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Triggers
Art of Defense Citadel v2.w3x
Variables
Variables
beginning talk
first chat
Inizializzazione
remove goro
remove gart
garthok reinforce
garthok reinforc2
gorro reinforce
gorro reinforce2
Kael wave
Kael top
Inizializzazione partita Assalto
wagon
wagon 2
terror bily
marine buy
marine buy2
maim come b
golem die
level 8
level 13
level 17
maim rev
Leaderboard
Kill Counter Update
Kill Counter
Leaderboard Setup
Waves
Timer 1
Vic3 FINAL
traitorz
marine wave
eredar wave
cinematic manoroth
wave 1 cinema
wave 2 cinema
wave 3 cinema
wave 4 cinema
wave 6 cinema
Wave 1
Information 1
Red 1
Blue 1
Teal 1
Purple 1
Yellow 1
Orange 1
Green 1
Pink 1
Wave 2
Information 2
Red 2
Blue 2
Teal 2
Purple 2
Yellow 2
Orange 2
Green 2
Pink 2
Wave 3
Information 3
Red 3
Blue 3
Teal 3
Purple 3
Yellow 3
Orange 3
Green 3
Pink 3
Wave 4
Information 4
Red 4
Blue 4
Teal 4
Purple 4
Yellow 4
Orange 4
Green 4
Pink 4
Wave 5
Information 5
Red 5
Blue 5
Teal 5
Purple 5
Yellow 5
Orange 5
Green 5
Pink 5
Wave 6
Information 6
Red 6
Blue 6
Teal 6
Purple 6
Yellow 6
Orange 6
Green 6
Pink 6
Wave 7
Information 7
Red 7
Blue 7
Teal 7
Purple 7
Yellow 7
Orange 7
Green 7
Pink 7
Wave 8
Information 8
Red 8
Blue 8
Teal 8
Purple 8
Yellow 8
Orange 8
Green 8
Pink 8
Wave 9
Information 9
Red 9
Blue 9
Teal 9
Purple 9
Yellow 9
Orange 9
Green 9
Pink 9
Wave 10
Information 10
Red 10
Blue 10
Teal 10
Purple 10
Yellow 10
Orange 10
Green 10
Pink 10
Wave 11
Information 11
Red 11
Blue 11
Teal 11
Purple 11
Yellow 11
Orange 11
Green 11
Pink 11
Wave 12
Information 12
Red 12
Blue 12
Teal 12
Purple 12
Yellow 12
Orange 12
Green 12
Pink 12
Wave 13
Information 13
Red 13
Blue 13
Teal 13
Purple 13
Yellow 13
Orange 13
Green 13
Pink 13
Wave 14
Information 14
Red 14
Blue 14
Teal 14
Purple 14
Yellow 14
Orange 14
Green 14
Pink 14
Wave 15
Information 15
Red 15
Blue 15
Teal 15
Purple 15
Yellow 15
Orange 15
Green 15
Pink 15
Wave 16
Information 16
Red 16
Blue 16
Teal 16
Purple 16
Yellow 16
Orange 16
Green 16
Pink 16
Wave 17
naga 1
Information 17
Red 17
blue 17
teal 17
purple 17
yellow 17
orange 17
green 17
pink 17
Wave 18
Information 18
Red 18
blue 18
teal 18
purple 18
yellow 18
orange 18
green 18
pink 18
Ancient kill
naga 2
naga 3
naga 4
naga 5
trigger off ilidan
killing margh
killing margh off
Region Moving
Left Air to Orange
Right Air to Green
Left
Right
Down to right
Right to right
elf
cam
far
medium
clo e
Name
Type
is_array
initial_value
BattleTimer
timer
No
BattleTimer_Copy
timer
No
BattleTimerWindow
timerdialog
No
BattleTimerWindow_Copy
timerdialog
No
kills
integer
Yes
first chat
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Hide Dreadlord 0016 <gen>
Unit - Hide Dreadlord 0660 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0029 <gen> named Tichondrius : Play No sound and display Looks like these faceless dogs do not know when to give up the fight.. . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named Balnazzar : Play No sound and display I did not come here to get killed by bunch of some unknown monsters! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0043 <gen> named Detheroc : Play No sound and display There is no coming back to Azeroth, brother. After all, we are at home! . Modify duration: Add 7.00 seconds and Wait
Destructible - Kill Shimmering Portal 0000 <gen>
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Main Quest Discovered:|r|cffADD8E6Defend!|rAir level - 7, 14
Quest - Create a Required quest titled Defend! with the description Defend countless attacks from the Faceless Legion!Air level - 7, 14 , using icon path ReplaceableTextures\CommandButtons\BTNUnbroken.blp
Unit - Order Blademaster 0309 <gen> to Move To . (Center of Region_109 <gen>)
remove goro
Events
Unit - Demon Hunter 0364 <gen> Dies
Conditions
Actions
Unit - Remove Gar'thok 0416 <gen> from the game
remove gart
Events
Unit - Demon Hunter 0364 <gen> Dies
Conditions
Actions
Unit - Remove Gorro 0418 <gen> from the game
garthok reinforce
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Send Grunts!
Actions
Unit - Create 6 . Fel Orc Grunt for Player 22 (Snow) at (Center of Region_106 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_106 <gen>) and do (Order (Units in Region_106 <gen>) to Attack-Move To.(Center of Region_107 <gen>))
garthok reinforc2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Send Grunts!
Actions
Item - Remove (Item being manipulated)
gorro reinforce
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Send Raiders!
Actions
Unit - Create 6 . Fel Orc Raider for Player 22 (Snow) at (Center of Region_108 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_108 <gen>) and do (Order (Units in Region_108 <gen>) to Attack-Move To.(Center of Region_107 <gen>))
gorro reinforce2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Send Raiders!
Actions
Item - Remove (Item being manipulated)
Kael wave
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Fel Orc Archer for Player 22 (Snow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Archer for Player 22 (Snow) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Attack-Move To.(Center of Region_040 <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Attack-Move To.(Center of Region_040 <gen>))
Kael top
Events
Unit - Blademaster 0309 <gen> Dies
Conditions
Actions
Trigger - Turn off Kael_wave <gen>
Inizializzazione partita Assalto
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 23 (Emerald) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across visuale <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across visuale <gen>
Hero - Disable experience gain for Demon Princess 0297 <gen> .
Trigger - Turn off marine_wave <gen>
Hero - Disable experience gain for Blademaster 0309 <gen> .
Trigger - Turn off eredar_wave <gen>
Unit - Hide Abraxas 0389 <gen>
Unit - Hide Mistress of Torment 0390 <gen>
wagon
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Buy the Technology
Actions
Unit - Create 6 . Fel Orc Flamethrower for Player 5 (Yellow) at (Center of Region_101 <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Flamethrower for Player 6 (Orange) at (Center of Region_102 <gen>) facing Default building facing degrees
wagon 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Buy the Technology
Actions
Item - Remove (Item being manipulated)
terror bily
Events
Unit - Doom Lord 0497 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named Balnazzar : Play No sound and display Price for the betrayal is sometimes big. . Modify duration: Add 5.00 seconds and Wait
marine buy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bribe the strange guy
Actions
Trigger - Turn on marine_wave <gen>
Player Group - Add Player 2 (Blue) to Player Group - Player 1 (Red)
marine buy2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bribe the strange guy
Actions
Item - Remove (Item being manipulated)
maim come b
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Order Blademaster 0309 <gen> to Move To . (Center of Region_109 <gen>)
golem die
Events
Unit - Succubus 0483 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Doom Lord 0497 <gen> named Kazax the Cruel : Play No sound and display Who dares to step into my land?! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pit Lord 0034 <gen> named Mannoroth : Play No sound and display Fear not, wretch! I am coming to take your throne! . Modify duration: Add 5.00 seconds and Wait
level 8
Events
Time - Elapsed game time is 1790.00 seconds
Conditions
Actions
Unit - Create 1 . Fel Tauren for Player 22 (Snow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Tauren for Player 22 (Snow) at (Center of Region_116 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Tauren for Player 22 (Snow) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Units in Region_003 <gen>) to Move To.(Center of Region_114 <gen>))
Unit Group - Pick every unit in (Units in Region_116 <gen>) and do (Order (Units in Region_116 <gen>) to Move To.(Center of Region_113 <gen>))
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Units in Region_008 <gen>) to Move To.(Center of Region_115 <gen>))
level 13
Events
Time - Elapsed game time is 2330.00 seconds
Conditions
Actions
Unit - Create 1 . Firelord for Player 22 (Snow) at (Center of left_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 22 (Snow) at (Center of mid_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Firelord for Player 22 (Snow) at (Center of right_portal <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in left_portal <gen>) and do (Order (Units in left_portal <gen>) to Move To.(Center of Region_114 <gen>))
Unit Group - Pick every unit in (Units in mid_portal <gen>) and do (Order (Units in mid_portal <gen>) to Move To.(Center of Region_113 <gen>))
Unit Group - Pick every unit in (Units in right_portal <gen>) and do (Order (Units in right_portal <gen>) to Move To.(Center of Region_115 <gen>))
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Firelord named Firelord at (Center of mid_portal <gen>) : Play No sound and display Mwuahaha! . Modify duration: Add 5.00 seconds and Wait
level 17
Events
Time - Elapsed game time is 3050.00 seconds
Conditions
Actions
Unit - Create 1 . Gul'dan's Warlock for Player 22 (Snow) at (Center of left_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Gul'dan's Warlock for Player 22 (Snow) at (Center of mid_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Gul'dan's Warlock for Player 22 (Snow) at (Center of right_portal <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in left_portal <gen>) and do (Order (Units in left_portal <gen>) to Move To.(Center of Region_114 <gen>))
Unit Group - Pick every unit in (Units in mid_portal <gen>) and do (Order (Units in mid_portal <gen>) to Move To.(Center of Region_113 <gen>))
Unit Group - Pick every unit in (Units in right_portal <gen>) and do (Order (Units in right_portal <gen>) to Move To.(Center of Region_115 <gen>))
Cinematic - Send transmission to (All players) from a Player 22 (Snow) . Gul'dan's Warlock named Gul'dan's Warlock at (Center of mid_portal <gen>) : Play No sound and display Destiny awaits us! We come to help. . Modify duration: Add 0 seconds and Wait
maim rev
Events
Unit - Blademaster 0309 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Blademaster 0309 <gen> at (Center of Region_140 <gen>) , Hide revival graphics
Kill Counter Update
Events
Conditions
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Change the value for (Player((Player number of (Owner of (Killing unit))))) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Trigger - Remove (This trigger) from the trigger queue
Kill Counter
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Trigger - Add Kill_Counter_Update <gen> to the trigger queue ( Ignoring conditions)
Leaderboard Setup
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |cffffcc00Killed Units:|r
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Show (Last created leaderboard)
Timer 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start BattleTimer as a Repeating timer that will expire in 180.00 seconds
Countdown Timer - Create a timer window for BattleTimer with title |cffffcc00Next Wave:|r
Countdown Timer - Show BattleTimerWindow
Vic3 FINAL
Events
Unit - Ancient Forgotten One 0430 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Agent J 0193 <gen> named Agent J : Play No sound and display Congratulations! You have won this game. The game will end in 180 seconds. Thanks for playing! . Modify duration: Add 180.00 seconds and Wait
Cinematic - Ping minimap for (All players) at (Center of Region_092 <gen>) for 8.00 seconds
Wait 180.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
traitorz
Events
Unit - Ancient Forgotten One 0430 <gen> 's life becomes Less than 50
Conditions
Actions
Unit - Unhide Dreadlord 0660 <gen>
Unit - Unhide Dreadlord 0016 <gen>
Unit - Move Dreadlord 0660 <gen> instantly to (Center of Region_111 <gen>)
Unit - Move Dreadlord 0016 <gen> instantly to (Center of Region_110 <gen>)
Unit - Create 2 . Doom Lord (Standard) for Player 12 (Brown) at (Center of Region_111 <gen>) facing Default building facing degrees
Unit - Create 2 . Doom Lord (Standard) for Player 12 (Brown) at (Center of Region_110 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Dreadlord 0660 <gen> named Mephistroth : Play No sound and display I hope you like surprises, brothers! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0029 <gen> named Tichondrius : Play No sound and display You two! WHY?! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0016 <gen> named Anetheron : Play No sound and display With all of you gone, the remnants of the legion belong to me and Mephistroth! Muahaha! . Modify duration: Add 5.00 seconds and Wait
marine wave
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 6 Marine for Player 2 (Blue) at (Center of Region_075 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_075 <gen>) and do (Order (Units in Region_075 <gen>) to Attack-Move To.(Center of Region_051 <gen>))
Unit - Create 6 Marine for Player 2 (Blue) at (Center of Region_076 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_076 <gen>) and do (Order (Units in Region_076 <gen>) to Attack-Move To.(Center of Region_051 <gen>))
eredar wave
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Eredar Warlock for Player 22 (Snow) at (Center of left_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Warlock for Player 22 (Snow) at (Center of mid_portal <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Warlock for Player 22 (Snow) at (Center of right_portal <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_119 <gen>) and do (Order (Units in Region_119 <gen>) to Attack-Move To.(Center of Region_112 <gen>))
cinematic manoroth
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Pit Lord 0034 <gen> named Mannoroth : Play No sound and display Damned Magtheridon! I will personally end him! ARGH! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0204 <gen> named Lord Garithos : Play No sound and display You better do it before he kill us all! . Modify duration: Add 5.00 seconds and Wait
wave 1 cinema
Events
Time - Elapsed game time is 195.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0309 <gen> named Maim : Play No sound and display For the Burning Legion! . Modify duration: Add 4.00 seconds and Wait
wave 2 cinema
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0206 <gen> named Kael : Play No sound and display Im already missing the Azeroth. Hopefuly this battle won't last much longer. . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named Balnazzar : Play No sound and display You are not going anywhere till its not over, blood elf! . Modify duration: Add 5.00 seconds and Wait
wave 3 cinema
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0204 <gen> named Lord Garithos : Play No sound and display We deal with the faceshits, and I will get back my land at once! . Modify duration: Add 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0043 <gen> named Detheroc : Play No sound and display Garithos, that is the part of the deal... After the battle is over and won! . Modify duration: Add 6.50 seconds and Wait
wave 4 cinema
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0204 <gen> named Lord Garithos : Play No sound and display Inhuman beasts! . Modify duration: Add 5.00 seconds and Wait
wave 6 cinema
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0042 <gen> named Rend : Play No sound and display We Orcs are pure warriors of the Burning Legion! . Modify duration: Add 7.00 seconds and Wait
Information 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 1:|r Draenei Guardian
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Units in Region_035 <gen>) to Attack-Move To.(Center of Blue <gen>))
Unit - Order Draenei Laborer 0640 <gen> to Harvest . Black Citadel Tree Wall 0545 <gen>
Unit - Order Draenei Laborer 0641 <gen> to Harvest . Black Citadel Tree Wall 0539 <gen>
Unit - Order Draenei Laborer 0642 <gen> to Harvest . Black Citadel Tree Wall 0533 <gen>
Red 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 1
Events
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Guardian for Player 12 (Brown) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 2:|r Darkhunter
Red 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Darkhunter for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 3:|r Draenei Watcher
Red 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 3
Events
Time - Elapsed game time is 540.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Draenei Watcher for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 4:|r Skeletal Sorcerer
Red 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 4
Events
Time - Elapsed game time is 720.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Skeletal Sorcerer for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 5:|r Mage
Red 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Mage for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 6:|r Trickster
Red 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Trickster for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 7:|r Nether Drake
Unit - Create 7 Mur'gul Tidewarrior for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
Red 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 7
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 8 Nether Drake for Player 12 (Brown) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 8:|r Draenei Vindicator & Draenei Harbinger
Red 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Orange 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Pink 8
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Vindicator for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Pink <gen>))
Wait 4.50 seconds
Unit - Create 3 Draenei Harbinger for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Pink <gen>))
Information 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 9:|r Satyr Shadowdancer
Unit - Create 6 Mur'gul Reaver for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
Red 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 9
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 12 Satyr Shadowdancer for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 10:|r Eredar Diabolist
Unit - Create 1 Salamander for Player 12 (Brown) at (Center of Region_120 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Vindicator for Player 12 (Brown) at (Center of Region_121 <gen>) facing (Position of (Triggering unit))
Red 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Eredar Diabolist for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 11:|r Draenei Stalker
Unit - Create 3 Naga Myrmidon for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
Red 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 11
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Draenei Stalker for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 12:|r Elder Voidwalker
Unit - Create 1 Draenei Vindicator for Player 12 (Brown) at (Center of Region_122 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Stalker for Player 12 (Brown) at (Center of Region_123 <gen>) facing (Position of (Triggering unit))
Red 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 12
Events
Time - Elapsed game time is 2160.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 9 Elder Voidwalker for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Wait 4.50 seconds
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 13:|r Death Guard
Unit - Create 1 Draenei Vindicator for Player 12 (Brown) at (Center of Region_124 <gen>) facing (Position of (Triggering unit))
Red 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 13
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Death Guard for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 14:|r Nether Dragon
Unit - Create 1 Draenei Vindicator for Player 12 (Brown) at (Center of Region_125 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Salamander for Player 12 (Brown) at (Center of Region_126 <gen>) facing (Position of (Triggering unit))
Unit - Unhide Abraxas 0389 <gen>
Red 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 14
Events
Time - Elapsed game time is 2520.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Nether Dragon for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 15:|r Faceless One
Unit - Unhide Mistress of Torment 0390 <gen>
Unit - Create 1 Salamander for Player 12 (Brown) at (Center of Region_120 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Seer for Player 12 (Brown) at (Center of Region_129 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Seer for Player 12 (Brown) at (Center of Region_130 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Seer for Player 12 (Brown) at (Center of Region_131 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Seer for Player 12 (Brown) at (Center of Region_132 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Seer for Player 12 (Brown) at (Center of Region_133 <gen>) facing (Position of (Triggering unit))
Red 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 15
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Faceless One for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 16:|r Rager
Red 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
Blue 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
Teal 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
Purple 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Yellow 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
Orange 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
Green 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
Pink 16
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Unit - Create 10 Rager for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
naga 1
Events
Time - Elapsed game time is 2970.00 seconds
Conditions
Actions
Unit - Create 3 Naga Myrmidon for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
Information 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 17:|r Darkweaver
Unit - Create 1 Draenei Assassin for Player 12 (Brown) at (Center of Region_135 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Assassin for Player 12 (Brown) at (Center of Region_136 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Assassin for Player 12 (Brown) at (Center of Region_137 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Assassin for Player 12 (Brown) at (Center of Region_138 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Draenei Assassin for Player 12 (Brown) at (Center of Region_139 <gen>) facing (Position of (Triggering unit))
Red 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
blue 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
teal 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
purple 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
yellow 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
orange 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
green 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
pink 17
Events
Time - Elapsed game time is 3060.00 seconds
Conditions
Actions
Unit - Create 10 Darkweaver for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Information 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00Level 18:|r Deathbringer
Red 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Red_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Red_Spawner <gen>) and do (Order (Units in Red_Spawner <gen>) to Attack-Move To.(Center of Blue <gen>))
blue 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
(Player 23 (Emerald) slot status) Equal to Is playing
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Blue_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Blue_Spawner <gen>) and do (Order (Units in Blue_Spawner <gen>) to Attack-Move To.(Center of Orange <gen>))
teal 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Teal_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Teal_Spawner <gen>) and do (Order (Units in Teal_Spawner <gen>) to Attack-Move To.(Center of Purple <gen>))
purple 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Purple_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Purple_Spawner <gen>) and do (Order (Units in Purple_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
yellow 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Yellow_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Yellow_Spawner <gen>) and do (Order (Units in Yellow_Spawner <gen>) to Attack-Move To.(Center of Yellow <gen>))
orange 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Orange_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Orange_Spawner <gen>) and do (Order (Units in Orange_Spawner <gen>) to Attack-Move To.(Center of Teal <gen>))
green 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Green_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Green_Spawner <gen>) and do (Order (Units in Green_Spawner <gen>) to Attack-Move To.(Center of Red <gen>))
pink 18
Events
Time - Elapsed game time is 3240.00 seconds
Conditions
Actions
Unit - Create 10 Deathbringer for Player 9 (Gray) at (Center of Pink_Spawner <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Pink_Spawner <gen>) and do (Order (Units in Pink_Spawner <gen>) to Attack-Move To.(Center of Green <gen>))
Ancient kill
Events
Time - Elapsed game time is 3480.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named Balnazzar : Play No sound and display Lets finish this pesky game, now! . Modify duration: Add 5.00 seconds and Wait
Quest - Display to (All players) the Quest Discovered message: |c00FFFF00Main Quest Discovered:|r|cffADD8E6Finish It!|rDestroy the source of the Forgotten Ones
Quest - Create a Required quest titled Finish It! with the description Destroy the source of the Forgotten Ones! , using icon path ReplaceableTextures\CommandButtons\BTNForgottenOne.blp
Cinematic - Ping minimap for (All players) at (Center of Region_112 <gen>) for 10.00 seconds
Trigger - Turn on eredar_wave <gen>
naga 2
Events
Time - Elapsed game time is 3440.00 seconds
Conditions
Actions
Unit - Create 5 Dragon Turtle for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
naga 3
Events
Time - Elapsed game time is 3640.00 seconds
Conditions
Actions
Unit - Create 7 Naga Siren for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
naga 4
Events
Time - Elapsed game time is 3680.00 seconds
Conditions
Actions
Unit - Create 8 Mur'gul Reaver for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
naga 5
Events
Time - Elapsed game time is 3880.00 seconds
Conditions
Actions
Unit - Create 4 Naga Royal Guard for Player 12 (Brown) at (Center of Region_105 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Region_105 <gen>) and do (Order (Units in Region_105 <gen>) to Attack-Move To.(Center of Region_106 <gen>))
trigger off ilidan
Events
Unit - Spawning Grounds 0520 <gen> Dies
Conditions
Actions
Trigger - Turn off naga_5 <gen>
Trigger - Turn off naga_4 <gen>
Trigger - Turn off naga_3 <gen>
Trigger - Turn off naga_2 <gen>
Trigger - Turn off naga_1 <gen>
killing margh
Events
Unit - Pit Lord 0378 <gen> 's life becomes Less than 80.00
Conditions
Actions
Cinematic - Send transmission to (All players) from Pit Lord 0378 <gen> named Magtheridon : Play No sound and display You cannot kill me, I AM THE LORD OF THE OUTLAND! . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0042 <gen> named Rend : Play No sound and display You used to be one, now taste my blade, traitor! . Modify duration: Add 7.00 seconds and Wait
killing margh off
Events
Unit - Pit Lord 0378 <gen> 's life becomes Less than 79.99
Conditions
Actions
Trigger - Turn off killing_margh <gen>
Left Air to Orange
Events
Unit - A unit enters Left_Air <gen>
Conditions
(((Unit-type of (Triggering unit)) Equal to Flying Machine) or ((Unit-type of (Triggering unit)) Equal to Gryphon Rider)) or (((Unit-type of (Triggering unit)) Equal to Nether Drake) or ((Unit-type of (Triggering unit)) Equal to Nether Dragon))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orange <gen>)
Right Air to Green
Events
Unit - A unit enters Right_Air <gen>
Conditions
(((Unit-type of (Triggering unit)) Equal to Flying Machine) or ((Unit-type of (Triggering unit)) Equal to Gryphon Rider)) or (((Unit-type of (Triggering unit)) Equal to Nether Drake) or ((Unit-type of (Triggering unit)) Equal to Nether Dragon))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Green <gen>)
Left
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_041 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_042 <gen>))
Right
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_043 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_044 <gen>))
Down to right
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_042 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_044 <gen>))
Right to right
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_044 <gen> owned by Player 9 (Gray)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_045 <gen>))
elf
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_002 <gen> owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_031 <gen>))
far
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 3200.00 over 1.00 seconds
medium
Events
Player - Player 1 (Red) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 2450.00 over 1.00 seconds
clo e
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to Default camera distance over 1.00 seconds
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