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Triggers
Army Builder 1.1.w3x
Variables
Initalization
Mask
Read
Read Copy
Cash
WIn team 1
WIn team 2
Leaves
red
blue
teak
purple
yellow
orange
Unused
Purple Unused
Yellow Unused
Orange Unused
Red Unused
Blue Unused
Teal Unused
Income
Green 1
Green 2
Green 3
Green 4
Green 5
Green 6
Green 7
Green 8
Green 9
Green 10
Green 11
Pink 1
Pink 2
Pink 3
Pink 4
Pink 5
Pink 6
Pink 7
Pink 8
Pink 9
Pink10
Pink 11
Visibility
Red Patch
Blue Patch
Teal Patch
Purple Patch
Yellow Patch
Orange Patch
Red
Region Copy 9 Copy Copy
Region Copy 9 Copy 2
Region Copy 8 Copy
Region Copy 7 Copy
Region Copy 6 Copy
Region Copy 5 Copy
Region Copy 4 Copy
Region Copy 3 Copy
Region Copy 2 Copy
Red
Red Copy 2
Red Copy
Region Copy Copy
Red Copy 3
Blue
Region Copy 9 Copy Copy 2
Region Copy 9 Copy 3
Region Copy 8 Copy 2
Region Copy 7 Copy 2
Region Copy 6 Copy 2
Region Copy 5 Copy 2
Region Copy 4 Copy 2
Region Copy 2 Copy 2
Region Copy 10
Red Copy 2 Copy
Red Copy Copy
Region Copy Copy 2
Red Copy 3 Copy
Teal
Region Copy 9 Copy Copy 3
Region Copy 9 Copy 4
Region Copy 8 Copy 3
Region Copy 7 Copy 3
Region Copy 6 Copy 3
Region Copy 5 Copy 3
Region Copy 4 Copy 3
Region Copy 3 Copy 2
Region Copy 2 Copy 3
Region Copy 11
Region Copy Copy 3
Red Copy Copy Copy
Red Copy Copy Copy 2
Red Copy Copy Copy 3
Purple
Region Second Copy 10 Copy
Region Second Copy 9 Copy
Region Second Copy 8 Copy
Region Second Copy 7 Copy
Region Second Copy 6 Copy
Region Second Copy 5 Copy
Region Second Copy 4 Copy
Region Second Copy 3 Copy
Region Second Copy Copy
Region Second Copy 2 Copy
Region Second Copy 11
Red Copy Copy Copy 4
Red Copy Copy Copy 5
Red Copy Copy Copy 6
Yellow
Region Second Copy 10 Copy 2
Region Second Copy 9 Copy 2
Region Second Copy 8 Copy 2
Region Second Copy 7 Copy 2
Region Second Copy 6 Copy 2
Region Second Copy 5 Copy 2
Region Second Copy 4 Copy 2
Region Second Copy 3 Copy 2
Region Second Copy 2 Copy 2
Region Second Copy Copy 2
Region Second Copy 12
Red Copy Copy Copy 4 Copy
Red Copy Copy Copy 4 Copy 2
Red Copy Copy Copy 4 Copy 3
Orange
Region Second Copy 10 Copy 3
Region Second Copy 9 Copy 3
Region Second Copy 8 Copy 3
Region Second Copy 7 Copy 3
Region Second Copy 6 Copy 3
Region Second Copy 5 Copy 3
Region Second Copy 4 Copy 3
Region Second Copy 3 Copy 3
Region Second Copy 2 Copy 3
Region Second Copy Copy 3
Region Second Copy 13
Red Copy Copy Copy 4 Copy Copy
Red Copy Copy Copy 4 Copy Copy 2
Red Copy Copy Copy 4 Copy Copy 3
Player Leaves
Leaderboat
rytr
Wyzwalacz bez nazwy 008
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Mask
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Read
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Remember to overtake Income Points (Circles), to get higher income!!
Read Copy
Events
Time - Every 65.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Remember to overtake Income Points (Circles), to get higher income!!
Cash
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set Player 1 (Red) . Current gold to 50
Player - Set Player 2 (Blue) . Current gold to 50
Player - Set Player 3 (Teal) . Current gold to 50
Player - Set Player 4 (Purple) . Current gold to 50
Player - Set Player 5 (Yellow) . Current gold to 50
Player - Set Player 6 (Orange) . Current gold to 50
WIn team 1
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Town Hall units owned by Player 4 (Purple)) Equal to 0
(Number of living Keep units owned by Player 4 (Purple)) Equal to 0
(Number of living Town Hall units owned by Player 5 (Yellow)) Equal to 0
(Number of living Keep units owned by Player 5 (Yellow)) Equal to 0
(Number of living Town Hall units owned by Player 6 (Orange)) Equal to 0
(Number of living Keep units owned by Player 6 (Orange)) Equal to 0
Actions
Game - Pause the game
Game - Display to (All enemies of Player 8 (Pink).) the text: Congratulations!!! You Win!!! (game will end in 15 seconds)
Game - Display to (All enemies of Player 7 (Green).) the text: You failed!!!! (game will end in 15 seconds)
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: You have been defeated!!
Game - Defeat Player 5 (Yellow) with the message: You have been defeated!!
Game - Defeat Player 6 (Orange) with the message: You have been defeated!!
Game - Defeat Player 8 (Pink) with the message: You have been defeated!!
WIn team 2
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Town Hall units owned by Player 1 (Red)) Equal to 0
(Number of living Keep units owned by Player 1 (Red)) Equal to 0
(Number of living Town Hall units owned by Player 2 (Blue)) Equal to 0
(Number of living Keep units owned by Player 2 (Blue)) Equal to 0
(Number of living Town Hall units owned by Player 3 (Teal)) Equal to 0
(Number of living Keep units owned by Player 3 (Teal)) Equal to 0
Actions
Game - Pause the game
Game - Display to (All enemies of Player 7 (Green).) the text: Congratulations!!! You Win!!! (game will end in 15 seconds)
Game - Display to (All enemies of Player 8 (Pink).) the text: You failed!!!! (game will end in 15 seconds)
Wait 15.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You have been defeated!!
Game - Defeat Player 2 (Blue) with the message: You have been defeated!!
Game - Defeat Player 3 (Teal) with the message: You have been defeated!!
Game - Defeat Player 7 (Green) with the message: You have been defeated!!
red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0000 <gen> from the game
blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0002 <gen> from the game
teak
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0004 <gen> from the game
purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0006 <gen> from the game
yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0008 <gen> from the game
orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Remove Town Hall 0010 <gen> from the game
Purple Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0006 <gen> from the game
Unit - Remove Guard Tower 0013 <gen> from the game
Yellow Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0008 <gen> from the game
Unit - Remove Guard Tower 0014 <gen> from the game
Orange Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0010 <gen> from the game
Unit - Remove Guard Tower 0012 <gen> from the game
Red Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0000 <gen> from the game
Unit - Remove Guard Tower 0017 <gen> from the game
Blue Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0002 <gen> from the game
Unit - Remove Guard Tower 0016 <gen> from the game
Teal Unused
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Town Hall 0004 <gen> from the game
Unit - Remove Guard Tower 0015 <gen> from the game
Green 1
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0019 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 2
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0029 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 3
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0025 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 4
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0030 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 5
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0024 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 6
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0028 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 7
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0031 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 8
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0026 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 9
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0022 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 10
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0038 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Green 11
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0037 <gen>) Equal to Player 7 (Green)
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Pink 1
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0022 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 2
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0024 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 3
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0025 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 4
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0030 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 5
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0028 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 6
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0031 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 7
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0026 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 8
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0029 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 9
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0019 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink10
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0038 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Pink 11
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Income Point (Gold) 0037 <gen>) Equal to Player 8 (Pink)
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Red Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_013 <gen>
Blue Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_013 <gen>
Teal Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_013 <gen>
Purple Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_013 <gen>
Yellow Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_013 <gen>
Orange Patch
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_003 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_007 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_013 <gen>
Region Copy 9 Copy Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 7 (Green) and Change color
Region Copy 9 Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 7 (Green) and Change color
Region Copy 8 Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 7 (Green) and Change color
Region Copy 7 Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 7 (Green) and Change color
Region Copy 6 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 7 (Green) and Change color
Region Copy 5 Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 7 (Green) and Change color
Region Copy 4 Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 7 (Green) and Change color
Region Copy 3 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 7 (Green) and Change color
Region Copy 2 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 7 (Green) and Change color
Red
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 7 (Green) and Change color
Red Copy 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 7 (Green) and Change color
Red Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Region Copy Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Red Copy 3
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Region Copy 9 Copy Copy 2
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 7 (Green) and Change color
Region Copy 9 Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 7 (Green) and Change color
Region Copy 8 Copy 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 7 (Green) and Change color
Region Copy 7 Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 7 (Green) and Change color
Region Copy 6 Copy 2
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 7 (Green) and Change color
Region Copy 5 Copy 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 7 (Green) and Change color
Region Copy 4 Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 7 (Green) and Change color
Region Copy 2 Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 7 (Green) and Change color
Region Copy 10
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 7 (Green) and Change color
Red Copy 2 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 7 (Green) and Change color
Red Copy Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 7 (Green) and Change color
Region Copy Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Red Copy 3 Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Region Copy 9 Copy Copy 3
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 7 (Green) and Change color
Region Copy 9 Copy 4
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 7 (Green) and Change color
Region Copy 8 Copy 3
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 7 (Green) and Change color
Region Copy 7 Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 7 (Green) and Change color
Region Copy 6 Copy 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 7 (Green) and Change color
Region Copy 5 Copy 3
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 7 (Green) and Change color
Region Copy 4 Copy 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 7 (Green) and Change color
Region Copy 3 Copy 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 7 (Green) and Change color
Region Copy 2 Copy 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 7 (Green) and Change color
Region Copy 11
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 7 (Green) and Change color
Region Copy Copy 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 7 (Green) and Change color
Red Copy Copy Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Red Copy Copy Copy 2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Red Copy Copy Copy 3
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of to Player 7 (Green) and Change color
Region Second Copy 10 Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 8 (Pink) and Change color
Region Second Copy 9 Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 8 (Pink) and Change color
Region Second Copy 8 Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 8 (Pink) and Change color
Region Second Copy 7 Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 8 (Pink) and Change color
Region Second Copy 6 Copy
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 8 (Pink) and Change color
Region Second Copy 5 Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 8 (Pink) and Change color
Region Second Copy 4 Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 8 (Pink) and Change color
Region Second Copy 3 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 8 (Pink) and Change color
Region Second Copy Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 8 (Pink) and Change color
Region Second Copy 2 Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 8 (Pink) and Change color
Region Second Copy 11
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 8 (Pink) and Change color
Red Copy Copy Copy 4
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 5
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 6
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Region Second Copy 10 Copy 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 8 (Pink) and Change color
Region Second Copy 9 Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 8 (Pink) and Change color
Region Second Copy 8 Copy 2
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 8 (Pink) and Change color
Region Second Copy 7 Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 8 (Pink) and Change color
Region Second Copy 6 Copy 2
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 8 (Pink) and Change color
Region Second Copy 5 Copy 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 8 (Pink) and Change color
Region Second Copy 4 Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 8 (Pink) and Change color
Region Second Copy 3 Copy 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 8 (Pink) and Change color
Region Second Copy 2 Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 8 (Pink) and Change color
Region Second Copy Copy 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 8 (Pink) and Change color
Region Second Copy 12
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy 2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy 3
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Region Second Copy 10 Copy 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0022 <gen> to Player 8 (Pink) and Change color
Region Second Copy 9 Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0019 <gen> to Player 8 (Pink) and Change color
Region Second Copy 8 Copy 3
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0037 <gen> to Player 8 (Pink) and Change color
Region Second Copy 7 Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0029 <gen> to Player 8 (Pink) and Change color
Region Second Copy 6 Copy 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0031 <gen> to Player 8 (Pink) and Change color
Region Second Copy 5 Copy 3
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0026 <gen> to Player 8 (Pink) and Change color
Region Second Copy 4 Copy 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0025 <gen> to Player 8 (Pink) and Change color
Region Second Copy 3 Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0024 <gen> to Player 8 (Pink) and Change color
Region Second Copy 2 Copy 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0030 <gen> to Player 8 (Pink) and Change color
Region Second Copy Copy 3
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0038 <gen> to Player 8 (Pink) and Change color
Region Second Copy 13
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of Income Point (Gold) 0028 <gen> to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy Copy 2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
Red Copy Copy Copy 4 Copy Copy 3
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of to Player 8 (Pink) and Change color
rytr
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Income Points Controlled
Wyzwalacz bez nazwy 008
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label |cff008000First Team and value ((Count structures controlled by Player 7 (Green) (Include incomplete structures)) + 0)
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label |cffFF80FFSecond Team and value ((Count structures controlled by Player 8 (Pink) (Include incomplete structures)) + 0)
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