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Triggers
(6)Arena grom 5.2.4.w3x
Variables
Inicializaciòn
teleportacion
Humillation j1
Humillation j2
Humillation j4
Humillation j5
init
init oro
pollito 1
pollito 2
pollito 3
pollito 4
Victory defeat
Jugador1
Jugador2
Jugadores defeat
Jugadores victoria
Jugador4
Jugador5
revive heroes
heroe a 1
heroe a 2
heroe a 3
heroe a 4
heroe b 1
heroe b 2
heroe b 3
heroe b 4
heroe c 1
heroe c 2
heroe c 3
heroe c 4
heroe d 1
heroe d 2
heroe d 3
heroe d 4
heroe e 1
heroe e 2
heroe e 3
heroe e 4
heroe f 1
heroe f 2
heroe f 3
heroe f4
heroe g 1
heroe g 2
heroe g 3
heroe g 4
heroe h 1
heroe h 2
heroe h 3
heroe h 4
Unidades especiales
E1
E2
Heroes hostiles
heroes 1a
heroes 2a
heroes 3a
heroes 1b
heroes 2b
heroes 3b
heroes selecciòn
heroe 1
heroe 2
heroe 3
heroe 4
heroe 5
heroe 6
heroe 7
heroe 8
Teletransportadores
teleport 2
teleport 3
teleport 4
teleport 5
teleport 6
teleport 7
Victory
jugadore 1 2 3
jugadore 4 5 6
arena spawn
spawn down
spawn up
spawn down 2
spawn up 2
spawn down 3
spawn up 3
arena on off
spawn 2
spawn 3
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
jugador1
player
Yes
Player00
jugador2
player
Yes
Player01
jugador3
player
Yes
Player02
jugador4
player
Yes
Player03
jugador5
player
Yes
Player04
jugador6
player
Yes
Player05
teleportacion
Events
Unit - A unit enters Regi__n_033 <gen>
Unit - A unit enters Regi__n_034 <gen>
Conditions
(Triggering unit) Equal to Demonio 0017 <gen>
Actions
Unit - Move Demonio 0017 <gen> instantly to (Center of Regi__n_008 <gen>)
Humillation j1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Humiliation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Game - Display to (All players) the text: El heroe del jugador 1 a muerto
Humillation j2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Humiliation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Game - Display to (All players) the text: El heroe del jugador 2 a muerto
Humillation j4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Humiliation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Game - Display to (All players) the text: El heroe del jugador 4 a muerto
Humillation j5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play Humiliation <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Game - Display to (All players) the text: El heroe del jugador 5 a muerto
init
Events
Map initialization
Conditions
Actions
Player - Disable sleeping for all creeps
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Unit - Make Rey de las montañas 0004 <gen> Invulnerable
Unit - Make Maestro de las espadas 0005 <gen> Invulnerable
Unit - Make Dreadlord 0006 <gen> Invulnerable
Unit - Make Demon Hunter 0008 <gen> Invulnerable
Unit - Make Warden 0038 <gen> Invulnerable
Unit - Make Dragonspawnguard 0072 <gen> Invulnerable
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