swordman
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call to Arms!
Actions
Item - Remove (Item being manipulated)
Unit - Create 10 . Swordsman for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
Kael wave
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Swordsman for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Units in Region_000 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Kael top
Events
Unit - Blood Mage 0257 <gen> Dies
Conditions
Actions
Trigger - Turn off Kael_wave <gen>
Trigger - Turn off Kael_2 <gen>
Kael 2
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Blood Elf Lieutenant for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Dialog 1
Events
Time - Elapsed game time is 565.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display You shall perish from my land, subhumans! . Modify duration: Add 8.00 seconds and Wait
demon
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Summon Fel Guards
Actions
Unit - Create 2 . Fel Guard for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
demon1
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Summon Fel Guards
Actions
Item - Remove (Item being manipulated)
demon2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
kazax2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Kazax
Actions
Unit - Unhide Doom Lord 0497 <gen>
Unit - Move Doom Lord 0497 <gen> instantly to (Center of Region_049 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_049 <gen>) for 8.00 seconds
Cinematic - Send transmission to (All players) from Doom Lord 0497 <gen> named Kazax the Cruel : Play No sound and display Hear me, mortals.. the time for your demise has come! . Modify duration: Add 8.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display Kill this demon bastard! . Modify duration: Add 6.00 seconds and Wait
kazax
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Kazax
Actions
Wait 1.00 seconds
Item - Remove (Item being manipulated)
doom guard
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Master of Pain
Actions
Unit - Create 1 . Master of Pain (Standard) for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
doom guard 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Master of Pain
Actions
Item - Remove (Item being manipulated)
queen
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Mistress of Torment
Actions
Unit - Create 1 . Mistress of Torment for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
queen 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Mistress of Torment
Actions
Item - Remove (Item being manipulated)
wagon
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Siege Wagon
Actions
Unit - Create 1 . Siege Wagon for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
wagon 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Siege Wagon
Actions
Item - Remove (Item being manipulated)
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display Siege Wagon is here! Defend it at all costs! . Modify duration: Add 5.00 seconds and Wait
butcher
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Butcher
Actions
Unit - Create 1 . Butcher for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Butcher named Butcher at (Center of Region_049 <gen>) : Play No sound and display Fresh meat! . Modify duration: Add 4.00 seconds and Wait
butcher2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Butcher
Actions
Item - Remove (Item being manipulated)
HINT
Events
Time - Elapsed game time is 1425.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_049 <gen>) for 8.00 seconds
Unit - Create 1 . Fel Chieftain for Player 1 (Red) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 2 (Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 4 (Purple) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 5 (Yellow) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 6 (Orange) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 7 (Green) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Chieftain for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_002 <gen>))
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display The Legion has sent you Fel Pigmen! . Modify duration: Add 5.00 seconds and Wait
HINT2
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_049 <gen>) for 8.00 seconds
Unit - Create 1 . Ancient Zombie for Player 1 (Red) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 2 (Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 4 (Purple) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 5 (Yellow) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 6 (Orange) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 7 (Green) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Zombie for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_002 <gen>))
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display The Legion has sent reinforcements. Use them wisely! . Modify duration: Add 5.00 seconds and Wait
HINT3
Events
Time - Elapsed game time is 3400.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_049 <gen>) for 8.00 seconds
Unit - Create 1 . Doom Lord (Standard) for Player 1 (Red) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 2 (Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 4 (Purple) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 5 (Yellow) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 6 (Orange) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 7 (Green) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit - Create 1 . Doom Lord (Standard) for Player 10 (Light Blue) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_002 <gen>))
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display Doom Lords are here to ensure your victory, milords! . Modify duration: Add 8.00 seconds and Wait
terror bily
Events
Unit - Terror Billy 0110 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display This mage had very dark soul... He shall serve us in his after life! . Modify duration: Add 5.00 seconds and Wait
Wait 8.00 seconds
Unit - Create 1 . Terror Billy for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from a Player 12 (Brown) . Terror Billy named Terror Billy at (Center of Region_049 <gen>) : Play No sound and display I am reborn! . Modify duration: Add 4.00 seconds and Wait
infernal con
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Infernal Construct
Actions
Unit - Create 1 . Infernal Construct for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
infernal con2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Infernal Construct
Actions
Item - Remove (Item being manipulated)
demonic prin
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Azazel
Actions
Unit - Unhide Demon Princess 0297 <gen>
Unit - Move Demon Princess 0297 <gen> instantly to (Center of Region_049 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_049 <gen>) for 8.00 seconds
Cinematic - Send transmission to (All players) from Demon Princess 0297 <gen> named Azazel : Play No sound and display Fear me, mortals! . Modify duration: Add 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
demonic prin2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Azazel
Actions
Wait 1.00 seconds
Item - Remove (Item being manipulated)
atyr
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Fel Satyr
Actions
Unit - Create 1 . Fel Satyr for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
atyr2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Call for Fel Satyr
Actions
Item - Remove (Item being manipulated)
fel rider
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Summon Fel Riders
Actions
Unit - Create 2 . Fel Rider for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_049 <gen>) and do (Order (Units in Region_049 <gen>) to Attack-Move To.(Center of Region_031 <gen>))
fel rider2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Summon Fel Riders
Actions
Item - Remove (Item being manipulated)
Kill Counter Update
Events
Conditions
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Change the value for (Player((Player number of (Owner of (Killing unit))))) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Trigger - Remove (This trigger) from the trigger queue
Kill Counter
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Trigger - Add Kill_Counter_Update <gen> to the trigger queue ( Ignoring conditions)
Leaderboard Setup
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cffffcc00Killed Units:|r
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Show (Last created leaderboard)
left wave turn on
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Trigger - Turn on left_wave <gen>
left wave
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Rager for Player 9 (Gray) at (Center of left_facelezz <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Deathbringer for Player 9 (Gray) at (Center of left_facelezz <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in left_facelezz <gen>) and do (Order (Units in left_facelezz <gen>) to Attack-Move To.(Center of Blue <gen>))
right wave
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Rager for Player 9 (Gray) at (Center of right_facelezz <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Deathbringer for Player 9 (Gray) at (Center of right_facelezz <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in right_facelezz <gen>) and do (Order (Units in right_facelezz <gen>) to Attack-Move To.(Center of Region_045 <gen>))
right wave turn on
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Trigger - Turn on right_wave <gen>
left forgoten marine
Events
Unit - Forgotten One 0210 <gen> Dies
Conditions
Actions
Trigger - Turn off left_wave <gen>
Trigger - Turn off marine_wave <gen>
right forgoten marine
Events
Unit - Forgotten One 0316 <gen> Dies
Conditions
Actions
Trigger - Turn off right_wave <gen>
Trigger - Turn off marine_wave_right <gen>
darkgreen ally
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
darkgreen enemy
Events
Unit - |c00FF0000General Erudax|r 0504 <gen> Dies
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Vic2
Events
Unit - |c00FF0000General Erudax|r 0504 <gen> Dies
Conditions
Actions
Unit - Unhide Doom Lord 0494 <gen>
Unit - Unhide Doom Lord 0417 <gen>
Unit - Unhide Doom Lord 0321 <gen>
Unit - Unhide Warlock 0013 <gen>
Unit - Unhide Doom Lord 0430 <gen>
Unit - Unhide Doom Lord 0492 <gen>
Unit - Unhide Doom Lord 0493 <gen>
Trigger - Turn off marine_wave <gen>
Cinematic - Send transmission to (All players) from Warlock 0013 <gen> named Kil'jaeden : Play No sound and display Very well, dreadlords. Only one thing I am aware of is that you have survived this... but no more! Come and face my wrath, nathrezim! . Modify duration: Add 12.00 seconds and Wait
Destructible - Kill Shimmering Portal 2759 <gen>
Destructible - Kill Shimmering Portal 2760 <gen>
Destructible - Kill Shimmering Portal 2762 <gen>
Wait 12.80 seconds
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Main Quest Discovered:|r|c00FF0000Kill Kil'jaeden|r
Quest - Create a Required quest titled Kill Kil'jaeden with the description Because you are more powerful and predictable than him, Kil'jaeden have decided to get rid of you! Kill him and make yourself the new masters of Burning Legion! , using icon path ReplaceableTextures\CommandButtons\BTNKiljaedin.blp
Timer 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start BattleTimer as a Repeating timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for BattleTimer with title |cffffcc00Next Wave:|r
Countdown Timer - Show BattleTimerWindow
Tip 1
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0257 <gen> named Kael : Play No sound and display Garithos will send his dogs soon! Prepare your bases for defense, morons! . Modify duration: Add 5.00 seconds and Wait
Tip 3
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0009 <gen> named Anetheron : Play No sound and display A direct assault would be suicide.. any ideas, brothers? . Modify duration: Add 5.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0029 <gen> named Tichondrius : Play No sound and display Where is Detheroc when we need him?! . Modify duration: Add 5.00 seconds and Wait
Wait 8.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Main Quest Discovered:|r|cffADD8E6Defend!|rAir level - 7, 14
Quest - Create a Required quest titled Defend! with the description Defend countless attacks from the HighMarshall Othmar Garithos! Air level - 7, 14 , using icon path ReplaceableTextures\CommandButtons\BTNGarithos.blp
Tip 4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Legion's Agent 0374 <gen> named Agent : Play No sound and display My scouts report me that Blood Elf engineers discovered series of supreme towers. . Modify duration: Add 5.00 seconds and Wait
Tip 5
Events
Time - Elapsed game time is 455.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0043 <gen> named Dalvengyr : Play No sound and display Seems like we could use a better position to defend.. . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Optional Quest Discovered:|r|cffADD8E6The Two Fountains|r
Quest - Create a Optional quest titled The Two Fountains with the description The Two Fountains in the middle are conquered by Garithos' towers.. Destroy his towers and use fountains to your advantage. This could turn the battle in our favor! , using icon path ReplaceableTextures\CommandButtons\BTNFountainOfLife.blp
Cinematic - Ping minimap for (All players) at (Center of Region_063 <gen>) for 8.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_062 <gen>) for 8.00 seconds
Tip 6
Events
Time - Elapsed game time is 110.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_093 <gen>) for 5.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0029 <gen> named Tichondrius : Play No sound and display So the Dark Knight has sided with these dark creatures just to destroy us.. Such a pitiful choice. . Modify duration: Add 8.00 seconds and Wait
Tip 7
Events
Unit - Master Builder 0113 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display My tower builder.. you will pay for that! . Modify duration: Add 6.00 seconds and Wait
gary
Events
Time - Elapsed game time is 3945.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display You fought well, wretches! But my champions will deal with you quickly! . Modify duration: Add 8.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_001 <gen>) for 8.00 seconds
edurax
Events
Unit - |c00FF0000General Erudax|r 0504 <gen> Dies
Conditions
Actions
Unit - Kill Forgotten One 0210 <gen>
Unit - Kill Forgotten One 0316 <gen>
Victory
Events
Unit - Dark Knight 0186 <gen> Dies
Conditions
Actions
Unit - Kill Citizen 0428 <gen>
Unit - Unhide Dreadlord 0408 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0408 <gen> named Detheroc : Play No sound and display I was about to get control of him, band of idiots! You killed my lieutenant.. And for that, you shall be gone from my land! Humans, attack! . Modify duration: Add 10.00 seconds and Wait
Player - Set name of Player 9 (Gray) to Detheroc's Forces
Player - Change color of Player 9 (Gray) to Green , Changing color of existing units
Cinematic - Ping minimap for (All players) at (Center of Region_052 <gen>) for 8.00 seconds
Wait 5.00 seconds
Destructible - Open City Entrance 2039 <gen>
Destructible - Open City Entrance 2063 <gen>
Unit Group - Pick every unit in (Units in Region_052 <gen>) and do (Order (Units in Region_052 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Unit - Create 12 Vanguard for Player 9 (Gray) at (Center of Region_055 <gen>) facing (Position of (Triggering unit))
Unit - Create 12 Vanguard for Player 9 (Gray) at (Center of Region_054 <gen>) facing (Position of (Triggering unit))
Unit - Create 20 Marksman for Player 9 (Gray) at (Center of Region_051 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Unit Group - Pick every unit in (Units in Region_050 <gen>) and do (Order (Units in Region_050 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Unit Group - Pick every unit in (Units in Region_054 <gen>) and do (Order (Units in Region_054 <gen>) to Attack-Move To.(Center of Region_044 <gen>))
Unit Group - Pick every unit in (Units in Region_055 <gen>) and do (Order (Units in Region_055 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_051 <gen>) and do (Order (Units in Region_051 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0029 <gen> named Tichondrius : Play No sound and display Kill that power mongering bastard! . Modify duration: Add 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_051 <gen>) and do (Order (Units in Region_051 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_059 <gen>) and do (Order (Units in Region_059 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Order (Units in Region_058 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_055 <gen>) and do (Order (Units in Region_055 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_054 <gen>) and do (Order (Units in Region_054 <gen>) to Attack-Move To.(Center of Region_044 <gen>))
Unit Group - Pick every unit in (Units in Region_053 <gen>) and do (Order (Units in Region_053 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Unit Group - Pick every unit in (Units in Region_052 <gen>) and do (Order (Units in Region_052 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Region_045 <gen>))
Wait 20.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Unit Group - Pick every unit in (Units in Region_051 <gen>) and do (Order (Units in Region_051 <gen>) to Attack-Move To.(Center of Region_042 <gen>))
Unit Group - Pick every unit in (Units in Region_064 <gen>) and do (Order (Units in Region_064 <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 20.00 seconds
Unit - Order Dreadlord 0408 <gen> to Attack-Move To . (Center of Blue <gen>)
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Unit Group - Pick every unit in (Units in Region_064 <gen>) and do (Order (Units in Region_064 <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 20.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Unit Group - Pick every unit in (Units in Region_064 <gen>) and do (Order (Units in Region_064 <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 20.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Wait 20.00 seconds
Unit - Order Dreadlord 0408 <gen> to Attack-Move To . (Center of Region_044 <gen>)
Unit - Order Dreadlord 0372 <gen> to Attack . Dreadlord 0408 <gen>
Vic3 FINAL
Events
Unit - Warlock 0013 <gen> Dies
Conditions
Actions
Unit - Unhide furyus 0193 <gen>
Cinematic - Send transmission to (All players) from furyus 0193 <gen> named furyus : Play No sound and display Congratulations! You have "finally" won this game. The game will end in 180 seconds. Thanks for playing! . Modify duration: Add 180.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_090 <gen>) for 8.00 seconds
Wait 180.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Vic
Events
Unit - Dreadlord 0408 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 8 (Pink) . Blood Elf Lieutenant named Blood Elf Lieutenant at (Center of (Playable map area)) : Play No sound and display The Dreadlord is dead, however the corrupted human castle is still in one piece. Raze it to the ground! . Modify duration: Add 10.00 seconds and Wait
Unit - Make Castle 0486 <gen> Vulnerable
forgoten change 2
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Unit - Replace Sky-Fury Tower 0196 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0194 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0192 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0190 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0188 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0014 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0006 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0155 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Guard Tower 0156 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0359 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0358 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0357 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0356 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0355 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0354 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0353 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0352 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0409 <gen>
Unit - Kill Child 0405 <gen>
Unit - Kill Citizen 0407 <gen>
Unit - Kill Child 0406 <gen>
Unit - Kill Citizen 0412 <gen>
Unit - Kill Citizen 0411 <gen>
Unit - Kill Citizen 0410 <gen>
Unit - Kill Citizen 0415 <gen>
Unit - Kill Citizen 0416 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_082 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_083 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_084 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_086 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_085 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_087 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_089 <gen>) facing Default building facing degrees
forgoten change citizen
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Unit - Replace Sky-Fury Tower 0273 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0348 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0347 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0346 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0349 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0345 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0344 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0343 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0154 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0209 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0207 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0205 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0203 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0201 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0199 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Sky-Fury Tower 0197 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Replace Guard Tower 0157 <gen> with a Lesser Forgotten One using The new unit's max life and mana
Unit - Kill Citizen 0427 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0429 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0425 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0426 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0424 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_070 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0422 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Kill Child 0423 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0419 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0418 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Kill Citizen 0431 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Kill Child 0420 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_080 <gen>) facing Default building facing degrees
Unit - Kill Child 0421 <gen>
Unit - Create 1 . Rager for Player 9 (Gray) at (Center of Region_079 <gen>) facing Default building facing degrees
marine wave
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Eredar Warlock for Player 11 (Dark Green) at (Center of Region_075 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Eredar Diabolist for Player 11 (Dark Green) at (Center of Region_075 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Voidwalker for Player 11 (Dark Green) at (Center of Region_075 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Region_075 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_075 <gen>) and do (Order (Units in Region_075 <gen>) to Attack-Move To.(Center of left_facelezz <gen>))
marine wave right
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Eredar Warlock for Player 11 (Dark Green) at (Center of Region_076 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Eredar Diabolist for Player 11 (Dark Green) at (Center of Region_076 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Elder Voidwalker for Player 11 (Dark Green) at (Center of Region_076 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Doom Guard (Standard) for Player 11 (Dark Green) at (Center of Region_076 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_076 <gen>) and do (Order (Units in Region_076 <gen>) to Attack-Move To.(Center of right_facelezz <gen>))
turn on marine wave
Events
Unit - Castle 0486 <gen> Dies
Conditions
Actions
Trigger - Turn on marine_wave <gen>
Trigger - Turn on marine_wave_right <gen>
Player - Change color of Player 9 (Gray) to Black , Changing color of existing units
Player - Set name of Player 9 (Gray) to Faceless Legion
Destructible - Show Shimmering Portal 2758 <gen>
Destructible - Show Shimmering Portal 2760 <gen>
Destructible - Show Shimmering Portal 2759 <gen>
Destructible - Show Shimmering Portal 2761 <gen>
Unit - Unhide |c00FF0000General Erudax|r 0504 <gen>
Unit - Unhide Forgotten One 0210 <gen>
Unit - Unhide Forgotten One 0316 <gen>
Cinematic - Send transmission to (All players) from |c00FF0000General Erudax|r 0504 <gen> named General Eradux : Play No sound and display Muahahahahaha! . Modify duration: Add 8.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_095 <gen>) for 8.00 seconds
Wait 10.00 seconds
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Main Quest Discovered:|r|c00FF0000Kill General Erudax|r
Quest - Create a Required quest titled Kill General Erudax with the description The whole city was turned into a new powerful faceless outpost.. destroy the source of that power, General Erudax. , using icon path ReplaceableTextures\CommandButtons\BTNUnbroken.blp
Wait 120.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 120.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 120.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 120.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 120.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_095 <gen>)
Wait 200.00 seconds
Unit - Move |c00FF0000General Erudax|r 0504 <gen> instantly to (Center of Region_094 <gen>)
Information 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 1:|r Militia
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Units in Region_035 <gen>) to Attack-Move To.(Center of Blue <gen>))
Red 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Militia for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 2:|r Bandit & Brigand
Unit - Order Sneaky Jeff 0496 <gen> to Attack-Move To . (Center of Blue <gen>)
Red 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 5 Bandit for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit - Create 5 Brigand for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 3:|r Assassin
Unit - Order Brawler Tommy 0495 <gen> to Attack-Move To . (Center of Green <gen>)
Red 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Assassin for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 4:|r Footman
Unit - Order Footman Thornby 0323 <gen> to Attack-Move To . (Center of Green <gen>)
Red 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Footman for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 5:|r Rifleman
Unit - Order Mountain King 0322 <gen> to Attack-Move To . (Center of Green <gen>)
Red 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Rifleman for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 6:|r Pirate
Unit - Order Pirate Captain 0277 <gen> to Attack-Move To . (Center of Orange <gen>)
Red 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Pirate for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 7:|r Flying Machine
Red 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Flying Machine for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 8:|r Bandit Lord & Renegade Wizard
Unit - Order Terror Billy 0110 <gen> to Attack-Move To . (Center of Green <gen>)
Red 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Orange 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Pink 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Renegade Wizard for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Pink <gen>))
Wait 4.50 seconds
Unit - Create 3 Bandit Lord for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Pink <gen>))
Information 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 9:|r Knight
Unit - Order Sir Joffrey 0499 <gen> to Attack-Move To . (Center of Red <gen>)
Red 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Knight for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 10:|r Captain
Red 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Captain for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 11:|r Royal Footman
Red 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Royal Footman for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 12:|r Lieutenant
Red 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Lieutenant for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 13:|r Sharpshooter
Red 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Sharpshooter for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 14:|r Gryphon Rider
Red 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Gryphon Rider for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 15:|r Holy Knight
Unit Group - Pick every unit in (Units in Region_057 <gen>) and do (Order (Units in Region_057 <gen>) to Attack-Move To.(Center of Orange <gen>))
Red 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Holy Knight for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 16:|r Siege Golem
Red 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Siege Golem for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 10.00 seconds
Game - Display to (All players) the text: |cffffcc00Level 17:|r Faceless One
Red 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display Muahahaha! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 8.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 8.00 seconds
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 6.00 seconds
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Attack-Move To.(Center of Green <gen>))
Information 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 18:|r Darkweaver
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 8.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display You shall perish from my beatiful palace! . Modify duration: Add 5.00 seconds and Wait
Red 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 6.00 seconds
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Attack-Move To.(Center of Green <gen>))
Information 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 19:|r Iron Guard
Red 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 19
Events
Time - Elapsed game time is 3420.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Iron Guard for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 20:|r Black Knight & Dark Wizard
Red 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 20
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 5 Black Knight for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Dark Wizard for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 21
Events
Time - Elapsed game time is 3780.00 seconds
Conditions
Actions
Destructible - Open City Entrance 2116 <gen>
Destructible - Open City Entrance 2117 <gen>
Destructible - Open City Entrance 1380 <gen>
Game - Display to (All players) the text: |cffffcc00Level 21:|r Heroes of the Light
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_037 <gen>) and do (Order (Units in Region_037 <gen>) to Attack-Move To.(Center of Blue <gen>))
Red 21
Events
Time - Elapsed game time is 3780.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_011 <gen>) for 8.00 seconds
Unit Group - Pick every unit in (Units in Region_011 <gen>) and do (Order (Units in Region_011 <gen>) to Attack-Move To.(Center of Blue <gen>))
Information 22
Events
Time - Elapsed game time is 3960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 22:|r Heroes of the Light
Hero 1
Events
Time - Elapsed game time is 3960.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Units in Region_017 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Order (Units in Region_060 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Region_061 <gen>) and do (Order (Units in Region_061 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Order (Units in Region_060 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Region_061 <gen>) and do (Order (Units in Region_061 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 20.00 seconds
Information 23
Events
Time - Elapsed game time is 4140.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 23:|r Garithos and his band|cffffcc00Last Wave|r
Unit - Make Legion's Agent 0374 <gen> Vulnerable
Boss
Events
Time - Elapsed game time is 4140.00 seconds
Conditions
Actions
Player - Set name of Player 12 (Brown) to Balnazzar
Unit - Kill Legion's Agent 0374 <gen>
Unit - Unhide Dreadlord 0372 <gen>
Unit - Move Dreadlord 0372 <gen> instantly to (Center of Region_046 <gen>)
Cinematic - Ping minimap for (All players) at (Center of Region_046 <gen>) for 8.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0372 <gen> named Balnazzar : Play No sound and display I had good time looking at your brothers, but I am aware that you are not strong enough to face him without me! . Modify duration: Add 8.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Units in Region_039 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit - Make Dark Knight 0186 <gen> Vulnerable
Unit - Order Dark Knight 0186 <gen> to Attack-Move To . (Center of Blue <gen>)
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Cinematic - Ping minimap for (All players) at (Center of Region_001 <gen>) for 8.00 seconds
Unit Group - Pick every unit in (Units in Region_060 <gen>) and do (Order (Units in Region_060 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 6.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dark Knight 0186 <gen>
Cinematic - Send transmission to (All players) from Dark Knight 0186 <gen> named Lord Garithos : Play No sound and display Begone from my land, subhuman beasts! . Modify duration: Add 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 50.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dark Knight 0186 <gen>
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Units in Region_039 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Order Dark Knight 0186 <gen> to Attack-Move To . (Center of Blue <gen>)
Wait 50.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dark Knight 0186 <gen>
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Units in Region_039 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_040 <gen>) and do (Order (Units in Region_040 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit - Order Dark Knight 0186 <gen> to Attack-Move To . (Center of Blue <gen>)
Wait 50.00 seconds
Unit - Order Dreadlord 0372 <gen> to Attack . Dark Knight 0186 <gen>
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Units in Region_039 <gen>) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Order Dark Knight 0186 <gen> to Attack-Move To . (Center of Region_045 <gen>)
Left Air to Orange
Events
Unit - A unit enters Left_Air <gen>
Conditions
(((Unit-type of (Triggering unit)) Equal to Flying Machine) or ((Unit-type of (Triggering unit)) Equal to Gryphon Rider)) or (((Unit-type of (Triggering unit)) Equal to Nether Drake) or ((Unit-type of (Triggering unit)) Equal to Nether Dragon))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orange <gen>)
Right Air to Green
Events
Unit - A unit enters Right_Air <gen>
Conditions
(((Unit-type of (Triggering unit)) Equal to Flying Machine) or ((Unit-type of (Triggering unit)) Equal to Gryphon Rider)) or (((Unit-type of (Triggering unit)) Equal to Nether Drake) or ((Unit-type of (Triggering unit)) Equal to Nether Dragon))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Green <gen>)
Left
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_041 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_042 <gen>))
Right
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_043 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_044 <gen>))
Down to right
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_042 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_044 <gen>))
Right to right
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_044 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_045 <gen>))
elf
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_002 <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_031 <gen>))
far
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 3200.00 over 1.00 seconds
medium
Events
Player - Player 1 (Red) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 2450.00 over 1.00 seconds
clo e
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to Default camera distance over 1.00 seconds
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