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Triggers
Are you a retard H-E.w3x
Variables
Initialization
Starting
Traps
Not playing
Killing
Kill the right one
Kill space
Click
Kill space 2
Jail
Tome death
Unit close
Unit move
Death regons
jail 2
Jail 2 close
Jail kiil
Cheat
Gaurd dies
Port
Revive
Cannon fire
Destroy cannon towers
Voice
Pick hell
Pick heaven
Kill
Pwned
Miss leading text
Die
owned
VROOM
Kill car
port
Revive Copy
Start timer
BOOM
Victroy
Merchant
Merchant Copy
Merch kill
Key
Take tomes
Mage
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Timer
timer
No
Starting
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Display to (All players) the text: You and you fellow retards are in retard land you must escape kill the guy that wants you to kill him.
Unit - Hide Way Gate 0025 <gen>
Unit - Pause Way Gate 0025 <gen>
Player Group - Pick every player in (All players) and do (Add 5000 to (Picked player).Current gold)
Destructible - Make Gate 0017 <gen> Invulnerable
Destructible - Make Elven Gate 0029 <gen> Invulnerable
Destructible - Make Elven Gate 0019 <gen> Invulnerable
Destructible - Open Elven Gate 0029 <gen>
Destructible - Make Demonic Gate 0008 <gen> Invulnerable
Destructible - Make Iron Gate 0025 <gen> Invulnerable
Not playing
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0095 <gen> from the game)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0096 <gen> from the game)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0097 <gen> from the game)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0098 <gen> from the game)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0099 <gen> from the game)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Retard 0100 <gen> from the game)
Killing
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dont Kill me =l
Actions
Game - Display to (All players) the text: You mother fucker i just had cleaned this shirt and you got blood on it ill kill you
Unit - Kill (Killing unit)
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + Just got pwned retard)
Kill the right one
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kill me =D
Actions
Game - Display to (All players) the text: You see his ghost as he thanks you and dissappears and a portal opens up run into it hurry!
Unit - Unhide Way Gate 0025 <gen>
Unit - Unpause Way Gate 0025 <gen>
Kill space
Events
Unit - A unit enters Exit_DX <gen>
Conditions
Actions
Game - Display to (All players) the text: Ya steped on the stone and well you know the saying sticks and stones might break your back... you broke your backNoob
Unit - Kill (Triggering unit)
Click
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Click me you moron!
Actions
Game - Defeat (Triggering player) with the message: PWNED retard =P
Game - Display to (All players) the text: The gun man got pissed off and shot the clicking player
Kill space 2
Events
Unit - A unit enters PWNED <gen>
Conditions
Actions
Game - Display to (All players) the text: You walk out infront of the tree and michael jackson comes out of no where and kills you. HEHEHEHE that retard
Unit - Kill (Triggering unit)
Jail
Events
Unit - A unit enters Open_door_XP <gen>
Conditions
Actions
Destructible - Kill Demonic Gate 0008 <gen>
Game - Display to (All players) the text: The door was so old it broke and the guard came.
Unit - Order Woohoo im uber rigged =P 0028 <gen> to Attack-Move To . (Center of Open_door_XP <gen>)
Tome death
Events
Unit - A unit leaves Tome_Pwn <gen>
Conditions
Actions
Game - Display to (All players) the text: what... you thought i would let you get away with 6 tomes and a item... retard
Unit - Kill (Triggering unit)
Unit close
Events
Unit - A unit comes within 100.00 of Weird Girl 0093 <gen>
Unit - A unit comes within 100.00 of Weird Girl 0094 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
Actions
Unit - Kill (Triggering unit)
Unit move
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Weird Girl 0093 <gen> to Patrol To . (Center of Move <gen>)
Unit - Order Weird Girl 0094 <gen> to Patrol To . (Center of Move_2 <gen>)
Death regons
Events
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
jail 2
Events
Unit - A unit enters Open_door <gen>
Conditions
Actions
Unit - Order Woohoo im uber rigged =P 0030 <gen> to Attack-Move To . (Center of Open_door <gen>)
Destructible - Close Elven Gate 0029 <gen>
Destructible - Open Gate 0017 <gen>
Trigger - Turn off Jail_kiil <gen>
Jail 2 close
Events
Unit - A unit leaves Open_door <gen>
Conditions
Actions
Destructible - Open Elven Gate 0029 <gen>
Destructible - Close Gate 0017 <gen>
Trigger - Turn on Jail_kiil <gen>
Jail kiil
Events
Unit - A unit enters Door_pwn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Woohoo im uber rigged =P
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: What a retard runing into a door rofl
Cheat
Events
Unit - A unit enters Cheat <gen>
Conditions
Actions
Destructible - Open Elven Gate 0019 <gen>
Unit - Kill Woohoo im uber rigged =P 0030 <gen>
Game - Display to (All players) the text: DAMN YOU CHEATER!...
Gaurd dies
Events
Unit - Woohoo im uber rigged =P 0030 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0017 <gen>
Trigger - Turn off Jail_2_close <gen>
Trigger - Turn off Jail <gen>
Destructible - Open Elven Gate 0019 <gen>
Destructible - Open Elven Gate 0029 <gen>
Port
Events
Unit - A unit enters Port <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Revive <gen>)
Revive
Events
Unit - A unit enters Revive <gen>
Conditions
Actions
If ((Retard 0095 <gen> is dead) Equal to True) then do (Instantly revive Retard 0095 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0095 <gen> instantly to (Center of Revive <gen>))
If ((Retard 0096 <gen> is dead) Equal to True) then do (Instantly revive Retard 0096 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0096 <gen> instantly to (Center of Revive <gen>))
If ((Retard 0097 <gen> is dead) Equal to True) then do (Instantly revive Retard 0097 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0097 <gen> instantly to (Center of Revive <gen>))
If ((Retard 0098 <gen> is dead) Equal to True) then do (Instantly revive Retard 0098 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0098 <gen> instantly to (Center of Revive <gen>))
If ((Retard 0099 <gen> is dead) Equal to True) then do (Instantly revive Retard 0099 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0099 <gen> instantly to (Center of Revive <gen>))
If ((Retard 0100 <gen> is dead) Equal to True) then do (Instantly revive Retard 0100 <gen> at (Center of Revive <gen>), Hide revival graphics) else do (Move Retard 0100 <gen> instantly to (Center of Revive <gen>))
Unit - Kill Woohoo im uber rigged =P 0028 <gen>
Trigger - Turn off (This trigger)
Cannon fire
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Cannon Tower 0031 <gen> to Attack Ground . (Center of Shoot_one <gen>)
Unit - Order Cannon Tower 0032 <gen> to Attack Ground . (Center of Shoot_2 <gen>)
Unit - Order Cannon Tower 0033 <gen> to Attack Ground . (Center of Shoot_3 <gen>)
Unit - Order Cannon Tower 0034 <gen> to Attack Ground . (Center of Shoot_4 <gen>)
Destroy cannon towers
Events
Unit - A unit enters Kill_towers <gen>
Conditions
Actions
Unit - Kill Cannon Tower 0031 <gen>
Unit - Kill Cannon Tower 0032 <gen>
Unit - Kill Cannon Tower 0033 <gen>
Unit - Kill Cannon Tower 0034 <gen>
Voice
Events
Unit - A unit enters Voice <gen>
Conditions
Actions
Game - Display to (All players) the text: Witch place is better? choose wisely the evil looking statue is hell the other one is heaven.
Pick hell
Events
Unit - A unit enters Hell <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the Foot (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIso\AIsoTarget.mdl
Game - Display to (All players) the text: ((Name of (Triggering player)) + Likes hell so much that the devil drug him down to hell)
Unit - Kill (Triggering unit)
Pick heaven
Events
Unit - A unit enters Heaven <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Game - Display to (All players) the text: good the door will now open.
Destructible - Open Iron Gate 0025 <gen>
Kill
Events
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Pwned=D
Pwned
Events
Unit - A unit enters Pwn <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: No no no not yet... you just got owned
Miss leading text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Hide here hurry! at (Center of Kill <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Die
Events
Unit - A unit enters Kill <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: POP GOSE THE RETARD~!
owned
Events
Unit - A unit comes within 70.00 of Siege Engine 0039 <gen>
Conditions
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: Road kill! fantatlly+30 points
VROOM
Events
Unit - A unit enters Car_chase <gen>
Conditions
Actions
Game - Display to (All players) the text: RUN
Wait 1.00 seconds
Sound - Play SteamTankYes1 <gen>
Unit - Order Siege Engine 0039 <gen> to Move To . (Center of Kill_tank <gen>)
Kill car
Events
Unit - A unit enters Kill_tank <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Engine
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: The car blew up.
port
Events
Unit - A unit enters Port_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Revive_2 <gen>)
Revive Copy
Events
Unit - A unit enters Revive_2 <gen>
Conditions
Actions
If ((Retard 0095 <gen> is dead) Equal to True) then do (Instantly revive Retard 0095 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0095 <gen> instantly to (Center of Revive_2 <gen>))
If ((Retard 0096 <gen> is dead) Equal to True) then do (Instantly revive Retard 0096 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0096 <gen> instantly to (Center of Revive_2 <gen>))
If ((Retard 0097 <gen> is dead) Equal to True) then do (Instantly revive Retard 0097 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0097 <gen> instantly to (Center of Revive_2 <gen>))
If ((Retard 0098 <gen> is dead) Equal to True) then do (Instantly revive Retard 0098 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0098 <gen> instantly to (Center of Revive_2 <gen>))
If ((Retard 0099 <gen> is dead) Equal to True) then do (Instantly revive Retard 0099 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0099 <gen> instantly to (Center of Revive_2 <gen>))
If ((Retard 0100 <gen> is dead) Equal to True) then do (Instantly revive Retard 0100 <gen> at (Center of Revive_2 <gen>), Hide revival graphics) else do (Move Retard 0100 <gen> instantly to (Center of Revive_2 <gen>))
Trigger - Turn off (This trigger)
Start timer
Events
Unit - A unit enters Start_bomb_timer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Retard
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Run to other room
Countdown Timer - Show (Last created timer window)
Game - Display to (All players) the text: Run this room is about to blow up.
Trigger - Turn off (This trigger)
BOOM
Events
Time - Timer expires
Conditions
Actions
Unit Group - Pick every unit in (Units in Bomb <gen>) and do (Explode (Picked unit).)
Game - Display to (All players) the text: BOOM!
Countdown Timer - Destroy (Last created timer window)
Victroy
Events
Unit - A unit enters Victroy <gen>
Conditions
Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Skip scores))
Merchant
Events
Unit - Mr. Retard 0108 <gen> Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Not equal to A retards tome
Actions
Game - Display to (All players) the text: Thanks i wont kill you.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Merchant_Copy <gen>
Trigger - Turn off Merch_kill <gen>
Merchant Copy
Events
Unit - Mr. Retard 0108 <gen> Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Not equal to A retards tome
Actions
Game - Display to (All players) the text: DAMN IT YOUR TAKING ALL MY STOCK*STABS YOU*
Unit - Kill (Buying unit)
Merch kill
Events
Unit - A unit enters Shop <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: FUCK YOU you sould have bought some thing from my shop
Key
Events
Unit - A unit enters Key <gen>
Conditions
((Triggering unit) has an item of type Gate key) Equal to True
Actions
Destructible - Open Demonic Gate 0008 <gen>
Game - Display to (All players) the text: Retard ...
Unit - Order Woohoo im uber rigged =P 0028 <gen> to Attack-Move To . (Center of Open_door_XP <gen>)
Take tomes
Events
Unit - A unit enters Tome_Pwn <gen>
Conditions
((Triggering unit) has an item of type Eye of noobness) Equal to True
Actions
Trigger - Turn off Tome_death <gen>
Wait 5.00 seconds
Trigger - Turn on Tome_death <gen>
Mage
Events
Unit - A unit enters Retarded_Potion_use <gen>
Conditions
Actions
If (((Triggering unit) has an item of type A retards potion) Equal to True) then do (Create Potion of Greater Healing at (Center of Retarded_Potion_use <gen>)) else do (Order Retarded Mage 0109 <gen> to Attack.(Triggering unit))
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