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How to import Argent Dawn Captain

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Argent Dawn Captain of the bundle Argent Dawn Captain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Argent Dawn Captain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Tirion_Argent_Color.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Weapon_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ArgentCaptainSW.mdx

Now Click the "Import File" Button:

Next select 'ArgentCaptainSW.mdx' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx

Done, you have imported the file ArgentCaptainSW.mdx.

Importing Argent_Captain_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
war3mapimported/Argent_Captain_Hair_Diffuse.dds

Double-click the file Argent_Captain_Hair_Diffuse.dds:

Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
war3mapimported/Argent_Captain_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds

Done, you have imported the file Argent_Captain_Hair_Diffuse.dds.

Importing Argent_Captain_Main_Diffuse2.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Main_Diffuse2.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
war3mapimported/Argent_Captain_Main_Diffuse2.dds

Double-click the file Argent_Captain_Main_Diffuse2.dds:

Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
war3mapimported/Argent_Captain_Main_Diffuse2.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds

Done, you have imported the file Argent_Captain_Main_Diffuse2.dds.

Importing Argent_Captain_Main_Normal.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Main_Normal.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
war3mapimported/Argent_Captain_Main_Normal.dds

Double-click the file Argent_Captain_Main_Normal.dds:

Argent_Captain_Main_Normal.dds
Image / Texture
2,731
war3mapimported/Argent_Captain_Main_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds

Done, you have imported the file Argent_Captain_Main_Normal.dds.

Importing Argent_Captain_Main_ORM.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Main_ORM.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
war3mapimported/Argent_Captain_Main_ORM.dds

Double-click the file Argent_Captain_Main_ORM.dds:

Argent_Captain_Main_ORM.dds
Image / Texture
2,731
war3mapimported/Argent_Captain_Main_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds

Done, you have imported the file Argent_Captain_Main_ORM.dds.

Importing Argent_Captain_Shield_Diffuse2.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Shield_Diffuse2.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Diffuse2.dds

Double-click the file Argent_Captain_Shield_Diffuse2.dds:

Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Diffuse2.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds

Done, you have imported the file Argent_Captain_Shield_Diffuse2.dds.

Importing Argent_Captain_Shield_Emissive.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Shield_Emissive.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Emissive.dds

Double-click the file Argent_Captain_Shield_Emissive.dds:

Argent_Captain_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds

Done, you have imported the file Argent_Captain_Shield_Emissive.dds.

Importing Argent_Captain_Shield_Normal.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Shield_Normal.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Normal.dds

Double-click the file Argent_Captain_Shield_Normal.dds:

Argent_Captain_Shield_Normal.dds
Image / Texture
683
war3mapimported/Argent_Captain_Shield_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds

Done, you have imported the file Argent_Captain_Shield_Normal.dds.

Importing Argent_Captain_Shield_ORM.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Shield_ORM.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
war3mapimported/Argent_Captain_Shield_ORM.dds

Double-click the file Argent_Captain_Shield_ORM.dds:

Argent_Captain_Shield_ORM.dds
Image / Texture
171
war3mapimported/Argent_Captain_Shield_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds

Done, you have imported the file Argent_Captain_Shield_ORM.dds.

Importing Argent_Captain_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Argent_Captain_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
war3mapimported/Argent_Captain_Weapon_Emissive.dds

Double-click the file Argent_Captain_Weapon_Emissive.dds:

Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
war3mapimported/Argent_Captain_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
Argent_Captain_Weapon_Emissive.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
Argent_Captain_Weapon_Emissive.dds

Done, you have imported the file Argent_Captain_Weapon_Emissive.dds.

Importing Tirion_Argent_Color.dds

Now Click the "Import File" Button:

Next select 'Tirion_Argent_Color.dds' in the folder which you extracted from the zip archive:

Argent Dawn Captain
ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds
Image / Texture
597
war3mapimported/Tirion_Argent_Color.dds

Double-click the file Tirion_Argent_Color.dds:

Tirion_Argent_Color.dds
Image / Texture
597
war3mapimported/Tirion_Argent_Color.dds

Tick the box "Use Custom Path" and type in the correct path:

Tirion_Argent_Color.dds
Image / Texture
597
Tirion_Argent_Color.dds

The file has been properly added to the map archive:

ArgentCaptainSW.mdx
Model
5,333
war3mapimported/ArgentCaptainSW.mdx
Argent_Captain_Hair_Diffuse.dds
Image / Texture
85
Argent_Captain_Hair_Diffuse.dds
Argent_Captain_Main_Diffuse2.dds
Image / Texture
683
Argent_Captain_Main_Diffuse2.dds
Argent_Captain_Main_Normal.dds
Image / Texture
2,731
Argent_Captain_Main_Normal.dds
Argent_Captain_Main_ORM.dds
Image / Texture
2,731
Argent_Captain_Main_ORM.dds
Argent_Captain_Shield_Diffuse2.dds
Image / Texture
683
Argent_Captain_Shield_Diffuse2.dds
Argent_Captain_Shield_Emissive.dds
Image / Texture
683
Argent_Captain_Shield_Emissive.dds
Argent_Captain_Shield_Normal.dds
Image / Texture
683
Argent_Captain_Shield_Normal.dds
Argent_Captain_Shield_ORM.dds
Image / Texture
171
Argent_Captain_Shield_ORM.dds
Argent_Captain_Weapon_Emissive.dds
Image / Texture
676
Argent_Captain_Weapon_Emissive.dds
Tirion_Argent_Color.dds
Image / Texture
597
Tirion_Argent_Color.dds

Done, you have imported the file Tirion_Argent_Color.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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