Name | Type | is_array | initial_value |
Ability_Hashtable | hashtable | No | |
AI_Caster | group | No | |
AI_Hero | unit | Yes | |
AI_Injured | group | No | |
AI_Item | itemcode | Yes | |
AI_ItemCost | integer | Yes | |
AI_Players | force | No | |
AI_Status | integer | Yes | |
AI_Status_Text | string | Yes | |
AI_Target_Unit | unit | Yes | |
AI_Units | group | Yes | |
CDS_Accept | boolean | No | |
CDS_AliiesCanFight | boolean | No | |
CDS_AllyCheck | boolean | No | |
CDS_Dummy | unitcode | No | |
CDS_Index | integer | Yes | |
CDS_Invited | boolean | No | |
CDS_LockPoint | unit | No | |
CDS_On | boolean | No | |
CDS_Player | integer | Yes | |
CDS_Player_Number | integer | No | |
CDS_Point | location | Yes | |
CDS_Point2 | location | Yes | |
CDS_Positions | location | Yes | |
CDS_Region | rect | No | |
CDS_Seconds | real | No | |
CDS_Timer | timer | No | |
CDS_Unit | unit | Yes | |
CDS_Unit_Life | real | Yes | |
CDS_Unit_Mana | real | Yes | |
CDS_UnitGroup | group | Yes | |
CH_Group | group | No | |
CH_Trigger_unit_loc | location | No | |
CL_AbilityLevel | integer | Yes | |
CL_AOE | real | Yes | |
CL_Boolean | boolean | Yes | |
CL_Caster | unit | Yes | |
CL_Damage | integer | Yes | |
CL_FirstTarget | boolean | Yes | |
CL_Group | group | Yes | |
CL_Index | integer | Yes | |
CL_Loc | location | Yes | |
CL_Player | player | Yes | |
CL_Slashes | integer | Yes | |
CL_Special | effect | Yes | |
CL_Target | unit | Yes | |
CL_Victim | unit | Yes | |
Colour | string | Yes | |
Configure_Attack_Creep | real | No | |
Configure_Attack_Hero | real | No | |
Configure_Attack_Range | real | No | |
Configure_Flee | real | No | |
Configure_Hero_Retreat | real | No | |
Configure_Item_Pick_Range | real | No | |
Configure_Max_Item | integer | No | |
Creep_Integer | integer | No | |
Creep_Point | location | Yes | |
CreepItems | itemcode | Yes | |
CreepItemsCount | integer | No | |
EA_Angle | real | Yes | |
EA_bPoint | location | Yes | |
EA_cPoint | location | Yes | |
EA_cUnit | unit | Yes | |
EA_Distance | real | Yes | |
EA_Dummy | unit | Yes | |
EA_HitUnit | unit | No | |
EA_Level | integer | Yes | |
EA_mPoint | location | Yes | |
EA_Targets | group | Yes | |
EA_Timer | real | Yes | |
EA_tPoint | location | No | |
ExtraStreak_Chcker | boolean | Yes | |
ExtraStreak_Kills | integer | Yes | |
ExtraStreak_Sounds | sound | Yes | |
ExtraStreak_Strings | string | Yes | |
ExtraStreak_Timer | integer | Yes | |
ExtraStreakInt | integervar | No | |
Hero_Array | unitcode | Yes | |
HeroType | unitcode | Yes | |
LimitHero | unit | Yes | |
MB | multiboard | No | |
MB_DEATHS | integer | Yes | |
MB_INTEGER | integer | No | |
MB_KILLS | integer | Yes | |
MB_NAME | string | No | |
MB_PG | force | Yes | |
MB_PLAYER_POSITION | integer | Yes | |
MB_ROWS_TEAM | integer | Yes | |
MB_TEAM_NAME | string | Yes | |
MB_TEAM_POSITION | integer | Yes | |
MB_TEMP_ROW_COUNT | integer | No | |
MB_TIME_MINUTES | integer | No | |
MB_TIME_SECONDS | integer | No | |
MB_TIMER | boolean | No | |
MUI1 | integer | No | |
MUI2 | integer | No | |
MUI3 | integervar | No | |
Neutral | unit | No | |
Player | player | No | |
Player_Colors | string | Yes | |
PlayerNames | string | Yes | |
Point | location | No | |
Preload_Point | location | No | |
Random_Count | integer | No | |
Random_Data | integer | Yes | |
Random_Hero | integer | No | |
Streak_Kills | integer | Yes | |
Streak_Sounds | sound | Yes | |
Streak_Strings | string | Yes | |
TavernPosition | unit | No | |
TempGroup | group | No | |
TempInteger | integer | No | |
TempInteger2 | integer | No | |
TempItem | item | No | |
TempPlayer | player | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempReal | real | No | |
TempReal2 | real | No | |
TempUnit | unit | No | |
Total_Heroes | integer | No | |
UnitGroup | group | No |
//TESH.scrollpos=43
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.01
//
// -----------------------------------------------------------------------------------------------
// What is Colour?
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
// -----------------------------------------------------------------------------------------------
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Change Log
// -----------------------------------------------------------------------------------------------
// v1.01
// - Added a new colour : White
//
// v1.00
// - First Release
//
//________________________________________________________________________________________________
// Required Variables
// -----------------------------------------------------------------------------------------------
//
// - udg_Colour : String Array
//
//________________________________________________________________________________________________
// How to Import?
// -----------------------------------------------------------------------------------------------
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffffff" // White
set udg_Colour[15] = "|cffffcc00" // Gold
set udg_Colour[16] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------