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Triggers
Are you a Rtard [Beta] 1.1.w3x
Variables
Initialization
Floating text
Player group
Visibility2
Music stop
Music2
Circle color
Pig counting
LeaderBoard
LeaderboardCreate
LeaderboardUpdate
Dirt Death
Dirt Death
Messages
Message1
Message2
First Event
Gay guy
Second Event
Hero 1
Hero 2
Hero 3
Hero 4
The Arena
The Arena completing
Third Event
Invulnerable stuff
Uninvulnerable stuff
Gargoyle attacking
Fourth Event
Death mid
Fifth Event
Fifth Completing
Teleport Death
Water Death
Sixth Event
Wrong circle
Wrong circle mid
Clearing
Clearing 2
Seventh Event
Entering
Wrong
Wrong 2
Wrong 3
Right one
Eighth Event
Entering1
Sacrify Gross Dead
Sacrify Seal
Nineth Event
Entering Nineth
Buying Boat
Tower killing
Clearing nineth
Tenth Event
Teleport
Crypt Lord click
Crypt Lord click Wrong
Item stuff
Gate Room
Entering Gate Room
Chick Killing
Guy Killing
Clearing Gate Room 1
Clearing Gate Room 2
Treant Event
Entering Treant Event
Wrong Treant
Wrong Treant 2
Right Treant
Last Event
Dark gray circle alive
Light blue circle dead
Light blue circle alive
Dark Blue circle dead
Dark Blue circle alive
Dark magenta circle dead
Dark magenta circle alive
Dark Red circle dead
Dark Red circle alive
Dark yellow circle dead
Dark yellow circle alive
Dark Green circle dead
Dark Green circle alive
Dark Teal circle dead
Dark Teal circle alive
Light Green circle dead
Light green circle alive
Final circle dead
Final circle finsihed
Winning effect
Winning effect 2
Winning effect 3
Name
Type
is_array
initial_value
Pig
integer
Yes
Retards
force
No
Floating text
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Fast Teleporting to the end! at (Center of Tenth_Teleport <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Player group
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Add Player 1 (Red) to Retards
Player Group - Add Player 2 (Blue) to Retards
Player Group - Add Player 3 (Teal) to Retards
Player Group - Add Player 4 (Purple) to Retards
Player Group - Add Player 5 (Yellow) to Retards
Player Group - Add Player 6 (Orange) to Retards
Player Group - Add Player 9 (Gray) to Retards
Player Group - Add Player 10 (Light Blue) to Retards
Trigger - Run (This trigger) (ignoring conditions)
Circle color
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Change color of Circle of Power 0085 <gen> to Red
Unit - Change color of Circle of Power 0034 <gen> to Red
Unit - Change color of Circle of Power 0041 <gen> to Red
Unit - Change color of Circle of Power 0042 <gen> to Red
Unit - Change color of Circle of Power 0035 <gen> to Red
Unit - Change color of Circle of Power 0036 <gen> to Red
Unit - Change color of Circle of Power 0037 <gen> to Red
Unit - Change color of Circle of Power 0038 <gen> to Red
Unit - Change color of Circle of Power 0039 <gen> to Red
Unit - Change color of Circle of Power 0028 <gen> to Red
Unit - Change color of Circle of Power 0087 <gen> to Red
Unit - Change color of Circle of Power 0086 <gen> to Red
Unit - Change color of Circle of Power 0093 <gen> to Red
Unit - Change color of Circle of Power 0092 <gen> to Red
Unit - Change color of Circle of Power 0091 <gen> to Red
Unit - Change color of Circle of Power 0090 <gen> to Red
Unit - Change color of Circle of Power 0089 <gen> to Red
Unit - Change color of Circle of Power 0088 <gen> to Red
Pig counting
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Pig
Actions
Player - Add 1 to (Owner of (Constructing structure)) . Current lumber
LeaderboardCreate
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Retards titled Pigs Builded
Player Group - Pick every player in Retards and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Leaderboard - Show (Last created leaderboard)
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
LeaderboardUpdate
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Pig
Actions
Set Variable Set Pig[(Player number of (Owner of (Constructing structure)))] = ((Pig[(Player number of (Owner of (Constructing structure)))] + 1) + 0)
Leaderboard - Change the value for (Owner of (Constructing structure)) in (Last created leaderboard) to Pig[(Player number of (Owner of (Constructing structure)))]
Dirt Death
Events
Unit - A unit enters Death <gen>
Unit - A unit enters Death1 <gen>
Unit - A unit enters Death2 <gen>
Unit - A unit enters Death3 <gen>
Unit - A unit enters Death4 <gen>
Unit - A unit enters Death6 <gen>
Unit - A unit enters Death7 <gen>
Unit - A unit enters Death8 <gen>
Unit - A unit enters Death9 <gen>
Unit - A unit enters Death10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + tripped on the rocks.)
Message1
Events
Unit - A unit enters Message1 <gen>
Conditions
Actions
Game - Display to (All players) the text: You come across this strange sad guy, he says he´s gonna die in a few hours and wants to give you a secret map to a treasure. "Come closer my friend", He says.
Trigger - Turn off (This trigger)
Message2
Events
Unit - A unit enters Message2 <gen>
Conditions
Actions
Game - Display to (All players) the text: Welcome to the arena, in order to go further you must beat this challenge, pick a hero by walking into the fire and fight.
Trigger - Turn off (This trigger)
Gay guy
Events
Unit - A unit enters Killing_gay <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + havent learn to never trust gay looking strangers.)
Hero 1
Events
Unit - A unit enters Hero_1 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Revive_spot <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_spot <gen>) over 0 seconds
Hero 2
Events
Unit - A unit enters Hero_2 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Revive_spot <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_spot <gen>) over 0 seconds
Hero 3
Events
Unit - A unit enters Hero_3 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Revive_spot <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_spot <gen>) over 0 seconds
Hero 4
Events
Unit - A unit enters Hero_4 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Revive_spot <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Revive_spot <gen>) over 0 seconds
The Arena
Events
Unit - A unit owned by Player 8 (Pink) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Arena Boss
Actions
Unit - Kill (Attacking unit)
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + didnt manage to succeed, to bad, try again.)
Hero - Instantly revive (Attacking unit) at (Center of Revive_spot <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Revive_spot <gen>) over 0 seconds
The Arena completing
Events
Unit - A unit owned by Player 7 (Green) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Acolyte
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Paladin
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Archmage
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Mountain King
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to Blood Mage
Actions
Unit - Create 1 . Bert for (Owner of (Attacking unit)) at (Center of Arena_completing <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Arena_completing <gen>) over 0 seconds
Unit - Explode (Attacking unit) .
Invulnerable stuff
Events
Unit - A unit enters Invulnerable_3_event1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Make (Entering unit) Invulnerable
Uninvulnerable stuff
Events
Unit - A unit enters Gargoyle_Attacking <gen>
Unit - A unit enters Death3 <gen>
Unit - A unit enters Death2 <gen>
Unit - A unit enters Vulnerable_event_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Make (Entering unit) Vulnerable
Gargoyle attacking
Events
Unit - A unit enters Gargoyle_Attacking <gen>
Conditions
Actions
Unit - Order Gargoyle 0022 <gen> to Attack . (Entering unit)
Unit - Order Gargoyle 0023 <gen> to Attack . (Entering unit)
Unit - Order Gargoyle 0024 <gen> to Attack . (Entering unit)
Unit - Order Gargoyle 0027 <gen> to Attack . (Entering unit)
Unit - Order Gargoyle 0026 <gen> to Attack . (Entering unit)
Unit - Order Gargoyle 0025 <gen> to Attack . (Entering unit)
Death mid
Events
Unit - A unit enters Death5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bert
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Thought flowers were good.)
Fifth Completing
Events
Unit - A unit enters Completing_Fifth <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.20 seconds
Camera - Pan camera for (Owner of (Entering unit)) to (Center of completing_Fifth2 <gen>) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of completing_Fifth2 <gen>)
Wait 0.05 seconds
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Game - Display to (All players) the text: Find the right one.
Teleport Death
Events
Unit - A unit enters Teleport_1 <gen>
Unit - A unit enters Teleport_2 <gen>
Unit - A unit enters Teleport_3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Thought teleporting was that simple.)
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Entering unit)) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Water Death
Events
Unit - A unit enters WaterDeath <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Wanted to bath in electrified water)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Wrong circle
Events
Unit - A unit enters Circle1 <gen>
Unit - A unit enters Circle2 <gen>
Unit - A unit enters Circle3 <gen>
Unit - A unit enters Circle4 <gen>
Unit - A unit enters Circle5 <gen>
Unit - A unit enters Circle6 <gen>
Unit - A unit enters Circle7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Picked the wrong one.)
Wrong circle mid
Events
Unit - A unit enters CircleMid <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Picked the wrong one)
Clearing
Events
Unit - A unit enters CircleRight <gen>
Conditions
Actions
Unit - Change color of Circle of Power 0028 <gen> to Yellow
Trigger - Turn off Wrong_circle_mid <gen>
Unit - Change color of Circle of Power 0034 <gen> to Green
Trigger - Turn on Clearing_2 <gen>
Clearing 2
Events
Unit - A unit enters CircleMid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bert
Actions
Unit - Move (Triggering unit) instantly to (Center of Completing_sixth <gen>)
Entering
Events
Unit - A unit enters Completing_sixth <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Game - Display to (All players) the text: Give the key to the one you think dont fit in.
Trigger - Turn off (This trigger)
Wrong
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Rifleman
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Game - Display to (All players) the text: Wrong guy, moron.
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 2000.00 damage of attack type Spells and damage type Normal
Item - Remove (Item being manipulated)
Wait 0.10 seconds
Item - Create Sun Key at (Center of Sun_key_respawn <gen>)
Wrong 2
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Mortar Team
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Game - Display to (All players) the text: Wrong guy, moron.
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 2000.00 damage of attack type Spells and damage type Normal
Item - Remove (Item being manipulated)
Wait 0.10 seconds
Item - Create Sun Key at (Center of Sun_key_respawn <gen>)
Wrong 3
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Gryphon Rider
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Game - Display to (All players) the text: Wrong guy, moron.
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Triggering unit)) , dealing 2000.00 damage of attack type Spells and damage type Normal
Item - Remove (Item being manipulated)
Wait 0.10 seconds
Item - Create Sun Key at (Center of Sun_key_respawn <gen>)
Right one
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Item - Remove (Item being manipulated)
Destructible - Open Massive Ruined Gate 0198 <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Game - Display to (All players) the text: Of course it´s the Grunt ;)
Entering1
Events
Unit - A unit enters Eighth_Event <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Game - Display to (All players) the text: Pick the Poor Seal or the Walking Dead and step into the circle.
Trigger - Turn off (This trigger)
Sacrify Gross Dead
Events
Unit - A unit enters Sacrify_Circle <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Walking Dead)) Equal to Walking Dead
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) of type Walking Dead) at (Center of Sacrify_Circle <gen>)
Special Effect - Create a special effect at (Center of Sacrify_Circle <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 1.00 at (Position of (Entering unit)) , dealing 3000.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Center of Sacrify_Circle <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Item - Remove (Target item of issued order)
Item - Create Walking Dead at (Center of Gross_Dead_spawn <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Sacrified wrong.)
Sacrify Seal
Events
Unit - A unit enters Sacrify_Circle <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Poor Seal)) Equal to Poor Seal
Actions
Unit - Order (Entering unit) to drop (Item carried by (Entering unit) of type Poor Seal) at (Center of Sacrify_Circle <gen>)
Special Effect - Create a special effect at (Center of Sacrify_Circle <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Center of Sacrify_Circle <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Destructible - Open Massive Ruined Gate 0219 <gen>
Game - Display to (All players) the text: Surprised it was the poor seal? This Sacrifying ritual is evil, right? You dont sacrify the bad guys in an evil Sacrifying ritual...
Wait 0.10 seconds
Item - Remove (Random item in Sacrify_Circle <gen>)
Entering Nineth
Events
Unit - A unit enters Nineth_Entering <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Game - Display to (All players) the text: Step into the circle to create a ship, and then: Sail to Victory!
Trigger - Turn off (This trigger)
Buying Boat
Events
Unit - A unit enters Ship_Creating <gen>
Conditions
(Number of living Human Transport Ship units owned by (Owner of (Entering unit))) Equal to 0
Actions
Unit - Create 1 . Human Transport Ship for (Owner of (Entering unit)) at (Random point in Ship_Creating_Created <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Look at all this Steaming bubbles!
Tower killing
Events
Unit - A unit enters Nineth_Spell <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Human Transport Ship
Actions
Unit - Order Harmless Tower 0059 <gen> to Special Archimonde - Finger Of Death . (Entering unit)
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Thought sailing to victory was meaning "sailing to the bottom of the sea".)
Clearing nineth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Knight
(Unit-type of (Dying unit)) Equal to Human Transport Ship
Actions
Unit - Create 1 . Bert for (Owner of (Dying unit)) at (Center of Clearing_Nineth <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Clearing_Nineth <gen>) over 0 seconds
Teleport
Events
Unit - A unit enters Tenth_Teleport <gen>
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + Tried to cheat with a teleport. )
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Unit - Kill (Entering unit)
Crypt Lord click
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Conditions
(Triggering unit) Equal to Click me ^.^ 0043 <gen>
(Number of units in (Units in Clicking_Region <gen> matching (((Unit-type of (Matching unit)) Equal to Bert) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit - Kill Click me ^.^ 0043 <gen>
Destructible - Open Ruined Gate 0283 <gen>
Crypt Lord click Wrong
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Conditions
(Triggering unit) Equal to Click me ^.^ 0043 <gen>
(Number of units in (Units in Clicking_Region <gen> matching (((Unit-type of (Matching unit)) Equal to Bert) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 0
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Bert) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Picked unit))) + Didnt resisted to click the unit. What a retard...)
Else - Actions
Item stuff
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Potion of SuperStrength
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Never learned that too much steriods werent good.)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
Item - Remove (Item being manipulated)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Entering Gate Room
Events
Unit - A unit enters Entering_Gate_Room <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Bert
Actions
Game - Display to (All players) the text: In this room you have to find the keys to proceed.
Trigger - Turn off (This trigger)
Chick Killing
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Very hot chick
Actions
Unit - Kill (Ordered unit)
Game - Display to (All players) the text: Omg, are you gay? Trying to kill a hot chick like that, shame on you!
Special Effect - Create a special effect at (Position of (Ordered unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Guy Killing
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Very ugly guy
Actions
Unit - Kill (Ordered unit)
Game - Display to (All players) the text: Dont try to kill people, thats illegal you know.
Special Effect - Create a special effect at (Position of (Ordered unit)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Clearing Gate Room 1
Events
Unit - A unit enters First_Gate <gen>
Conditions
(gg_item_mgtk_0075 is owned) Equal to True
Actions
Destructible - Open Ruined Gate 0286 <gen>
Clearing Gate Room 2
Events
Unit - A unit enters Second_Gate <gen>
Conditions
(gg_item_mgtk_0075 is owned) Equal to True
Actions
Destructible - Open Ruined Gate 0287 <gen>
Item - Remove (Item carried by (Entering unit) of type Two keys)
Entering Treant Event
Events
Unit - A unit enters Treant_Event <gen>
Conditions
Actions
Game - Display to (All players) the text: Find the Bad Treant.
Trigger - Turn off (This trigger)
Wrong Treant
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Good Treant
Actions
Unit - Explode (Attacking unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + Attacked the wrong one, muahaha.)
Wrong Treant 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Good Treant
Actions
Unit - Explode (Attacking unit) .
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + Attacked the wrong one, muahaha.)
Right Treant
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Bad Treant
Unit - Change color of Circle of Power 0086 <gen> to Green
Light blue circle dead
Events
Unit - A unit enters Light_blue_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Light blue circle alive
Events
Unit - A unit enters Light_blue_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_Blue_circle_alive <gen>
Trigger - Turn off Dark_Blue_circle_dead <gen>
Unit - Change color of Circle of Power 0087 <gen> to Green
Dark Blue circle dead
Events
Unit - A unit enters Dark_blue_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark Blue circle alive
Events
Unit - A unit enters Dark_blue_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_magenta_circle_alive <gen>
Trigger - Turn off Dark_magenta_circle_dead <gen>
Unit - Change color of Circle of Power 0091 <gen> to Green
Dark magenta circle dead
Events
Unit - A unit enters Dark_magenta_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark magenta circle alive
Events
Unit - A unit enters Dark_magenta_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_Red_circle_alive <gen>
Trigger - Turn off Dark_Red_circle_dead <gen>
Unit - Change color of Circle of Power 0089 <gen> to Green
Dark Red circle dead
Events
Unit - A unit enters Dark_red_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark Red circle alive
Events
Unit - A unit enters Dark_red_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_yellow_circle_alive <gen>
Trigger - Turn off Dark_yellow_circle_dead <gen>
Unit - Change color of Circle of Power 0093 <gen> to Green
Dark yellow circle dead
Events
Unit - A unit enters Dark_yellow_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark yellow circle alive
Events
Unit - A unit enters Dark_yellow_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_Green_circle_alive <gen>
Trigger - Turn off Dark_Green_circle_dead <gen>
Unit - Change color of Circle of Power 0090 <gen> to Green
Dark Green circle dead
Events
Unit - A unit enters Dark_green_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark Green circle alive
Events
Unit - A unit enters Dark_green_circle <gen>
Conditions
Actions
Trigger - Turn on Dark_Teal_circle_alive <gen>
Trigger - Turn off Dark_Teal_circle_dead <gen>
Unit - Change color of Circle of Power 0092 <gen> to Green
Dark Teal circle dead
Events
Unit - A unit enters Dark_teal_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Dark Teal circle alive
Events
Unit - A unit enters Dark_teal_circle <gen>
Conditions
Actions
Trigger - Turn on Light_green_circle_alive <gen>
Trigger - Turn off Light_Green_circle_dead <gen>
Unit - Change color of Circle of Power 0088 <gen> to Green
Light Green circle dead
Events
Unit - A unit enters Light_green_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Light green circle alive
Events
Unit - A unit enters Light_green_circle <gen>
Conditions
Actions
Trigger - Turn on Final_circle_finsihed <gen>
Trigger - Turn off Final_circle_dead <gen>
Unit - Change color of Circle of Power 0085 <gen> to Green
Special Effect - Create a special effect at (Center of Final_circle <gen>) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Special Effect - Destroy (Last created special effect)
Final circle dead
Events
Unit - A unit enters Final_circle <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Final circle finsihed
Events
Unit - A unit enters Final_circle <gen>
Conditions
Actions
Game - Display to (All players) the text: Congratulations! You have proved you are smarter than a retard!
Wait 1.00 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: You can run around and have fun if you want, or if you are a normal guy, you quit this map and wait for a update.
Winning effect
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Winning_Explosions <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Winning effect 2
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Winning_Explosions <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Winning effect 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Winning_Explosions <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
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