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Model validation: Armored Stag (Reforged)

ArmoredStag.mdx

0 errors 5 severe 30 warnings 46 unused
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 134100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 134100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 134100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 134100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 134100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 32 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_nose_bind_jnt"
    • There are no vertices attached to this bone
  • 2 Bone 9 - "R_lwr_01_arm_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 3567 has roughly the same value as tracks 50 and 52
      • Track 79 at frame 5100 has roughly the same value as tracks 78 and 80
  • 1 Bone 12 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 767 has roughly the same value as tracks 6 and 8
  • 1 Bone 15 - "L_lwr_01_arm_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3633 has roughly the same value as tracks 33 and 35
  • 1 Bone 20 - "R_leg_02_bind_jnt"
    • 1 Translation
      • Track 23 at frame 11267 has roughly the same value as tracks 22 and 24
  • 2 Bone 21 - "R_leg_03_bind_jnt"
    • 2 Translation
      • Track 20 at frame 10633 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 11500 has roughly the same value as tracks 20 and 22
  • 1 Bone 27 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 10700 has roughly the same value as tracks 152 and 154
  • 3 Bone 28 - "L_leg_03_bind_jnt"
    • 1 Translation
      • Track 24 at frame 10400 has roughly the same value as tracks 23 and 25
    • 2 Rotation
      • Track 70 at frame 6067 has roughly the same value as tracks 69 and 71
      • Track 153 at frame 10700 has roughly the same value as tracks 152 and 154
  • 1 Bone 30 - "L_leg_05_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 5467 has roughly the same value as tracks 25 and 27
  • 1 Bone 48 - "L_nose_bind_jnt"
    • 1 Scaling
      • Track 21 at frame 1167 has roughly the same value as tracks 20 and 22
  • 1 Bone 49 - "R_nose_bind_jnt"
    • 1 Scaling
      • Track 21 at frame 1167 has roughly the same value as tracks 20 and 22
  • 6 CollisionShape 0 - "B_KGS_Torso"
    • 6 Rotation
      • Track 76 at frame 7033 has roughly the same value as tracks 75 and 77
      • Track 77 at frame 7067 has roughly the same value as tracks 76 and 78
      • Track 78 at frame 7100 has roughly the same value as tracks 77 and 79
      • Track 79 at frame 7133 has roughly the same value as tracks 78 and 80
      • Track 80 at frame 7167 has roughly the same value as tracks 79 and 81
      • Track 81 at frame 7200 has roughly the same value as tracks 80 and 82
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 318 at frame 12167 has roughly the same value as tracks 317 and 319
  • 11 CollisionShape 4 - "B_KGS_Leg_L"
    • 11 Rotation
      • Track 110 at frame 6333 has roughly the same value as tracks 109 and 111
      • Track 111 at frame 6367 has roughly the same value as tracks 110 and 112
      • Track 112 at frame 6400 has roughly the same value as tracks 111 and 113
      • Track 257 at frame 12267 has roughly the same value as tracks 256 and 258
      • Track 258 at frame 12300 has roughly the same value as tracks 257 and 259
      • Track 259 at frame 12333 has roughly the same value as tracks 258 and 260
      • Track 260 at frame 12367 has roughly the same value as tracks 259 and 261
      • Track 261 at frame 12400 has roughly the same value as tracks 260 and 262
      • Track 262 at frame 12433 has roughly the same value as tracks 261 and 263
      • Track 263 at frame 12467 has roughly the same value as tracks 262 and 264
      • Track 264 at frame 12500 has roughly the same value as tracks 263 and 265
  • 14 CollisionShape 5 - "B_KGS_Leg_R"
    • 14 Rotation
      • Track 63 at frame 3300 has roughly the same value as tracks 62 and 64
      • Track 64 at frame 3333 has roughly the same value as tracks 63 and 65
      • Track 65 at frame 3367 has roughly the same value as tracks 64 and 66
      • Track 66 at frame 3400 has roughly the same value as tracks 65 and 67
      • Track 67 at frame 3433 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 3467 has roughly the same value as tracks 67 and 69
      • Track 121 at frame 6000 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 6033 has roughly the same value as tracks 121 and 123
      • Track 262 at frame 12333 has roughly the same value as tracks 261 and 263
      • Track 263 at frame 12367 has roughly the same value as tracks 262 and 264
      • Track 264 at frame 12400 has roughly the same value as tracks 263 and 265
      • Track 265 at frame 12433 has roughly the same value as tracks 264 and 266
      • Track 266 at frame 12467 has roughly the same value as tracks 265 and 267
      • Track 267 at frame 12500 has roughly the same value as tracks 266 and 268
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