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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Name
string
Yes
TempBooleans
boolean
Yes
false
unit
unitcode
Yes
Hpal
Battle Roar
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Battle Roar
Actions
Wait 2 seconds
Unit - Explode (Casting unit) .
Teleport Fake
Events
Unit - A unit enters Region_115 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) the text: So that you teleported to the hell?
Trees Ability
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Add Harvest (Gold and Lumber) to (Entering unit)
I am Your Friend Revenge
Events
Unit - Soy tu Amigo ^^ 0122 <gen> Dies
Conditions
Actions
Unit - Order Razormane Scout 0033 <gen> to Attack . Grunt 0209 <gen>
All Grunt Dies
Events
Unit - Grunt 0209 <gen> Dies
Conditions
Actions
Unit - Kill Grunt 0192 <gen>
Unit - Kill Grunt 0191 <gen>
Harry Hint
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: |cff00FF00That ogre have a key kill him Attack!
Wait 1.00 seconds
Unit - Order Harry 0030 <gen> to Attack . Key Master 0019 <gen>
Trigger - Turn off (This trigger)
Ogre vs Harry
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Key Master 0019 <gen> to Attack . Harry 0030 <gen>
Kaboom 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Create 1 . Sapper for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Order Emissary 0032 <gen> to Move To . (Center of Region_006 <gen>)
Kaboom 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Create 1 . Sapper for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Order Emissary 0032 <gen> to Move To . (Center of Region_007 <gen>)
Kaboom
Events
Unit - A unit enters Region_007_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Create 1 . Sapper for Neutral Hostile at (Center of Region_007_Copy <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_007_Copy <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Order Emissary 0032 <gen> to Move To . (Center of Region_007_Copy <gen>)
Floating Circles 4
Events
Unit - A unit comes within 75.00 of Emissary 0029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Maria 0039 <gen> to Attack . (Triggering unit)
Floating Circles 3
Events
Unit - A unit comes within 75.00 of Emissary 0035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Maria 0039 <gen> to Attack . (Triggering unit)
Floating Cricles 2
Events
Map initialization
Conditions
Actions
Unit - Order Emissary 0029 <gen> to Patrol To . (Center of Region_010 <gen>)
Floating Circles
Events
Map initialization
Conditions
Actions
Unit - Order Emissary 0035 <gen> to Patrol To . (Center of Region_018 <gen>)
Unit - Order Shredder 0037 <gen> to Harvest . Ashenvale Tree Wall 0039 <gen>
Sniper
Events
Unit - A unit enters Region_105 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Wait 2 seconds
Unit - Order Maria 0039 <gen> to Attack . Shredder 0037 <gen>
Tp Sniper Back
Events
Unit - A unit enters Region_106 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Move (Entering unit) instantly to (Center of Region_107 <gen>)
Tp Sniper
Events
Unit - A unit enters Region_105 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Move (Entering unit) instantly to (Center of Region_108 <gen>)
Goblin sepper
Events
Unit - A unit enters Region_104 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Shredder 0037 <gen> to Attack . (Entering unit)
Key Master
Events
Unit - Key Master 0019 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cff00FF00Retard
Actions
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\NightElf\EntanglingRoots\EntanglingRootsTarget.mdl
Player 12 Shade
Events
Unit - |cff00FF00Retard 0218 <gen> Dies
Conditions
(Dying unit) Equal to |cff00FF00Retard 0218 <gen>
Actions
Unit - Create 1 . Shade for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Sniper Attacks Ground
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Pescador Extremo!! 0173 <gen> to Attack Ground . (Center of Region_020 <gen>)
Unit - Order Pescador Extremo!! 0172 <gen> to Attack Ground . (Center of Region_020 <gen>)
Unit - Order Pescador Extremo!! 0174 <gen> to Attack Ground . (Center of Region_020 <gen>)
Sniper Dies
Events
Destructible - Ashenvale Tree Wall 0216 <gen> dies
Conditions
Ashenvale Tree Wall 0216 <gen> Equal to (Dying destructible)
Actions
Wait 0.57 seconds
Unit - Kill Pescador Extremo!! 0173 <gen>
Unit - Kill Pescador Extremo!! 0172 <gen>
Unit - Kill Pescador Extremo!! 0174 <gen>
Kamikaze Dies
Events
Destructible - Ashenvale Tree Wall 0216 <gen> dies
Conditions
Ashenvale Tree Wall 0216 <gen> Equal to (Dying destructible)
Actions
Unit - Order Kamikaze 0220 <gen> to Move To . (Center of Region_101 <gen>)
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_102 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_102 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Remove Kamikaze 0220 <gen> from the game
Spawned Effects After Retard Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |cff00FF00Retard
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Little Tree
Events
Destructible - Ashenvale Tree Wall 0207 <gen> dies
Conditions
Ashenvale Tree Wall 0207 <gen> Equal to (Dying destructible)
Actions
Unit - Create 1 . Little Tree for Neutral Hostile at (Center of Region_033 <gen>) facing Default building facing degrees
Big Tree
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Little Tree
Actions
Unit - Create 1 . Arbol Grande for Neutral Hostile at (Center of Region_095 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit has Item
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cap of Hero
Actions
Wait 1.00 seconds
Unit - Explode (Hero manipulating item) .
Game - Display to (All players) the text: You wish you can be Superman
Item Flower
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Flowers
Actions
Wait 1.00 seconds
Unit - Explode (Hero manipulating item) .
Game - Display to (All players) for 10.00 seconds the text: ((|cffffcc00That you do not know + (Name of (Owner of (Hero manipulating item)))) + |cffffcc00That cut flowers is bad?)
Item Flower Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cloak of Flames
Actions
Wait 1.00 seconds
Unit - Explode (Hero manipulating item) .
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
Item Flower Copy Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Nice Blank
Actions
Unit - Create 1 . Carrion Swarm for Neutral Passive at (Center of Region_117 <gen>) facing Default building facing degrees
Item Flower Copy Copy Copy
Events
Unit - A unit enters Region_117 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Carrion Swarm
Actions
Unit - Order (Entering unit) to Move To . (Center of Region_012 <gen>)
Item Flower Copy Copy Copy Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Carrion Swarm
Actions
Unit - Kill Mountain King 0045 <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_118 <gen>) and do (Kill (Picked unit))
Bad Ham
Events
Unit - Kodo 0142 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bad Ham
Actions
Wait 3.00 seconds
Unit - Explode (Hero manipulating item) .
Floating Text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads EXIT at (Center of Region_037 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Salida Kill
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) for 10.00 seconds the text: ((|cffffcc00AWell done + (Name of (Owner of (Triggering unit)))) + |cffffcc00Wanted to go out but went to the cemetery! XD!)
Default melee game initialization for all players
Kodo
Events
Time - Every 0.01 seconds of game time
Unit - A unit enters Region_040 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Kodo 0142 <gen> to Attack . (Triggering unit)
Default melee game initialization for all players
Farm Security
Events
Unit - Farm 0036 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: Harry: What are you doing whith mi house..SECURITY!
Wait 2.00 seconds
Unit - Order Maria 0038 <gen> to Attack . (Attacking unit)
Wait 2 seconds
Game - Display to (All players) the text: FBI : Do not atack mi house!
Open Doors lvl 1
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Open Demonic Gate 0001 <gen>
Harry Attacks
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait 2 seconds
Unit - Order Harry 0030 <gen> to Attack . Key Master 0019 <gen>
Destructibles invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0002 <gen> Invulnerable
Destructible - Make Dungeon Gate 0257 <gen> Invulnerable
Destructible - Make Demonic Gate 0209 <gen> Invulnerable
Unit - Make Maria 0038 <gen> Invulnerable
Unit - Make Portal 0137 <gen> Invulnerable
Unit - Make Quiz Master 0201 <gen> Invulnerable
Unit - Make Magic Vault 0118 <gen> Invulnerable
Unit - Make Magic Vault 0199 <gen> Invulnerable
Unit - Make Magic Vault 0200 <gen> Invulnerable
Unit - Make Barracks 0043 <gen> Invulnerable
Unit - Make Burrow 0048 <gen> Invulnerable
Unit - Make War Mill 0044 <gen> Invulnerable
Unit - Make Worker 0213 <gen> Invulnerable
Unit - Make Worker 0214 <gen> Invulnerable
Unit - Make Worker 0212 <gen> Invulnerable
Unit - Make Blood Elf Engineer 0208 <gen> Invulnerable
Unit - Make High Elf 0210 <gen> Invulnerable
Bomba
Events
Unit - A unit enters Region_100 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit Group - Order (Units of type Kamikaze) to Undead Death Knight - Death Coil . (Entering unit)
Wait 0.58 seconds
Special Effect - Create a special effect at (Center of Region_100 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Region_100 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Unit - Remove (Entering unit) from the game
Desactivar Bomba
Events
Unit - Pescador Extremo!! 0173 <gen> Dies
Conditions
Pescador Extremo!! 0173 <gen> Equal to (Dying unit)
Actions
Trigger - Turn off Bomba <gen>
Sniper Kill
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: Hunter : What are you doing in mi territory?
Unit - Order Maria 0141 <gen> to Attack . (Triggering unit)
Open door 1 Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Entering unit) has (Item carried by (Entering unit) of type Blood Key)) Equal to True
Actions
Destructible - Open Demonic Gate 0002 <gen>
Item - Remove (Item carried by (Entering unit) in slot 1)
Trigger - Turn off Open_door_1 <gen>
Open door 1 Copy Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Entering unit) has (Item carried by (Entering unit) of type Blood Key)) Equal to True
Actions
Destructible - Open Demonic Gate 0209 <gen>
Item - Remove (Item carried by (Entering unit) in slot 1)
Trigger - Turn off Open_door_1_Copy <gen>
Close Doors
Events
Unit - A unit enters Region_031_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Kill Demonic Gate 0209 <gen>
Portal
Events
Unit - A unit enters Region_048_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
Portal Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051 <gen>)
Unit enters region KILL
Events
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_052_Copy <gen>
Unit - A unit enters Region_052_Copy_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Explode (Triggering unit) .
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 11
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Game - Display to (All players) the text: |cffffcc00I like to play with the flowers fun fun
Unit - Order (Triggering unit) to Move To . (Center of Region_114 <gen>)
Wait 3.00 seconds
Game - Display to (All players) the text: |cffffcc00Hi are you God?
Wait 6.00 seconds
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
Special Effect - Create a special effect at (Center of Region_114 <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Unit Group - Pick every unit in (Units in Region_114 <gen>) and do (Kill (Picked unit))
Game - Display to (All players) the text: |cff00FF00Satan: No fucking retard!
teleport
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_056 <gen>)
Unit enters region KILL Copy
Events
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_047_Copy_3 <gen>
Unit - A unit enters Region_047_Copy_3_Copy <gen>
Unit - A unit enters Region_047_Copy <gen>
Unit - A unit enters Region_047_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) for 10.00 seconds the text: ((|cffffcc00Earth , Earth + + (Name of (Owner of (Triggering unit)))) + |cffffcc00= retard XD)
Centaur Kill Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit Group - Pick every unit in (Units of type Tauren) and do (Order (Units of type Tauren) to Undead Crypt Lord - Impale.(Entering unit))
Centaur Kill Copy Copy Copy
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + :Oh a tornado !!!)
Unit - Create 1 . Tornado for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Kill (Triggering unit)
Unit Group - Pick every unit in (Units of type Tornado) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Enters region but no help
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Jailor Kassan 0128 <gen> to Attack . (Entering unit)
Game - Display to (All players) the text: Had to kill it while he was back retard!!
Bandit Dies
Events
Unit - Jailor Kassan 0128 <gen> Dies
Conditions
(Unit-type of (Dying unit)) Equal to Jailor Kassan
Actions
Trigger - Turn off Unit_Enters_region_but_no_help <gen>
HELP HELP
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: |cffffcc00Help help this bandit wants to attack me
Trigger - Turn off (This trigger)
HELP HELP Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Jailor Kassan 0128 <gen> to Attack . High Elf 0126 <gen>
HELP HELP Copy Copy
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order High Elf 0126 <gen> to Move To . (Center of Region_103 <gen>)
Crypt Lord click
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0059 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0046 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0058 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0057 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy Copy Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0056 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0055 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy Copy Copy Copy 2
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0055 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Crypt Lord click Copy Copy Copy Copy Copy 2 Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Click Me =) 0054 <gen>
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
(Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + Do not resist and click the unit what a retard!)
Else - Actions
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Aparences
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order to Neutral - Devour . (Entering unit)
Game - Display to (All players) for 10.00 seconds the text: ((|cffffcc00You don´t know + (Name of (Owner of (Triggering unit)))) + |cffffcc00that the apareances lies?)
Lever
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Kill Lever 0030 <gen>
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit Group - Pick every unit in (Units in Region_015 <gen>) and do (Kill (Picked unit))
Wait 2.00 seconds
Destructible - Resurrect Lever 0030 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Coins
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Region_016 <gen>)
Remove Coins
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Pick every item in Region_016 <gen> and do (Remove (Picked item))
Item Gold
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gold Coins
Actions
Wait 1.00 seconds
Unit - Explode (Hero manipulating item) .
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Hero manipulating item))) + |cffffcc00So that you love gold?XD)
Fake Treant
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Bad Treant
Actions
Unit - Explode (Attacking unit) .
Game - Display to (All players) for 10.00 seconds the text: ((¡God + Name[(Player number of (Owner of (Hero manipulating item)))]) + ! ¡No_to the_treant_bad! ¡¡The_look_to_the one who_attack!!)
Treant Teleport
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Good Treant 0099 <gen>
Actions
Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Attacking unit) instantly to (Random point in Region_027 <gen>)
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Region_027 <gen>) over 0 seconds
Tp
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Random point in Region_034 <gen>)
Camera - Pan camera for (Owner of (Attacking unit)) to (Center of Region_027 <gen>) over 0 seconds
Tp2
Events
Unit - A unit enters Region_048_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Random point in Region_050 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_050 <gen>) over 0 seconds
Treant hint
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: ¡Only one of these Treants is good! ¿But what? |cffffcc00¡Attack the good treant!|r
Meat Item
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to God Ham
Actions
Unit - Order Bob el Carnicero 0149 <gen> to Attack . (Hero manipulating item)
Game - Display to (All players) the text: Bob: That you do not know that this meat no this wing sale??
Meat Good
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bad Ham
Actions
Game - Display to (All players) the text: Bob: You can take that I am not selling that more enjoy!
Mortal Team Turn On
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Trigger - Turn on Mortal_Team_Atacks <gen>
Trigger - Turn on Mortal_Team_Atacks_Copy <gen>
Trigger - Turn on Mortal_Team_Atacks_Copy_Copy <gen>
Trigger - Turn on Mortal_Team_Atacks_Copy_Copy_Copy <gen>
Trigger - Turn on Mortal_Team_Atacks_Copy_Copy_Copy <gen>
Mortal Team Turn Off
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit Group - Pick every unit in (Units of type Pescador Extremo!!) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Mortal Team Atacks
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Pescador Extremo!! 0169 <gen> to Attack Ground . (Random point in Region_041 <gen>)
Unit - Order Pescador Extremo!! 0170 <gen> to Attack Ground . (Random point in Region_041 <gen>)
Unit - Order Pescador Extremo!! 0168 <gen> to Attack Ground . (Random point in Region_041 <gen>)
Unit - Order Pescador Extremo!! 0146 <gen> to Attack Ground . (Random point in Region_041 <gen>)
Unit - Order Pescador Extremo!! 0147 <gen> to Attack Ground . (Random point in Region_041 <gen>)
Mortal Team Atacks Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Pescador Extremo!! 0157 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Unit - Order Pescador Extremo!! 0158 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Unit - Order Pescador Extremo!! 0159 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Unit - Order Pescador Extremo!! 0148 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Unit - Order Pescador Extremo!! 0150 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Unit - Order Pescador Extremo!! 0151 <gen> to Attack Ground . (Random point in Region_041_Copy <gen>)
Mortal Team Atacks Copy Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Pescador Extremo!! 0160 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0161 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0162 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0152 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0153 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0154 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Unit - Order Pescador Extremo!! 0163 <gen> to Attack Ground . (Random point in Region_041_Copy_2 <gen>)
Mortal Team Atacks Copy Copy Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order Pescador Extremo!! 0164 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0155 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0156 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0171 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0165 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0166 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Unit - Order Pescador Extremo!! 0167 <gen> to Attack Ground . (Random point in Region_041_Copy_3 <gen>)
Open Zomg Door
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Open Demonic Gate 0217 <gen>
Close Zomg Door
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Close Demonic Gate 0217 <gen>
Zomg Mode
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Floating Text - Create floating text that reads ZOMG MODE! at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 6 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 5 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 4 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 3 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1 at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads ! at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Unit - Create 1 . Zombie for Neutral Hostile at (Center of Region_023 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit Group - Pick every unit in (Units of type Zombie) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off (This trigger)
Lever to kill goblins
Events
Destructible - Lever 0261 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units of type EXPLOTO EXPLOTO!) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Machine
Events
Unit - A unit comes within 80.00 of Infernal Machine 0097 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: So you think that you can escape from a car of 20 subways??
Machine goes
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Destructible - Open Dungeon Gate 0257 <gen>
Unit - Order Infernal Machine 0097 <gen> to Move To . (Center of Region_058 <gen>)
Machine dies
Events
Destructible - Lever 0256 <gen> dies
Conditions
(Destructible-type of (Dying destructible)) Equal to DTlv (Unexpected type: 'destructablecode')
Actions
Unit - Kill Infernal Machine 0097 <gen>
Wait 5.00 seconds
Unit - Remove Infernal Machine 0097 <gen> from the game
Sasquatch
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Elder Sasquatch 0098 <gen> to Attack . (Triggering unit)
Quest Master
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads There are five apples in the table take 3 cuantas apples there be??? at (Center of Region_072 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Five
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads 5 at (Center of Region_068 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Two
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads 2 at (Center of Region_067 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
I Love Apples
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads I love apples!! at (Center of Region_066 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wrong Quest Master
Events
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_069_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Explode (Triggering unit) .
Red Peasant
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Don´t kill Me =D
Actions
Wait 2 seconds
Unit - Kill (Killing unit)
Do not Kill Me
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Don´t kill Me =D
Actions
Wait 2 seconds
Unit - Kill (Killing unit)
Kill Vault
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kill Me =D
Actions
Wait 2 seconds
Unit - Kill Magic Vault 0118 <gen>
Unit - Kill Magic Vault 0199 <gen>
Unit - Kill Magic Vault 0200 <gen>
Mountain
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0060 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Mountain Copy
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0062 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Me Smash
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0067 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Me Smash Copy
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0063 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Me Smash Copy 2
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0063 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Mountain Copy Copy
Events
Unit - A unit comes within 120.00 of ME SMASH YOU 0064 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 004
Events
Unit - A unit enters Region_111 <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0067 <gen> to Move To . (Center of Region_076_Copy_2 <gen>)
Unit - Order ME SMASH YOU 0060 <gen> to Move To . (Center of Region_076_Copy_2 <gen>)
Untitled Trigger 004 Copy 2 Copy
Events
Unit - A unit enters Region_111_Copy_2 <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0063 <gen> to Move To . (Center of Region_076 <gen>)
Unit - Order ME SMASH YOU 0064 <gen> to Move To . (Center of Region_076 <gen>)
Untitled Trigger 004 Copy 2 Copy Copy
Events
Unit - A unit enters Region_111_Copy <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0062 <gen> to Move To . (Center of Region_076_Copy <gen>)
Unit - Order ME SMASH YOU 0061 <gen> to Move To . (Center of Region_076_Copy <gen>)
Untitled Trigger 004 Copy 2 Copy Copy Copy
Events
Unit - A unit enters Region_076_Copy <gen>
Conditions
(Entering unit) Equal to ME SMASH YOU 0062 <gen>
Actions
Unit - Kill ME SMASH YOU 0062 <gen>
Open door 1
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Entering unit) has (Item carried by (Entering unit) of type Blood Key)) Equal to True
Actions
Destructible - Open Demonic Gate 0002 <gen>
Item - Remove (Item carried by (Entering unit) in slot 1)
Trigger - Turn off Open_door_1 <gen>
This will start the sheep quest
StartQuest
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Farmer: Ayudame to order my sheep into the ranch so that can be safe
Trigger - Turn off (This trigger)
This will stop players from abusing the sheep bug where you could pick up sheep and enter region again for unlimited money to brown.
EnterRegWithoutSheep
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to No item
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
This will kill the triggering unit because of that the sheep is sick
Sick Sheep
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Contaminated Sheep
Actions
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + Pollutes with the sheep and died)
This will kill the triggering unit because of that the sheep is sick
Sick Sheep Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Poison Sheep
Actions
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Position of (Triggering unit))
Wait 0.50 seconds
Unit - Kill (Triggering unit)
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Owner of (Triggering unit))) + Poison with the sheep and died)
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 2 (Blue) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 2
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 3
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 4 (Purple) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 4
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 5 (Yellow) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 5
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 6
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 7 (Green) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 7
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 8 (Pink) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 8
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 9 (Gray) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 9
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Retain color
This will make the unit drop the sheep in the sheeppen automaticly (Each player got one script)
FILL UP PEN1 Copy 10
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Number of items carried by (Triggering unit)) Equal to 1
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
Unit - Order (Triggering unit) to drop (Item carried by (Triggering unit) in slot 1) at (Random point in Region_061 <gen>)
Wait 4.00 seconds
Player - Add 1 to Player 12 (Brown) . Current gold
Unit - Order (Triggering unit) to Move To . (Center of Region_060 <gen>)
Wait 2.00 seconds
Trigger - Add to (This trigger) the event (A unit leaves Region_060 <gen>)
Unit - Change ownership of (Triggering unit) to Player 11 (Dark Green) and Retain color
This will become true when the sheeppen got six sheeps in it(Or easier, have been entered six times by an unit with an item in its inventory,
Possibility for bug.....
IfPenFull
Events
Player - Player 12 (Brown) 's Current gold becomes Greater than or equal to 6.00
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Grumpy Sheperd: Thank you for returning my sheep. Now you can continue on...
Destructible - Destroy Ashenvale Tree Wall 0289 <gen>
Lightning - Create a Healing Wave - Primary lightning effect from source ((Center of Region_064 <gen>) offset by 10.00 towards 0 degrees.) to target (Center of Region_064 <gen>)
This will bring the units on to the next part of map
QuestEnd
Events
Unit - A unit enters Region_064 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_065 <gen>)
Don't step on his flowers, please.
Flowers
Events
Unit - A unit enters Region_063 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Player - Add -50 to (Owner of (Triggering unit)) . Current lumber
Player - Add -50 to (Owner of (Triggering unit)) . Current gold
Pig Moves
Events
Unit - A unit enters Region_073_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Soy tu Amigo ^^ 0122 <gen> to Move To . (Center of Region_073 <gen>)
Sound - Play SecretFound <gen>
Eat Pig
Events
Unit - A unit enters Region_073 <gen>
Conditions
(Entering unit) Equal to Soy tu Amigo ^^ 0122 <gen>
Actions
Unit - Move Soy tu Amigo ^^ 0122 <gen> instantly to (Center of Region_074 <gen>)
Special Effect - Create a special effect at (Center of Region_074 <gen>) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Wait 2.00 seconds
Unit - Explode Soy tu Amigo ^^ 0122 <gen> .
Wait 1.00 seconds
Unit - Create 1 . Spirit Walker for Neutral Passive at (Center of Region_074 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off Grunt_Attack <gen>
Car Engineer
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Change color of Blood Elf Engineer 0208 <gen> to Green
Trigger - Turn off Car_Explodes <gen>
Wait 4.00 seconds
Unit - Change color of Blood Elf Engineer 0208 <gen> to Red
Trigger - Turn on Car_Explodes <gen>
Car Explodes
Events
Unit - A unit enters Region_077 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Order Wagon 0211 <gen> to Neutral - Kaboom! . (Triggering unit)
Player 12 is a Retard
Events
Unit - |cff00FF00Retard 0218 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + ( : |cff00FF00Oh my god they kill + (Name of Player 10 (Light Blue))))
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + : |cff00FF00You bastards!)
Grunt Is Attacked
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Grunt
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Goblin Shredder Defense
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Shredder
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Ogre Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Key Master
Actions
Unit - Order (Attacked unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Wait 3.00 seconds
Unit - Order Key Master 0019 <gen> to Attack . Harry 0030 <gen>
Ogre Esnare
Events
Unit - Key Master 0019 <gen> Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: Ogre Esnare!
Wait 2.00 seconds
Game - Display to (All players) the text: |cff00FF00Owned Retard!
Trigger - Turn off (This trigger)
Grunt vs Razormane
Events
Unit - Grunt 0209 <gen> Is attacked
Conditions
(Attacking unit) Equal to Razormane Scout 0033 <gen>
Actions
Unit - Order Grunt 0209 <gen> to Attack . (Attacking unit)
Grunt Attack
Events
Unit - A unit enters Region_075 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Create 1 . Grunt for Neutral Hostile at (Center of Region_075 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in Region_075 <gen>) and do (Explode (Picked unit).)
Delete
Events
Player - Player 1 (Red) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing -delete (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Explode (Picked unit) .
Game - Display to (All players) for 10.00 seconds the text: ((¡-delete + Name[(Player number of (Triggering player))]) + ! ! That easy is eliminate himself!!)
Else - Actions
Delete Hint
Events
Unit - A unit enters Region_081 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Game - Display to (All players) the text: Ahhh That boring is to waiting the others type -delete to kill to the demas!
Acolyte
Events
Unit - A unit enters Region_083 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Trigger - Turn on Acolyte_Click <gen>
Acolyte Hint
Events
Unit - A unit enters Region_079 <gen>
Conditions
Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: Help: you Have click in the acolite.
Acolyte Click
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Player - Player 12 (Brown) Selects a unit
Conditions
(Triggering unit) Equal to Ghoul 0215 <gen>
(Number of units in (Units in Region_079 <gen> matching (((Unit-type of (Matching unit)) Equal to |cff00FF00Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |cff00FF00Retard) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Move (Picked unit) instantly to (Center of Region_080 <gen>)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Camera - Pan camera for (Triggering player) to (Center of Region_080 <gen>) over 0 seconds
Else - Actions
Burp
Events
Player - Player 1 (Red) types a chat message containing -burp (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play OgrePissed4 <gen>
Quest Init
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |cff00FF00Sounds with the description |cff00FF00 -burp , -music on , -music off , -retrasado only for player red , using icon path |cff00FF00
Quest - Create a Optional quest titled |cff00FF00Creator with the description |cff00FF00-LwO-EdGaRdCreator of the map soon i will do more versions of the map and go to download of www.epicwar.com RETARD! , using icon path |cff00FF00
Quest - Create a Optional quest titled |cff00FF00How to Win?? with the description |cff00FF00 a bu estad tu querer ganar? apreta -eliminar pa ganar un pemio ue te va a servir muchio , using icon path |cff00FF00
Retard
Events
Player - Player 1 (Red) types a chat message containing -retrasado (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play AbominationPissed4 <gen>
Set Variable
Events
Map initialization
Conditions
Actions
Set Variable Set unit[1] = "Hpal"
Music on
Events
Player - Player 1 (Red) types a chat message containing -music on (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Play PH1 <gen>
Music Off
Events
Player - Player 1 (Red) types a chat message containing -music off (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Sound - Stop PH1 <gen> Immediately
Door 1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00DOOR 1 at (Center of Region_084 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Door 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00DOOR 2 at (Center of Region_084_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Door 3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00DOOR 3 at (Center of Region_084_Copy_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Region Kill Part 3
Events
Unit - A unit enters Region_087_Copy_2 <gen>
Unit - A unit enters Region_092 <gen>
Unit - A unit enters Region_087_Copy <gen>
Unit - A unit enters Region_087 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00FF00Retard
Actions
Unit - Kill (Triggering unit)
Yes
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00YES at (Center of Region_090 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
No
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00NO at (Center of Region_090_Copy <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Are You A Retard
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff00FF00ARE YOU A RETARD??? at (Center of Region_093 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Win Game
Events
Unit - A unit enters Region_094 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff00FF00Retard
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 10.00 seconds the text: ((|cffffcc00To the apareances + (Name of (Owner of (Entering unit)))) + |cffffcc00IS NOT A RETARD!)
heavily encoded to prevent abuse t_t
player rename
Events
Player - Player 1 (Red) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 8 (Pink) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 11 (Dark Green) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Player - Player 12 (Brown) types a chat message containing (Unexpected type: 'stringnoformat') as A substring
Conditions
(Substring((Entered chat string), 1, 7)) Equal to rename
(Substring((Entered chat string), 8, 8)) Not equal to
(Substring((Entered chat string), 9, 9)) Not equal to
(Length of (Entered chat string)) Greater than 8
(Length of (Entered chat string)) Less than 23
Actions
Set Variable Set TempBooleans[1] = "false"
Set Variable Set TempBooleans[2] = "false"
For each (Integer A) from 8 to (Length of (Entered chat string)) , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Substring((Entered chat string), (Integer A), (Integer A))) Equal to
Then - Actions
Set Variable Set TempBooleans[1] = "true"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TempBooleans[1] Equal to False
Then - Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Name of (Player((Integer A)))) Equal to (Substring((Entered chat string), 8, (Length of (Entered chat string))))
Then - Actions
Set Variable Set TempBooleans[2] = "true"
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TempBooleans[2] Equal to True
Then - Actions
Else - Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 8, (Length of (Entered chat string))))
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