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Triggers
Art of Defence clon by jackfinstera.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Win
Spawns
Spawn 1
Spawn 2
Spawn 3
Spawn 4
Spawn 5
Spawn 6
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Win
Events
Player - Player 1 (Red) leaves the game with a victory
Player - Player 2 (Blue) leaves the game with a victory
Player - Player 3 (Teal) leaves the game with a victory
Player - Player 4 (Purple) leaves the game with a victory
Player - Player 5 (Yellow) leaves the game with a victory
Player - Player 6 (Orange) leaves the game with a victory
Player - Player 7 (Green) leaves the game with a victory
Conditions
Actions
Spawn 1
Events
Time - Elapsed game time is 120.00 seconds
Time - Elapsed game time is 125.00 seconds
Time - Elapsed game time is 130.00 seconds
Time - Elapsed game time is 135.00 seconds
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_BLUE <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_Green <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_Orange <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_yellow <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 10 (Light Blue) at (Center of Spawn_for_RED <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_RED <gen>) to Attack-Move To . (Player 1 (Red) start location)
Unit Group - Order (Units in Spawn_for_BLUE <gen>) to Attack-Move To . (Player 2 (Blue) start location)
Unit Group - Order (Units in Spawn_for_Teal <gen>) to Attack-Move To . (Player 3 (Teal) start location)
Unit Group - Order (Units in Spawn_for_yellow <gen>) to Attack-Move To . (Player 5 (Yellow) start location)
Unit Group - Order (Units in Spawn_for_Green <gen>) to Attack-Move To . (Player 7 (Green) start location)
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
Unit Group - Order (Units in Spawn_for_Orange <gen>) to Attack-Move To . (Player 6 (Orange) start location)
Spawn 2
Events
Time - Elapsed game time is 200.00 seconds
Time - Elapsed game time is 205.00 seconds
Time - Elapsed game time is 210.00 seconds
Time - Elapsed game time is 215.00 seconds
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_BLUE <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_Green <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_Orange <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_yellow <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 10 (Light Blue) at (Center of Spawn_for_RED <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_RED <gen>) to Attack-Move To . (Player 1 (Red) start location)
Unit Group - Order (Units in Spawn_for_BLUE <gen>) to Attack-Move To . (Player 2 (Blue) start location)
Unit Group - Order (Units in Spawn_for_Teal <gen>) to Attack-Move To . (Player 3 (Teal) start location)
Unit Group - Order (Units in Spawn_for_yellow <gen>) to Attack-Move To . (Player 5 (Yellow) start location)
Unit Group - Order (Units in Spawn_for_Green <gen>) to Attack-Move To . (Player 7 (Green) start location)
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
Unit Group - Order (Units in Spawn_for_Orange <gen>) to Attack-Move To . (Player 6 (Orange) start location)
Spawn 3
Events
Time - Elapsed game time is 280.00 seconds
Time - Elapsed game time is 285.00 seconds
Time - Elapsed game time is 290.00 seconds
Time - Elapsed game time is 295.00 seconds
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 305.00 seconds
Time - Elapsed game time is 310.00 seconds
Conditions
Actions
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_BLUE <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_Green <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_Orange <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_yellow <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 10 (Light Blue) at (Center of Spawn_for_RED <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_RED <gen>) to Attack-Move To . (Player 1 (Red) start location)
Unit Group - Order (Units in Spawn_for_BLUE <gen>) to Attack-Move To . (Player 2 (Blue) start location)
Unit Group - Order (Units in Spawn_for_Teal <gen>) to Attack-Move To . (Player 3 (Teal) start location)
Unit Group - Order (Units in Spawn_for_yellow <gen>) to Attack-Move To . (Player 5 (Yellow) start location)
Unit Group - Order (Units in Spawn_for_Green <gen>) to Attack-Move To . (Player 7 (Green) start location)
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
Unit Group - Order (Units in Spawn_for_Orange <gen>) to Attack-Move To . (Player 6 (Orange) start location)
Spawn 4
Events
Time - Elapsed game time is 370.00 seconds
Time - Elapsed game time is 375.00 seconds
Time - Elapsed game time is 380.00 seconds
Time - Elapsed game time is 385.00 seconds
Conditions
Actions
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_BLUE <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_Green <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_Orange <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_yellow <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 10 (Light Blue) at (Center of Spawn_for_RED <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_RED <gen>) to Attack-Move To . (Player 1 (Red) start location)
Unit Group - Order (Units in Spawn_for_BLUE <gen>) to Attack-Move To . (Player 2 (Blue) start location)
Unit Group - Order (Units in Spawn_for_Teal <gen>) to Attack-Move To . (Player 3 (Teal) start location)
Unit Group - Order (Units in Spawn_for_yellow <gen>) to Attack-Move To . (Player 5 (Yellow) start location)
Unit Group - Order (Units in Spawn_for_Green <gen>) to Attack-Move To . (Player 7 (Green) start location)
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
Unit Group - Order (Units in Spawn_for_Orange <gen>) to Attack-Move To . (Player 6 (Orange) start location)
Spawn 5
Events
Time - Elapsed game time is 450.00 seconds
Time - Elapsed game time is 455.00 seconds
Time - Elapsed game time is 460.00 seconds
Time - Elapsed game time is 465.00 seconds
Time - Elapsed game time is 470.00 seconds
Time - Elapsed game time is 475.00 seconds
Time - Elapsed game time is 480.00 seconds
Time - Elapsed game time is 485.00 seconds
Time - Elapsed game time is 490.00 seconds
Conditions
Actions
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_BLUE <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_Teal <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_Green <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_Orange <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_yellow <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 10 (Light Blue) at (Center of Spawn_for_RED <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_RED <gen>) to Attack-Move To . (Player 1 (Red) start location)
Unit Group - Order (Units in Spawn_for_BLUE <gen>) to Attack-Move To . (Player 2 (Blue) start location)
Unit Group - Order (Units in Spawn_for_Teal <gen>) to Attack-Move To . (Player 3 (Teal) start location)
Unit Group - Order (Units in Spawn_for_yellow <gen>) to Attack-Move To . (Player 5 (Yellow) start location)
Unit Group - Order (Units in Spawn_for_Green <gen>) to Attack-Move To . (Player 7 (Green) start location)
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
Unit Group - Order (Units in Spawn_for_Orange <gen>) to Attack-Move To . (Player 6 (Orange) start location)
Spawn 6
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 1 . Skeleton Deathknight for Player 10 (Light Blue) at (Center of Spawn_for_Purple <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_for_Purple <gen>) to Attack-Move To . (Player 4 (Purple) start location)
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