Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Arrille's Tradehouse of the bundle Arrille's Tradehouse. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Arrilles Tradehouse.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Arrille's Tradehouse.mdx
Now Click the "Import File" Button:
Next select 'Arrille's Tradehouse.mdx' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Done, you have imported the file Arrille's Tradehouse.mdx.
Importing Baseboard.blp
Now Click the "Import File" Button:
Next select 'Baseboard.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
war3mapimported/Baseboard.blp
Double-click the file Baseboard.blp:
Baseboard.blp
Image / Texture
3
war3mapimported/Baseboard.blp
Tick the box "Use Custom Path" and type in the correct path:
Baseboard.blp
Image / Texture
3
Baseboard.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
Done, you have imported the file Baseboard.blp.
Importing BrownPosts.blp
Now Click the "Import File" Button:
Next select 'BrownPosts.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
war3mapimported/BrownPosts.blp
Double-click the file BrownPosts.blp:
BrownPosts.blp
Image / Texture
12
war3mapimported/BrownPosts.blp
Tick the box "Use Custom Path" and type in the correct path:
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
Done, you have imported the file BrownPosts.blp.
Importing ContainBoxMetal.blp
Now Click the "Import File" Button:
Next select 'ContainBoxMetal.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
war3mapimported/ContainBoxMetal.blp
Double-click the file ContainBoxMetal.blp:
ContainBoxMetal.blp
Image / Texture
13
war3mapimported/ContainBoxMetal.blp
Tick the box "Use Custom Path" and type in the correct path:
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
Done, you have imported the file ContainBoxMetal.blp.
Importing DockRings.blp
Now Click the "Import File" Button:
Next select 'DockRings.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
war3mapimported/DockRings.blp
Double-click the file DockRings.blp:
DockRings.blp
Image / Texture
14
war3mapimported/DockRings.blp
Tick the box "Use Custom Path" and type in the correct path:
DockRings.blp
Image / Texture
14
DockRings.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Done, you have imported the file DockRings.blp.
Importing Glass.blp
Now Click the "Import File" Button:
Next select 'Glass.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
war3mapimported/Glass.blp
Double-click the file Glass.blp:
Glass.blp
Image / Texture
11
war3mapimported/Glass.blp
Tick the box "Use Custom Path" and type in the correct path:
Glass.blp
Image / Texture
11
Glass.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
Done, you have imported the file Glass.blp.
Importing GreyPlanks.blp
Now Click the "Import File" Button:
Next select 'GreyPlanks.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp
Double-click the file GreyPlanks.blp:
GreyPlanks.blp
Image / Texture
54
war3mapimported/GreyPlanks.blp
Tick the box "Use Custom Path" and type in the correct path:
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Done, you have imported the file GreyPlanks.blp.
Importing Hinge.blp
Now Click the "Import File" Button:
Next select 'Hinge.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp
Double-click the file Hinge.blp:
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp
Tick the box "Use Custom Path" and type in the correct path:
Hinge.blp
Image / Texture
5
Hinge.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
Done, you have imported the file Hinge.blp.
Importing MetalStrip.blp
Now Click the "Import File" Button:
Next select 'MetalStrip.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp
Double-click the file MetalStrip.blp:
MetalStrip.blp
Image / Texture
4
war3mapimported/MetalStrip.blp
Tick the box "Use Custom Path" and type in the correct path:
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Done, you have imported the file MetalStrip.blp.
Importing Siding.blp
Now Click the "Import File" Button:
Next select 'Siding.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
war3mapimported/Siding.blp
Double-click the file Siding.blp:
Siding.blp
Image / Texture
50
war3mapimported/Siding.blp
Tick the box "Use Custom Path" and type in the correct path:
Siding.blp
Image / Texture
50
Siding.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
Done, you have imported the file Siding.blp.
Importing SignInn.blp
Now Click the "Import File" Button:
Next select 'SignInn.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
war3mapimported/SignInn.blp
Double-click the file SignInn.blp:
SignInn.blp
Image / Texture
55
war3mapimported/SignInn.blp
Tick the box "Use Custom Path" and type in the correct path:
SignInn.blp
Image / Texture
55
SignInn.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
Done, you have imported the file SignInn.blp.
Importing StonePlain.blp
Now Click the "Import File" Button:
Next select 'StonePlain.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp
Double-click the file StonePlain.blp:
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp
Tick the box "Use Custom Path" and type in the correct path:
StonePlain.blp
Image / Texture
16
StonePlain.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
Done, you have imported the file StonePlain.blp.
Importing StuccoImp.blp
Now Click the "Import File" Button:
Next select 'StuccoImp.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp
Double-click the file StuccoImp.blp:
StuccoImp.blp
Image / Texture
58
war3mapimported/StuccoImp.blp
Tick the box "Use Custom Path" and type in the correct path:
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
Done, you have imported the file StuccoImp.blp.
Importing StuccostoneL.blp
Now Click the "Import File" Button:
Next select 'StuccostoneL.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp
Double-click the file StuccostoneL.blp:
StuccostoneL.blp
Image / Texture
9
war3mapimported/StuccostoneL.blp
Tick the box "Use Custom Path" and type in the correct path:
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
Done, you have imported the file StuccostoneL.blp.
Importing StuccostoneR.blp
Now Click the "Import File" Button:
Next select 'StuccostoneR.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp
Double-click the file StuccostoneR.blp:
StuccostoneR.blp
Image / Texture
8
war3mapimported/StuccostoneR.blp
Tick the box "Use Custom Path" and type in the correct path:
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Done, you have imported the file StuccostoneR.blp.
Importing Succostone.blp
Now Click the "Import File" Button:
Next select 'Succostone.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
war3mapimported/Succostone.blp
Double-click the file Succostone.blp:
Succostone.blp
Image / Texture
51
war3mapimported/Succostone.blp
Tick the box "Use Custom Path" and type in the correct path:
Succostone.blp
Image / Texture
51
Succostone.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Done, you have imported the file Succostone.blp.
Importing Thatch.blp
Now Click the "Import File" Button:
Next select 'Thatch.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp
Double-click the file Thatch.blp:
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp
Tick the box "Use Custom Path" and type in the correct path:
Thatch.blp
Image / Texture
60
Thatch.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
Done, you have imported the file Thatch.blp.
Importing WallBrickImp.blp
Now Click the "Import File" Button:
Next select 'WallBrickImp.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp
Double-click the file WallBrickImp.blp:
WallBrickImp.blp
Image / Texture
67
war3mapimported/WallBrickImp.blp
Tick the box "Use Custom Path" and type in the correct path:
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
Done, you have imported the file WallBrickImp.blp.
Importing WallStone.blp
Now Click the "Import File" Button:
Next select 'WallStone.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp
Double-click the file WallStone.blp:
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp
Tick the box "Use Custom Path" and type in the correct path:
WallStone.blp
Image / Texture
72
WallStone.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
Done, you have imported the file WallStone.blp.
Importing WaxTan.blp
Now Click the "Import File" Button:
Next select 'WaxTan.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WeatheredRings.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp
Double-click the file WaxTan.blp:
WaxTan.blp
Image / Texture
10
war3mapimported/WaxTan.blp
Tick the box "Use Custom Path" and type in the correct path:
WaxTan.blp
Image / Texture
10
WaxTan.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
Done, you have imported the file WaxTan.blp.
Importing WeatheredRings.blp
Now Click the "Import File" Button:
Next select 'WeatheredRings.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
Wethered.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp
Double-click the file WeatheredRings.blp:
WeatheredRings.blp
Image / Texture
14
war3mapimported/WeatheredRings.blp
Tick the box "Use Custom Path" and type in the correct path:
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Done, you have imported the file WeatheredRings.blp.
Importing Wethered.blp
Now Click the "Import File" Button:
Next select 'Wethered.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
WoodDocks.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp
Double-click the file Wethered.blp:
Wethered.blp
Image / Texture
51
war3mapimported/Wethered.blp
Tick the box "Use Custom Path" and type in the correct path:
Wethered.blp
Image / Texture
51
Wethered.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp
Done, you have imported the file Wethered.blp.
Importing WoodDocks.blp
Now Click the "Import File" Button:
Next select 'WoodDocks.blp' in the folder which you extracted from the zip archive:
Arrilles Tradehouse
Arrille's Tradehouse.mdx
Baseboard.blp
BrownPosts.blp
ContainBoxMetal.blp
DockRings.blp
Glass.blp
GreyPlanks.blp
Hinge.blp
MetalStrip.blp
Siding.blp
SignInn.blp
StonePlain.blp
StuccoImp.blp
StuccostoneL.blp
StuccostoneR.blp
Succostone.blp
Thatch.blp
WallBrickImp.blp
WallStone.blp
WaxTan.blp
WeatheredRings.blp
Wethered.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp
WoodDocks.blp
Image / Texture
24
war3mapimported/WoodDocks.blp
Double-click the file WoodDocks.blp:
WoodDocks.blp
Image / Texture
24
war3mapimported/WoodDocks.blp
Tick the box "Use Custom Path" and type in the correct path:
WoodDocks.blp
Image / Texture
24
WoodDocks.blp
The file has been properly added to the map archive:
Arrille's Tradehouse.mdx
Model
240
war3mapimported/Arrille's Tradehouse.mdx
Baseboard.blp
Image / Texture
3
Baseboard.blp
BrownPosts.blp
Image / Texture
12
BrownPosts.blp
ContainBoxMetal.blp
Image / Texture
13
ContainBoxMetal.blp
DockRings.blp
Image / Texture
14
DockRings.blp
Glass.blp
Image / Texture
11
Glass.blp
GreyPlanks.blp
Image / Texture
54
GreyPlanks.blp
Hinge.blp
Image / Texture
5
Hinge.blp
MetalStrip.blp
Image / Texture
4
MetalStrip.blp
Siding.blp
Image / Texture
50
Siding.blp
SignInn.blp
Image / Texture
55
SignInn.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StuccoImp.blp
Image / Texture
58
StuccoImp.blp
StuccostoneL.blp
Image / Texture
9
StuccostoneL.blp
StuccostoneR.blp
Image / Texture
8
StuccostoneR.blp
Succostone.blp
Image / Texture
51
Succostone.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallBrickImp.blp
Image / Texture
67
WallBrickImp.blp
WallStone.blp
Image / Texture
72
WallStone.blp
WaxTan.blp
Image / Texture
10
WaxTan.blp
WeatheredRings.blp
Image / Texture
14
WeatheredRings.blp
Wethered.blp
Image / Texture
51
Wethered.blp
WoodDocks.blp
Image / Texture
24
WoodDocks.blp
Done, you have imported the file WoodDocks.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.