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Triggers
Are You A Retard vEX.w3x
Variables
Traps
init
Killzagor
Dont Click Me
Dont Kill Me
Unhide Dont Kill Me
Lava Death
Lava
Tauren
Tauren2
Tauren3
Tauren4
Tauren5
Tauren6
Tauren7
Tauren8
Tauren9
Tauren10
Tauren11
foot switch
Slit Wrists
Kill Yourself
item1
item2
item3
item4
item5
item6
item7
item8
item9
item10
Gay Pride
Good Ham
Bad Ham
Tapeworm
kill
Move Lizard
Baby bear
remove bear
Sheep Boom
PenBlue
PenRed
PenGreen
Feed Fish
Feed Lizard
Grow Lizard
Grow Tree
Panda
Enter Cave
Exit Cave
Victory
Demon Kill
Water
Fan
turn on fan
turn off fan
Sacrifice
Human Sacrifice
Kill Friend
Levers
Friend
Reset Fish
Retaliate
Smash1
Smash2
Smash3
Smasher1
Smasher2
Smasher3
Smasher4
Smasher5
Smasher6
Kill Smasher1
Kill Smasher2
Kill Smasher3
Kill Smasher4
Kill Smasher5
Kill Smasher6
Cave Exit
message
lol
kill him
kill her
teh kodo
teh kodo return
Kodo Explode
Kodo Color
teh Rob0t
Minor
kick
death note
zomg
zomg counter
no xombies
key
woodchipper
no swimming
kill boat
Tauren12
kill tauren
hidenseek
bastard kill
feed
key2
explode
bulldozer explode
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
boom
texttag
No
GayPerson
unit
No
text
texttag
No
time
integer
No
5
Zomg
texttag
No
init
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Game - Defeat Player 11 (Dark Green) with the message: Yea, Pick the One Team No One Else is On Retard.....
Unit - Set the custom value of Lizard 0002 <gen> to 100
Unit - Set the custom value of TeH Tree 0107 <gen> to 100
Unit - Set the custom value of Lil' Kodo 0129 <gen> to 100
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 12 (Brown) as an Ally)
Player Group - Pick every player in (All players) and do (Make Player 12 (Brown) treat (Picked player) as an Ally)
Unit - Hide DON'T KILL ME!!! 0103 <gen>
Unit - Hide Portal 0148 <gen>
Animation - Change Fan 0084 <gen> 's animation speed to 500.00 % of its original speed
Animation - Change Fan 0083 <gen> 's animation speed to 500.00 % of its original speed
Animation - Change Fan 0085 <gen> 's animation speed to 500.00 % of its original speed
Destructible - Make Iron Gate 0022 <gen> Invulnerable
Destructible - Make Iron Gate 0032 <gen> Invulnerable
Destructible - Make Iron Gate 0036 <gen> Invulnerable
Destructible - Make Iron Gate 1557 <gen> Invulnerable
Destructible - Make Iron Gate 1238 <gen> Invulnerable
Destructible - Make Iron Gate 1730 <gen> Invulnerable
Destructible - Make Iron Gate 0308 <gen> Invulnerable
Destructible - Make Iron Gate 0346 <gen> Invulnerable
Destructible - Make Rock Chunks 1208 <gen> Invulnerable
Destructible - Make Rock Chunks 1212 <gen> Invulnerable
Destructible - Make Rock Chunks 1211 <gen> Invulnerable
Destructible - Make Rock Chunks 1213 <gen> Invulnerable
Killzagor
Events
Unit - Super Ultra Boss Of Doom 0000 <gen> Is attacked
Conditions
Actions
Unit - Kill Super Ultra Boss Of Doom 0000 <gen>
Destructible - Kill ForceWall 0001 <gen>
Dont Click Me
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 11 (Dark Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to DON'T CLICK ME!!!
Actions
Game - Defeat (Triggering player) with the message: I SAID DONT CLICK ME!
Dont Kill Me
Events
Unit - DON'T KILL ME!!! 0103 <gen> Dies
Conditions
Actions
Unit - Kill (Killing unit)
Game - Defeat (Owner of (Killing unit)) with the message: I SAID DON'T KILL ME!
Unhide Dont Kill Me
Events
Destructible - Demonic Gate 0163 <gen> dies
Conditions
Actions
Wait 2 seconds
Unit - Unhide DON'T KILL ME!!! 0103 <gen>
Lava Death
Events
Unit - A unit enters Rect_013 <gen>
Conditions
Actions
Wait 0.20 seconds
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: |CFFFFF200SF: IT'S LAVA YOU RETARD! LAVA = BAD |r
Lava
Events
Unit - A unit enters Rect_014 <gen>
Conditions
Actions
Game - Missing string for 'DisplayTextToPlayer'
Unit - Add Kill Yourself to (Triggering unit)
Tauren
Events
Unit - A unit enters Rect_033 <gen>
Unit - A unit enters Rect_019 <gen>
Unit - A unit enters Rect_020_Copy_3 <gen>
Unit - A unit enters Rect_020_Copy_2 <gen>
Unit - A unit enters Rect_020_Copy <gen>
Unit - A unit enters Rect_020 <gen>
Unit - A unit enters Rect_017 <gen>
Unit - A unit enters Rect_020_Copy_4 <gen>
Unit - A unit enters Rect_020_Copy_5 <gen>
Unit - A unit enters Rect_020_Copy_6 <gen>
Unit - A unit enters Rect_020_Copy_7 <gen>
Unit - A unit enters Rect_020_Copy_8 <gen>
Unit - A unit enters Rect_016 <gen>
Unit - A unit enters Rect_020_Copy_12 <gen>
Unit - A unit enters Rect_020_Copy_11 <gen>
Unit - A unit enters Rect_020_Copy_10 <gen>
Unit - A unit enters Rect_020_Copy_9 <gen>
Unit - A unit enters Rect_018 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units of type Tauren) and do (Order (Picked unit) to Orc Tauren Chieftain - Shockwave.(Position of (Triggering unit)))
Game - Display to (All players) the text: |CFFFFF200SF:Pwnt Much?|r
Tauren2
Events
Unit - A unit enters Rect_034 <gen>
Unit - A unit enters Rect_082 <gen>
Conditions
Actions
Unit - Order Tauren 0122 <gen> to Orc Tauren Chieftain - Shockwave . (Position of (Triggering unit))
Tauren3
Events
Unit - A unit enters Rect_034_Copy_11 <gen>
Unit - A unit enters Rect_034_Copy_10 <gen>
Unit - A unit enters Rect_034_Copy_9 <gen>
Unit - A unit enters Rect_034_Copy_12 <gen>
Unit - A unit enters Rect_034_Copy_12_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy <gen>
Unit - A unit enters Rect_034_Copy_12_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_5 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_6 <gen>
Conditions
Actions
Unit - Order Tauren 0126 <gen> to Orc Tauren Chieftain - Shockwave . (Position of (Triggering unit))
Tauren4
Events
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_10_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_9_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_8_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_7_Copy_2 <gen>
Unit - A unit enters Rect_034_Copy_12_Copy_6 <gen>
Unit - A unit enters Rect_034_Copy_12_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_12_Copy_5 <gen>
Unit - A unit enters Rect_034_Copy_8 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_10_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_9_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_8_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_7_Copy_3 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_10_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_9_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_8_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_7_Copy_4 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_10 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_9 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_8 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_7 <gen>
Unit - A unit enters Rect_034_Copy_8 <gen>
Unit - A unit enters Rect_034_Copy_12_Copy_5 <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_10_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_9_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_8_Copy <gen>
Unit - A unit enters Rect_034_Copy_9_Copy_Copy_7_Copy <gen>
Conditions
Actions
Unit - Order Tauren 0132 <gen> to Orc Tauren Chieftain - Shockwave . (Position of (Triggering unit))
Tauren5
Events
Unit - A unit enters Rect_034_Copy_6 <gen>
Conditions
Actions
Unit - Order Tauren 0086 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_6_Copy <gen>)
Tauren6
Events
Unit - A unit enters Rect_034_Copy_5 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0109 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_5 <gen>)
Tauren7
Events
Unit - A unit enters Rect_034_Copy_4 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0113 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_4 <gen>)
Tauren8
Events
Unit - A unit enters Rect_034_Copy_3 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0117 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_3 <gen>)
Tauren9
Events
Unit - A unit enters Rect_034_Copy_2 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0120 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_2 <gen>)
Tauren10
Events
Unit - A unit enters Rect_034_Copy <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0124 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy <gen>)
Tauren11
Events
Unit - A unit enters Rect_034_Copy_7 <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order Tauren 0128 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_034_Copy_7 <gen>)
foot switch
Events
Unit - A unit enters Rect_002 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Kill Foot Switch 0165 <gen>
Unit Group - Pick every unit in (Units in Rect_003 <gen>) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Spells\Human\FlameStrike\FlameStrike.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Rect_003 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Slit Wrists
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Slit Your Wrists
Actions
Unit - Kill (Triggering unit)
Kill Yourself
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kill Yourself
Actions
Wait 1.00 seconds
Unit - Kill (Triggering unit)
item1
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I002_0054
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: |CFFFFF200SF: Haha...You Wish...... :D|r
item2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gay Pride Bacelet
Actions
Set Variable Set GayPerson = (Triggering unit)
Floating Text - Create floating text that reads I'M GAY!!! :D above GayPerson with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100 %), and 0 % transparency
Set Variable Set text = (Last created floating text)
Wait 0.05 seconds
Trigger - Turn on Gay_Pride <gen>
item3
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lighter Fluid
Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads OMG!!! above (Picked unit) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 7500.00)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads OMG!!! above (Picked unit) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 7500.00)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads OMG!!! above (Picked unit) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 7500.00)
Wait 2.00 seconds
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Triggering unit)).) and do (Actions)
Loop - Actions
Floating Text - Create floating text that reads OMG!!! above (Picked unit) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 8000.00)
Floating Text - Destroy (Last created floating text)
Wait 5.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF: Ahh...Don't You Just Love the Smell of Fried Noob In the Morning?
item4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gold Coins
Actions
Unit - Pause (Triggering unit)
Game - Display to (All players) the text: ((|CFFFFF200 + (Name of (Owner of (Triggering unit)))) + : OMG!!! FREE GOLD! :D)
Wait 3.00 seconds
Destructible - Close Dungeon Gate 0034 <gen>
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((|CFFFFF200 + (Name of (Owner of (Triggering unit)))) + : Awww.....Shi-)
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Explode (Triggering unit) .
item5
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Cheese
Actions
Unit Group - Pick every unit in (Units of type Mortar Team) and do (Order (Picked unit) to Attack.(Hero manipulating item))
Game - Display to (All players) the text: |CFFFFF200SF: Cheese Go Boom :D|r
item6
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mystery Gift
Actions
Item - Remove (Item being manipulated)
Animation - Change (Hero manipulating item) 's size to ( 50.00 %, 50.00 %, 30.00 %) of its original size
Floating Text - Create floating text that reads WTF? above (Hero manipulating item) with Z offset 0 , using font size 12.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
item7
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Severed Leg
Actions
Wait 1.00 seconds
Item - Remove (Item being manipulated)
Unit - Create 1 . Abomination for Neutral Passive at (Position of (Hero manipulating item)) facing Default building facing degrees
Floating Text - Create floating text that reads MY LEG BITCH! above (Last created unit) with Z offset 0 , using font size 12.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack . (Hero manipulating item)
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Wait 3.00 seconds
Unit - Remove (Last created unit) from the game
item8
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0001
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: |CFFFFF200SF: Lol, Silly Noob, Cheaters Never Win ^ - ^|r
item9
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Beer
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Weapons\BrewmasterMissile\BrewmasterMissile.mdl
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF: Remember Kids, You Drink, You Drive, YOU LOSE.|r
item10
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gem of True Seeing
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Wait 1.50 seconds
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: |CFFFFF200SF:|r Lol, didn't see that, did you?
Gay Pride
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Floating Text - Change the position of text to GayPerson with Z offset 0 .
Good Ham
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I00A_0101
Actions
Unit - Order Bob Da Butcher 0100 <gen> to Attack . (Triggering unit)
Game - Display to (All players) the text: |CFFFFF200SF: |r|CFFED1C24NEVER STEAL FROM BOB DA BUTCHER...|r
Bad Ham
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I009_0102
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |CFFFFF200Bob:|r You Can take That, I'm Not Selling It Anymore.Enjoy!
Destructible - Make Iron Gate 0036 <gen> Vulnerable
Tapeworm
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to gg_item_I009_0102
Actions
Unit - Create 1 . Tape Worm for Neutral Hostile at (Position of (Hero manipulating item)) facing Default building facing degrees
Game - Display to (All players) the text: |CFFFFF200SF:|r Haven't You Ever Learned To Cook Your Food Before You Eat It?
kill
Events
Unit - A unit enters Rect_012 <gen>
Unit - A unit enters Rect_095 <gen>
Unit - A unit enters Rect_102 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Move Lizard
Events
Destructible - Iron Gate 0022 <gen> dies
Conditions
Actions
Unit - Order Lizard 0002 <gen> to Move To . (Center of Rect_103 <gen>)
Baby bear
Events
Unit - Baby Bear 0104 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Create 1 . Momma Bear (Level 1) for Neutral Hostile at (Position of (Attacking unit)) facing Default building facing degrees
Wait 5.00 seconds
Unit - Remove (Last created unit) from the game
Game - Display to (All players) the text: |CFFFFF200SF:|r Lol, Nice One.
Trigger - Turn on (This trigger)
remove bear
Events
Unit - A unit leaves Rect_104 <gen>
Conditions
(Triggering unit) Equal to Baby Bear 0104 <gen>
Actions
Unit - Order Baby Bear 0104 <gen> to Move To . (Center of Rect_104 <gen>)
Sheep Boom
Events
Unit - A unit enters Rect_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Genetically Enchanced Sheep (Red)
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Kill (Triggering unit)
Destructible - Kill Iron Gate 0032 <gen>
PenBlue
Events
Destructible - Magical Pen 0029 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units of type Genetically Enchanced Sheep (Blue)) and do (Actions)
Loop - Actions
Unit - Add Phoenix Fire to (Picked unit)
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Genetically Enchanced Sheep (Blue)) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
PenRed
Events
Destructible - Magical Pen 0030 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units of type Genetically Enchanced Sheep (Red)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Order (Picked unit) to Move To . (Center of Rect_000 <gen>)
PenGreen
Events
Destructible - Magical Pen 0031 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units of type Genetically Enchanced Sheep (Green)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Hostile and Change color
Unit - Add Disease Cloud (Abomination) to (Picked unit)
Unit Group - Pick every unit in (Units of type Genetically Enchanced Sheep (Green)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Random point in Rect_001 <gen>)
Feed Fish
Events
Unit - Fish 0003 <gen> Acquires an item
Conditions
Actions
Wait 2 seconds
Hero - Drop gg_item_I001_0004 from Fish 0003 <gen> .
Unit - Replace Fish 0003 <gen> with a Big Fish using The old unit's relative life and mana
Wait 3.00 seconds
Unit - Replace (Last replaced unit) with a Bad-Ass Fish using The old unit's relative life and mana
Wait 2 seconds
Unit - Change ownership of (Last replaced unit) to Neutral Hostile and Change color
Feed Lizard
Events
Unit - Lizard 0002 <gen> Acquires an item
Conditions
Actions
Trigger - Turn on Grow_Lizard <gen>
Wait 1.00 seconds
Trigger - Turn off Grow_Lizard <gen>
Destructible - Make Iron Gate 0022 <gen> Vulnerable
Unit - Order Lizard 0002 <gen> to Attack . Iron Gate 0022 <gen>
Grow Lizard
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Set the custom value of Lizard 0002 <gen> to ((Custom value of Lizard 0002 <gen>) + 10)
Animation - Change Lizard 0002 <gen> 's size to ( (Real((Custom value of Lizard 0002 <gen>))) %, (Real((Custom value of Lizard 0002 <gen>))) %, (Real((Custom value of Lizard 0002 <gen>))) %) of its original size
Grow Tree
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Set the custom value of TeH Tree 0107 <gen> to ((Custom value of TeH Tree 0107 <gen>) + 5)
Animation - Change TeH Tree 0107 <gen> 's size to ( (Real((Custom value of TeH Tree 0107 <gen>))) %, (Real((Custom value of TeH Tree 0107 <gen>))) %, (Real((Custom value of TeH Tree 0107 <gen>))) %) of its original size
Panda
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Panda
Actions
Unit - Change ownership of (Sold unit) to Neutral Passive and Change color
Unit - Order (Sold unit) to Attack . (Buying unit)
Wait 3.00 seconds
Unit - Remove (Sold unit) from the game
Enter Cave
Events
Unit - A unit enters Rect_007 <gen>
Unit - A unit enters Rect_097 <gen>
Conditions
(Triggering unit) Not equal to Baby Bear 0104 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Rect_009 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF:|r Ooooh....Sux2bu D:
Exit Cave
Events
Unit - A unit enters Rect_008 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Rect_010 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
Victory
Events
Unit - A unit enters Rect_088 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Cheese) Equal to True
Then - Actions
Unit - Remove (Triggering unit) from the game
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Skip scores)
Else - Actions
Unit - Pause (Triggering unit)
Unit - Create 1 . Doom Guard (Standard) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack . (Triggering unit)
Wait 1.00 seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Lol. You Died. :D
Demon Kill
Events
Unit - A unit enters Rect_089 <gen>
Conditions
((Triggering unit) has gg_item_I00F_0151) Equal to False
Actions
Unit - Pause (Triggering unit)
Unit - Create 1 . Doom Guard (Standard) for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Attack . (Triggering unit)
Wait 1.00 seconds
Sound - Play HeroArchMagePissed1 <gen>
Game - Display to (All players) the text: |CFFFFF200SF:|r Oh Comon, Did You Really Think It Was THAT Easy?
Wait 3.00 seconds
Game - Defeat (Owner of (Triggering unit)) with the message: Lol. You Died. :D
Water
Events
Unit - A unit Uses an item
Conditions
(Item being manipulated) Equal to gg_item_I00E_0108
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(TeH Tree 0107 <gen> has buff Water) Equal to True
Then - Actions
Trigger - Turn on Grow_Tree <gen>
Wait 3.00 seconds
Trigger - Turn off Grow_Tree <gen>
Wait 1.00 seconds
Unit - Order TeH Tree 0107 <gen> to Attack . (Triggering unit)
Wait 1.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF: Have You Learned Nothing From 3.0!?|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(TeH Firelord 0105 <gen> has buff Water) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of TeH Firelord 0105 <gen> using Abilities\Weapons\GryphonRiderMissile\GryphonRiderMissileTarget.mdl
Wait 2 seconds
Unit - Order TeH Firelord 0105 <gen> to Attack . (Triggering unit)
Wait 1.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF: LAWL...What Else Did You Expect?|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The Rock 0106 <gen> has buff Water) Equal to True
Then - Actions
Wait 1.00 seconds
Unit - Kill The Rock 0106 <gen>
Wait 1.00 seconds
Destructible - Kill Summer Tree Wall 0304 <gen>
Destructible - Kill Summer Tree Wall 0303 <gen>
Destructible - Kill Summer Tree Wall 0287 <gen>
Destructible - Make Iron Gate 0308 <gen> Vulnerable
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Fan 0085 <gen> has buff Water) Equal to True
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Fan 0085 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Unit - Explode Fan 0085 <gen> .
Special Effect - Create a special effect at (Position of Fan 0085 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Fan 0083 <gen> has buff Water) Equal to True
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Fan 0083 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Unit - Explode Fan 0083 <gen> .
Special Effect - Create a special effect at (Position of Fan 0083 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Fan 0084 <gen> has buff Water) Equal to True
Then - Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Fan 0084 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 2.00 seconds
Unit - Explode Fan 0084 <gen> .
Special Effect - Create a special effect at (Position of Fan 0084 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Teh Rob0t 0155 <gen> has buff Water) Equal to True
Then - Actions
Wait 1.00 seconds
Unit - Explode Teh Rob0t 0155 <gen> .
Else - Actions
Fan
Events
Time - Every 0.08 seconds of game time
Conditions
(Number of units in (Units of type Fan)) Not equal to 0
Actions
Unit Group - Pick every unit in (Units in Rect_004 <gen>) and do (Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 30.00 towards 270.00 degrees.))
turn on fan
Events
Unit - A unit enters Rect_011 <gen>
Conditions
Actions
Trigger - Turn on Fan <gen>
turn off fan
Events
Unit - A unit Dies
Conditions
(Number of units in (Units of type Fan)) Equal to 0
Actions
Trigger - Turn off Fan <gen>
Sacrifice
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_I00C_0150 is in Rect_083 <gen>) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Baaaah at (Center of Rect_083 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Sound - Play Sheep3 <gen> at 100 % volume, located at (Center of Rect_083 <gen>) with Z offset 0
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Play SheepDeath <gen> at 100 % volume, located at (Center of Rect_083 <gen>) with Z offset 0
Unit - Create 1 . DEMON for Neutral Hostile at (Center of Rect_083 <gen>) facing Default building facing degrees
Item - Remove gg_item_I00C_0150
Wait 3.00 seconds
Game - Display to (All players) the text: |CFFFFF200SF: Oh, So You're Evil AND Stupid... : /
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_I00B_0147 is in Rect_084 <gen>) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Ohhhh!!! The Irony!!! at (Center of Rect_084 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Item - Remove gg_item_I00B_0147
Special Effect - Create a special effect at (Center of Rect_084 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Portal 0148 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_I00B_0147 is in Rect_083 <gen>) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Ohhhh!!! The Irony!!! at (Center of Rect_083 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Item - Remove gg_item_I00B_0147
Special Effect - Create a special effect at (Center of Rect_083 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Portal 0148 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(gg_item_I00B_0147 is in Rect_085 <gen>) Equal to True
Then - Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Ohhhh!!! The Irony!!! at (Center of Rect_085 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Item - Remove gg_item_I00B_0147
Special Effect - Create a special effect at (Center of Rect_085 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unhide Portal 0148 <gen>
Else - Actions
Do nothing
Human Sacrifice
Events
Unit - A unit Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I00D_0149
Actions
Item - Remove gg_item_I00D_0149
Trigger - Turn off (This trigger)
Unit - Create 1 . Man for Neutral Passive at ((Position of (Triggering unit)) offset by 150.00 towards 0 degrees.) facing Default building facing degrees
Floating Text - Create floating text that reads WHAT THE FUCK DO YOU THINK YOURE DOING? above (Last created unit) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order (Last created unit) to Attack . (Triggering unit)
Kill Friend
Events
Destructible - Lever 0998 <gen> dies
Conditions
Actions
Unit - Kill 0082 <gen>
Destructible - Kill ForceWall 0309 <gen>
Levers
Events
Destructible - Lever 0349 <gen> dies
Destructible - Lever 0350 <gen> dies
Destructible - Lever 0351 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in Rect_006 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Rect_006 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Rect_006 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Special Effect - Create a special effect at (Random point in Rect_006 <gen>) using Doodads\Cinematic\CavernDust\CavernDust.mdl
Wait 2 seconds
Unit Group - Pick every unit in (Units in Rect_006 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in Rect_006 <gen>) and do (Create a DTrc (Unexpected type: 'destructablecode') at (Position of (Picked unit)) facing (Random angle) with scale 1 and variation 0)
Friend
Events
Unit - A unit enters Rect_005 <gen>
Conditions
Actions
Unit - Order 0082 <gen> to Attack . (Triggering unit)
Reset Fish
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Bad-Ass Fish
Actions
Unit - Change ownership of (Killing unit) to Neutral Passive and Change color
Retaliate
Events
Unit - A unit Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacked unit)) Equal to Bad-Ass Fish
Then - Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Game - Display to (All players) the text: |CFFFFF200SF:|rPwnt.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacked unit)) Equal to TeH Firelord
Then - Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Game - Display to (All players) the text: |CFFFFF200SF:|rPwnt.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacked unit)) Equal to TeH Tree
Then - Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Game - Display to (All players) the text: |CFFFFF200SF:|rPwnt.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Attacked unit)) Equal to The Rock
Then - Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
Game - Display to (All players) the text: |CFFFFF200SF:|rPwnt.
Else - Actions
Smash1
Events
Unit - A unit enters Smash1 <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0163 <gen> to Move To . (Center of Smash1 <gen>)
Unit - Order ME SMASH YOU 0160 <gen> to Move To . (Center of Smash1 <gen>)
Smash2
Events
Unit - A unit enters Smash2 <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0164 <gen> to Move To . (Center of Smash2 <gen>)
Unit - Order ME SMASH YOU 0161 <gen> to Move To . (Center of Smash2 <gen>)
Smash3
Events
Unit - A unit enters Smash3 <gen>
Conditions
Actions
Unit - Order ME SMASH YOU 0165 <gen> to Move To . (Center of Smash3 <gen>)
Unit - Order ME SMASH YOU 0162 <gen> to Move To . (Center of Smash3 <gen>)
Smasher1
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0163 <gen>
Conditions
(ME SMASH YOU 0163 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Smasher2
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0160 <gen>
Conditions
(ME SMASH YOU 0160 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Smasher3
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0164 <gen>
Conditions
(ME SMASH YOU 0164 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Smasher4
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0161 <gen>
Conditions
(ME SMASH YOU 0161 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Smasher5
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0165 <gen>
Conditions
(ME SMASH YOU 0165 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Smasher6
Events
Unit - A unit comes within 100.00 of ME SMASH YOU 0162 <gen>
Conditions
(ME SMASH YOU 0162 <gen> is alive) Equal to True
Actions
Unit - Kill (Triggering unit)
Kill Smasher1
Events
Unit - ME SMASH YOU 0163 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0160 <gen>
Kill Smasher2
Events
Unit - ME SMASH YOU 0160 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0163 <gen>
Kill Smasher3
Events
Unit - ME SMASH YOU 0164 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0161 <gen>
Kill Smasher4
Events
Unit - ME SMASH YOU 0161 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0164 <gen>
Kill Smasher5
Events
Unit - ME SMASH YOU 0165 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0162 <gen>
Kill Smasher6
Events
Unit - ME SMASH YOU 0162 <gen> Dies
Conditions
Actions
Unit - Kill ME SMASH YOU 0165 <gen>
Cave Exit
Events
Unit - A unit enters Rect_086 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Rect_090 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 1.00 seconds
message
Events
Unit - A unit enters Rect_087 <gen>
Conditions
Actions
Game - Display to (All players) the text: |CFFFFF200SF:|r Its a Dead End! Don't You Wish You Slit Your Wrists Now?
lol
Events
Unit - A unit enters Rect_091 <gen>
Conditions
Actions
Game - Missing string for 'DisplayTextToPlayer'
kill him
Events
Unit - KILL HER 0091 <gen> Dies
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Item - Create Learn How To PolyMorph at (Position of (Triggering unit))
Destructible - Make Iron Gate 0346 <gen> Vulnerable
kill her
Events
Unit - KILL HIM 0092 <gen> Dies
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Item - Create Gay Pride Bacelet at (Position of (Triggering unit))
Destructible - Make Iron Gate 0346 <gen> Vulnerable
teh kodo
Events
Unit - A unit enters Rect_105 <gen>
Conditions
Actions
Unit - Change ownership of Lil' Kodo 0129 <gen> to Neutral Hostile and Change color
Unit - Order Lil' Kodo 0129 <gen> to Orc Kodo Beast - Devour . (Triggering unit)
teh kodo return
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Devour
Actions
Unit - Change ownership of Lil' Kodo 0129 <gen> to Player 12 (Brown) and Change color
Kodo Explode
Events
Unit - A unit Acquires an item
Conditions
(Triggering unit) Equal to Lil' Kodo 0129 <gen>
(Item being manipulated) Equal to gg_item_I009_0102
Actions
Sound - Play KodoBeastDeath <gen>
Trigger - Turn on Kodo_Color <gen>
Wait 3.00 seconds
Trigger - Turn off Kodo_Color <gen>
Unit - Explode (Triggering unit) .
Item - Remove gg_item_I009_0102
Wait 0.50 seconds
Unit - Create 1 . Bloodfiend for Neutral Passive at (Position of Lil' Kodo 0129 <gen>) facing Default building facing degrees
Unit - Explode (Last created unit) .
Wait 0.50 seconds
Unit - Create 1 . Bloodfiend for Neutral Passive at (Position of Lil' Kodo 0129 <gen>) facing Default building facing degrees
Unit - Explode (Last created unit) .
Wait 0.50 seconds
Unit - Create 1 . Bloodfiend for Neutral Passive at (Position of Lil' Kodo 0129 <gen>) facing Default building facing degrees
Unit - Explode (Last created unit) .
Wait 0.50 seconds
Unit - Create 1 . Bloodfiend for Neutral Passive at (Position of Lil' Kodo 0129 <gen>) facing Default building facing degrees
Unit - Explode (Last created unit) .
Wait 0.50 seconds
Unit - Create 1 . Bloodfiend for Neutral Passive at (Position of Lil' Kodo 0129 <gen>) facing Default building facing degrees
Unit - Explode (Last created unit) .
Kodo Color
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Unit - Set the custom value of Lil' Kodo 0129 <gen> to ((Custom value of Lil' Kodo 0129 <gen>) - 10)
Animation - Change Lil' Kodo 0129 <gen> 's vertex coloring to ( ((Real((Custom value of Lil' Kodo 0129 <gen>))) - 0.00) %, 100 %, ((Real((Custom value of Lil' Kodo 0129 <gen>))) - 0.00) %) with 0 % transparency
teh Rob0t
Events
Unit - A unit enters Rect_096 <gen>
Conditions
Actions
Unit - Order Teh Rob0t 0155 <gen> to Neutral - Firebolt . (Triggering unit)
Minor
Events
Unit - A unit Acquires an item
Conditions
(Triggering unit) Equal to Thirsty Miner 0156 <gen>
(Item-type of (Item being manipulated)) Equal to Beer
Actions
Destructible - Make Rock Chunks 1212 <gen> Vulnerable
Unit - Replace (Triggering unit) with a Miner using The old unit's relative life and mana
Unit - Order (Last replaced unit) to Attack . Rock Chunks 1212 <gen>
Wait 2 seconds
Destructible - Kill Rock Chunks 1208 <gen>
Destructible - Kill Rock Chunks 1212 <gen>
Destructible - Kill Rock Chunks 1211 <gen>
Destructible - Kill Rock Chunks 1213 <gen>
Destructible - Kill Rock Chunks 1210 <gen>
Destructible - Kill Rock Chunks 1209 <gen>
kick
Events
Player - Player 1 (Red) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -rez (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat (Triggering player) with the message: Lol Retard. :D
death note
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Retard
Actions
Game - Missing string for 'DisplayTextToPlayer'
zomg
Events
Unit - A unit enters Rect_098 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 14.00 seconds
Floating Text - Create floating text that reads No Swimming Allowed! above Life Guard 0157 <gen> with Z offset 0 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads (ZOMG Mode In: + (String(time))) at (Center of Teleport_3 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Set Variable Set Zomg = (Last created floating text)
Trigger - Turn on zomg_counter <gen>
Wait 4.00 seconds
Trigger - Turn off zomg_counter <gen>
Floating Text - Change text of Zomg to Lol Pwnt. :D using font size 15.00
Unit - Create 1 . ZOMG A ZOMBIE!!! for Neutral Hostile at (Random point in Rect_098 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . ZOMG A ZOMBIE!!! for Neutral Hostile at (Random point in Rect_098 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . ZOMG A ZOMBIE!!! for Neutral Hostile at (Random point in Rect_098 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . ZOMG A ZOMBIE!!! for Neutral Hostile at (Random point in Rect_098 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Unit - Create 1 . ZOMG A ZOMBIE!!! for Neutral Hostile at (Random point in Rect_098 <gen>) facing Default building facing degrees
zomg counter
Events
Time - Every 1.00 seconds of game time
Conditions
time Greater than or equal to 1
Actions
Set Variable Set time = (time - 1)
Floating Text - Change text of Zomg to (ZOMG Mode In: + (String(time))) using font size 15.00
no xombies
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to ZOMG A ZOMBIE!!!
Actions
Unit - Remove (Triggering unit) from the game
key
Events
Unit - A unit enters Rect_100 <gen>
Conditions
((Triggering unit) has an item of type Sun Key) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Sun Key)
Destructible - Open Iron Gate 1238 <gen>
Wait 2.00 seconds
Trigger - Turn on no_xombies <gen>
woodchipper
Events
Unit - Wood Chipper 0154 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Animation - Change Wood Chipper 0154 <gen> 's animation speed to 300.00 % of its original speed
Floating Text - Create floating text that reads 3 above Wood Chipper 0154 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Set Variable Set boom = (Last created floating text)
Wait 0.50 seconds
Floating Text - Change text of boom to 2 using font size 10
Wait 0.50 seconds
Floating Text - Change text of boom to 1 using font size 10
Wait 0.50 seconds
Floating Text - Change the color of boom to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Floating Text - Change text of boom to KABOOM! using font size 20.00
Floating Text - Change boom : Disable permanence
Floating Text - Change the lifespan of boom to 2.00 seconds
Floating Text - Set the velocity of boom to 64 towards 90 degrees
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Position of Wood Chipper 0154 <gen>) facing (Random angle) with scale 1.00 and variation 0
Destructible - Kill (Last created destructible)
Unit Group - Pick every unit in (Units in boom <gen>) and do (Kill (Picked unit))
Destructible - Pick every destructible in boom <gen> and do (Kill (Picked destructible))
no swimming
Events
Unit - A unit enters Water <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Retard
(Kill_Boat <gen> contains (Triggering unit)) Equal to False
Actions
Unit - Order Life Guard Tower 0153 <gen> to Attack . (Triggering unit)
Game - Display to (All players) the text: |CFFFFF200LifeGuard: |r|CFFED1C24I SAID NO SWIMMING!!!|r
kill boat
Events
Unit - A unit enters Kill_Boat <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Retard
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Unit Group - Pick every unit in (Units in Kill_Boat <gen>) and do (Kill (Picked unit))
Game - Display to (All players) the text: |CFFFFF200SF: Lol what do you expect from Renting A FREE BOAT. Retard...
Tauren12
Events
Unit - A unit enters Rect_108 <gen>
Conditions
Actions
Unit - Order Type -Kill First! 0166 <gen> to Orc Tauren Chieftain - Shockwave . (Center of Rect_108 <gen>)
kill tauren
Events
Player - Player 1 (Red) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Type -Kill First! 0166 <gen>
hidenseek
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Player - Player 7 (Green) Selects a unit
Player - Player 8 (Pink) Selects a unit
Player - Player 9 (Gray) Selects a unit
Player - Player 10 (Light Blue) Selects a unit
Conditions
(Triggering unit) Equal to Child 0167 <gen>
Actions
Destructible - Open Iron Gate 1557 <gen>
bastard kill
Events
Unit - A unit enters Rect_109 <gen>
Conditions
Actions
Unit - Order Fat Bastard 0168 <gen> to Attack Once . (Triggering unit)
feed
Events
Unit - Fat Bastard 0168 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I00F_0151
Actions
Trigger - Turn off bastard_kill <gen>
key2
Events
Unit - A unit enters Rect_112 <gen>
Conditions
((Triggering unit) has gg_item_I00H_0240) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Key)
Destructible - Open Iron Gate 1730 <gen>
explode
Events
Unit - A unit enters Rect_111 <gen>
Conditions
(Triggering unit) Equal to Bulldozer 0246 <gen>
Actions
Unit Group - Pick every unit in (Units in Rect_111 <gen>) and do (Kill (Picked unit))
bulldozer explode
Events
Unit - Bulldozer 0246 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lighter Fluid
Actions
Unit - Order Bulldozer 0246 <gen> to Move To . (Center of Rect_111 <gen>)
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