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Model validation: Armored Combat Vehicles

ArmoredCombatVehicle015.mdx

0 errors 0 severe 39 warnings 25 unused
  • 2 Model
    • Collision shape "CollisionBox01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 34 - "Bone_Stream1"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Bone_Stream2"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "Bone_Stream3"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Bone_Stream4"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Bone_Stream5"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Bone_Stream6"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "Stream1"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "Stream1Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "Stream1Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "Stream2"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "Stream3"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "Stream4"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 6 - "Stream5"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 7 - "Stream6"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "Stream5Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 9 - "Stream4Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 10 - "Stream3Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 11 - "Stream2Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 12 - "Stream6Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 13 - "Stream2Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 14 - "Stream3Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 15 - "Stream4Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 16 - "Stream5Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 17 - "Stream6Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 18 - "DeathSmoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 19 - "DeathFire"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 20 - "DeathFireGlow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 21 - "MainGunSmoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 22 - "MainGunGlow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 23 - "Minigun_L_Up_Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 24 - "Minigun_R_Down_Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 25 - "Minigun_L_Down_Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 26 - "Minigun_R_Up_Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 27 - "Minigun_R_Up_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 28 - "Minigun_L_Up_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 29 - "Minigun_L_Down_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 30 - "Minigun_R_Down_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 11 TextureAnimation 0
    • 11 Translation
      • Track 0 at frame 33 is not in any sequence
      • Track 19 at frame 141090 is not in any sequence
      • Track 20 at frame 142590 is not in any sequence
      • Track 21 at frame 143090 is not in any sequence
      • Track 22 at frame 144290 is not in any sequence
      • Track 23 at frame 144690 is not in any sequence
      • Track 24 at frame 144890 is not in any sequence
      • Track 25 at frame 145090 is not in any sequence
      • Track 26 at frame 145490 is not in any sequence
      • Track 27 at frame 145890 is not in any sequence
      • Track 28 at frame 147090 is not in any sequence
  • 3 GeosetAnimation 4
    • 3 Alpha
      • Track 3 at frame 32050 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 32100 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 32150 has exactly the same value as tracks 4 and 6
  • 3 GeosetAnimation 5
    • 3 Alpha
      • Track 3 at frame 32050 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 32100 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 32150 has exactly the same value as tracks 4 and 6
  • 1 Bone 26 - "Bone_Artillery_Base"
    • 1 Translation
      • Track 5 at frame 69045 has exactly the same value as tracks 4 and 6
  • 1 Bone 27 - "Bone_Artillery_Gun_1"
    • 1 Translation
      • Track 4 at frame 69045 has exactly the same value as tracks 3 and 5
  • 1 Bone 28 - "Bone_Artillery_Gun_2"
    • 1 Translation
      • Track 5 at frame 69045 has exactly the same value as tracks 4 and 6
  • 1 Bone 29 - "Bone_Artillery_Gun_3"
    • 1 Translation
      • Track 5 at frame 69045 has exactly the same value as tracks 4 and 6
  • 1 Bone 30 - "Bone_UpperTrap_Base"
    • 1 Rotation
      • Track 5 at frame 69045 has exactly the same value as tracks 4 and 6
  • 1 Bone 32 - "Bone_MainGun_1"
    • 1 Translation
      • Track 7 at frame 69045 has exactly the same value as tracks 6 and 8
  • 1 Bone 33 - "Bone_MainGun_2"
    • 1 Translation
      • Track 6 at frame 69045 has exactly the same value as tracks 5 and 7
  • unused Material 6
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