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Triggers
AC-jul0712.w3x
Variables
Initialization
Melee Initialization
victory alpha
victory alpha Copy
camera Copy 2
quests
detect
detect Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
gunalert
location
No
gunalerter
unit
No
notifyplayer
force
No
Force04
notifyplayer_Copy
force
No
Force05
notifyplayer_Copy_2
force
No
Force10
notifyplayer_Copy_3
force
No
Force11
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
victory alpha
Events
Unit - 2S19 Howitzer 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
victory alpha Copy
Events
Unit - 2S19 Howitzer 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
camera Copy 2
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Height Offset to 1700.00 over 0.20 seconds
quests
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Map made by Sumallo2Model files by:Kofi_BananIllidan(Evil)X , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Quest - Create a Required quest titled Map Info with the description A team based combat game where players need a lot of team work to gain victory. The combatants would have to use the specializations of each designation of their players to destroy the enemy Artillery Commander. , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Quest - Create a Optional quest titled Team Jobs with the description Use Teamwork and make full use of your capabilitiesDesignations:Artillery Commander - long range class, team leaderMain Battle Tank - main assault class, heavy tanker/damage dealerSupport Battle Tank - secondary assault class, light damagersRecon Humvee - information tech class, pathfinders/spotters , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Game - Display to (All players) for 30 seconds the text: Type -cam for a greater field of viewDestroy the enemy leader/artillery commander to gain victory
Wait 40.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: Artillery Commander - long range class, team leaderAs the Artillery Commander and the team leader, you would have to direct your forces to where they would go, provide support fire from afar, and do your best in surviving. Maintain close communication with the Recon Humvees to know where your enemies are.
Game - Display to Player Group - Player 2 (Blue) the text: Main Battle Tank - main assault class, heavy tanker/damage dealerYour main focus is to deal damage to the enemy force, absorb damage, and destroy any enemy that you might encounter.
Game - Display to Player Group - Player 3 (Teal) the text: Support Battle Tank - support assault class, light damagers, repairsAs the Support Battle Tank, you'll have to support them using your repair capabilities, passive movement speed increase aura, and stunning your enemy opponents.
Game - Display to Player Group - Player 4 (Purple) the text: Support Battle Tank - support assault class, light damagers, repairsAs the Support Battle Tank, you'll have to support them using your repair capabilities, passive movement speed increase aura, and stunning your enemy opponents.
Game - Display to Player Group - Player 5 (Yellow) the text: Recon Humvee - information tech class, pathfinders/spottersYou play a vital role in scanning, revealing, locating enemy positions, and relaying them to your allies. Efficient scouting would allow your team to keep sight on the enemy forces and lay a constant barrage on them. Poor scouting abilities would cripple your entire team, leaving them blind and easy for the picking.
Game - Display to Player Group - Player 6 (Orange) the text: Recon Humvee - information tech class, pathfinders/spottersYou play a vital role in scanning, revealing, locating enemy positions, and relaying them to your allies. Efficient scouting would allow your team to keep sight on the enemy forces and lay a constant barrage on them. Poor scouting abili
Game - Display to Player Group - Player 7 (Green) the text: Artillery Commander - long range class, team leaderAs the Artillery Commander and the team leader, you would have to direct your forces to where they would go, provide support fire from afar, and do your best in surviving. Maintain close communication with the Recon Humvees to know where your e
Game - Display to Player Group - Player 8 (Pink) the text: Main Battle Tank - main assault class, heavy tanker/damage dealerYour main focus is to deal damage to the enemy force, absorb damage, and destroy any enemy that you might encounter.
Game - Display to Player Group - Player 9 (Gray) the text: Support Battle Tank - support assault class, light damagers, repairsAs the Support Battle Tank, you'll have to support them using your repair capabilities, passive movement speed increase aura, and stunning your enemy opponents.
Game - Display to Player Group - Player 10 (Light Blue) the text: Support Battle Tank - support assault class, light damagers, repairsAs the Support Battle Tank, you'll have to support them using your repair capabilities, passive movement speed increase aura, and stunning your enemy opponents.
Game - Display to Player Group - Player 11 (Dark Green) the text: Recon Humvee - information tech class, pathfinders/spottersYou play a vital role in scanning, revealing, locating enemy positions, and relaying them to your allies. Efficient scouting would allow your team to keep sight on the enemy forces and lay a constant barrage on them. Poor scouting abili
Game - Display to Player Group - Player 12 (Brown) the text: Recon Humvee - information tech class, pathfinders/spottersYou play a vital role in scanning, revealing, locating enemy positions, and relaying them to your allies. Efficient scouting would allow your team to keep sight on the enemy forces and lay a constant barrage on them. Poor scouting abili
detect
Events
Unit - A unit Starts the effect of an ability
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Casting unit)) Equal to Player 7 (Green)
(Owner of (Casting unit)) Equal to Player 8 (Pink)
(Owner of (Casting unit)) Equal to Player 9 (Gray)
(Owner of (Casting unit)) Equal to Player 10 (Light Blue)
(Owner of (Casting unit)) Equal to Player 11 (Dark Green)
(Owner of (Casting unit)) Equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to AP Round (Neutral Hostile)
(Ability being cast) Equal to HE Round
(Ability being cast) Equal to HE Shell
(Ability being cast) Equal to Incendiary Shell
(Ability being cast) Equal to TOW Anti-Tank Missile (Neutral Hostile)
(Ability being cast) Equal to 25mm Burst Fire
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: |cffff0000Enemy Gun Sound Detected!|r
Game - Display to Player Group - Player 6 (Orange) the text: |cffff0000Enemy Gun Sound Detected!|r
Set Variable Set gunalerter = (Casting unit)
Set Variable Set gunalert = (Position of gunalerter)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at gunalert for 6.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at gunalert for 6.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Custom script: call RemoveLocation (udg_gunalert)
Set Variable Set gunalerter = No unit
detect Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Casting unit)) Equal to Player 1 (Red)
(Owner of (Casting unit)) Equal to Player 2 (Blue)
(Owner of (Casting unit)) Equal to Player 3 (Teal)
(Owner of (Casting unit)) Equal to Player 4 (Purple)
(Owner of (Casting unit)) Equal to Player 5 (Yellow)
(Owner of (Casting unit)) Equal to Player 6 (Orange)
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to AP Round (Neutral Hostile)
(Ability being cast) Equal to HE Round
(Ability being cast) Equal to HE Shell
(Ability being cast) Equal to Incendiary Shell
(Ability being cast) Equal to TOW Anti-Tank Missile (Neutral Hostile)
(Ability being cast) Equal to 25mm Burst Fire
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: |cffff0000Enemy Gun Sound Detected!|r
Game - Display to Player Group - Player 12 (Brown) the text: |cffff0000Enemy Gun Sound Detected!|r
Set Variable Set gunalerter = (Casting unit)
Set Variable Set gunalert = (Position of gunalerter)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at gunalert for 6.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at gunalert for 6.00 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
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