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How to import Arrille's Tradehouse

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Arrille's Tradehouse of the bundle Arrille's Tradehouse. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Arrilles Tradehouse.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Arrille's Tradehouse.mdx

Now Click the "Import File" Button:

Next select 'Arrille's Tradehouse.mdx' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx

Done, you have imported the file Arrille's Tradehouse.mdx.

Importing Baseboard.blp

Now Click the "Import File" Button:

Next select 'Baseboard.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
war3mapimported/Baseboard.blp

Double-click the file Baseboard.blp:

Baseboard.blp
Image / Texture
3
war3mapimported/Baseboard.blp

Tick the box "Use Custom Path" and type in the correct path:

Baseboard.blp
Image / Texture
3
Baseboard.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp

Done, you have imported the file Baseboard.blp.

Importing BrownPosts.blp

Now Click the "Import File" Button:

Next select 'BrownPosts.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
war3mapimported/BrownPosts.blp

Double-click the file BrownPosts.blp:

BrownPosts.blp
Image / Texture
12
war3mapimported/BrownPosts.blp

Tick the box "Use Custom Path" and type in the correct path:

BrownPosts.blp
Image / Texture
12
BrownPosts.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp

Done, you have imported the file BrownPosts.blp.

Importing ContainBoxMetal.blp

Now Click the "Import File" Button:

Next select 'ContainBoxMetal.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
war3mapimported/ContainBoxMetal.blp

Double-click the file ContainBoxMetal.blp:

ContainBoxMetal.blp
Image / Texture
13
war3mapimported/ContainBoxMetal.blp

Tick the box "Use Custom Path" and type in the correct path:

ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp

Done, you have imported the file ContainBoxMetal.blp.

Importing DockRings.blp

Now Click the "Import File" Button:

Next select 'DockRings.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
war3mapimported/DockRings.blp

Double-click the file DockRings.blp:

DockRings.blp
Image / Texture
14
war3mapimported/DockRings.blp

Tick the box "Use Custom Path" and type in the correct path:

DockRings.blp
Image / Texture
14
DockRings.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp

Done, you have imported the file DockRings.blp.

Importing Glass.blp

Now Click the "Import File" Button:

Next select 'Glass.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
war3mapimported/Glass.blp

Double-click the file Glass.blp:

Glass.blp
Image / Texture
11
war3mapimported/Glass.blp

Tick the box "Use Custom Path" and type in the correct path:

Glass.blp
Image / Texture
11
Glass.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp

Done, you have imported the file Glass.blp.

Importing GreyPlanks.blp

Now Click the "Import File" Button:

Next select 'GreyPlanks.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp

Double-click the file GreyPlanks.blp:

GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp

Tick the box "Use Custom Path" and type in the correct path:

GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp

Done, you have imported the file GreyPlanks.blp.

Importing Hinge.blp

Now Click the "Import File" Button:

Next select 'Hinge.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Double-click the file Hinge.blp:

Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp

Tick the box "Use Custom Path" and type in the correct path:

Hinge.blp
Image / Texture
5
Hinge.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp

Done, you have imported the file Hinge.blp.

Importing MetalStrip.blp

Now Click the "Import File" Button:

Next select 'MetalStrip.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp

Double-click the file MetalStrip.blp:

MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp

Tick the box "Use Custom Path" and type in the correct path:

MetalStrip.blp
Image / Texture
4
MetalStrip.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp

Done, you have imported the file MetalStrip.blp.

Importing Siding.blp

Now Click the "Import File" Button:

Next select 'Siding.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
war3mapimported/Siding.blp

Double-click the file Siding.blp:

Siding.blp
Image / Texture
50
war3mapimported/Siding.blp

Tick the box "Use Custom Path" and type in the correct path:

Siding.blp
Image / Texture
50
Siding.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp

Done, you have imported the file Siding.blp.

Importing SignInn.blp

Now Click the "Import File" Button:

Next select 'SignInn.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
war3mapimported/SignInn.blp

Double-click the file SignInn.blp:

SignInn.blp
Image / Texture
55
war3mapimported/SignInn.blp

Tick the box "Use Custom Path" and type in the correct path:

SignInn.blp
Image / Texture
55
SignInn.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp

Done, you have imported the file SignInn.blp.

Importing StonePlain.blp

Now Click the "Import File" Button:

Next select 'StonePlain.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp

Double-click the file StonePlain.blp:

StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp

Tick the box "Use Custom Path" and type in the correct path:

StonePlain.blp
Image / Texture
16
StonePlain.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp

Done, you have imported the file StonePlain.blp.

Importing StuccoImp.blp

Now Click the "Import File" Button:

Next select 'StuccoImp.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp

Double-click the file StuccoImp.blp:

StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccoImp.blp
Image / Texture
58
StuccoImp.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp

Done, you have imported the file StuccoImp.blp.

Importing StuccostoneL.blp

Now Click the "Import File" Button:

Next select 'StuccostoneL.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp

Double-click the file StuccostoneL.blp:

StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp

Done, you have imported the file StuccostoneL.blp.

Importing StuccostoneR.blp

Now Click the "Import File" Button:

Next select 'StuccostoneR.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp

Double-click the file StuccostoneR.blp:

StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp

Tick the box "Use Custom Path" and type in the correct path:

StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp

Done, you have imported the file StuccostoneR.blp.

Importing Succostone.blp

Now Click the "Import File" Button:

Next select 'Succostone.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
war3mapimported/Succostone.blp

Double-click the file Succostone.blp:

Succostone.blp
Image / Texture
51
war3mapimported/Succostone.blp

Tick the box "Use Custom Path" and type in the correct path:

Succostone.blp
Image / Texture
51
Succostone.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp

Done, you have imported the file Succostone.blp.

Importing Thatch.blp

Now Click the "Import File" Button:

Next select 'Thatch.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp

Double-click the file Thatch.blp:

Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp

Tick the box "Use Custom Path" and type in the correct path:

Thatch.blp
Image / Texture
60
Thatch.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp

Done, you have imported the file Thatch.blp.

Importing WallBrickImp.blp

Now Click the "Import File" Button:

Next select 'WallBrickImp.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp

Double-click the file WallBrickImp.blp:

WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp

Tick the box "Use Custom Path" and type in the correct path:

WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp

Done, you have imported the file WallBrickImp.blp.

Importing WallStone.blp

Now Click the "Import File" Button:

Next select 'WallStone.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp

Double-click the file WallStone.blp:

WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp

Tick the box "Use Custom Path" and type in the correct path:

WallStone.blp
Image / Texture
72
WallStone.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp

Done, you have imported the file WallStone.blp.

Importing WaxTan.blp

Now Click the "Import File" Button:

Next select 'WaxTan.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp

Double-click the file WaxTan.blp:

WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp

Tick the box "Use Custom Path" and type in the correct path:

WaxTan.blp
Image / Texture
10
WaxTan.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp

Done, you have imported the file WaxTan.blp.

Importing WeatheredRings.blp

Now Click the "Import File" Button:

Next select 'WeatheredRings.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp

Double-click the file WeatheredRings.blp:

WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp

Tick the box "Use Custom Path" and type in the correct path:

WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp

Done, you have imported the file WeatheredRings.blp.

Importing Wethered.blp

Now Click the "Import File" Button:

Next select 'Wethered.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp

Double-click the file Wethered.blp:

Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp

Tick the box "Use Custom Path" and type in the correct path:

Wethered.blp
Image / Texture
51
Wethered.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp

Done, you have imported the file Wethered.blp.

Importing WoodDocks.blp

Now Click the "Import File" Button:

Next select 'WoodDocks.blp' in the folder which you extracted from the zip archive:

Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp
WoodDocks.blp
Image / Texture
24
war3mapimported/WoodDocks.blp

Double-click the file WoodDocks.blp:

WoodDocks.blp
Image / Texture
24
war3mapimported/WoodDocks.blp

Tick the box "Use Custom Path" and type in the correct path:

WoodDocks.blp
Image / Texture
24
WoodDocks.blp

The file has been properly added to the map archive:

Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp
WoodDocks.blp
Image / Texture
24
WoodDocks.blp

Done, you have imported the file WoodDocks.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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