Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Information with the description This game will feature Anime characters and some made up ones.Current Version: 1.4b , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
Quest - Create a Optional quest titled GameEvents with the description Get EXACTLY this much for 50 stats.Gold1k= 50 stats Gold5k= 50 statsGet gold from killing creeps and heros. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Vegeta's Son 0066 <gen> using Odd Sword.mdx
Start
Events
Player - Player 1 (Red) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Itachi Uchiha 0000 <gen> to Player 1 (Red) and Change color
Unit - Remove Invulnerable (Neutral) from Itachi Uchiha 0000 <gen>
Start Copy
Events
Player - Player 2 (Blue) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Hirudegarn 0070 <gen> to Player 2 (Blue) and Change color
Unit - Remove Invulnerable (Neutral) from Hirudegarn 0070 <gen>
Start Copy 2
Events
Player - Player 3 (Teal) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Nagrath 0032 <gen> to Player 3 (Teal) and Change color
Unit - Remove Invulnerable (Neutral) from Nagrath 0032 <gen>
Start Copy 3
Events
Player - Player 4 (Purple) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Deidara 0087 <gen> to Player 4 (Purple) and Change color
Unit - Remove Invulnerable (Neutral) from Deidara 0087 <gen>
Start Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Goku 0099 <gen> to Player 5 (Yellow) and Change color
Unit - Remove Invulnerable (Neutral) from Goku 0099 <gen>
Start Copy 5
Events
Player - Player 6 (Orange) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Madara Uchiha 0003 <gen> to Player 6 (Orange) and Change color
Unit - Remove Invulnerable (Neutral) from Madara Uchiha 0003 <gen>
Start Copy 6
Events
Player - Player 7 (Green) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Ultimate 0009 <gen> to Player 7 (Green) and Change color
Unit - Remove Invulnerable (Neutral) from Ultimate 0009 <gen>
Start Copy 7
Events
Player - Player 8 (Pink) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Vegeta 0011 <gen> to Player 8 (Pink) and Change color
Unit - Remove Invulnerable (Neutral) from Vegeta 0011 <gen>
Start Copy 8
Events
Player - Player 9 (Gray) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Naruto 0047 <gen> to Player 9 (Gray) and Change color
Unit - Remove Invulnerable (Neutral) from Naruto 0047 <gen>
Start Copy 8 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Vegeta's Son 0066 <gen> to Player 10 (Light Blue) and Change color
Unit - Remove Invulnerable (Neutral) from Vegeta's Son 0066 <gen>
DONT EDIT IT WILL BREAK EVERY TRIGGER!
dont edit this interferes with every trigger
Events
Map initialization
Conditions
Actions
Unit - Add Invulnerable (Neutral) to Deidara 0087 <gen>
Unit - Add Invulnerable (Neutral) to Goku 0099 <gen>
Unit - Add Invulnerable (Neutral) to Hirudegarn 0070 <gen>
Unit - Add Invulnerable (Neutral) to Madara Uchiha 0003 <gen>
Unit - Add Invulnerable (Neutral) to Itachi Uchiha 0000 <gen>
Unit - Add Invulnerable (Neutral) to Nagrath 0032 <gen>
Unit - Add Invulnerable (Neutral) to Naruto 0047 <gen>
Unit - Add Invulnerable (Neutral) to Ultimate 0009 <gen>
Unit - Add Invulnerable (Neutral) to Vegeta 0011 <gen>
Unit - Add Invulnerable (Neutral) to Vegeta's Son 0066 <gen>
susanoo
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Move (Random unit from (Units owned by Player 1 (Red) of type Susano'o)) instantly to (Position of Itachi Uchiha 0000 <gen>)
susanoo Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Cause (Random unit from (Units owned by Player 1 (Red) of type Susano'o)) to damage circular area after 0 seconds of radius 850.00 at (Center of (Playable map area)) , dealing 50.00 damage of attack type Spells and damage type Normal
susanoo Copy Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Playable map area)) to Night Elf Druid Of The Claw - Roar
Unit Group - Order (Units in (Playable map area)) to Night Elf Mountain Giant - Taunt
Unit Group - Order (Units in (Playable map area)) to Night Elf Warden - Fan Of Knives
Unit Group - Order (Units in (Playable map area)) to Neutral Pit Lord - Howl Of Terror
susanoo Copy Copy Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kuchiyose Susano'o
Actions
Unit - Make Itachi Uchiha 0000 <gen> Invulnerable
Wait 45.00 seconds
Unit - Make Itachi Uchiha 0000 <gen> Vulnerable
Floating Text - Create floating text that reads Ungh... at (Position of Itachi Uchiha 0000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
If you mess with this trigger game will literaly freeze once you start.
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Random point in (Playable map area)) , Hide revival graphics
Untitled Trigger 001 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ninja
Actions
Unit - Create 1 . Ninja for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
BCgen
Events
Unit - Itachi Uchiha 0000 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Crow Genjutsu
Actions
Unit - Add CrowRunAway to Itachi Uchiha 0000 <gen>
Wait 5.00 seconds
Unit - Remove CrowRunAway from Itachi Uchiha 0000 <gen>
Untitled Trigger 002
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Unit - Add Fireball Jutsu 2 to Itachi Uchiha 0000 <gen>
Unit - Remove Fireball Jutsu 1 from Itachi Uchiha 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 002 Copy 2
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Unit - Add Crow Genjutsu to Itachi Uchiha 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 002 Copy
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Add Fireball Jutsu 3 to Itachi Uchiha 0000 <gen>
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Unit - Remove Fireball Jutsu 2 from Itachi Uchiha 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 004
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Add Mangekyo Sharingan 1 to Itachi Uchiha 0000 <gen>
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 004 Copy
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Add Mangekyo Sharingan 2 to Itachi Uchiha 0000 <gen>
Unit - Add Totsuka Strike to Itachi Uchiha 0000 <gen>
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Unit - Remove Mangekyo Sharingan 1 from Itachi Uchiha 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 004 Copy Copy
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Add Amaterasu to Itachi Uchiha 0000 <gen>
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 005
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of Itachi Uchiha 0000 <gen>) Equal to 9
Actions
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
Untitled Trigger 005 Copy
Events
Unit - Itachi Uchiha 0000 <gen> Gains a level
Conditions
(Level of Itachi Uchiha 0000 <gen>) Equal to 10
Actions
Unit - Set life of Itachi Uchiha 0000 <gen> to 100 %
Unit - Add Kuchiyose Susano'o to Itachi Uchiha 0000 <gen>
Game - Display to (All players) for 5.00 seconds the text: Itachi has leveled up!
GoAllOut effect
Events
Unit - Hirudegarn 0070 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Go All Out hirudegarn
Actions
Unit - Create 3 . Aura hirudegarn for Player 2 (Blue) at (Position of Hirudegarn 0070 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Untitled Trigger 003
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Remove Ki-Barrage 1 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 2 to Hirudegarn 0070 <gen>
Unit - Add Dragon Punch 1 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Remove Ki-Barrage 2 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 3Hiru/vegeta to Hirudegarn 0070 <gen>
Unit - Add Giant Flaming Wave 1 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 2
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Remove Ki-Barrage 3Hiru/vegeta from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 4 to Hirudegarn 0070 <gen>
Unit - Add Explosive Wave 1 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 3
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Remove Ki-Barrage 4 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 5 to Hirudegarn 0070 <gen>
Unit - Add Giant Flaming Wave 2 to Hirudegarn 0070 <gen>
Unit - Remove Giant Flaming Wave 1 from Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 4
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Remove Ki-Barrage 5 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 6 to Hirudegarn 0070 <gen>
Unit - Remove Explosive Wave 1 from Hirudegarn 0070 <gen>
Unit - Add Explosive Wave 2 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 5
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Remove Ki-Barrage 6 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 7 to Hirudegarn 0070 <gen>
Unit - Remove Giant Flaming Wave 2 from Hirudegarn 0070 <gen>
Unit - Add Giant Flaming Wave 3 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 5 Copy
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 8
Actions
Unit - Remove Ki-Barrage 7 from Hirudegarn 0070 <gen>
Unit - Add Ki-Barrage 8Hiru/vegeta to Hirudegarn 0070 <gen>
Unit - Remove Dragon Punch 1 from Hirudegarn 0070 <gen>
Unit - Add Dragon Punch 2 to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 5 Copy Copy
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 9
Actions
Unit - Add Go All Out hirudegarn to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 003 Copy 5 Copy Copy 2
Events
Unit - Hirudegarn 0070 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 10
Actions
Unit - Add Summon Shenron to Hirudegarn 0070 <gen>
Unit - Set life of Hirudegarn 0070 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Hirudegarn has leveled up!
Untitled Trigger 007
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shenron Charge-Up
Actions
Unit - Create 3 . Aura for Player 2 (Blue) at (Position of (Triggering unit)) facing Default building facing degrees
Wait 1.75 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
RemoveAuras
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
RemoveHiruAuras
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Unit - Remove (Random unit from (Units owned by Player 2 (Blue) of type Aura hirudegarn)) from the game
Untitled Trigger 008
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add Get Angry 2 to Nagrath 0032 <gen>
Unit - Remove Get Angry 1 from Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add Get Angry 3 to Nagrath 0032 <gen>
Unit - Remove Get Angry 2 from Nagrath 0032 <gen>
Unit - Add God Fire 1 to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 2
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add Get Angry 4 to Nagrath 0032 <gen>
Unit - Remove Get Angry 3 from Nagrath 0032 <gen>
Unit - Remove God Fire 1 from Nagrath 0032 <gen>
Unit - Add God Fire 2 to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 3
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add Get Angry 5 to Nagrath 0032 <gen>
Unit - Remove Get Angry 4 from Nagrath 0032 <gen>
Unit - Add God Ice 1 to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 4
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add God Ice 2 to Nagrath 0032 <gen>
Unit - Remove God Ice 1 from (Triggering unit)
Unit - Add God Smite (Archimonde) to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 5
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add God Lightning 1 to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 6
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 8
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add God Lightning 2 to Nagrath 0032 <gen>
Unit - Add Half God Power to Nagrath 0032 <gen>
Unit - Remove God Lightning 1 from Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 7
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 9
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Add 3/4 God Power to Nagrath 0032 <gen>
Unit - Remove Half God Power from Nagrath 0032 <gen>
Unit - Add God Smite (Archimonde) to Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 008 Copy 8
Events
Unit - Nagrath 0032 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 10
Actions
Unit - Set life of Nagrath 0032 <gen> to 100 %
Unit - Remove Get Angry 1 from Nagrath 0032 <gen>
Unit - Add Summon Darkness God to Nagrath 0032 <gen>
Unit - Add Full God Power to Nagrath 0032 <gen>
Unit - Remove 3/4 God Power from Nagrath 0032 <gen>
Game - Display to (All players) for 5.00 seconds the text: Nagrath has leveled up!
Untitled Trigger 009
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Remove Plant C1's 1 from Deidara 0087 <gen>
Unit - Add Plant C1's 2 to Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Remove Plant C1's 2 from Deidara 0087 <gen>
Unit - Add Plant C1's 3 to Deidara 0087 <gen>
Unit - Add Encouraged to kill 1 to Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy 2
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Remove Plant C1's 3 from Deidara 0087 <gen>
Unit - Add Plant C1's 4 to Deidara 0087 <gen>
Unit - Add Astral Form to Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy 3
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Remove Plant C1's 4 from Deidara 0087 <gen>
Unit - Add Plant C1's 5 to Deidara 0087 <gen>
Unit - Add Encouraged to kill 2 to Deidara 0087 <gen>
Unit - Remove Encouraged to kill 1 from Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Unit - Add C1 Barrage (Spider) 1 to (Triggering unit)
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy 4
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Remove Plant C1's 5 from Deidara 0087 <gen>
Unit - Add Plant C1's 6 to Deidara 0087 <gen>
Unit - Add Akatsuki Power 312 to Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy 7
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Add C1 Barrage (Spider) 2 to Deidara 0087 <gen>
Unit - Remove C1 Barrage (Spider) 1 from Deidara 0087 <gen>
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 009 Copy 8
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 8
Actions
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Unit - Add Encouraged to kill 3 to Deidara 0087 <gen>
Unit - Remove Encouraged to kill 2 from Deidara 0087 <gen>
Untitled Trigger 009 Copy 8 Copy
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 9
Actions
Unit - Set life of Deidara 0087 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Unit - Add C1 Barrage (Spider) 3 to (Triggering unit)
Unit - Remove C1 Barrage (Spider) 2 from Deidara 0087 <gen>
Untitled Trigger 009 Copy 8 Copy 2
Events
Unit - Deidara 0087 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 10
Actions
Unit - Set life of Deidara 0087 <gen> to 100 %
Unit - Add C5 Kakura to Deidara 0087 <gen>
Game - Display to (All players) for 5.00 seconds the text: Deidara has leveled up!
Untitled Trigger 010
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to C5 Kakura
Actions
Wait 1.00 seconds
Unit - Move Deidara 0087 <gen> instantly to (Random point in (Playable map area))
Unit - Add CrowRunAway to Deidara 0087 <gen>
Wait 3.00 seconds
Unit - Remove CrowRunAway from Deidara 0087 <gen>
Untitled Trigger 031
Events
Unit - A unit Finishes casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Plant C1's 1
(Ability being cast) Equal to Plant C1's 2
(Ability being cast) Equal to Plant C1's 3
(Ability being cast) Equal to Plant C1's 4
(Ability being cast) Equal to Plant C1's 5
(Ability being cast) Equal to Plant C1's 6
Actions
Unit - Create 3 . C1 Clay Spider trap for Player 4 (Purple) at (Position of Deidara 0087 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Set life of Goku 0099 <gen> to 100 %
Unit - Add Instant Transmission 1 to Goku 0099 <gen>
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Add Instant Transmission 2 to Goku 0099 <gen>
Unit - Remove Instant Transmission 1 from Goku 0099 <gen>
Unit - Add Explosive Wave 1 to (Triggering unit)
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 2
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Add Instant Transmission 3 to Goku 0099 <gen>
Unit - Remove Instant Transmission 2 from Goku 0099 <gen>
Unit - Remove Explosive Wave 1 from Goku 0099 <gen>
Unit - Add Explosive Wave 2 to Goku 0099 <gen>
Unit - Add Go All Out goku to Goku 0099 <gen>
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 3
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Add Ki-Barrage gokus 1 to Goku 0099 <gen>
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 4
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Add Ki-Barrage gokus 2 to Goku 0099 <gen>
Unit - Remove Ki-Barrage gokus 1 from Goku 0099 <gen>
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Unit - Add Saiyan Blood 1 to Goku 0099 <gen>
Untitled Trigger 014 Copy 5
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Add Ki-Barrage gokus 3 to Goku 0099 <gen>
Unit - Remove Ki-Barrage gokus 2 from Goku 0099 <gen>
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 6
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 8
Actions
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 7
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 9
Actions
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Unit - Add Saiyan Blood 2 to Goku 0099 <gen>
Unit - Remove Saiyan Blood 1 from Goku 0099 <gen>
Untitled Trigger 014 Copy 8
Events
Unit - Goku 0099 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 10
Actions
Unit - Add Spirit Bomb to Goku 0099 <gen>
Unit - Set life of Goku 0099 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Goku has leveled up!
Untitled Trigger 014 Copy 9
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Unit - Add Mangekyo Sharingan 1 to Madara Uchiha 0003 <gen>
Unit - Add Strange Dodging Style 1 to Madara Uchiha 0003 <gen>
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Untitled Trigger 014 Copy 9 Copy
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Unit - Add Strange Dodging Style 2 to Madara Uchiha 0003 <gen>
Unit - Add Teleportation Jutsu 1 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 1 from Madara Uchiha 0003 <gen>
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Untitled Trigger 014 Copy 9 Copy 2
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Unit - Add Strange Dodging Style 3 to Madara Uchiha 0003 <gen>
Unit - Add Amaterasu 1 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 2 from Madara Uchiha 0003 <gen>
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Untitled Trigger 014 Copy 9 Copy 3
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Add Strange Dodging Style 4 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 3 from Madara Uchiha 0003 <gen>
Unit - Add Amaterasu 2 to Madara Uchiha 0003 <gen>
Unit - Remove Amaterasu 1 from Madara Uchiha 0003 <gen>
Unit - Add Teleportation Jutsu 2 to Madara Uchiha 0003 <gen>
Unit - Remove Teleportation Jutsu 1 from Madara Uchiha 0003 <gen>
Unit - Add Mangekyo Sharingan 2 to Madara Uchiha 0003 <gen>
Unit - Remove Mangekyo Sharingan 1 from Madara Uchiha 0003 <gen>
Untitled Trigger 014 Copy 9 Copy 4
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 6
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Unit - Add Strange Dodging Style 5 to Madara Uchiha 0003 <gen>
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Remove Strange Dodging Style 4 from Madara Uchiha 0003 <gen>
Unit - Add Fireball Jutsu 3 to Madara Uchiha 0003 <gen>
Unit - Add Amaterasu 3 to Madara Uchiha 0003 <gen>
Unit - Remove Amaterasu 2 from Madara Uchiha 0003 <gen>
Untitled Trigger 014 Copy 9 Copy 5
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 7
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Add Strange Dodging Style 6 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 5 from Madara Uchiha 0003 <gen>
Unit - Add Amaterasu 4 to Madara Uchiha 0003 <gen>
Unit - Remove Amaterasu 3 from Madara Uchiha 0003 <gen>
Unit - Add Teleportation Jutsu 3 to Madara Uchiha 0003 <gen>
Unit - Remove Teleportation Jutsu 2 from Madara Uchiha 0003 <gen>
Untitled Trigger 014 Copy 9 Copy 6
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 8
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Add Strange Dodging Style 7 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 6 from Madara Uchiha 0003 <gen>
Untitled Trigger 014 Copy 9 Copy 7
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 9
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Add Strange Dodging Style 8 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 7 from Madara Uchiha 0003 <gen>
Untitled Trigger 014 Copy 9 Copy 8
Events
Unit - Madara Uchiha 0003 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 10
Actions
Unit - Set life of Madara Uchiha 0003 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Madara has leveled up!
Unit - Add Strange Dodging Style 9 to Madara Uchiha 0003 <gen>
Unit - Remove Strange Dodging Style 8 from Madara Uchiha 0003 <gen>
Unit - Add Summon Biju/Jin to Madara Uchiha 0003 <gen>
Untitled Trigger 016
Events
Unit - A unit Begins casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Teleportation Jutsu 1
(Ability being cast) Equal to Teleportation Jutsu 2
(Ability being cast) Equal to Teleportation Jutsu 3
Actions
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
Wait 0.49 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Aura tobi for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Aura tobi for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
RemoveAuras Copy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Aura tobi)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Aura tobi)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Aura tobi)) from the game
Wait 0.01 seconds
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Aura tobi)) from the game
Untitled Trigger 032
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Summon Biju/Jin
Actions
Unit - Create 1 . Tailed Beast 1 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 2 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 3 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 4 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 5 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 6 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Unit - Create 1 . Tailed Beast 7 for Player 6 (Orange) at (Position of Madara Uchiha 0003 <gen>) facing Default building facing degrees
Wait 45.00 seconds
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 1)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 2)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 3)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 4)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 5)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 6)) from the game
Unit - Remove (Random unit from (Units owned by Player 6 (Orange) of type Tailed Beast 7)) from the game
Untitled Trigger 014 Copy 9 Copy 9
Events
Unit - Ultimate 0009 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 2
Actions
Unit - Add Ultimateness Aura 1 to Ultimate 0009 <gen>
Unit - Set life of Ultimate 0009 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Ultimate has leveled up!
Untitled Trigger 014 Copy 9 Copy 9 Copy
Events
Unit - Ultimate 0009 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 3
Actions
Unit - Add Ultimateness Aura 2 to Ultimate 0009 <gen>
Unit - Add Fly Away 1 to Ultimate 0009 <gen>
Unit - Remove Ultimateness Aura 1 from Ultimate 0009 <gen>
Unit - Set life of Ultimate 0009 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Ultimate has leveled up!
Untitled Trigger 014 Copy 9 Copy 9 Copy 2
Events
Unit - Ultimate 0009 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 4
Actions
Unit - Add Ultimateness Aura 3 to Ultimate 0009 <gen>
Unit - Add Element Powers 1 to Ultimate 0009 <gen>
Unit - Set life of Ultimate 0009 <gen> to 100 %
Unit - Remove Ultimateness Aura 2 from Ultimate 0009 <gen>
Game - Display to (All players) for 5.00 seconds the text: Ultimate has leveled up!
Untitled Trigger 014 Copy 9 Copy 9 Copy 2 Copy
Events
Unit - Ultimate 0009 <gen> Gains a level
Conditions
(Level of (Triggering unit)) Equal to 5
Actions
Unit - Add Ultimate Shield 1 to Ultimate 0009 <gen>
Unit - Set life of Ultimate 0009 <gen> to 100 %
Game - Display to (All players) for 5.00 seconds the text: Ultimate has leveled up!
Game - Display to (All players) for 5.00 seconds the text: Naruto has leveled up!
Untitled Trigger 026
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Super Explosive Wave (Neutral Hostile 1), (Neutral Hostile)
Actions
Unit - Pause Vegeta's Son 0066 <gen>
Wait 0.01 seconds
Unit - Create 1 . Super Explosive Wave blast 4 for Neutral Hostile at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Make Vegeta's Son 0066 <gen> Invulnerable
Wait 1.00 seconds
Unit - Cause Vegeta's Son 0066 <gen> to damage circular area after 0 seconds of radius 300.00 at (Position of Vegeta's Son 0066 <gen>) , dealing 250.00 damage of attack type Chaos and damage type Fire
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Super Explosive Wave blast 4)) from the game
Unit - Create 1 . Super Explosive Wave blast 6 for Neutral Hostile at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Super Explosive Wave blast 6)) from the game
Unit - Cause Vegeta's Son 0066 <gen> to damage circular area after 0 seconds of radius 500.00 at (Position of Vegeta's Son 0066 <gen>) , dealing 1000.00 damage of attack type Chaos and damage type Fire
Unit - Create 1 . Super Explosive Wave blast 9 for Neutral Hostile at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Super Explosive Wave blast 9)) from the game
Unit - Cause Vegeta's Son 0066 <gen> to damage circular area after 0 seconds of radius 700.00 at (Position of Vegeta's Son 0066 <gen>) , dealing 1250.00 damage of attack type Chaos and damage type Fire
Unit - Create 1 . Super Explosive Wave blast 10 for Neutral Hostile at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Super Explosive Wave blast 10)) from the game
Unit - Create 1 . Blood 1 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Green Explosion 9 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Fire Explosion 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Unit - Cause Vegeta's Son 0066 <gen> to damage circular area after 0 seconds of radius 1200.00 at (Position of Vegeta's Son 0066 <gen>) , dealing 1000.00 damage of attack type Chaos and damage type Fire
Unit - Make Vegeta's Son 0066 <gen> Vulnerable
Wait 0.50 seconds
Unit - Cause Vegeta's Son 0066 <gen> to damage circular area after 0 seconds of radius 1200.00 at (Position of Vegeta's Son 0066 <gen>) , dealing 500.00 damage of attack type Chaos and damage type Fire
Unit - Create 1 . Giant War Stomp 8 for Neutral Passive at (Position of Vegeta's Son 0066 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Unpause Vegeta's Son 0066 <gen>
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Blood 1)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Wait 0.25 seconds
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant Green Explosion 9)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Passive of type Giant War Stomp 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Remove (Random unit from (Units owned by Neutral Hostile of type Giant Fire Explosion 8)) from the game
Unit - Set life of Vegeta's Son 0066 <gen> to 100 %
Hero - Create After-Image Strike and give it to Vegeta's Son 0066 <gen>
Game - Display to (All players) for 5.00 seconds the text: Trunks has leveled up!
Unit - Remove NO!!!!!!!! from Vegeta's Son 0066 <gen>
Unit - Add If they let those androids loose.. It will be the end of all of us! NOOOOO!!!!!!!! to Vegeta's Son 0066 <gen>
Untitled Trigger 028
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dragonblade Combo 1
Actions
Hero - Create Drago*f'/n bl*91:''ade0-1jcoo00f and give it to Naruto 0047 <gen>
Wait 5.00 seconds
Item - Remove (Item carried by Naruto 0047 <gen> of type Drago*f'/n bl*91:''ade0-1jcoo00f)
Untitled Trigger 028 Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dragonblade Combo 2
Actions
Hero - Create dragonnbalellede and give it to Naruto 0047 <gen>
Wait 5.00 seconds
Item - Remove (Item carried by Naruto 0047 <gen> of type dragonnbalellede)
Untitled Trigger 029
Events
Unit - Naruto 0047 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Rasen Shuriken
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Targeted unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 029 Copy
Events
Unit - Naruto 0047 <gen> Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Rasengan quick
(Ability being cast) Equal to Rasengan normal
(Ability being cast) Equal to Rasengan big
Actions
Special Effect - Create a special effect at (Position of (Targeted unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023
Events
Unit - Naruto 0047 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Clone 2
Actions
Wait 2 seconds
Unit - Order Naruto 0047 <gen> to Orc Blademaster - Mirror Image .
All triggers below are for stats. do not change you noob. Dont hack games... Practice Child!! If you practice others cant accuse you of "Cheating".
Dont forget... (:D
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.