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Model validation: ArmoredBloodElfSwordman
0
errors
2
severe
10
warnings
39
unused
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 132200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 132200); should be 0 — geoset will remain visible in-game after the unit has decayed.
9
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 105 - "bone_head"
There are no vertices attached to this bone
16
Material 7
16
Layer 0
16
Alpha
Track 10 at frame 10533 is not in any sequence
Track 47 at frame 139266 is not in any sequence
Track 48 at frame 139566 is not in any sequence
Track 49 at frame 143499 is not in any sequence
Track 50 at frame 143799 is not in any sequence
Track 51 at frame 145299 is not in any sequence
Track 6 at frame 7933 has exactly the same value as tracks 5 and 7
Track 7 at frame 8933 has exactly the same value as tracks 6 and 8
Track 8 at frame 9233 has exactly the same value as tracks 7 and 9
Track 12 at frame 11633 has exactly the same value as tracks 11 and 13
Track 13 at frame 12633 has exactly the same value as tracks 12 and 14
Track 14 at frame 12933 has exactly the same value as tracks 13 and 15
Track 15 at frame 14033 has exactly the same value as tracks 14 and 16
Track 16 at frame 14333 has exactly the same value as tracks 15 and 17
Track 17 at frame 17366 has exactly the same value as tracks 16 and 18
Track 18 at frame 17666 has roughly the same value as tracks 17 and 19
1
Bone 2 - "bone_chest"
1
Rotation
Track 6 at frame 1200 has roughly the same value as tracks 5 and 7
2
Bone 8 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 17 at frame 1733 has roughly the same value as tracks 16 and 18
Track 197 at frame 133667 has roughly the same value as tracks 196 and 198
3
Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
3
Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 34 at frame 3466 has roughly the same value as tracks 33 and 35
Track 53 at frame 6099 has roughly the same value as tracks 52 and 54
Track 61 at frame 6499 has roughly the same value as tracks 60 and 62
1
Bone 11 - "bone_hand_left"
1
Rotation
Track 152 at frame 8833 has roughly the same value as tracks 151 and 153
1
Bone 24 - "L_pnk_finger_01_bind_jnt"
1
Translation
Track 18 at frame 71100 has exactly the same value as tracks 17 and 19
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 150 at frame 8733 has roughly the same value as tracks 149 and 151
1
Bone 63 - "L_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 700 has roughly the same value as tracks 2 and 4
1
Bone 64 - "R_pauldron_bind_jnt"
1
Rotation
Track 3 at frame 700 has roughly the same value as tracks 2 and 4
1
Bone 71 - "L_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 72 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 73 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
1
Bone 74 - "R_lwr_eyelid_bind_jnt"
1
Rotation
Track 158 at frame 132933 has roughly the same value as tracks 157 and 159
2
Bone 99 - "R_lwr_lip_02_bind_jnt"
2
Translation
Track 9 at frame 1067 has roughly the same value as tracks 8 and 10
Track 64 at frame 133267 has roughly the same value as tracks 63 and 65
1
Bone 109 - "L_hair_02_bind_jnt"
1
Rotation
Track 214 at frame 133100 has roughly the same value as tracks 213 and 215
1
Bone 110 - "R_hair_01_bind_jnt"
1
Rotation
Track 76 at frame 4999 has roughly the same value as tracks 75 and 77
1
CollisionShape 7 - "B_KGS_Weapon"
1
Rotation
Track 73 at frame 5066 has roughly the same value as tracks 72 and 74