Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Arius.w3x
Variables
Initialization
Initiation
Talk
Lookaound
Talk and Surprise
Talk and Attack
Turn off
Move
Talk2
Gate
Invulnerable
Deathknights1
Gate2
GroupMove
NecroIntro
Frostwyrm approach
Frostwyrm1
Boss
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initiation
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Talk
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Blood Mage 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Finnaly, I have found the wretched dwelling of Arius. The once noble mage of dalaran. Now a servent of Ner'Zhul. . Modify duration: Set to 10.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Walk1 <gen>)
Lookaound
Events
Unit - A unit enters Walk1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Animation - Lock Blood Mage 0000 <gen> 's Head to face Shade 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Animation - Lock Blood Mage 0000 <gen> 's Head to face Shade 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Hmm, something isnt right here. . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Surpise <gen>)
Talk and Surprise
Events
Unit - A unit enters Surpise <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Make Blood Mage 0000 <gen> face Shade 0001 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Make Blood Mage 0000 <gen> face Shade 0004 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display What is out there? . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Blood Mage 0000 <gen> face Shade 0003 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Attack <gen>)
Talk and Attack
Events
Unit - A unit enters Attack <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Order Nerubian Seer 0006 <gen> to Move To . (Center of Walk1 <gen>)
Unit - Order Nerubian Seer 0005 <gen> to Move To . (Center of Walk1 <gen>)
Wait 8.00 seconds
Unit - Make Nerubian Seer 0005 <gen> face Blood Mage 0000 <gen> over 0.10 seconds
Unit - Make Nerubian Seer 0006 <gen> face Blood Mage 0000 <gen> over 0.10 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Crypt Fiend named Crypt Stalker at (Center of Surpise <gen>) : Play No sound and display You have intruded on the masters land . Modify duration: Add 6.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Nerubian Seer 0005 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Nerubian Seer 0006 <gen> to Attack . Blood Mage 0000 <gen>
Wait 0.50 seconds
Unit - Set life of Nerubian Seer 0005 <gen> to 5.00 %
Unit - Set life of Nerubian Seer 0006 <gen> to 5.00 %
Turn off
Events
Unit - Nerubian Seer 0005 <gen> Dies
Unit - Nerubian Seer 0006 <gen> Dies
Conditions
Actions
Trigger - Turn off Talk_and_Attack <gen>
Trigger - Turn off Initiation <gen>
Trigger - Turn off Lookaound <gen>
Trigger - Turn off Talk_and_Surprise <gen>
Trigger - Turn off Talk <gen>
Move
Events
Unit - Nerubian Seer 0005 <gen> Dies
Unit - Nerubian Seer 0006 <gen> Dies
Conditions
Actions
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Walk2 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display I barely survived that one... but, that will be nothing compared to what im going encounter in the compound itself . Modify duration: Set to 8.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display I best get moving... . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Talk <gen>)
Talk2
Events
Unit - A unit enters Talk <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display I see it just beyond... I am prepared for anything . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Gate1 <gen>)
Gate
Events
Unit - A unit enters Gate1 <gen>
Conditions
Actions
Sound - Play DeadmineDoor01Open <gen>
Wait 3.00 seconds
Destructible - Open Demonic Gate 0308 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display I guess their expecting me... hahaha . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Deathknight <gen>)
Invulnerable
Events
Unit - A unit enters Invulnerable <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Unit - Make (Triggering unit) Invulnerable
Deathknights1
Events
Unit - A unit enters Deathknight <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Cinematic - Send transmission to (All players) from Death Knight 0011 <gen> named Baron Feralin : Play No sound and display I see you came, just as the master said . Modify duration: Set to 5.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0009 <gen> named Sir Trolfon : Play No sound and display Yes! You die here mage! Face the wrath of the deathknights! . Modify duration: Set to 8.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Hahaha! You underestimate me fallen knights, prepare to meet your doom! . Modify duration: Set to 8.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0014 <gen> named Lord Nighthollow : Play No sound and display We have already meet our doom! We have stared death in its face and we survive! It is you who will be meeting their doom... Charge men! . Modify duration: Set to 11.00 seconds and Wait
Wait 0.50 seconds
Unit - Make Blood Mage 0000 <gen> Vulnerable
Unit - Order Death Knight 0007 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0009 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0008 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0010 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0011 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0012 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0013 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Death Knight 0014 <gen> to Attack . Blood Mage 0000 <gen>
Wait 0.25 seconds
Animation - Play Blood Mage 0000 <gen> 's spell animation
Wait 1.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0007 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0008 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0009 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0010 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0011 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0012 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0013 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Death Knight 0014 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 0.50 seconds
Unit - Kill Death Knight 0007 <gen>
Unit - Kill Death Knight 0008 <gen>
Unit - Kill Death Knight 0009 <gen>
Unit - Kill Death Knight 0010 <gen>
Unit - Kill Death Knight 0011 <gen>
Unit - Kill Death Knight 0012 <gen>
Unit - Kill Death Knight 0013 <gen>
Unit - Kill Death Knight 0014 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Walk3 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Damned knights, only slowing my way till i get to Arius... no matter, I killed them like any other foe . Modify duration: Set to 12.00 seconds and Wait
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Gate2 <gen>)
Trigger - Turn off (This trigger)
Gate2
Events
Unit - A unit enters Gate2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Sound - Play Nox_Door_abom <gen>
Wait 3.00 seconds
Destructible - Open City Entrance 0288 <gen>
Wait 2.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Walk4 <gen>)
GroupMove
Events
Unit - A unit enters NecroCome <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Order Necromancer 0015 <gen> to Move To . (Center of NecroMove <gen>)
Unit - Order Ghoul 0018 <gen> to Move To . (Center of GhoulMove1 <gen>)
Unit - Order Ghoul 0019 <gen> to Move To . (Center of GhoulMove2 <gen>)
Unit - Order Ghoul 0016 <gen> to Move To . (Center of GhoulMove3 <gen>)
Unit - Order Ghoul 0017 <gen> to Move To . (Center of GhoulMove4 <gen>)
NecroIntro
Events
Unit - A unit enters Walk4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Cinematic - Send transmission to (All players) from Necromancer 0015 <gen> named The Plaguebringer : Play No sound and display Greetings young one, you have defeated the Deathknights! I am impressed... but, the plague of death shall consume you! . Modify duration: Set to 12.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Necromancer 0015 <gen> 's stand channel animation
Wait 0.20 seconds
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.10 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0000 <gen> using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Unit - Order Necromancer 0015 <gen> to Move To . (Center of NecroMove2 <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Hahaha! Your plague will not effect me! . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Now step aside! I have a meeting with your master! . Modify duration: Set to 6.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Necromancer 0015 <gen> named The Plaguebringer : Play No sound and display Never! Kill him brethren! . Modify duration: Set to 4.00 seconds and Wait
Wait 0.50 seconds
Unit - Make Ghoul 0016 <gen> Vulnerable
Unit - Make Ghoul 0017 <gen> Vulnerable
Unit - Make Ghoul 0018 <gen> Vulnerable
Unit - Make Ghoul 0019 <gen> Vulnerable
Unit - Order Ghoul 0016 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Ghoul 0017 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Ghoul 0018 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Order Ghoul 0019 <gen> to Attack . Blood Mage 0000 <gen>
Unit - Make Blood Mage 0000 <gen> Vulnerable
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of NecroBattle1 <gen>)
Wait 2.00 seconds
Unit - Make Blood Mage 0000 <gen> face Ghoul 0016 <gen> over 0.20 seconds
Wait 0.25 seconds
Animation - Play Blood Mage 0000 <gen> 's spell animation
Wait 1.60 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ghoul 0016 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ghoul 0016 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.10 seconds
Unit - Kill Ghoul 0016 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of NecroBattle2 <gen>)
Wait 2.00 seconds
Unit - Make Blood Mage 0000 <gen> face Ghoul 0017 <gen> over 0.20 seconds
Wait 0.25 seconds
Animation - Play Blood Mage 0000 <gen> 's spell animation
Wait 1.60 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ghoul 0017 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ghoul 0018 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.50 seconds
Unit - Kill Ghoul 0017 <gen>
Unit - Kill Ghoul 0018 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of NecroBattle3 <gen>)
Wait 2.00 seconds
Unit - Make Blood Mage 0000 <gen> face Ghoul 0019 <gen> over 0.20 seconds
Wait 0.25 seconds
Animation - Play Blood Mage 0000 <gen> 's spell animation
Wait 0.25 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Ghoul 0017 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Wait 0.50 seconds
Unit - Kill Ghoul 0019 <gen>
Wait 0.50 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of NecroBattle3 <gen>)
Wait 2.00 seconds
Unit - Make Blood Mage 0000 <gen> face Necromancer 0015 <gen> over 0.20 seconds
Unit - Make Necromancer 0015 <gen> face Blood Mage 0000 <gen> over 0.20 seconds
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Necromancer 0015 <gen> named The Plagrebringer : Play No sound and display Damned fool! My master will destroy you! And, I wont let you kill me... Master! Send me to the cold depths of icecrown itself! . Modify duration: Set to 15.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Necromancer 0015 <gen> using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 1.00 seconds
Unit - Kill Necromancer 0015 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Crazed old man... Just waisted more time... oh well, he died, thats what counts . Modify duration: Set to 9.00 seconds and Wait
Wait 0.25 seconds
Unit - Make Blood Mage 0000 <gen> face Shade 0020 <gen> over 1.00 seconds
Wait 0.25 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Onward! . Modify duration: Set to 3.00 seconds and Wait
Wait 0.25 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Walk6 <gen>)
Frostwyrm approach
Events
Unit - A unit enters Walk6 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Make Blood Mage 0000 <gen> face Frost Wyrm 0021 <gen> over 0.50 seconds
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of FrostWyrm1 <gen>)
Frostwyrm1
Events
Unit - A unit enters FrostWyrm1 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display So! This is Arius's mighty gaurd! Hahaha! You undead dragons are far weaker then your living counterparts... and Ive taken dragons down single-handidly. This wont be hard . Modify duration: Set to 15.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Frost Wyrm 0021 <gen> named Hermabee : Play No sound and display We shall see young mage... we shall see . Modify duration: Set to 6.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frost Wyrm 0021 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frost Wyrm 0021 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Frost Wyrm 0021 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Unit - Kill Frost Wyrm 0021 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Well, that was easy... those dragons should have died, and stayed dead long ago... oh well, finnaly! Arius is just up ahead! He will die . Modify duration: Set to 14.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Blood Mage 0000 <gen> to Move To . (Center of Boss <gen>)
Unit - Make (Triggering unit) Invulnerable
Boss
Events
Unit - A unit enters Boss <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named Birnan : Play No sound and display Finnaly! I have you! Prepare to die Arius . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lich 0022 <gen> named Arius : Play No sound and display Hahaha! You killed all my gaurds to get to me? You foolish young mage! You dont know my power! YOU will die quickly . Modify duration: Set to 11.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Spell1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Spell2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Spell1_Copy_2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Spell1_Copy_3 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Spell1_Copy_4 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Center of Spell1_Copy_5 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.25 seconds
Unit - Kill Blood Mage 0000 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lich 0022 <gen> named Arius : Play No sound and display Dont you see... I am the superior being in this land... NONE shall oppose my wrath! . Modify duration: Set to 9.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Warlock named ??? at (Center of (Playable map area)) : Play No sound and display Perhaps you should rethink what you just said... HAHAHAHAHA . Modify duration: Set to 8.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Lich 0022 <gen> to Move To . (Center of Spell1_Copy_3 <gen>)
Credits
Events
Unit - A unit enters Spell1_Copy_3 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Necromancer 0033 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Crypt Stalkers: Made by Blizzard Entertainment . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Deathknights: Made by Blizzard Entertainment . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Necromancer and Ghouls: Made by Blizzard Entertainment . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Birnan: Made by Blizzard Entertainment and Me! . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Arius: Made by Blizzard Entertainment and some guy from Hive Workshop . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Frost Wyrm: Made by Blizzard Entertainment . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Shade: Made by Blizzard Entertainment . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Ogre Warrior named Credits!!! at (Center of (Playable map area)) : Play No sound and display Thanks to: Blizzard Entertaiment, The Hive Workshop, and me. I hope you enjoyed the movie, thanks for watching! (we also thank Blizzard Enertaiment once more) . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.