• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Arrow Missile

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Arrow Missile of the bundle Arrow Missile. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Alleria Windrunner Ranger-Captain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Entropy_Generic_2x8.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VFX_VE_Alleria_Arrow.mdx

Now Click the "Import File" Button:

Next select 'VFX_VE_Alleria_Arrow.mdx' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx

Done, you have imported the file VFX_VE_Alleria_Arrow.mdx.

Importing VE_Alleria_Windrunner_3.blp

Now Click the "Import File" Button:

Next select 'VE_Alleria_Windrunner_3.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
war3mapimported/VE_Alleria_Windrunner_3.blp

Double-click the file VE_Alleria_Windrunner_3.blp:

VE_Alleria_Windrunner_3.blp
Image / Texture
251
war3mapimported/VE_Alleria_Windrunner_3.blp

Tick the box "Use Custom Path" and type in the correct path:

VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp

Done, you have imported the file VE_Alleria_Windrunner_3.blp.

Importing VFX_Entropy_Generic_2x8.blp

Now Click the "Import File" Button:

Next select 'VFX_Entropy_Generic_2x8.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
war3mapimported/VFX_Entropy_Generic_2x8.blp

Double-click the file VFX_Entropy_Generic_2x8.blp:

VFX_Entropy_Generic_2x8.blp
Image / Texture
148
war3mapimported/VFX_Entropy_Generic_2x8.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp

Done, you have imported the file VFX_Entropy_Generic_2x8.blp.

Importing VFX_Fog_Generic_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Fog_Generic_2x2.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
war3mapimported/VFX_Fog_Generic_2x2.blp

Double-click the file VFX_Fog_Generic_2x2.blp:

VFX_Fog_Generic_2x2.blp
Image / Texture
36
war3mapimported/VFX_Fog_Generic_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp

Done, you have imported the file VFX_Fog_Generic_2x2.blp.

Importing VFX_Glass_Shard_Void_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Glass_Shard_Void_2x2.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
war3mapimported/VFX_Glass_Shard_Void_2x2.blp

Double-click the file VFX_Glass_Shard_Void_2x2.blp:

VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
war3mapimported/VFX_Glass_Shard_Void_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp

Done, you have imported the file VFX_Glass_Shard_Void_2x2.blp.

Importing VFX_Ribbon_Animated_Void_1.blp

Now Click the "Import File" Button:

Next select 'VFX_Ribbon_Animated_Void_1.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
war3mapimported/VFX_Ribbon_Animated_Void_1.blp

Double-click the file VFX_Ribbon_Animated_Void_1.blp:

VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
war3mapimported/VFX_Ribbon_Animated_Void_1.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
VFX_Ribbon_Animated_Void_1.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
VFX_Ribbon_Animated_Void_1.blp

Done, you have imported the file VFX_Ribbon_Animated_Void_1.blp.

Importing VFX_Star_Generic_4x4.blp

Now Click the "Import File" Button:

Next select 'VFX_Star_Generic_4x4.blp' in the folder which you extracted from the zip archive:

Arrow Missile
VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp
Image / Texture
83
war3mapimported/VFX_Star_Generic_4x4.blp

Double-click the file VFX_Star_Generic_4x4.blp:

VFX_Star_Generic_4x4.blp
Image / Texture
83
war3mapimported/VFX_Star_Generic_4x4.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Star_Generic_4x4.blp
Image / Texture
83
VFX_Star_Generic_4x4.blp

The file has been properly added to the map archive:

VFX_VE_Alleria_Arrow.mdx
Model
50
war3mapimported/VFX_VE_Alleria_Arrow.mdx
VE_Alleria_Windrunner_3.blp
Image / Texture
251
VE_Alleria_Windrunner_3.blp
VFX_Entropy_Generic_2x8.blp
Image / Texture
148
VFX_Entropy_Generic_2x8.blp
VFX_Fog_Generic_2x2.blp
Image / Texture
36
VFX_Fog_Generic_2x2.blp
VFX_Glass_Shard_Void_2x2.blp
Image / Texture
81
VFX_Glass_Shard_Void_2x2.blp
VFX_Ribbon_Animated_Void_1.blp
Image / Texture
508
VFX_Ribbon_Animated_Void_1.blp
VFX_Star_Generic_4x4.blp
Image / Texture
83
VFX_Star_Generic_4x4.blp

Done, you have imported the file VFX_Star_Generic_4x4.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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