Model validation: Arrowthrower

arrowthrower.MDX

0 errors 0 severe 9 warnings 8 unused
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 5 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Helper 0
    • 1 Rotation
      • Track 4 at frame 5167 has exactly the same value as tracks 3 and 5
  • 1 Helper 1
    • 1 Rotation
      • Track 12 at frame 5167 has exactly the same value as tracks 11 and 13
  • 1 Helper 2
    • 1 Rotation
      • Track 12 at frame 5167 has exactly the same value as tracks 11 and 13
  • 1 Helper 3
    • 1 Rotation
      • Track 12 at frame 5167 has exactly the same value as tracks 11 and 13
  • 1 Helper 4
    • 1 Rotation
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
  • 1 Helper 5
    • 1 Rotation
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
  • 1 Helper 6
    • 1 Rotation
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
  • 1 Helper 7
    • 1 Rotation
      • Track 5 at frame 4833 has exactly the same value as tracks 4 and 6
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