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Model validation: Armored Ghost

ArmoredGhost.mdx

0 errors 3 severe 52 warnings 22 unused
  • 1 11 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 12 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 12 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Geoset 0
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 5
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • 1 Extent
      • Negative extents
  • 1 Geoset 8
    • 1 Extent
      • Negative extents
  • 1 Geoset 9
    • 1 Extent
      • Negative extents
  • 2 Material 7
    • 2 Layer 0
      • 2 Alpha
        • Track 11 at frame 51500 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 60000 has exactly the same value as tracks 11 and 13
  • 2 Material 8
    • 2 Layer 0
      • 2 Alpha
        • Track 11 at frame 51500 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 60000 has exactly the same value as tracks 11 and 13
  • 2 Material 9
    • 2 Layer 0
      • 2 Alpha
        • Track 11 at frame 51500 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 60000 has exactly the same value as tracks 11 and 13
  • 2 Helper 1
    • 2 Rotation
      • Track 42 at frame 24033 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 24233 has exactly the same value as tracks 42 and 44
  • 2 Helper 4
    • 2 Rotation
      • Track 36 at frame 24033 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 24233 has exactly the same value as tracks 36 and 38
  • 1 Helper 6
    • 1 Rotation
      • Track 44 at frame 44400 has exactly the same value as tracks 43 and 45
  • 2 Helper 9
    • 2 Rotation
      • Track 18 at frame 24033 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 24233 has exactly the same value as tracks 18 and 20
  • 3 Helper 10
    • 3 Rotation
      • Track 24 at frame 24033 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 24233 has exactly the same value as tracks 24 and 26
      • Track 34 at frame 44800 has exactly the same value as tracks 33 and 35
  • 3 Helper 11
    • 3 Rotation
      • Track 24 at frame 24033 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 24233 has exactly the same value as tracks 24 and 26
      • Track 34 at frame 44800 has exactly the same value as tracks 33 and 35
  • 3 Helper 12
    • 3 Rotation
      • Track 18 at frame 24033 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 24233 has exactly the same value as tracks 18 and 20
      • Track 32 at frame 44800 has exactly the same value as tracks 31 and 33
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