Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Armory 2 of the bundle Armory 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Armory 2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing TerranArmory.MDX
Now Click the "Import File" Button:
Next select 'TerranArmory.MDX' in the folder which you extracted from the zip archive:
Armory 2
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Done, you have imported the file TerranArmory.MDX.
Importing Armory.blp
Now Click the "Import File" Button:
Next select 'Armory.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
war3mapimported/Armory.blp
Double-click the file Armory.blp:
Armory.blp
Image / Texture
172
war3mapimported/Armory.blp
Tick the box "Use Custom Path" and type in the correct path:
Armory.blp
Image / Texture
172
Armory.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
Done, you have imported the file Armory.blp.
Importing GoliathFire2.blp
Now Click the "Import File" Button:
Next select 'GoliathFire2.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp
Double-click the file GoliathFire2.blp:
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp
Tick the box "Use Custom Path" and type in the correct path:
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Done, you have imported the file GoliathFire2.blp.
Importing GreenGlow1.blp
Now Click the "Import File" Button:
Next select 'GreenGlow1.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
war3mapimported/GreenGlow1.blp
Double-click the file GreenGlow1.blp:
GreenGlow1.blp
Image / Texture
12
war3mapimported/GreenGlow1.blp
Tick the box "Use Custom Path" and type in the correct path:
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
Done, you have imported the file GreenGlow1.blp.
Importing RedGlow1.blp
Now Click the "Import File" Button:
Next select 'RedGlow1.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
war3mapimported/RedGlow1.blp
Double-click the file RedGlow1.blp:
RedGlow1.blp
Image / Texture
12
war3mapimported/RedGlow1.blp
Tick the box "Use Custom Path" and type in the correct path:
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
Done, you have imported the file RedGlow1.blp.
Importing TerranBuild.blp
Now Click the "Import File" Button:
Next select 'TerranBuild.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
war3mapimported/TerranBuild.blp
Double-click the file TerranBuild.blp:
TerranBuild.blp
Image / Texture
172
war3mapimported/TerranBuild.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
Done, you have imported the file TerranBuild.blp.
Importing TerranFire2.blp
Now Click the "Import File" Button:
Next select 'TerranFire2.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranSmoke1.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
war3mapimported/TerranFire2.blp
Double-click the file TerranFire2.blp:
TerranFire2.blp
Image / Texture
44
war3mapimported/TerranFire2.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
Done, you have imported the file TerranFire2.blp.
Importing TerranSmoke1.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke1.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke2.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Double-click the file TerranSmoke1.blp:
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
Done, you have imported the file TerranSmoke1.blp.
Importing TerranSmoke2.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke2.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
war3mapimported/TerranSmoke2.blp
Double-click the file TerranSmoke2.blp:
TerranSmoke2.blp
Image / Texture
12
war3mapimported/TerranSmoke2.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
Done, you have imported the file TerranSmoke2.blp.
Importing TerranSmoke3.blp
Now Click the "Import File" Button:
Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:
Armory 2
TerranArmory.MDX
Armory.blp
GoliathFire2.blp
GreenGlow1.blp
RedGlow1.blp
TerranBuild.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp
Double-click the file TerranSmoke3.blp:
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp
Tick the box "Use Custom Path" and type in the correct path:
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
The file has been properly added to the map archive:
TerranArmory.MDX
Model
64
war3mapimported/TerranArmory.MDX
Armory.blp
Image / Texture
172
Armory.blp
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
GreenGlow1.blp
Image / Texture
12
GreenGlow1.blp
RedGlow1.blp
Image / Texture
12
RedGlow1.blp
TerranBuild.blp
Image / Texture
172
TerranBuild.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke2.blp
Image / Texture
12
TerranSmoke2.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp
Done, you have imported the file TerranSmoke3.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.