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Triggers
Arena Wars v6.0.w3x
Variables
Initialization
Melee Initialization
Base
Rokan
SpellBreaker
Militia
Rifleman
Muradin
Naga Siren
Speed
Restore Speed
LeaderBoard
Leaderboard
Scoring P1
Scoring P2
Scoring P3
Scoring P4
Scoring P5
Scoring P6
Scoring P7
Scoring P8
Sort
Victory P1
Victory P2
No Player2
Move Wisp P2
Attack P2
Lvl Up P2
Pocket Factory
Train units Lvl1
Train units Lvl2
Train units Lvl3
TurnOn Lvl2
TurnOn Lvl3
Move Golblin
return Goblins
return Goblins2
Dragon Roost
Train dragon whelp
Train Dire Mammoth
Train Wildkin
Train Reverant
Train Salamander
Train Magnataur
Train Drake
Train Faceless one
Train Sasquatch
Train Granite Golem
Train Big Dragon
Move Trained Units
Leave Roost
Initialize Ai
Player3
Player4
Player5
Player6
Player7
Player8
Turn on Move
To Arena
Create item
Ai Players
Move Ai
Make Ai group
Attack P3
Attack2 P3
Attack P4
Attack2 P4
Attack P5
Attack2 P5
Attack P6
Attack2 P6
Attack P7
Attack2 P7
Attack P8
Lvl Up P3
Lvl Up P4
Lvl Up P5
Lvl Up P6
Lvl Up P7
Lvl Up P8
P3 Dies
P4 Dies
P5 Dies
P6 Dies
P7 Dies
P8 Dies
Add Exp
Add Exp2
Add Exp3
Give item
Release Hostiles
DragonSpawn
return Spawn
Spawn dies
Satyr
return Satyr
Saytr dies
DoomGuard
return Doom
Doom dies
Infernal
return Infernal
Infernal dies
Thunder Lizards
return lizards
Big Lizard dies
Golems
Return Golems
Golem Dies
NH Heros
Wyvern
Voljin
Grom
Illidan
Leave area
Illidan Dies
Altar of Storms
Enemies in Area
Altar Attacked
Open Gate
Train Units1
Train Heros
Move Trained Units2
Upgrade Heros
Upgrade Heros2
Altar Dies
Ticondrius Dies
Random Creeps
Create Creep
Create Creep2
Create Creep3
Create Creep4
FireLord
Pan Camera
FireLord Attck
Volcano Damage
Ability Snd1
Ability Snd2
Attack Snd
Attack Snd2
Attack Snd3
Attack Snd4
Attack Snd5
Attack Snd6
Attack Snd7
Attack Snd8
Attack Snd9
Attack Snd10
FireLord Dies
PickaHero
Palidin
Archmage
MountainKing
Bloodmage
BladeMaster
Farseer
TaurenCheiftain
ShadowHunter
Priestess
Keepergrove
Warden
DemonHunter
Lich
DeathKnight
Crypt Lord
DreadLord
Alchemist
Tinker
DoomHero
Archimond
Doomhero Snd
Levelup
Arena
Display text
Play Music
Exit Arena
get out Ai
Enter Arena
Giant mutant dies
Heros Die
P1 Hero
P2 Hero
Give Gold
Text Message
Items
Gamble
Marketplace
Marketplace2
Marketplace3
Marketplace4
Marketplace5
Cheats
Reveal map
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Ai_Players
group
No
Creep1
unitcode
No
nowk
CreepGroup
group
No
P1
integer
No
P2
integer
No
P3
integer
No
P4
integer
No
P5
integer
No
P6
integer
No
P7
integer
No
P8
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Neutral Hostile . Food cap to 500
Player - Set Neutral Hostile . Current gold to 50000
Player - Set Neutral Hostile . Current lumber to 50000
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Entie_Arena <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Entie_Arena <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Base_Area_Big <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Base_Area_Big <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Hero_Region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Hero_Region <gen>
Unit - Hide Blue Dragonspawn Overseer 0060 <gen>
Unit - Hide Doom Guard 0058 <gen>
Unit - Hide Infernal 0059 <gen>
Unit - Hide Satyr Hellcaller 0057 <gen>
Unit - Hide Granite Golem 0072 <gen>
Unit - Hide Siege Golem 0071 <gen>
Unit - Hide Thunder Lizard 0070 <gen>
Unit - Hide Storm Wyrm 0068 <gen>
Unit - Hide Thunder Lizard 0069 <gen>
Unit - Hide Demon Hunter 0076 <gen>
Unit - Hide Vol'jin 0079 <gen>
Unit - Hide Blademaster 0078 <gen>
Unit - Hide Wind Rider 0077 <gen>
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 200.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 200.00 % experience from future kills
Destructible - Make Dungeon Gate 0004 <gen> Invulnerable
Destructible - Make Dungeon Gate 0220 <gen> Invulnerable
Destructible - Make Iron Gate 0221 <gen> Invulnerable
Rokan
Events
Unit - A unit comes within 256 of Shadow Hunter 0121 <gen>
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Play RokhanPissed5 <gen> at 100% volume, attached to Shadow Hunter 0121 <gen>) else do (Play RokhanWhat2 <gen> at 100% volume, attached to Shadow Hunter 0121 <gen>)
SpellBreaker
Events
Unit - A unit comes within 256 of Spellbreaker 0116 <gen>
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Play BloodElfMageWhat4 <gen> at 100% volume, attached to Spellbreaker 0116 <gen>) else do (Play BloodElfMageWhat5 <gen> at 100% volume, attached to Spellbreaker 0116 <gen>)
Militia
Events
Unit - A unit comes within 256 of Militia 0111 <gen>
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Play FootmanPissed1 <gen> at 100% volume, attached to Militia 0111 <gen>) else do (Play FootmanPissed2 <gen> at 100% volume, attached to Militia 0111 <gen>)
Rifleman
Events
Unit - A unit comes within 256 of Rifleman 0122 <gen>
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Play RiflemanPissed5 <gen> at 100% volume, attached to Rifleman 0122 <gen>) else do (Play RiflemanPissed7 <gen> at 100% volume, attached to Rifleman 0122 <gen>)
Muradin
Events
Unit - A unit comes within 256 of Mountain King 0123 <gen>
Conditions
Actions
Sound - Play MuradinPissed8 <gen> at 100 % volume, attached to Mountain King 0123 <gen>
Naga Siren
Events
Unit - A unit comes within 256 of Naga Siren 0120 <gen>
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Play NagaSirenPissed5 <gen> at 100% volume, attached to Naga Siren 0120 <gen>) else do (Play NagaSirenPissed6 <gen> at 100% volume, attached to Naga Siren 0120 <gen>)
Speed
Events
Unit - A unit enters Base_Area_Big <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Unit - Set (Entering unit) movement speed to 400.00
Restore Speed
Events
Unit - A unit leaves Base_Area_Big <gen>
Conditions
((Owner of (Leaving unit)) Equal to Player 1 (Red)) or ((Owner of (Leaving unit)) Equal to Player 2 (Blue))
Actions
Unit - Set (Leaving unit) movement speed to (Default movement speed of (Leaving unit))
Leaderboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Player Kills
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value P1
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 and value P2
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 and value P3
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 and value P4
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Player 5 and value P5
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Player 6 and value P6
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Player 7 and value P7
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Player 8 and value P8
Scoring P1
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P1 = (P1 + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to P1
Scoring P2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P2 = (P2 + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to P2
Scoring P3
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P3 = (P3 + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to P3
Scoring P4
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P4 = (P4 + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to P4
Scoring P5
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P5 = (P5 + 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to P5
Scoring P6
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P6 = (P6 + 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to P6
Scoring P7
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P7 = (P7 + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to P7
Scoring P8
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set P8 = (P8 + 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to P8
Sort
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Killing unit)) Not equal to Neutral Hostile
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Victory P1
Events
Unit - A unit Dies
Conditions
P1 Equal to 100
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory P2
Events
Unit - A unit Dies
Conditions
P2 Equal to 100
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Move Wisp P2
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Order Wisp 0048 <gen> to Move To.(Center of DemonHunter <gen>)) else do (Order Wisp 0048 <gen> to Move To.(Center of Tinker <gen>))
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Wait 5.00 seconds
Trigger - Turn on Attack_P2 <gen>
Trigger - Turn on Lvl_Up_P2 <gen>
Attack P2
Events
Time - Every 20.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack-Move To . (Random point in Entie_Arena <gen>)
Lvl Up P2
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Hero - Learn skill for (Leveling Hero) : Evasion
Hero - Learn skill for (Leveling Hero) : Immolation
Hero - Learn skill for (Leveling Hero) : Mana Burn
Hero - Learn skill for (Leveling Hero) : Metamorphosis
Hero - Learn skill for (Leveling Hero) : Pocket Factory
Hero - Learn skill for (Leveling Hero) : Engineering Upgrade
Hero - Learn skill for (Leveling Hero) : Cluster Rockets
Hero - Learn skill for (Leveling Hero) : Robo-Goblin
Train units Lvl1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Pocket Factory 0083 <gen> to train/upgrade to a Clockwerk Goblin (Lvl 1)
Train units Lvl2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order Pocket Factory 0083 <gen> to train/upgrade to a Clockwerk Goblin (Lvl 2)
Train units Lvl3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Order Pocket Factory 0083 <gen> to train/upgrade to a Clockwerk Goblin (Lvl 3)
TurnOn Lvl2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
Actions
Trigger - Turn on Train_units_Lvl2 <gen>
Trigger - Turn off Train_units_Lvl1 <gen>
Trigger - Turn off (This trigger)
TurnOn Lvl3
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
Actions
Trigger - Turn on Train_units_Lvl3 <gen>
Trigger - Turn off Train_units_Lvl2 <gen>
Trigger - Turn off (This trigger)
Move Golblin
Events
Unit - Pocket Factory 0083 <gen> Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
return Goblins
Events
Unit - A unit enters PocketFactory <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
return Goblins2
Events
Unit - A unit enters Pocket_Entrance <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Train dragon whelp
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Blue Dragon Whelp
Train Dire Mammoth
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Dire Mammoth
Train Wildkin
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Berserk Wildkin
Train Reverant
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Death Revenant
Train Salamander
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Salamander Lord
Train Magnataur
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Magnataur Destroyer
Train Drake
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Blue Drake
Train Faceless one
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Faceless One Deathbringer
Train Sasquatch
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Ancient Sasquatch
Train Granite Golem
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Granite Golem
Train Big Dragon
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Order Blue Dragon Roost 0074 <gen> to train/upgrade to a Blue Dragon
Move Trained Units
Events
Unit - Blue Dragon Roost 0074 <gen> Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Leave Roost
Events
Unit - A unit enters Dragon_Roost <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Player3
Events
Time - Elapsed game time is 45.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Order Sea Witch 0085 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Player4
Events
Time - Elapsed game time is 55.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Order Beastmaster 0086 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Player5
Events
Time - Elapsed game time is 65.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Order Dark Ranger 0087 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Player6
Events
Time - Elapsed game time is 75.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Order Brewmaster 0088 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Player7
Events
Time - Elapsed game time is 85.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Unit - Order Pit Lord 0089 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Player8
Events
Time - Elapsed game time is 90.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Order Ranger 0090 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Turn on Move
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Trigger - Turn on Move_Ai <gen>
To Arena
Events
Unit - A unit enters Ai_Base_Exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Arena_Center <gen>)
Wait 2 seconds
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Create item
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is Summoned) Equal to False
((Dying unit) is Mechanical) Equal to False
(Owner of (Dying unit)) Not equal to Player 1 (Red)
(Owner of (Dying unit)) Not equal to Player 2 (Blue)
(Random integer number between 1 and 2) Equal to 1
Actions
Item - Create (Random level -1 item-type) at (Position of (Dying unit))
Move Ai
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Ai_Players and do (Order (Picked unit) to Attack-Move To.(Random point in Entie_Arena <gen>))
Make Ai group
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit Group - Add all units of (Units owned by Player 3 (Teal).) to Ai_Players
Unit Group - Add all units of (Units owned by Player 4 (Purple).) to Ai_Players
Unit Group - Add all units of (Units owned by Player 5 (Yellow).) to Ai_Players
Unit Group - Add all units of (Units owned by Player 6 (Orange).) to Ai_Players
Unit Group - Add all units of (Units owned by Player 7 (Green).) to Ai_Players
Unit Group - Add all units of (Units owned by Player 8 (Pink).) to Ai_Players
Attack P3
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
Actions
If ((Random integer number between 1 and 4) Greater than or equal to 3) then do (Order (Attacked unit) to Attack.(Attacking unit)) else do (Order (Attacked unit) to Neutral Sea Witch - Forked Lightning.(Attacking unit))
Attack2 P3
Events
Unit - A unit owned by Player 3 (Teal) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Mana Shield
Actions
Unit - Order (Learning Hero) to Neutral Sea Witch - Activate Mana Shield .
Attack P4
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
Actions
If ((Random integer number between 1 and 4) Greater than or equal to 3) then do (Order (Attacked unit) to Attack.(Attacking unit)) else do (Order (Attacked unit) to Neutral Beastmaster - Summon Quilbeast.)
Attack2 P4
Events
Unit - A unit owned by Player 4 (Purple) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Summon Bear
Actions
Unit - Order (Learning Hero) to Neutral Beastmaster - Summon Bear .
Attack P5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(((Attacking unit) is A Hero) Equal to True) or ((Level of (Attacking unit)) Greater than or equal to 6)
Actions
If ((Random integer number between 1 and 4) Greater than or equal to 3) then do (Order (Attacked unit) to Attack.(Attacking unit)) else do (Order (Attacked unit) to Neutral Dark Ranger - Life Drain.(Attacking unit))
Attack2 P5
Events
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Conditions
(((Attacking unit) is A Hero) Equal to False) or ((Level of (Attacking unit)) Less than 6)
Actions
Unit - Order (Attacked unit) to Neutral Dark Ranger - Charm . (Attacking unit)
Attack P6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
Actions
If ((Random integer number between 1 and 4) Greater than or equal to 3) then do (Order (Attacked unit) to Neutral Brewmaster - Drunken Haze.(Attacking unit)) else do (Order (Attacked unit) to Neutral Brewmaster - Breath Of Fire.(Position of (Attacking unit)))
Attack2 P6
Events
Unit - A unit owned by Player 6 (Orange) . Is attacked
Conditions
(Hero level of (Attacked unit)) Greater than or equal to 6
Actions
Unit - Order Brewmaster 0088 <gen> to Neutral Brewmaster - Storm, Earth, And Fire .
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Attack P7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
Actions
If ((Random integer number between 1 and 4) Greater than or equal to 3) then do (Order (Attacked unit) to Attack.(Attacking unit)) else do (Order (Attacked unit) to Neutral Pit Lord - Rain Of Fire.(Position of (Attacking unit)))
Attack2 P7
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
(((Attacking unit) is A Hero) Equal to False) or (((Attacking unit) is Mechanical) Equal to False)
Actions
Unit - Order Pit Lord 0089 <gen> to Neutral Pit Lord - Doom . (Attacking unit)
Attack P8
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Lvl Up P3
Events
Unit - A unit owned by Player 3 (Teal) . Gains a level
Conditions
Actions
Hero - Learn skill for (Leveling Hero) : Forked Lightning
Hero - Learn skill for (Leveling Hero) : Frost Arrows
Hero - Learn skill for (Leveling Hero) : Mana Shield
Lvl Up P4
Events
Unit - A unit owned by Player 4 (Purple) . Gains a level
Conditions
Actions
Hero - Learn skill for (Leveling Hero) : Summon Quilbeast
Hero - Learn skill for (Leveling Hero) : Summon Bear
Hero - Learn skill for (Leveling Hero) : Summon Hawk
Hero - Learn skill for (Leveling Hero) : Stampede
Lvl Up P5
Events
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
Actions
Hero - Learn skill for (Leveling Hero) : Life Drain
Hero - Learn skill for (Leveling Hero) : Black Arrow
Hero - Learn skill for (Leveling Hero) : Silence
Hero - Learn skill for (Leveling Hero) : Charm
Lvl Up P6
Events
Unit - A unit owned by Player 6 (Orange) . Gains a level
Conditions
Actions
If ((Hero level of (Leveling Hero)) Equal to 6) then do (Learn skill for (Leveling Hero): Storm, Earth, And Fire) else do (Do nothing)
Hero - Learn skill for (Leveling Hero) : Breath of Fire
Hero - Learn skill for (Leveling Hero) : Drunken Brawler
Hero - Learn skill for (Leveling Hero) : Drunken Haze
Lvl Up P7
Events
Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
Actions
If ((Hero level of (Leveling Hero)) Equal to 6) then do (Learn skill for (Leveling Hero): Doom) else do (Do nothing)
Hero - Learn skill for (Leveling Hero) : Rain of Fire
Hero - Learn skill for (Leveling Hero) : Cleaving Attack
Hero - Learn skill for (Leveling Hero) : Howl of Terror
Lvl Up P8
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
Actions
Hero - Learn skill for (Leveling Hero) : Trueshot Aura
Hero - Learn skill for (Leveling Hero) : Cold Arrows
Hero - Learn skill for (Leveling Hero) : Starfall
P3 Dies
Events
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
P4 Dies
Events
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
P5 Dies
Events
Unit - A unit owned by Player 5 (Yellow) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
P6 Dies
Events
Unit - A unit owned by Player 6 (Orange) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
P7 Dies
Events
Unit - A unit owned by Player 7 (Green) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
P8 Dies
Events
Unit - A unit owned by Player 8 (Pink) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Random point in Ai_Base_Main <gen>) , Hide revival graphics
Add Exp
Events
Unit - A unit Finishes reviving
Conditions
(((Reviving Hero) is in Ai_Players.) Equal to True) and ((Hero level of (Reviving Hero)) Less than or equal to 9)
If ((Number of items carried by (Random unit from Ai_Players)) Less than 6) then do (Create (Random level -1 item-type) and give it to (Random unit from Ai_Players)) else do (Turn off (This trigger))
DragonSpawn
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 2
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0002 <gen>
Unit - Unhide Blue Dragonspawn Overseer 0060 <gen>
Unit - Order Blue Dragonspawn Overseer 0060 <gen> to Attack-Move To . (Center of Arena_Center <gen>)
Trigger - Turn off (This trigger)
return Spawn
Events
Unit - A unit enters BlueDragonOverseer <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Spawn dies
Events
Unit - Blue Dragonspawn Overseer 0060 <gen> Dies
Conditions
Actions
Trigger - Turn on Create_Creep4 <gen>
Satyr
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 3
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0000 <gen>
Unit - Unhide Satyr Hellcaller 0057 <gen>
Unit - Order Satyr Hellcaller 0057 <gen> to Attack-Move To . (Center of Arena_Center <gen>)
Trigger - Turn off (This trigger)
return Satyr
Events
Unit - A unit enters Satyr_Hellcaller <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Saytr dies
Events
Unit - Satyr Hellcaller 0057 <gen> Dies
Conditions
Actions
Trigger - Turn on Create_Creep3 <gen>
DoomGuard
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 4
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0001 <gen>
Unit - Unhide Doom Guard 0058 <gen>
Unit - Order Doom Guard 0058 <gen> to Attack-Move To . (Center of Arena_Center <gen>)
Trigger - Turn off (This trigger)
return Doom
Events
Unit - A unit enters DoomGuard <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Doom dies
Events
Unit - Doom Guard 0058 <gen> Dies
Conditions
Actions
Trigger - Turn on Create_Creep2 <gen>
Infernal
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0003 <gen>
Unit - Unhide Infernal 0059 <gen>
Unit - Order Infernal 0059 <gen> to Attack-Move To . (Center of Arena_Center <gen>)
Trigger - Turn off (This trigger)
return Infernal
Events
Unit - A unit enters Inferno <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Infernal dies
Events
Unit - Infernal 0059 <gen> Dies
Conditions
Actions
Trigger - Turn on Create_Creep <gen>
Thunder Lizards
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 6
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0006 <gen>
Unit - Unhide Thunder Lizard 0069 <gen>
Unit - Unhide Thunder Lizard 0070 <gen>
Unit - Unhide Storm Wyrm 0068 <gen>
Unit - Order Thunder Lizard 0069 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Unit - Order Thunder Lizard 0070 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Unit - Order Storm Wyrm 0068 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
return lizards
Events
Unit - A unit enters Thunder_Lizards <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Big Lizard dies
Events
Unit - Storm Wyrm 0068 <gen> Dies
Conditions
Actions
Unit - Create 2 Infernal Juggernaut for Neutral Hostile at (Center of Thunder_Lizards <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Random point in Entie_Arena <gen>)
Golems
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 7
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0005 <gen>
Unit - Unhide Siege Golem 0071 <gen>
Unit - Unhide Granite Golem 0072 <gen>
Unit - Order Siege Golem 0071 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Unit - Order Granite Golem 0072 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Return Golems
Events
Unit - A unit enters Golems <gen>
Conditions
((Entering unit) is A Hero) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Golem Dies
Events
Unit - Granite Golem 0072 <gen> Dies
Conditions
Actions
Unit - Create 2 Centaur Khan for Neutral Hostile at (Center of Golems <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Random point in Entie_Arena <gen>)
Wyvern
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 10
Actions
Unit - Unhide Wind Rider 0077 <gen>
Wait 2 seconds
Unit - Order Wind Rider 0077 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Voljin
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
Actions
Unit - Unhide Vol'jin 0079 <gen>
Wait 2 seconds
Unit - Order Vol'jin 0079 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off Train_Units1 <gen>
Trigger - Turn off (This trigger)
Grom
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 15
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Dungeon Gate 0007 <gen>
Unit - Unhide Blademaster 0078 <gen>
Wait 2 seconds
Unit - Order Blademaster 0078 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Illidan
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 18
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Dungeon Gate 0007 <gen>
Unit - Unhide Demon Hunter 0076 <gen>
Wait 2 seconds
Unit - Order Demon Hunter 0076 <gen> to Attack-Move To . (Random point in Entie_Arena <gen>)
Trigger - Turn off (This trigger)
Leave area
Events
Unit - A unit enters NH_Heros_Main <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Illidan Dies
Events
Unit - Demon Hunter 0076 <gen> Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 2 (Blue))
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Game - Display to Player Group - Player 1 (Red) the text: Congratulations Player 1 You've defeated Evil Illidan!
Game - Display to Player Group - Player 1 (Red) the text: You are now 5000 gold richer!
Game - Display to Player Group - Player 2 (Blue) the text: Congratulations Player 1 You've defeated Evil Illidan!
Game - Display to Player Group - Player 2 (Blue) the text: You are now 5000 gold richer!
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Dungeon Gate 0220 <gen>
Wait 2 seconds
Game - Display to (All players) the text: The way to the Mutant area has been cleared.
Enemies in Area
Events
Unit - A unit enters NH_Heros_Main <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Unit - Unhide Wind Rider 0077 <gen>
Unit - Unhide Vol'jin 0079 <gen>
Unit - Unhide Blademaster 0078 <gen>
Altar Attacked
Events
Unit - Altar of Storms 0095 <gen> Is attacked
Conditions
Actions
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Dreadlord
Trigger - Turn off Upgrade_Heros <gen>
Trigger - Turn on Upgrade_Heros2 <gen>
Trigger - Turn off (This trigger)
Open Gate
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Dungeon Gate 0007 <gen>
Train Units1
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Grunt
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Orc Warlock
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Tauren
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Shaman
Train Heros
Events
Unit - Demon Hunter 0076 <gen> Dies
Conditions
Actions
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Far Seer
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Warlock
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Keeper of the Grove
Unit - Order Altar of Storms 0095 <gen> to train/upgrade to a Keeper of the Grove
Move Trained Units2
Events
Unit - Altar of Storms 0095 <gen> Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Upgrade Heros
Events
Unit - Altar of Storms 0095 <gen> Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
Hero - Set (Trained unit) Hero-level to 50 , Hide level-up graphics
Upgrade Heros2
Events
Unit - Altar of Storms 0095 <gen> Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
Hero - Set (Trained unit) Hero-level to 60 , Show level-up graphics
Hero - Learn skill for (Trained unit) : Finger of Death (Archimonde)
Hero - Learn skill for (Trained unit) : Finger of Death (Archimonde)
Hero - Learn skill for (Trained unit) : Rain of Chaos (Archimonde)
Hero - Learn skill for (Trained unit) : Rain of Chaos (Archimonde)
Hero - Learn skill for (Trained unit) : Rain of Chaos (Archimonde)
Hero - Learn skill for (Trained unit) : Sleep
Hero - Learn skill for (Trained unit) : Sleep
Hero - Learn skill for (Trained unit) : Sleep
Hero - Learn skill for (Trained unit) : Carrion Swarm
Hero - Learn skill for (Trained unit) : Carrion Swarm
Hero - Learn skill for (Trained unit) : Carrion Swarm
Altar Dies
Events
Unit - Altar of Storms 0095 <gen> Dies
Conditions
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Game - Display to Player Group - Player 1 (Red) the text: Congratulations Player 1 You are now 5000 gold richer!
Game - Display to Player Group - Player 2 (Blue) the text: Congratulations Player 2 You are now 5000 gold richer!
Wait 5.00 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Dungeon Gate 0004 <gen>
Game - Display to (All players) the text: The way to the boss area has now been opened.
Ticondrius Dies
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 2 (Blue))
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
Player - Add 10000 to Player 2 (Blue) . Current gold
Game - Display to Player Group - Player 1 (Red) the text: Congratulations Player 1 you've defeated Ticondrius you are now 10000 gold richer!
Game - Display to Player Group - Player 2 (Blue) the text: Congratulations Player 1 you've defeated Ticondrius you are now 10000 gold richer!
Create Creep
Events
Time - Every 225.00 seconds of game time
Conditions
Actions
Unit - Create 1 (Random level -1 creep unit-type) for Neutral Hostile at (Center of Inferno <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Create Creep2
Events
Time - Every 305.00 seconds of game time
Conditions
Actions
Unit - Create 1 (Random level -1 creep unit-type) for Neutral Hostile at (Center of DoomGuard <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Create Creep3
Events
Time - Every 275.00 seconds of game time
Conditions
Actions
Unit - Create 1 (Random level -1 creep unit-type) for Neutral Hostile at (Center of Satyr_Hellcaller <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Create Creep4
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 (Random level -1 creep unit-type) for Neutral Hostile at (Center of BlueDragonOverseer <gen>) facing (Center of Arena_Center <gen>)
Wait 2 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Pan Camera
Events
Unit - A unit enters FireLord_Entrance <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across FireLord_Main <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across FireLord_Main <gen>
Sound - Setup all volume channels for speech
Camera - . Apply . gg_cam_FireLord_Closeup for Player 1 (Red) over 7.00 seconds
Camera - . Apply . gg_cam_FireLord_Closeup for Player 2 (Blue) over 7.00 seconds
Wait 7.00 seconds
Sound - Play HeroFirelordLordOfAllFire <gen> at 100 % volume, attached to Firelord 0099 <gen>
Wait 3.00 seconds
Sound - Stop (Last played sound) Immediately
Wait 2.00 seconds
Sound - Play HeroFirelordReduceToAshes <gen> at 100 % volume, attached to Firelord 0099 <gen>
Wait 4.00 seconds
Camera - Pan camera for Player 1 (Red) to (Position of (Entering unit)) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Entering unit)) over 1.00 seconds
Sound - Reset all volume channels to 100%
Wait 1.00 seconds
Sound - Set volume of BlueFireBurstLoop <gen> to 90.00 %
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.50 seconds
Unit - Order Firelord 0099 <gen> to Neutral Fire Lord - Volcano . (Center of FireLord_Main <gen>)
Trigger - Turn on Volcano_Damage <gen>
Trigger - Turn off (This trigger)
FireLord Attck
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
If ((Random integer number between 1 and 2) Equal to 1) then do (Order Firelord 0099 <gen> to Neutral Fire Lord - Soul Burn.(Attacking unit)) else do (Order Firelord 0099 <gen> to Neutral Fire Lord - Summon Lava Spawn.)
If ((Random integer number between 1 and 5) Equal to 5) then do (Order Firelord 0099 <gen> to Neutral Fire Lord - Volcano.(Center of FireLord_Main <gen>)) else do (Do nothing)
Volcano Damage
Events
Time - Every 1.00 seconds of game time
Conditions
(Volcano <gen> contains Firelord 0099 <gen>) Equal to False
Actions
Unit - Cause Firelord 0099 <gen> to damage circular area after 0.50 seconds of radius 600.00 at (Center of Volcano <gen>) , dealing 50.00 damage of attack type Magic and damage type Fire
Ability Snd1
Events
Unit - Firelord 0099 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Volcano
Actions
Sound - Play HeroFirelordEverythingBurn <gen> at 100 % volume, attached to Firelord 0099 <gen>
Ability Snd2
Events
Unit - Firelord 0099 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Summon Lava Spawn
Actions
Sound - Play HeroFirelordFireAway <gen> at 100 % volume, attached to Firelord 0099 <gen>
Attack Snd
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 3) then do (Play HeroFirelordYesAttack1 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd2
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 1) then do (Play HeroFirelordYesAttack2 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd3
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 2) then do (Play HeroFirelordYesAttack3 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd4
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 4) then do (Play HeroFirelordPissed4 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd5
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 5) then do (Play HeroFirelordWhat1 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd6
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 6) then do (Play HeroFirelordBewareIlive <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd7
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 7) then do (Play HeroFirelordAttack1 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd8
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 8) then do (Play HeroFirelordAttack1 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd9
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 9) then do (Play HeroFirelordYes1 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
Attack Snd10
Events
Unit - Firelord 0099 <gen> Is attacked
Conditions
Actions
Wait for (Last played sound) to be 0 seconds from finished playing
If ((Random integer number between 1 and 50) Equal to 10) then do (Play HeroFirelordYes3 <gen> at 100% volume, attached to Firelord 0099 <gen>) else do (Do nothing)
FireLord Dies
Events
Unit - Firelord 0099 <gen> Dies
Conditions
Actions
Game - Display to (Player group((Owner of (Killing unit)))) the text: Congratulations you have defeated the FireLord! You are Champion of the arena!
Wait 5.00 seconds
Sound - Play SargerasLaugh <gen> at 100 % volume, located at (Center of FireLord_Main <gen>) with Z offset 0
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Palidin
Events
Unit - A unit enters Palidin <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Secondary lightning effect from source (Position of (Entering unit)) to target (Position of Paladin 0021 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroPaladinPissed1 <gen> at 100 % volume, attached to Paladin 0021 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Archmage
Events
Unit - A unit enters Archmage <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Secondary lightning effect from source (Position of (Entering unit)) to target (Position of Archmage 0022 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroArchMageWhat1 <gen> at 100 % volume, attached to Archmage 0022 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
MountainKing
Events
Unit - A unit enters MountainKing <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Secondary lightning effect from source (Position of (Entering unit)) to target (Position of Mountain King 0023 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroMountainKingPissed1 <gen> at 100 % volume, attached to Mountain King 0023 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Mountain King for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Bloodmage
Events
Unit - A unit enters Bloodmage <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Secondary lightning effect from source (Position of (Entering unit)) to target (Position of Blood Mage 0024 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play BloodElfMageWhat4 <gen> at 100 % volume, attached to Blood Mage 0024 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blood Mage for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
BladeMaster
Events
Unit - A unit enters BladeMaster <gen>
Conditions
Actions
Lightning - Create a Spirit Link lightning effect from source (Position of (Entering unit)) to target (Position of Blademaster 0025 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroBladeMasterWhat3 <gen> at 100 % volume, attached to Blademaster 0025 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Blademaster for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Farseer
Events
Unit - A unit enters FarSeer <gen>
Conditions
Actions
Lightning - Create a Spirit Link lightning effect from source (Position of (Entering unit)) to target (Position of Far Seer 0026 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroFarseerWhat4 <gen> at 100 % volume, attached to Far Seer 0026 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
TaurenCheiftain
Events
Unit - A unit enters TaurenCheiftain <gen>
Conditions
Actions
Lightning - Create a Spirit Link lightning effect from source (Position of (Entering unit)) to target (Position of Tauren Chieftain 0027 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroTaurenChieftainWhat1 <gen> at 100 % volume, attached to Tauren Chieftain 0027 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Tauren Chieftain for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
ShadowHunter
Events
Unit - A unit enters ShadowHunter <gen>
Conditions
Actions
Lightning - Create a Spirit Link lightning effect from source (Position of (Entering unit)) to target (Position of Shadow Hunter 0028 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play ShadowHunterPissed4 <gen> at 100 % volume, attached to Shadow Hunter 0028 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Shadow Hunter for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Priestess
Events
Unit - A unit enters PrincessoftheMoon <gen>
Conditions
Actions
Lightning - Create a Magic Leash lightning effect from source (Position of (Entering unit)) to target (Position of Priestess of the Moon 0044 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroMoonPriestessReady1 <gen> at 100 % volume, attached to Priestess of the Moon 0044 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Priestess of the Moon for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Keepergrove
Events
Unit - A unit enters KeeperoftheGrove <gen>
Conditions
Actions
Lightning - Create a Magic Leash lightning effect from source (Position of (Entering unit)) to target (Position of Keeper of the Grove 0043 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play KeeperOfTheGroveWhat3 <gen> at 100 % volume, attached to Keeper of the Grove 0043 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Keeper of the Grove for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Warden
Events
Unit - A unit enters Warden <gen>
Conditions
Actions
Lightning - Create a Magic Leash lightning effect from source (Position of (Entering unit)) to target (Position of Warden 0046 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroWardenPissed1 <gen> at 100 % volume, attached to Warden 0046 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Warden for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
DemonHunter
Events
Unit - A unit enters DemonHunter <gen>
Conditions
Actions
Lightning - Create a Magic Leash lightning effect from source (Position of (Entering unit)) to target (Position of Demon Hunter 0045 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroDemonHunterWhat3 <gen> at 100 % volume, attached to Demon Hunter 0045 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Entering unit)) to target (Position of Lich 0040 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroLichReady1 <gen> at 100 % volume, attached to Lich 0040 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Lich for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
DeathKnight
Events
Unit - A unit enters DeathKnight <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Entering unit)) to target (Position of Death Knight 0039 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play DeathKnightWarcry1 <gen> at 100 % volume, attached to Death Knight 0039 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Death Knight for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Crypt Lord
Events
Unit - A unit enters CryptLord <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Entering unit)) to target (Position of Crypt Lord 0042 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play NerubianCryptLordWhat2 <gen> at 100 % volume, attached to Crypt Lord 0042 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Crypt Lord for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
DreadLord
Events
Unit - A unit enters Dreadlord <gen>
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Entering unit)) to target (Position of Dreadlord 0041 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroDreadlordPissed6 <gen> at 100 % volume, attached to Dreadlord 0041 <gen>
Wait 4.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Dreadlord for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Alchemist
Events
Unit - A unit enters Alchemist <gen>
Conditions
Actions
Lightning - Create a Mana Burn lightning effect from source (Position of (Entering unit)) to target (Position of Alchemist 0097 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroAlchemistPissed1 <gen> at 100 % volume, attached to Alchemist 0097 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Alchemist for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Tinker
Events
Unit - A unit enters Tinker <gen>
Conditions
Actions
Lightning - Create a Mana Flare lightning effect from source (Position of (Entering unit)) to target (Position of Tinker 0096 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play HeroTinkerWhat2 <gen> at 100 % volume, attached to Tinker 0096 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Tinker for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
DoomHero
Events
Unit - A unit enters DoomHero <gen>
Conditions
Actions
Lightning - Create a Magic Leash lightning effect from source (Position of (Entering unit)) to target (Position of Doom Guard 0098 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play TaurenWhat1 <gen> at 100 % volume, attached to Doom Guard 0098 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Doom Guard for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Archimond
Events
Unit - A unit enters Archimond <gen>
Conditions
Actions
Lightning - Create a Finger of Death lightning effect from source (Position of (Entering unit)) to target (Position of Demon Lord 0100 <gen>)
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Sound - Play TichondriusYesAttack3 <gen> at 100 % volume, attached to Demon Lord 0100 <gen>
Wait 3.00 seconds
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Demon Lord for (Owner of (Entering unit)) at (Center of Arena_Center <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_Center <gen>) over 3.00 seconds
Levelup
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Doom Guard
Actions
Sound - Play TaurenWarcry1 <gen> at 100 % volume, attached to (Leveling Hero)
Display text
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: First player to 100 kills wins or defeat the Firelord for victory.
Wait 2 seconds
Game - Display to (All players) the text: You must destroy the Altar of storms to gain access to the Boss area
Play Music
Events
Unit - A unit enters Arena_Center <gen>
Conditions
Actions
Sound - Play Credits01 <gen>
Trigger - Turn off (This trigger)
Exit Arena
Events
Unit - A unit enters Arena_Exit <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Unit - Move (Entering unit) instantly to (Center of Allied_Base <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Allied_Base <gen>) over 1.00 seconds
get out Ai
Events
Unit - A unit enters Arena_Exit <gen>
Conditions
((Owner of (Entering unit)) Not equal to Player 1 (Red)) or ((Owner of (Entering unit)) Not equal to Player 2 (Blue))
Actions
Unit - Order (Entering unit) to Attack-Move To . (Random point in Entie_Arena <gen>)
Enter Arena
Events
Unit - A unit enters Arena_Enter <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Unit - Move (Entering unit) instantly to (Center of Arena_side_exit <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Arena_side_exit <gen>) over 0.50 seconds
Giant mutant dies
Events
Unit - Sea Giant Mutant 0101 <gen> Dies
Conditions
Actions
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Open Iron Gate 0221 <gen>
Wait 2 seconds
Game - Display to (All players) the text: Sea Giant Mutant has been killed, gate opened.
P1 Hero
Events
Unit - A unit owned by Player 1 (Red) . Becomes revivable
Conditions
Actions
Camera - Pan camera for (Owner of (Revivable Hero)) to (Center of Allied_Base <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Allied_Base <gen>) , Hide revival graphics
P2 Hero
Events
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Conditions
Actions
Camera - Pan camera for (Owner of (Revivable Hero)) to (Center of Allied_Base <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Allied_Base <gen>) , Hide revival graphics
Give Gold
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If ((Hero level of (Dying unit)) Greater than or equal to 10) then do (Add 250 to (Owner of (Killing unit)).Current gold) else do (Add 100 to (Owner of (Killing unit)).Current gold)
Text Message
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is Summoned) Equal to False
(Unit-type of (Killing unit)) Not equal to Demon Hunter (Evil)
(Unit-type of (Killing unit)) Not equal to Vol'jin
(Unit-type of (Killing unit)) Not equal to Blademaster
(Unit-type of (Killing unit)) Not equal to Dreadlord
(Unit-type of (Killing unit)) Not equal to Sea Giant Mutant
Actions
If ((Owner of (Killing unit)) Not equal to Neutral Hostile) then do (Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( Defeated by + (Name of (Owner of (Killing unit)))))) else do (Display to (All players) the text: ((Name of (Owner of (Dying unit))) + dies to creeps ))
Gamble
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gamble
Actions
Hero - Create (Random level -1 item-type) and give it to (Hero manipulating item)
Marketplace
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Less than or equal to 3
Actions
Neutral Building - Add (Random level 3.Any Class item-type) to all marketplaces with 1 in stock and a max stock of 1
Marketplace2
Events
Unit - A unit Gains a level
Conditions
((Hero level of (Leveling Hero)) Greater than 4) and ((Hero level of (Leveling Hero)) Less than 6)
Actions
Neutral Building - Remove (Random level 3 item-type) from all marketplaces
Neutral Building - Add (Random level 4.Any Class item-type) to all marketplaces with 1 in stock and a max stock of 1
Marketplace3
Events
Unit - A unit Gains a level
Conditions
((Hero level of (Leveling Hero)) Greater than 7) and ((Hero level of (Leveling Hero)) Less than 9)
Actions
Neutral Building - Remove (Random level 4 item-type) from all marketplaces
Neutral Building - Add (Random level 5.Any Class item-type) to all marketplaces with 1 in stock and a max stock of 1
Marketplace4
Events
Unit - A unit Gains a level
Conditions
((Hero level of (Leveling Hero)) Greater than 8) and ((Hero level of (Leveling Hero)) Less than 12)
Actions
Neutral Building - Add (Random level 6.Any Class item-type) to all marketplaces with 1 in stock and a max stock of 1
Marketplace5
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Greater than or equal to 11
Actions
Neutral Building - Add (Random level 7.Any Class item-type) to all marketplaces with 1 in stock and a max stock of 1
Reveal map
Events
Player - Player 1 (Red) types a chat message containing reveal map (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
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