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Trigger Viewer

Are You A Retard v1.2.w3x
Variables
-----Initializations-----
Initalization 001
-----Initialization-----
Initialization 001
Initialization 002
Initialization 003
Initialization 004
Initialization 005
Initialization 006
Initialization 007
Initialization 008
Initialization 009
Initialization 010
-----MultiBoard-----
Multi Board 000
Multi Board 001
-----Floating Text-----
Floating Text 001
Floating Text 002
Floating Text 003
-----Extras-----
Extras 000
-----Gates-----
Gates 001
Gates 002
Gates 003
Gates 004
-----Extras-----
Untitled Trigger 001
Initalization 002
Required Copy
Optional
Special
Special Copy
Initalization 003
---------------------------
Person 001
Person 001a
---------------------------
Person 002
Person 002a
---------------------------
Person 003
Person 003a
---------------------------
Person 004
Person 004a
---------------------------
Person 005
Person 005a
---------------------------
Person 006
Person 006a
---------------------------
Person 007
Person 007a
---------------------------
Person 008
Person 008a
---------------------------
Person 009
Person 009a
---------------------------
Person 010
Person 010a
---------------------------
Person 011
Person 011a
-----Old Challenges-----
Challenges 001
----1st-----
Blink
Gold Coin 001
Gold Coin 002
Red Key 000
-----Flower-----
Flower Merchant 000
Flower Merchant 001
Flower Merchant 002
Flower Merchant 003
Flower Merchant 004
Flower Merchant 005
Flower Merchant 006
Flower Merchant 007
Flower Merchant 008
-----Exit-----
Exit 001
-----Bomb-----
Bomb 001
-----Item-----
Item 000
Item 001
-----Goblin-----
Goblin 000
Goblin 001
-----Paint-----
Paint 000
Paint 001
-----Dreadlord-----
Dreadlord
-----Naga-----
Naga 000
-----Acolyte-----
Acolyte 001
Acolyte 002
-----Crypt Lord-----
Hero 000
----- ICE & FIRE-----
Fire 000
Ice 000
Fake
Challenges 002
-----Extra-----
Teleport 000
Killer 000
Horse 000
-----Push-----
Push 000
Push 001
-----Gate-----
Gate 001
Gate 002
Gate 003
-----Dirt-----
Dirt 000
Dirt 001
Dirt 002
Dirt 003
Dirt 004
Dirt 005
Dirt 006
Dirt 007
Dirt 008
-----Treant-----
Treants 001
Treants 002
Treants 003
Treants 004
----Carrion-----
Carrion Swarm 001
-----Hints-----
Hint 000
Hint 001
-----Invul-----
Invulnerable
Vulnerability
-----END-----
Final Lever
Portal
Victory
-----New Challenges-----
Challenges 003
Untitled Trigger 003
-----Gate Keeper-----
Gate Keeper 000
Gate Keeper 001
Gate Keeper 002
Gate Keeper 002 Copy
Gate Keeper 002 Copy 2
Gate Keeper 002 Copy 3
Gate Keeper 002 Copy 4
Gate Keeper 002 Copy 5
Gate Keeper 002 Copy 6
Gate Keeper 002 Copy 7
Gate Keeper 003
-----River of Death-----
River of Death 000
River of Death 001
River of Death 002
-----Dungeon Key-----
Dungeon Key 000
-----Techies Trap-----
Techies Trap 000
Techies Trap 001
Techies Trap 002
Techies Trap 003
Techies Trap 004
Techies Trap 005
Techies Trap 006
Techies Trap 007
-----The Dreadlords-----
Dreadlords 000
Dreadlords 001
Dreadlords 002
Dreadlords 003
Dreadlords 004
Dreadlords 005
-----Trap Fire-----
Trap Fire 001
-----Gate Entrance-----
Water Gate 001
Water Gate 002
Water Gate 002a
Water Gate 003
Water Gate 004
Water Gate 005
Water Gate 006
Water Gate 007
-----Ice and Fire Shop-----
Ice and Fire 001
Ice and Fire 002
Challenges 004
-----Monsters Shop-----
Monster Shop 001
Monster Shop 002
Monster Shop 003
-----Flower Merchant-----
Untitled Trigger 002
Untitled Trigger 004

		
Name Type Is Array Initial Value
Armaggedon timer No
Armaggedon_Copy timerdialog No
Entering_Unit_001 unit No
Entering_Unit_002 unit No
Entering_Unit_003 unit No
Entering_Unit_004 unit No
Entering_Unit_005 unit No
Entering_Unit_006 unit No
Entering_Unit_007 unit No
Entering_Unit_008 unit No
Entering_Unit_009 unit No
Entering_Unit_010 unit No
Entering_Unit_011 unit No
Escape_key player No
Floating_Text_000 texttag No
Floating_Text_001 texttag No
Floating_Text_002 texttag No
Floating_Text_003 texttag No
Floating_Text_004 texttag No
Floating_Text_005 texttag No
Floating_Text_006 texttag No
Floating_Text_007 texttag No
Floating_Text_009 texttag No
Floating_Text_010 texttag No
Footmans group No
Integer integer No
MB_Name string Yes
Multiboard multiboard No
Name string Yes
Neutral_Hostile texttag No
Neutral_Passive texttag No
NORETARD boolean Yes
Player_Colors string Yes
Players force No
Quest quest No
RandomItems integer No
Sheep unit Yes
Status integer Yes
Temp_Point location No
Unit_001 texttag No
Unit_002 texttag No
Unit_003 texttag No
Unit_004 texttag No
Unit_005 texttag No
Unit_006 texttag No
Unit_007 texttag No
Unit_009 texttag No
Unit_010 texttag No
Unit_011 texttag No
Unit_012 texttag No
Initialization 001
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Name[1] = (|c00ff0303 + ((Name of Player 1 (Red)) + |r))
    Set VariableSet Name[2] = (|c000042ff + ((Name of Player 2 (Blue)) + |r))
    Set VariableSet Name[3] = (|c001ce6b9 + ((Name of Player 3 (Teal)) + |r))
    Set VariableSet Name[4] = (|c00540081 + ((Name of Player 4 (Purple)) + |r))
    Set VariableSet Name[5] = (|c00fffc01 + ((Name of Player 5 (Yellow)) + |r))
    Set VariableSet Name[6] = (|c00feba0e + ((Name of Player 6 (Orange)) + |r))
    Set VariableSet Name[7] = (|c0020c000 + ((Name of Player 7 (Green)) + |r))
    Set VariableSet Name[8] = (|c00e55bb0 + ((Name of Player 8 (Pink)) + |r))
    Set VariableSet Name[9] = (|c00959697 + ((Name of Player 9 (Gray)) + |r))
    Set VariableSet Name[10] = (|c007ebff1 + ((Name of Player 10 (Light Blue)) + |r))
    Set VariableSet Name[11] = (|c00106246 + ((Name of Player 11 (Dark Green)) + |r))
    Set VariableSet Name[12] = (|c004e2a04 + ((Name of Player 12 (Brown)) + |r))
    For each (Integer A) from 1 to 12, do (Actions)
      Loop - Actions
        Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across (Playable map area)
    Unit Group - Pick every unit in (Units in Monsters_000 <gen>) and do (Actions)
      Loop - Actions
        Unit - Make (Picked unit) Remain awake when unprovoked
        Unit - Make (Picked unit) Remain awake when unprovoked at night
        Unit - Make (Picked unit) Invulnerable
    Special Effect - Create a special effect at (Center of Teleport_0000 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
    Animation - Change Bad Treant 0063 <gen>'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0% transparency
    Animation - Change Bad Treant 0061 <gen>'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0% transparency
    Animation - Change Circle of Power 0073 <gen>'s vertex coloring to (50.00%, 50.00%, 0.00%) with 0% transparency
    Animation - Change Good Treant 0066 <gen>'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0% transparency
    Animation - Change Bad Treant 0059 <gen>'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0% transparency
    Animation - Change Bad Treant 0062 <gen>'s vertex coloring to (0.00%, 100.00%, 0.00%) with 0% transparency
    Floating Text - Create floating text that reads EXIT at ((Center of Exit_001 <gen>) offset by (-150.00, -100.00)) with Z offset 0, using font size 10.00, color (100%, 100.00%, 100.00%), and 0% transparency
    Floating Text - Create floating text that reads GATE ONE at ((Center of Gate_001 <gen>) offset by (-75.00, -100.00)) with Z offset 0, using font size 9.00, color (100%, 0.00%, 0.00%), and 0% transparency
    Floating Text - Create floating text that reads GATE TWO at ((Center of Gate_002 <gen>) offset by (-75.00, -100.00)) with Z offset 0, using font size 9.00, color (0.00%, 100.00%, 0.00%), and 0% transparency
    Floating Text - Create floating text that reads GATE THREE at ((Center of Gate_003 <gen>) offset by (-75.00, -100.00)) with Z offset 0, using font size 9.00, color (0.00%, 0.00%, 100.00%), and 0% transparency
    For each (Integer A) from 1 to 11, do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Player((Integer A))) slot status) Equal to Is playing
            ((Player((Integer A))) controller) Equal to User
          Then - Actions
            Unit - Create 1.Retard for (Player((Integer A))) at (Random point in Start_000 <gen>) facing Default building facing degrees
            Set VariableSet MB_Name[(Integer A)] = Name[(Integer A)]
            Set VariableSet Status[(Integer A)] = 1
          Else - Actions
            Set VariableSet MB_Name[(Integer A)] = |c00000000"Empty Slot"|r
            Set VariableSet Status[(Integer A)] = 0
Initialization 002
  Events
    Player - Player 1 (Red) leaves the game
    Player - Player 2 (Blue) leaves the game
    Player - Player 3 (Teal) leaves the game
    Player - Player 4 (Purple) leaves the game
    Player - Player 5 (Yellow) leaves the game
    Player - Player 6 (Orange) leaves the game
    Player - Player 7 (Green) leaves the game
    Player - Player 8 (Pink) leaves the game
    Player - Player 9 (Gray) leaves the game
    Player - Player 10 (Light Blue) leaves the game
    Player - Player 11 (Dark Green) leaves the game
    Player - Player 12 (Brown) leaves the game
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Retard) and do (Actions)
      Loop - Actions
        Unit - Explode (Picked unit).
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        NORETARD[(Player number of (Triggering player))] Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: (Name[(Player number of (Triggering player))] + is a Retard!)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: (Name[(Player number of (Triggering player))] + is |cffff0000not|r a Retard!)
Initialization 003
  Events
    Unit - A unit Is attacked
  Conditions
    ((Owner of (Attacking unit)) is an ally of (Owner of (Attacked unit)).) Equal to True
  Actions
    Unit - Order (Attacking unit) to Stop.
Initialization 004
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 12 (Brown) slot status) Equal to Is playing
        (Player 12 (Brown) controller) Equal to User
      Then - Actions
        Game - Defeat Player 12 (Brown) with the message: Just retards get the single slot...
        Set VariableSet MB_Name[12] = Name[12]
        Set VariableSet Status[12] = 1
      Else - Actions
        Set VariableSet MB_Name[12] = |c00000000-empty-|r
        Set VariableSet Status[12] = 0
Initialization 005
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Make Dungeon Gate 0415 <gen> Invulnerable
    Destructible - Make Elven Gate 0057 <gen> Invulnerable
    Destructible - Make City Entrance 0507 <gen> Invulnerable
    Destructible - Open City Entrance 0055 <gen>
    Destructible - Open City Entrance 0054 <gen>
Initialization 006
  Events
    Unit - A unit leaves Region_128 <gen>
  Conditions
    (Unit-type of (Leaving unit)) Not equal to Retard
  Actions
    Unit - Move (Triggering unit) instantly to (Random point in Region_128 <gen>)
Initialization 007
  Events
    Unit - A unit enters Region_133 <gen>
  Conditions
  Actions
    Unit - Move (Triggering unit) instantly to (Center of Region_134 <gen>)
Initialization 008
  Events
    Map initialization
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Retard) and do (Add (Picked unit) to Footmans)
Initialization 009
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Add (Picked player) to Players)
    Do nothing
Initialization 010
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Make Dungeon Gate 0061 <gen> Invulnerable
    Destructible - Make Iron Gate 0060 <gen> Invulnerable
Multi Board 000
  Events
    Time - Elapsed game time is 0.04 seconds
  Conditions
  Actions
    Multiboard - Create a multiboard with 2 columns and 12 rows, titled Are you a retard.
    Set VariableSet Multiboard = (Last created multiboard)
    Multiboard - Minimize Multiboard
    For each (Integer A) from 1 to 12, do (Actions)
      Loop - Actions
        For each (Integer B) from 1 to 2, do (Actions)
          Loop - Actions
            Multiboard - Set the display style for Multiboard item in column (Integer B), row (Integer A) to Show text and Hide icons
        Multiboard - Set the width for Multiboard item in column 1, row (Integer A) to 11.50% of the total screen width
        Multiboard - Set the width for Multiboard item in column 2, row (Integer A) to 4.50% of the total screen width
        Multiboard - Set the text for Multiboard item in column 1, row (Integer A) to MB_Name[(Integer A)]
Multi Board 001
  Events
    Time - Every 0.50 seconds of game time
  Conditions
  Actions
    For each (Integer A) from 1 to 12, do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            NORETARD[(Integer A)] Equal to True
          Then - Actions
            Set VariableSet Status[(Integer A)] = 3
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Number of living Retard units owned by (Player((Integer A)))) Equal to 0
            Status[(Integer A)] Not equal to 0
            NORETARD[(Integer A)] Equal to False
          Then - Actions
            Set VariableSet Status[(Integer A)] = 2
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Status[(Integer A)] Equal to 1
          Then - Actions
            Multiboard - Set the text for Multiboard item in column 2, row (Integer A) to |cffffcc00Active|r
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Status[(Integer A)] Equal to 2
          Then - Actions
            Multiboard - Set the text for Multiboard item in column 2, row (Integer A) to |cffff0000RETARD|r
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Status[(Integer A)] Equal to 3
          Then - Actions
            Multiboard - Set the text for Multiboard item in column 2, row (Integer A) to |cff0080ffGOD|r
          Else - Actions
Floating Text 001
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads I HAVE THE KEY above Dreadlord 0047 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_005 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.13 seconds
Floating Text 002
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads I HAVE THE KEY above Dreadlord 0002 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_006 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.13 seconds
Floating Text 003
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Walkable Area. at (Center of Water_Trap_000 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Extras 000
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Dummy
  Actions
    Unit - Create 1 Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Triggering unit))
Gates 001
  Events
    Destructible - Dungeon Gate 0415 <gen> dies
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Open at (Center of Dungeon_Key <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Destroy Floating_Text_000
Gates 002
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Locked. at (Center of Dungeon_Key <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_000 = (Last created floating text)
Gates 003
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Locked. at (Center of Region_129 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_001 = (Last created floating text)
Gates 004
  Events
    Destructible - Elven Gate 0057 <gen> dies
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Open at (Center of Region_129 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Destroy Floating_Text_001
Untitled Trigger 001
  Events
    Map initialization
  Conditions
  Actions
    Environment - Change water tinting color to (0.00%, 0.00%, 100.00%) with 0.00% transparency
    Environment - Turn water deformation Off
Required Copy
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Required quest titled Are you a Retard with the description you were instantly become a retard after you wake up , now you are being tested if you are really a retard or not, you have no choice but to escape the game by beating challenges to test your brain if u die you will be a retard for eternity, using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
    Quest - Create a Required quest titled How to Play with the description Use your skills to win, using icon path ReplaceableTextures\CommandButtons\BTNFortress.blp
    Quest - Create a Required quest titled Hiveworkshop with the description Go to www.Hiveworkshop.com for more info, using icon path ReplaceableTextures\CommandButtons\BTNForge.blp
    Quest - Create a Required quest titled Dreadlords.. with the description just typegive me the key!, using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Optional
  Events
    Map initialization
  Conditions
  Actions
    Quest - Create a Optional quest titled Changelogs with the description Version 1.2= Added New Challenges= Added New Items= Name Tags= New Terrain= Changed FogVersion 1.1- Added Sky- Added Doodads- Added FogVersion 1.0- Map Released, using icon path ReplaceableTextures\CommandButtons\BTNBattleStations.blp
    Quest - Create a Optional quest titled Beta Testers with the description = Ve1ro= rykiel05= Undeadimmortal= Deathmarshall05, using icon path ReplaceableTextures\CommandButtons\BTNDruidOfTheClaw.blp
    Quest - Create a Optional quest titled Credits with the description = Aluca09= Plankz= AKABUDOY_2= Admiral Nincompoop= Undeadimmortal= Rengar= Kha Zix, using icon path ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp
Special
  Events
    Unit - A unit enters Region_121 <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Update message: Read F9
    Quest - Flash the quest dialog button
    Trigger - Turn off (This trigger)
Special Copy
  Events
    Unit - A unit enters Region_144 <gen>
  Conditions
  Actions
    Quest - Display to (All players) the Quest Update message: Read F9
    Quest - Flash the quest dialog button
    Quest - Create a Required quest titled The Shop with the description ask the game. where is the shop?, using icon path ReplaceableTextures\CommandButtons\BTNElvenGuardTower.blp
    Trigger - Turn off (This trigger)
Person 001
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Set VariableSet Entering_Unit_001 = (Entering unit)
    Trigger - Turn on Person_001a <gen>
    Trigger - Turn off (This trigger)
Person 001a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cffff0000 + ((Name of (Owner of Entering_Unit_001)) + |r)) above Entering_Unit_001 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_001 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 002
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Set VariableSet Entering_Unit_002 = (Entering unit)
    Trigger - Turn on Person_002a <gen>
    Trigger - Turn off (This trigger)
Person 002a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff0000ff + ((Name of (Owner of Entering_Unit_002)) + |r)) above Entering_Unit_002 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_002 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 003
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Set VariableSet Entering_Unit_003 = (Entering unit)
    Trigger - Turn on Person_003a <gen>
    Trigger - Turn off (This trigger)
Person 003a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff00ffff + ((Name of (Owner of Entering_Unit_003)) + |r)) above Entering_Unit_003 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_003 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 004
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Set VariableSet Entering_Unit_004 = (Entering unit)
    Trigger - Turn on Person_004a <gen>
    Trigger - Turn off (This trigger)
Person 004a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff8000ff + ((Name of (Owner of Entering_Unit_004)) + |r)) above Entering_Unit_004 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_004 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 005
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Set VariableSet Entering_Unit_005 = (Entering unit)
    Trigger - Turn on Person_005a <gen>
    Trigger - Turn off (This trigger)
Person 005a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cffffff00 + ((Name of (Owner of Entering_Unit_005)) + |r)) above Entering_Unit_005 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_005 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 006
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Set VariableSet Entering_Unit_006 = (Entering unit)
    Trigger - Turn on Person_006a <gen>
    Trigger - Turn off (This trigger)
Person 006a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cffffff00 + ((Name of (Owner of Entering_Unit_006)) + |r)) above Entering_Unit_006 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_006 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 007
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Set VariableSet Entering_Unit_007 = (Entering unit)
    Trigger - Turn on Person_007a <gen>
    Trigger - Turn off (This trigger)
Person 007a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff00ff00 + ((Name of (Owner of Entering_Unit_007)) + |r)) above Entering_Unit_007 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_007 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 008
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Set VariableSet Entering_Unit_008 = (Entering unit)
    Trigger - Turn on Person_008a <gen>
    Trigger - Turn off (This trigger)
Person 008a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cffff00ff + ((Name of (Owner of Entering_Unit_008)) + |r)) above Entering_Unit_008 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_009 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 009
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 9 (Gray)
  Actions
    Set VariableSet Entering_Unit_009 = (Entering unit)
    Trigger - Turn on Person_009a <gen>
    Trigger - Turn off (This trigger)
Person 009a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff808080 + ((Name of (Owner of Entering_Unit_009)) + |r)) above Entering_Unit_009 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_010 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 010
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
  Actions
    Set VariableSet Entering_Unit_010 = (Entering unit)
    Trigger - Turn on Person_010a <gen>
    Trigger - Turn off (This trigger)
Person 010a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff0080ff + ((Name of (Owner of Entering_Unit_010)) + |r)) above Entering_Unit_010 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_011 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Person 011
  Events
    Unit - A unit enters Region_140 <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
  Actions
    Set VariableSet Entering_Unit_011 = (Entering unit)
    Trigger - Turn on Person_011a <gen>
    Trigger - Turn off (This trigger)
Person 011a
  Events
    Time - Every 0.02 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (|cff004000 + ((Name of (Owner of Entering_Unit_011)) + |r)) above Entering_Unit_011 with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Unit_012 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.06 seconds
Blink
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Blink
  Actions
    Unit - Explode (Casting unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Our beloved + Name[(Player number of (Owner of (Casting unit)))]) + wanted to teleport over a wall. Blink was redirected to the cemetry :>)
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Gold Coin 001
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    (Number of units in (Units in Gold_Coin_Spawn_001 <gen> matching ((Unit-type of (Matching unit)) Equal to Retard))) Greater than or equal to 1
  Actions
    Item - Create Gold at (Random point in Gold_Coin_Spawn_001 <gen>)
Gold Coin 002
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Gold
  Actions
    Unit - Explode (Hero manipulating item).
    Game - Display to (All players) for 10.00 seconds the text: ((Nice move, + Name[(Player number of (Owner of (Hero manipulating item)))]) + ! And what are u doing with your 250 gold now? XD)
Red Key 000
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Red Key
  Actions
    Unit - Explode (Hero manipulating item).
    Game - Display to (All players) for 10.00 seconds the text: ((@ + Name[(Player number of (Owner of (Hero manipulating item)))]) + :No the key isnt needed :P)
Flower Merchant 000
  Events
    Unit - A unit enters Flower_Merchant_001 <gen>
  Conditions
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: |cffffcc00Flower Merchant:|r |cffff0000Stop, Stranger!!|r Pick me a Yellow Flower, so i will give you the key
    Trigger - Turn off (This trigger)
Flower Merchant 001
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Flower
  Actions
    Wait 5.00 seconds
    Unit - Explode (Hero manipulating item).
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Hero manipulating item)))]) + Picked the flower of death. |cffff0000DEAD!!!|r)
Flower Merchant 002
  Events
    Unit - A unit enters GATE <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Flower Key)) Equal to Flower Key
  Actions
    Item - Remove (Item carried by (Entering unit) of type Flower Key)
    Destructible - Open Dungeon Gate 0061 <gen>
Flower Merchant 003
  Events
    Unit - A unit enters Region_142 <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Flower)) Equal to Flower
  Actions
    Trigger - Turn off (This trigger)
    Item - Remove (Item carried by (Entering unit) of type Flower)
    Unit - Order |cffffff00Flower|r |cffff0000merchant|r 0021 <gen> to Move To.(Center of Region_139 <gen>)
    Wait 0.50 seconds
    Item - Create Flower Key at (Center of Region_137 <gen>)
Flower Merchant 004
  Events
    Unit - A unit enters Flower_Merchant_001 <gen>
  Conditions
  Actions
    Unit - Order |cffffff00Flower|r |cffff0000merchant|r 0021 <gen> to Move To.(Center of Region_141 <gen>)
    Trigger - Turn off (This trigger)
Flower Merchant 005
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Locked at (Center of GATE <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_009 = (Last created floating text)
Flower Merchant 006
  Events
    Destructible - Dungeon Gate 0061 <gen> dies
  Conditions
  Actions
    Floating Text - Destroy Floating_Text_009
    Floating Text - Create floating text that reads Gate is open at (Center of GATE <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
Flower Merchant 007
  Events
    Unit - A unit enters Flower_Merchant_001 <gen>
  Conditions
  Actions
    Trigger - Turn on Flower_Merchant_008 <gen>
    Trigger - Turn off (This trigger)
Flower Merchant 008
  Events
    Time - Every 0.00 seconds of game time
  Conditions
  Actions
    Set VariableSet RandomItems = (Random integer number between 1 and 5)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 1
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 2
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 3
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 4
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 5
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        RandomItems Equal to 6
      Then - Actions
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Item - Create Flower at (Random point in Region_151 <gen>)
        Trigger - Turn off (This trigger)
        Item - Create Flower at (Random point in Region_151 <gen>)
      Else - Actions
Exit 001
  Events
    Unit - A unit enters Exit_001 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Ha! + Name[(Player number of (Owner of (Entering unit)))]) + you teleported to hell.)
Bomb 001
  Events
    Unit - A unit enters Bomb_001 <gen>
    Unit - A unit enters Bomb_002 <gen>
    Unit - A unit enters Bomb_003 <gen>
    Unit - A unit enters Bomb_004 <gen>
    Unit - A unit enters Bomb_005 <gen>
    Unit - A unit enters Bomb_006 <gen>
    Unit - A unit enters Bomb_007 <gen>
    Unit - A unit enters Bomb_008 <gen>
    Unit - A unit enters Bomb_009 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Special Effect - Create a special effect at (Position of (Entering unit)) using war3mapImported\NewDirtEXNofire.mdx
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Entering unit)))]) + likes the special effects, doesn´t he? :])
Item 000
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Flaming hand
  Actions
    Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Wait 1.00 game-time seconds
    Unit - Explode (Hero manipulating item).
    Game - Display to (All players) for 10.00 seconds the text: ((BURN, + Name[(Player number of (Owner of (Hero manipulating item)))]) + , BURN!!!)
Item 001
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Pipe
  Actions
    Unit - Explode (Hero manipulating item).
    Game - Display to (All players) for 10.00 seconds the text: ((Damn, + Name[(Player number of (Owner of (Hero manipulating item)))]) + !? Why u buy a pipe??? Aren´t people learning anything? o.O)
Goblin 000
  Events
    Destructible - Lever 0079 <gen> dies
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Goblins_000 <gen> matching ((Unit-type of (Matching unit)) Equal to |cff00ff00Goblin sapper|r)) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Neutral - Kaboom!.((Position of (Picked unit)) offset by 300.00 towards 0 degrees.)
    Game - Display to (All players) for 10.00 seconds the text: :D
    Unit Group - Pick every unit in (Units in awesome_022 <gen> matching ((Unit-type of (Matching unit)) Equal to Retard)) and do (Actions)
      Loop - Actions
        Unit - Explode (Picked unit).
Goblin 001
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Dying unit)) Equal to |cff00ff00Goblin sapper|r
  Actions
    Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Paint 000
  Events
    Unit - A unit enters Paint <gen>
  Conditions
  Actions
    Unit - Change color of (Entering unit) to Red
    Unit - Pause (Entering unit)
Paint 001
  Events
    Unit - A unit enters Push <gen>
  Conditions
  Actions
    Game - Display to (All players) for 30 seconds the text: You Can now Move.
    Unit - Unpause all units
Dreadlord
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Killing unit)) Equal to Dreadlord
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Dying unit)))]) + wanted to fight with the dreadlord. lol)
Naga 000
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Killing unit)) Equal to Naga Royal Guard
  Actions
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Dying unit)))]) + want to swim in the sea)
Acolyte 001
  Events
    Unit - A unit enters Text_Spawn <gen>
  Conditions
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: Hint: Try to find the acolyte ^^
Acolyte 002
  Events
    Player - Player 1 (Red) Selects a unit
    Player - Player 2 (Blue) Selects a unit
    Player - Player 3 (Teal) Selects a unit
    Player - Player 4 (Purple) Selects a unit
    Player - Player 5 (Yellow) Selects a unit
    Player - Player 6 (Orange) Selects a unit
    Player - Player 7 (Green) Selects a unit
    Player - Player 8 (Pink) Selects a unit
    Player - Player 9 (Gray) Selects a unit
    Player - Player 10 (Light Blue) Selects a unit
    Player - Player 11 (Dark Green) Selects a unit
    Player - Player 12 (Brown) Selects a unit
  Conditions
    (Triggering unit) Equal to Acolyte 0057 <gen>
    (Number of units in (Units in Gate_004 <gen> matching (((Unit-type of (Matching unit)) Equal to Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Retard) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Unit - Move (Picked unit) instantly to (Center of Teleport_0000 <gen>)
            Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
            Camera - Pan camera for (Triggering player) to (Center of Teleport_0000 <gen>) over 0 seconds
          Else - Actions
Hero 000
  Events
    Player - Player 1 (Red) Selects a unit
    Player - Player 2 (Blue) Selects a unit
    Player - Player 3 (Teal) Selects a unit
    Player - Player 4 (Purple) Selects a unit
    Player - Player 5 (Yellow) Selects a unit
    Player - Player 6 (Orange) Selects a unit
    Player - Player 7 (Green) Selects a unit
    Player - Player 8 (Pink) Selects a unit
    Player - Player 9 (Gray) Selects a unit
    Player - Player 10 (Light Blue) Selects a unit
    Player - Player 11 (Dark Green) Selects a unit
    Player - Player 12 (Brown) Selects a unit
  Conditions
    (Triggering unit) Equal to Who reads this is dead^^ 0058 <gen>
    (Number of units in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Retard) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Unit - Explode (Picked unit).
            Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Triggering player))]) + couldnt resist and clicked :>)
          Else - Actions
Fire 000
  Events
    Unit - A unit enters Fire_Trap_001 <gen>
    Unit - A unit enters Ice_n_Fire_002 <gen>
    Unit - A unit enters Fire_Trap_002 <gen>
    Unit - A unit enters Fire_Trap_003 <gen>
    Unit - A unit enters Fire_Trap_004 <gen>
    Unit - A unit enters Fire_Trap_005 <gen>
    Unit - A unit enters Fire_Trap_006 <gen>
    Unit - A unit enters Fire_Trap_007 <gen>
    Unit - A unit enters Fire_Trap_008 <gen>
    Unit - A unit enters Fire_Trap_009 <gen>
    Unit - A unit enters Fire_Trap_010 <gen>
    Unit - A unit enters Fire_Trap_011 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Special Effect - Create a special effect at (Position of (Entering unit)) using Doodads\Cinematic\FireTrapUp\FireTrapUp.mdl
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Entering unit)))]) + burned his feet :P)
Ice 000
  Events
    Unit - A unit enters Ice_Trap_001 <gen>
    Unit - A unit enters Ice_Trap_002 <gen>
    Unit - A unit enters Ice_Trap_003 <gen>
    Unit - A unit enters Ice_Trap_004 <gen>
    Unit - A unit enters Ice_Trap_005 <gen>
    Unit - A unit enters Ice_Trap_006 <gen>
    Unit - A unit enters Ice_Trap_007 <gen>
    Unit - A unit enters Ice_Trap_008 <gen>
    Unit - A unit enters Ice_Trap_009 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Special Effect - Create a special effect at (Position of (Entering unit)) using Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdl
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Entering unit)))]) + got a frostbite ^^)
Fake
  Events
    Unit - A unit enters Fake <gen>
  Conditions
  Actions
    Game - Display to (All players) for 30.00 seconds the text: Did Ya Really think
    Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Special Effect - Create a special effect at (Center of Fake <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
    Unit - Kill (Entering unit)
Teleport 000
  Events
    Unit - A unit enters Teleport_001 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Retard
  Actions
    Unit - Move (Triggering unit) instantly to (Center of TP <gen>)
    Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0 seconds
Killer 000
  Events
    Unit - A unit Dies
  Conditions
    (Killing unit) Equal to |cffdc143cInsane Killer|r 0022 <gen>
  Actions
    Game - Display to (All players) for 10.00 seconds the text: ((OMFG + Name[(Player number of (Owner of (Dying unit)))]) + lol look the name think you are the biggest retard here :P)
Horse 000
  Events
    Unit - A unit Dies
  Conditions
    (Killing unit) Equal to |cffff0000Horse|r 0023 <gen>
  Actions
    Game - Display to (All players) for 10.00 seconds the text: ((LOL + Name[(Player number of (Owner of (Dying unit)))]) + The Horse Rampaged.)
Push 000
  Events
    Unit - A unit enters Push_Color <gen>
  Conditions
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: |cffff0080HINT|r |cffffcc0023|r of |cffffcc00104|r:
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: Type "-push colour" ,to push a player.
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: Example: -push yellow (to push yellow)
    Trigger - Turn off (This trigger)
Push 001
  Events
    Player - Player 1 (Red) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing -push (stringnoformat) as A substring
    Player - Player 12 (Brown) types a chat message containing -push (stringnoformat) as A substring
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Retard) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Unit - Explode (Picked unit).
            Game - Display to (All players) for 10.00 seconds the text: ((-push + Name[(Player number of (Triggering player))]) + ! Would be too easy ^.^)
          Else - Actions
Gate 001
  Events
    Unit - A unit enters Gate_001 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((ROFL! + Name[(Player number of (Owner of (Entering unit)))]) + wanted really take the first gate :D)
Gate 002
  Events
    Unit - A unit enters Gate_002 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((OMG! + Name[(Player number of (Owner of (Entering unit)))]) + ! Who takes the second gate!? :P)
Gate 003
  Events
    Unit - A unit enters Gate_003 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((LMAO! + Name[(Player number of (Owner of (Entering unit)))]) + wanted to pass the third gate! xD)
Dirt 000
  Events
    Unit - A unit enters Dirt_006 <gen>
    Unit - A unit enters Dirt_007 <gen>
    Unit - A unit enters Dirt_008 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Urgks, + Name[(Player number of (Owner of (Entering unit)))]) + dig in the dirt...)
Dirt 001
  Events
    Unit - A unit enters Dirt_009 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Not far from the end, and + Name[(Player number of (Owner of (Entering unit)))]) + Oh wtf you die?!)
Dirt 002
  Events
    Unit - A unit enters Dirt_002 <gen>
    Unit - A unit enters Dirt_001 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Don´t get dirty, + Name[(Player number of (Owner of (Entering unit)))]) + ! Ah, your dead :D Tsts the imba earth.)
Dirt 003
  Events
    Unit - A unit enters Cliff <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((omg + Name[(Player number of (Owner of (Entering unit)))]) + you fall down and die :O)
Dirt 004
  Events
    Unit - A unit enters Dirt_003 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Earth=dirty + Name[(Player number of (Owner of (Entering unit)))]) + =Dead. Circle of Power=useless.)
Dirt 005
  Events
    Unit - A unit enters Paint <gen>
  Conditions
  Actions
    Game - Display to (All players) for 10.00 seconds the text: ((oh + Name[(Player number of (Owner of (Entering unit)))]) + oh you fall down the hill and get some red paint in your eyes you need to get it out before you move on)
Dirt 006
  Events
    Unit - A unit enters Dirt_004 <gen>
    Unit - A unit enters Dirt_005 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Bah! + Name[(Player number of (Owner of (Entering unit)))]) + , u dirty guy!)
Dirt 007
  Events
    Unit - A unit enters Cicle_of_Power_003 <gen>
  Conditions
  Actions
    Special Effect - Create a special effect at (Center of Cicle_of_Power_003 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Special Effect - Create a special effect at (Center of Cicle_of_Power_003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
    Special Effect - Create a special effect at (Center of Cicle_of_Power_003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
    Unit - Kill (Entering unit)
    Game - Display to (All players) for 10.00 seconds the text: ((wow + Name[(Player number of (Owner of (Entering unit)))]) + cool color but worng circle)
Dirt 008
  Events
    Unit - A unit enters Dirt_009 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: ((Dirt, dirt, dirt and between, + Name[(Player number of (Owner of (Entering unit)))]) + ! xD)
Treants 001
  Events
    Unit - A unit enters Ents_000 <gen>
  Conditions
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: HINT : Kill a Good Treant
Treants 002
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to Bad Treant
  Actions
    Unit - Explode (Attacking unit).
    Game - Display to (All players) for 10.00 seconds the text: ((My god, + Name[(Player number of (Owner of (Hero manipulating item)))]) + Not the bad treant the good treant! :D)
Treants 003
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacked unit)) Equal to (Unit-type of Good Treant 0066 <gen>)
  Actions
    Unit - Explode (Attacking unit).
    Game - Display to (All players) for 10.00 seconds the text: ((My god, + Name[(Player number of (Owner of (Hero manipulating item)))]) + Not the Good Treant! The Bad Treant!)
Treants 004
  Events
    Unit - A unit Is attacked
  Conditions
    (Attacked unit) Equal to Bad Treant 0062 <gen>
  Actions
    Special Effect - Create a special effect at (Position of (Attacking unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Unit - Move (Attacking unit) instantly to (Random point in After_Ent_000 <gen>)
    Camera - Pan camera for (Owner of (Attacking unit)) to (Center of After_Ent_000 <gen>) over 0 seconds
Carrion Swarm 001
  Events
    Unit - A unit enters Carrion_Swarm_000 <gen>
    Unit - A unit enters Carrion_Swarm_001 <gen>
    Unit - A unit enters Carrion_Swarm_002 <gen>
    Unit - A unit enters Carrion_Swarm_003 <gen>
    Unit - A unit enters Carrion_Swarm_004 <gen>
    Unit - A unit enters Carrion_Swarm_005 <gen>
    Unit - A unit enters Carrion_Swarm_006 <gen>
    Unit - A unit enters Carrion_Swarm_007 <gen>
    Unit - A unit enters Carrion_Swarm_008 <gen>
    Unit - A unit enters Carrion_Swarm_009 <gen>
    Unit - A unit enters Carrion_Swarm_010 <gen>
    Unit - A unit enters Carrion_Swarm_011 <gen>
    Unit - A unit enters Carrion_Swarm_012 <gen>
    Unit - A unit enters Carrion_Swarm_013 <gen>
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Banshee) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Undead Dreadlord - Carrion Swarm.(Center of Carrion_Swarm_090 <gen>)
Hint 000
  Events
    Unit - A unit enters Circle_of_Power_001 <gen>
  Conditions
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) for 10.00 seconds the text: If you don´t want to pass these retarded ice-and fire traps, then enter -skip.
Hint 001
  Events
    Player - Player 1 (Red) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 2 (Blue) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 3 (Teal) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 4 (Purple) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 5 (Yellow) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 6 (Orange) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 7 (Green) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 8 (Pink) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 9 (Gray) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 10 (Light Blue) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 11 (Dark Green) types a chat message containing -skip (stringnoformat) as An exact match
    Player - Player 12 (Brown) types a chat message containing -skip (stringnoformat) as An exact match
  Conditions
    (Number of units in (Units in Circle_of_Power_001 <gen> matching (((Unit-type of (Matching unit)) Equal to Retard) and ((Owner of (Matching unit)) Equal to (Triggering player))))) Equal to 1
  Actions
    Unit Group - Pick every unit in (Units owned by (Triggering player) of type Retard) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Picked unit) is alive) Equal to True
          Then - Actions
            Unit - Explode (Picked unit).
            Game - Display to (All players) for 10.00 seconds the text: ((Nice try, + Name[(Player number of (Owner of (Entering unit)))]) + . But -skip would be too easy. Or? O_o)
          Else - Actions
Invulnerable
  Events
    Unit - A unit enters Dirt_00 <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Retard
  Actions
    Unit - Make (Entering unit) Invulnerable
Vulnerability
  Events
    Unit - A unit enters Vul <gen>
  Conditions
    (Unit-type of (Entering unit)) Equal to Retard
  Actions
    Unit - Make (Entering unit) Vulnerable
Final Lever
  Events
    Destructible - A destructible within Ewan <gen> dies
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Ewan <gen>) and do (Actions)
      Loop - Actions
        Unit - Explode (Picked unit).
        Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Wait 2 game-time seconds
    Destructible - Pick every destructible in Ewan <gen> and do (Actions)
      Loop - Actions
        Destructible - Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Show birth animation
Portal
  Events
    Unit - A unit enters Circle_of_Power_000 <gen>
  Conditions
  Actions
    Unit - Explode (Entering unit).
    Game - Display to (All players) for 10.00 seconds the text: (( + Name[(Player number of (Owner of (Entering unit)))]) + - The Circle of Power Does not work!)
Victory
  Events
    Unit - A unit enters End_000 <gen>
  Conditions
  Actions
    Unit - Remove (Entering unit) from the game
    Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
    Set VariableSet NORETARD[(Player number of (Owner of (Entering unit)))] = True
    Game - Display to (All players) for 10.00 seconds the text: (Name[(Player number of (Owner of (Entering unit)))] + suceeded! roflzomg!!!11)
Untitled Trigger 003
  Events
  Conditions
  Actions
    Game - Display to (All players) the text: (Player + ((Name of (Owner of (Entering unit))) + ( Tried to get the key in the puddle but the current was so strong + ((Name of (Owner of (Entering unit))) + has bumped his head and died.))))
Gate Keeper 000
  Events
    Unit - A unit leaves Region_130 <gen>
  Conditions
    (Unit-type of (Leaving unit)) Not equal to Retard
  Actions
    Unit - Move (Triggering unit) instantly to (Random point in Region_130 <gen>)
Gate Keeper 001
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads (Hitpoints : + ((String((Life of |cff804040Gate Keeper|r 0107 <gen>))) + )) above |cff804040Gate Keeper|r 0107 <gen> with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_004 = (Last created floating text)
    Floating Text - Change (Last created floating text): Disable permanence
    Floating Text - Change the lifespan of (Last created floating text) to 0.13 seconds
Gate Keeper 002
  Events
    Unit - A unit enters Region_136 <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy
  Events
    Unit - A unit enters Region_136_Copy <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 2
  Events
    Unit - A unit enters Region_136_Copy_Copy <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 3
  Events
    Unit - A unit enters Region_136_Copy_Copy_2 <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 4
  Events
    Unit - A unit enters Region_136_Copy_Copy_3 <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 5
  Events
    Unit - A unit enters Region_136_Copy_Copy_4 <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 6
  Events
    Unit - A unit enters Region_136_Copy_Copy_4_Copy <gen>
  Conditions
  Actions
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff0080ffE - Shuriken|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff00ff00Ring of Speed|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff800000Axe of Destruction|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff804040Ultimate Shield of Doom|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cff80ffffHelm of Freezing|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
    Item - Remove (Item carried by (Entering unit) of type |cffff8040Ring of Health|r)
Gate Keeper 002 Copy 7
  Events
    Unit - A unit enters Region_136_Copy <gen>
  Conditions
  Actions
    Unit - Kill |cffff0000Shop|r 0108 <gen>
    Trigger - Turn off (This trigger)
Gate Keeper 003
  Events
    Unit - |cff804040Gate Keeper|r 0107 <gen> Dies
  Conditions
  Actions
    Floating Text - Destroy Floating_Text_004
    Destructible - Open Iron Gate 0060 <gen>
Kha'zix Creations
Eto :D
kelangan yung dummy yung dadaan pra, makapasok retards at makuha yung keys.
River of Death 000
  Events
    Unit - A unit enters Water_Trap_001 <gen>
  Conditions
  Actions
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_002 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_003 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_004 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_005 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_006 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_007 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_008 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_009 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_010 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_011 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_011 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_012 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_013 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_014 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_015 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_016 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_017 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_018 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_019 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_020 <gen>)
    Wait 0.03 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_021 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_022 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_023 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_024 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_025 <gen>)
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_026 <gen>)
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Wait 0.00 seconds
    Special Effect - Create a special effect attached to the weapon (attachpoint) of (Triggering unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Unit - Move (Triggering unit) instantly to (Center of Water_Trap_027 <gen>)
    Game - Display to (All players) the text: (Player + ((Name of (Owner of (Entering unit))) + ( Tried to get the key in the puddle but the current was so strong + ((Name of (Owner of (Entering unit))) + has bumped his head and died.))))
    Unit - Explode (Triggering unit).
River of Death 001
  Events
    Destructible - Lever 2113 <gen> dies
  Conditions
  Actions
    Trigger - Turn off River_of_Death_000 <gen>
River of Death 002
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Switch of Doom at (Center of Region_131 <gen>) with Z offset 60.00, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Create floating text that reads Dare to trigger? at (Center of Region_131 <gen>) with Z offset 0.00, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
Dungeon Key 000
  Events
    Unit - A unit enters Dungeon_Key <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Dungeon Gate Key)) Equal to Dungeon Gate Key
  Actions
    Destructible - Open Dungeon Gate 0415 <gen>
    Item - Remove (Item carried by (Entering unit) of type Dungeon Gate Key)
Made by Rengar
HOY JASPER KAW NA BAHALA SA EFFECTS!
ayusin mo nalang kung may bugs.
Techies Trap 000
  Events
    Unit - A unit enters Push_Color <gen>
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Wait 2 seconds
    Destructible - Close City Entrance 0054 <gen>
    Destructible - Close City Entrance 0055 <gen>
    Unit Group - Pick every unit in Footmans and do (Actions)
      Loop - Actions
        Unit - Move (Picked unit) instantly to (Center of Region_116 <gen>)
        Camera - Pan camera for (Owner of (Picked unit)) to (Position of (Picked unit)) over 0 seconds
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Game - Display to (All players) the text:
    Destructible - Make City Entrance 0054 <gen> Invulnerable
    Destructible - Make City Entrance 0055 <gen> Invulnerable
    Game - Display to (All players) the text: Now youre Trapped, You Have 15 Second to Do Your Choice.
    Wait 0.50 seconds
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: Choose a Switch.
    Game - Display to (All players) the text: one switch saves lives, one destroys life
    Game - Display to (All players) the text: 30 seconds start now
    Wait 1.00 game-time seconds
    Countdown Timer - Start Armaggedon as a One-shot timer that will expire in 30.00 seconds
    Countdown Timer - Create a timer window for (Last started timer) with title Destruction
    Set VariableSet Armaggedon_Copy = (Last created timer window)
    Countdown Timer - Show (Last created timer window)
    Wait 30.00 seconds
    Countdown Timer - Destroy (Last created timer window)
    Trigger - Turn on Techies_Trap_006 <gen>
Techies Trap 001
  Events
    Destructible - Lever 0056 <gen> dies
  Conditions
  Actions
    Destructible - Kill Lever 0079 <gen>
Techies Trap 002
  Events
    Destructible - Barrel 0058 <gen> dies
  Conditions
  Actions
    Item - Create Key of the Three Moons at (Random point in Region_115 <gen>)
Techies Trap 003
  Events
    Unit - A unit enters Region_120 <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Key of the Three Moons)) Equal to Key of the Three Moons
  Actions
    Destructible - Open City Entrance 0055 <gen>
    Destructible - Open City Entrance 0054 <gen>
    Item - Remove (Item carried by (Entering unit) of type Key of the Three Moons)
Techies Trap 004
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to |cff00ff00Goblin sapper|r
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using war3mapImported\NewDirtEXNofire.mdx
Techies Trap 005
  Events
    Destructible - Lever 0056 <gen> dies
  Conditions
  Actions
    Countdown Timer - Destroy Armaggedon_Copy
Techies Trap 006
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Unit - Create 2.fg for Neutral Hostile at (Random point in Region_119 <gen>) facing Default building facing degrees
Techies Trap 007
  Events
    Unit - A unit enters Region_122 <gen>
  Conditions
  Actions
    Region - Center Region_119 <gen> on (Center of Region_135 <gen>)
    Wait 15.00 seconds
    Trigger - Turn off Techies_Trap_006 <gen>
    Trigger - Turn off (This trigger)
Dreadlords 000
  Events
    Unit - A unit enters Region_121 <gen>
  Conditions
  Actions
    Trigger - Turn on Dreadlords_001 <gen>
    Trigger - Turn off (This trigger)
    Floating Text - Create floating text that reads Gate is locked need a key at (Center of Region_122 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_002 = (Last created floating text)
Dreadlords 001
  Events
    Player - Player 1 (Red) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing give me the key! (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing give me the key! (stringnoformat) as A substring
  Conditions
  Actions
    Item - Create Siver Key at (Center of Region_121 <gen>)
    Trigger - Turn off (This trigger)
    Trigger - Turn on Dreadlords_003 <gen>
Dreadlords 002
  Events
    Unit - A unit enters Region_122 <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Siver Key)) Equal to Siver Key
  Actions
    Destructible - Open City Entrance 0507 <gen>
    Item - Remove (Item carried by (Entering unit) of type Siver Key)
    Floating Text - Change text of (Last created floating text) to Gate Opened using font size 10
Dreadlords 003
  Events
    Destructible - City Entrance 0507 <gen> dies
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Unlocked. at (Center of Region_122 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Destroy Floating_Text_002
Dreadlords 004
  Events
    Unit - Dreadlord 0002 <gen> Dies
    Unit - Dreadlord 0047 <gen> Dies
  Conditions
  Actions
    Floating Text - Destroy Floating_Text_006
    Floating Text - Destroy Floating_Text_005
Dreadlords 005
  Events
    Unit - A unit enters Region_143 <gen>
  Conditions
  Actions
    Game - Display to (All players) for 10.00 seconds the text: One Dreadlord has the key but which one
    Trigger - Turn off (This trigger)
Trap Fire 001
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Killing unit)) Equal to Peasant
  Actions
    Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + is Burned Alive)
Water Gate 001
  Events
    Unit - A unit enters Region_129 <gen>
  Conditions
    (Item-type of (Item carried by (Entering unit) of type Water Key)) Equal to Water Key
  Actions
    Destructible - Open Elven Gate 0057 <gen>
    Item - Remove (Item carried by (Entering unit) of type Water Key)
Water Gate 002
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Water Ball
  Actions
    Player - Make Neutral Hostile treat (Owner of (Hero manipulating item)) as an Neutral
Water Gate 002a
  Events
    Unit - A unit Loses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Water Ball
  Actions
    Player - Make Neutral Hostile treat (Owner of (Hero manipulating item)) as an Enemy
Water Gate 003
  Events
    Unit - A unit enters Gate_004 <gen>
  Conditions
  Actions
    Player - Make Neutral Hostile treat (Owner of (Hero manipulating item)) as an Enemy
    Item - Remove (Item carried by (Entering unit) of type Water Ball)
    Item - Remove (Item carried by (Entering unit) of type Fire-Proof Item)
Water Gate 004
  Events
    Map initialization
  Conditions
  Actions
    Floating Text - Create floating text that reads Gate is Locked. at (Center of Region_129 <gen>) with Z offset 0, using font size 10, color (100%, 100%, 100%), and 0% transparency
    Set VariableSet Floating_Text_007 = (Last created floating text)
Water Gate 005
  Events
    Destructible - Elven Gate 0057 <gen> dies
  Conditions
  Actions
    Floating Text - Destroy Floating_Text_007
Water Gate 006
  Events
    Unit - A unit enters Region_144 <gen>
  Conditions
  Actions
    Trigger - Turn on Water_Gate_007 <gen>
    Trigger - Turn off (This trigger)
Water Gate 007
  Events
    Player - Player 1 (Red) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 8 (Pink) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 9 (Gray) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 10 (Light Blue) types a chat message containing where is the shop? (stringnoformat) as A substring
    Player - Player 11 (Dark Green) types a chat message containing where is the shop? (stringnoformat) as A substring
  Conditions
  Actions
    Selection - Select |cffff0000Dealer|r 0014 <gen>
Ice and Fire 001
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Anti - Fire
  Actions
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Thinks that is would be too easy! + what a loser))
Ice and Fire 002
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Anti - Ice
  Actions
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( Thinks that is would be too easy! + what a loser))
Monster Shop 001
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item carried by (Triggering unit) of type Gives you a tip.)) Equal to Gives you a tip.
  Actions
    Item - Remove (Sold Item)
    Wait 1.00 seconds
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: (LoL + ((Name of (Triggering player)) + Retards dont need tips! :D))
Monster Shop 002
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item carried by (Triggering unit) of type Elven Gate Key)) Equal to Elven Gate Key
  Actions
    Item - Remove (Sold Item)
    Wait 1.00 seconds
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: (Hahaha + ((Name of (Triggering player)) + This is not a key, this is a hammer.))
Monster Shop 003
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item carried by (Triggering unit) of type Water Key)) Equal to Water Key
  Actions
    Item - Remove (Sold Item)
    Wait 1.00 seconds
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: (Hey! + ((Name of (Triggering player)) + You Exploded, :D))
Untitled Trigger 002
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item carried by (Triggering unit) of type All Purpose Key)) Equal to Gives you a tip.
  Actions
    Item - Remove (Item carried by (Triggering unit) of type All Purpose Key)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
    Wait 2 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: (Player : + ((Name of (Triggering player)) + Bought the ALL PURPOSE KEY, and opened an portal to hell))
Untitled Trigger 004
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item carried by (Triggering unit) of type Flower)) Equal to Flower
  Actions
    Item - Remove (Item carried by (Triggering unit) of type Flower)
    Special Effect - Create a special effect attached to the head (attachpoint) of (Triggering unit) using Abilities\Weapons\Dryadmissile\Dryadmissile.mdl
    Wait 0.50 seconds
    Special Effect - Destroy (Last created special effect)
    Unit - Explode (Triggering unit).
    Game - Display to (All players) the text:
    Game - Display to (All players) the text: (hahaha + ((Name of (Triggering player)) + Bought the flower, the flower impaled to his head and died.))