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Triggers
Arcuz 1.w3x
Variables
Initialization and Others
Initialization
Map Initialization
Others
End Cinematic
DrawBridge
Patrol Group
Knights Move
Hide units
Variables
Water Elemental
Face Unit
Cinematic
Intro
Part 1
Part 2
Part 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Footmen
group
No
Mages
group
No
WaterElemental
unit
No
Weather
weathereffect
No
Map Initialization
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 100 %)
Environment - Set sky to Lordaeron Summer Sky
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Intro <gen> (checking conditions)
End Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Thank you for watching my cinematic.
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
DrawBridge
Events
Map initialization
Conditions
Actions
Animation - Play Drawbridge 6792 <gen> 's death animation
Patrol Group
Events
Map initialization
Conditions
Actions
Unit - Order Elite Footman(No Shield) 0040 <gen> to Patrol To . (Center of Patrol_3_Copy <gen>)
Unit - Order Elite Footman(No Shield) 0041 <gen> to Patrol To . (Center of Patrol_3_Copy_2 <gen>)
Unit - Order Elite Footman(No Shield) 0042 <gen> to Patrol To . (Center of Patrol_1_Copy <gen>)
Unit - Order Elite Footman(No Shield) 0043 <gen> to Patrol To . (Center of Patrol_1_Copy_2 <gen>)
Unit - Order Elite Footman(No Shield) 0036 <gen> to Patrol To . (Center of Patrol_3 <gen>)
Unit - Order Elite Footman(No Shield) 0037 <gen> to Patrol To . (Center of Patrol_4 <gen>)
Unit - Order Elite Footman(No Shield) 0038 <gen> to Patrol To . (Center of Patrol_1 <gen>)
Unit - Order Elite Footman(No Shield) 0039 <gen> to Patrol To . (Center of Patrol_2 <gen>)
Knights Move
Events
Conditions
Actions
Sound - Play HorseLoop3 <gen>
Unit - Order Knight 0159 <gen> to Move To . (Center of Knights_move <gen>)
Unit - Order Knight 0158 <gen> to Move To . (Center of Knights_move <gen>)
Hide units
Events
Map initialization
Conditions
Actions
Unit - Hide Knight 0158 <gen>
Unit - Hide Knight 0159 <gen>
Unit - Hide Paladin 0145 <gen>
Unit - Hide Paladin 0082 <gen>
Unit - Hide Paladin 0082 <gen>
Unit - Hide Knight 0205 <gen>
Unit - Hide Knight 0204 <gen>
Unit Group - Pick every unit in (Units in Officer <gen>) and do (Hide (Picked unit))
Variables
Events
Map initialization
Conditions
Actions
Set Variable Set Weather = (Last created weather effect)
Set Variable Set Footmen = (Units in Footmen <gen>)
Set Variable Set Footmen = (Units in Officer <gen>)
Water Elemental
Events
Time - Every 1.16 seconds of game time
Conditions
Actions
Animation - Play WaterElemental 's attack animation
Face Unit
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Stop .
Unit - Make (Triggering unit) face Archmage 0200 <gen> over 0 seconds
Intro
Events
Conditions
Actions
Game - Set the time of day to 15.00
Sound - Play Town_Music <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 15.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 15.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 15.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 15.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Part_1 <gen> (checking conditions)
Part 1
Events
Conditions
Actions
Sound - Play Castle <gen>
Unit - Order Paladin 0141 <gen> to Move To . (Center of Move_King_Throne <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Oh! General, What brings you here? . Modify duration: Set to 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 30.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0141 <gen> named General Arthur : Play No sound and display I receive reports that you need some Armies to go to the war against the Kandingon Country. Maybe, my son can lead them? . Modify duration: Set to 13.00 seconds and Don't wait
Wait 13.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Yes, that's right but does your son can take care of it? I guess he didn't train enough to go there? . Modify duration: Set to 11.00 seconds and Don't wait
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0141 <gen> named General Arthur : Play No sound and display I trained him by myself. I think he can take care of it. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Oh! You think? So you are not sure? Maybe, I can take him as an army, not to lead my armies. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0141 <gen> named General Arthur : Play No sound and display But- . Modify duration: Set to 1.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Oh! I'm sorry to say that I won't let your son to lead my armies into the war. He's not strong enough. Even a few armies, he can't take care. I would not let my armies die. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0141 <gen> named General Arthur : Play No sound and display Sorry, My king. Sorry for interrupting you. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 5.00 seconds
Unit - Unhide Paladin 0082 <gen>
Sound - Play Town_Music <gen>
Unit - Order Paladin 0082 <gen> to Move To . (Center of Move_Hall_way <gen>)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 40.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Paladin 0145 <gen>
Unit - Order Paladin 0145 <gen> to Move To . (Center of Move_Castle <gen>)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 40.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 40.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 50.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0146 <gen> named General Arthur : Play No sound and display Sorry son, I thought I could make the king to let you handle the war but I was wrong. I failed . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0147 <gen> named Arcuz : Play No sound and display It's okay, dad. You did your best. I guess the king was right about me. I'm not powerful enough to handle the war against Kandingon. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0146 <gen> named General Arthur : Play No sound and display Don't say that. Your the most powerful in the world. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0147 <gen> named Arcuz : Play No sound and display Your just saying that because your my dad. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 40.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0146 <gen> named General Arthur : Play No sound and display Oh. Well, will you go on for your journey tomorrow? . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0147 <gen> named Arcuz : Play No sound and display Yes, as I say, if the king don't let me handle the war, I will go on for a journey to train. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0146 <gen> named General Arthur : Play No sound and display So what will you do today? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0147 <gen> named Arcuz : Play No sound and display Hmm. Pack my things. Say goodbye to my friends in this city. I will get ready for tomorrow . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0146 <gen> named General Arthur : Play No sound and display Get ready now. You have to many things to do. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0147 <gen> named Arcuz : Play No sound and display Alright, I must go. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0147 <gen> to Move To . (Center of Move_Inn <gen>)
Wait 7.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 40.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager 0149 <gen> named Charlie : Play No sound and display Are you sure of your leaving? Maybe we can do something before you leave? . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Yeah, I'm sure of it. I pack all my things so nothing you can do for me? . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Footman 0151 <gen> named Renzo : Play No sound and display Well, What if we do bond together? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Sure, I done what I have to do for this day so I think I have time for that. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Paladin 0160 <gen> to Move To . (Center of Move_City <gen>)
Trigger - Run Knights_Move <gen> (checking conditions)
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 20.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 2 0154 <gen> named Roy : Play No sound and display A fight? That's sounds cool. We should watch that. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Yes, I just hope the knights let you watch our fight in the arena. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Footman 0151 <gen> named Renzo : Play No sound and display One of the guards is a friend of mine. I'm pretty sure he will let all of us enter to the arena. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 40.00 seconds
Unit - Make Paladin 0160 <gen> face Paladin 0148 <gen> over 1.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0160 <gen> named General Arthur : Play No sound and display Arcuz! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Paladin 0148 <gen> face Paladin 0160 <gen> over 1.00 seconds
Wait 2.00 seconds
Unit - Make Paladin 0148 <gen> face Peasant 0150 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Sorry, my friends. I have to go. . Modify duration: Set to 4.00 seconds and Don't wait
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 21.00 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display What are we going to talk about, father? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0162 <gen> named General Arthur : Play No sound and display I just remember your mom. She doesn't want you to get out of her sight. She will be sad if you do this. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Sorry, dad. I really have to go. I promised to myself that I will be like you or more than you. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Unit - Order Paladin 0162 <gen> to Move To . (Center of Move_Castle_Garden <gen>)
Unit - Make Paladin 0161 <gen> face (Center of Face <gen>) over 0 seconds
Animation - Lock Paladin 0161 <gen> 's Head to face Paladin 0162 <gen> , offset by ( 0 , 0 , 130.00 )
Cinematic - Send transmission to (All players) from Paladin 0162 <gen> named General Arthur : Play No sound and display Maybe I can go together with you? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display You can't, dad. The people here needs you. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0162 <gen> named General Arthur : Play No sound and display I guess your right. I will miss you. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0148 <gen> named Arcuz : Play No sound and display Me, too, dad. . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Trigger - Run Part_2 <gen> (checking conditions)
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Part 2
Events
Conditions
Actions
Sound - Play Town_Music <gen>
Environment - Set sky to Blizzard Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 8.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0169 <gen> named General Arthur : Play No sound and display Let the battle begin! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Set Paladin 0163 <gen> movement speed to 300.00
Unit - Set Footman 0164 <gen> movement speed to 300.00
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_2 <gen>)
Unit - Order Footman 0164 <gen> to Move To . (Center of Move_1 <gen>)
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 5.00 seconds
Sound - Play Castle <gen>
Wait 4.00 seconds
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_2a <gen>)
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Animation - Play Footman 0164 <gen> 's attack animation
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_2a <gen>)
Wait 1.00 seconds
Sound - Play MetalMediumSliceMetal1 <gen>
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_1b <gen>)
Wait 1.00 seconds
Unit - Make Paladin 0163 <gen> face Footman 0164 <gen> over 0 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0163 <gen> 's attack 2 animation
Unit - Order Footman 0164 <gen> to Move To . (Center of Move_2b <gen>)
Wait 1.16 seconds
Sound - Play MetalHeavyBashStone3 <gen>
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_1c <gen>)
Wait 1.00 seconds
Animation - Play Paladin 0163 <gen> 's attack 2 animation
Unit - Order Footman 0164 <gen> to Move To . (Center of Move_2d <gen>)
Wait 1.16 seconds
Sound - Play MetalHeavyBashStone3 <gen>
Unit - Make Footman 0164 <gen> face Paladin 0163 <gen> over 0 seconds
Unit - Order Footman 0164 <gen> to Move To . (Center of Move_2b <gen>)
Wait 0.80 seconds
Unit - Make Footman 0164 <gen> face Paladin 0163 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Animation - Play Footman 0164 <gen> 's defend animation
Animation - Play Footman 0164 <gen> 's attack defend animation
Animation - Play Paladin 0163 <gen> 's attack 1 animation, using only Rare animations
Wait 1.00 seconds
Sound - Play MetalHeavyBashFlesh1 <gen>
Sound - Play MetalMediumSliceFlesh1 <gen>
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 1.00 seconds
Animation - Play Paladin 0163 <gen> 's death animation
Wait 0.75 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0163 <gen> 's stand animation
Wait 0.60 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Unit - Order Paladin 0163 <gen> to Move To . (Center of Move_1d <gen>)
Unit - Order Footman 0164 <gen> to Move To . (Center of Move_2e <gen>)
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Unit - Make Paladin 0163 <gen> face Footman 0164 <gen> over 0 seconds
Animation - Play Paladin 0163 <gen> 's attack 2 animation, using only Rare animations
Animation - Play Footman 0164 <gen> 's Defend animation
Wait 1.16 seconds
Animation - Play Footman 0164 <gen> 's death animation
Sound - Play MetalHeavyBashFlesh1 <gen>
Unit - Make Paladin 0163 <gen> face Footman 0164 <gen> over 0 seconds
Animation - Lock Paladin 0163 <gen> 's Head to face Footman 0164 <gen> , offset by ( 0 , 0 , 30.00 )
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0163 <gen> named Arcuz : Play No sound and display Are you alright? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0169 <gen> named General Arthur : Play No sound and display Renzo can't fight. Arcuz is the Winner! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Paladin 0169 <gen> 's stand victory animation
Wait 2.00 seconds
Animation - Play Paladin 0163 <gen> 's stand animation
Animation - Play Footman 0164 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 14.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0164 <gen> named Renzo : Play No sound and display I'm okay, Your too powerful. I can't defeat you. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0163 <gen> named Arcuz : Play No sound and display You too. You make me wounded. You'll be a good warrior if you train more. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 13.00 seconds
Cinematic - Send transmission to (All players) from Footman 0164 <gen> named Renzo : Play No sound and display Thank you for the battle. Let's go home. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0163 <gen> named Arcuz : Play No sound and display Okay. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Environment - Set sky to Blizzard Sky
Environment - Create at Weather_City <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn Weather On
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0.50 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Chaplain 0182 <gen> to Move To . (Center of Move_Chaplain <gen>)
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 5.00 seconds
Sound - Play TragicConfrontation <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0170 <gen> named Arcuz : Play No sound and display That was a close fight. Your very strong. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 15.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0171 <gen> named Renzo : Play No sound and display Oh. Your stronger. You manage to defeat me with a shield in my defense. It hurts even I have my shield. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Unit - Order Footman 0183 <gen> to Move To . (Center of Move_Footmen <gen>)
Unit - Order Footman 0184 <gen> to Move To . (Center of Move_Footmen <gen>)
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0170 <gen> named Arcuz : Play No sound and display Oh well. I guess this will be the last time I will see you this year. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Footman 0171 <gen> named Renzo : Play No sound and display You promise me that you will visit us here next year. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0170 <gen> named Arcuz : Play No sound and display Sure. So, look like I have to go. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Footman 0171 <gen> named Renzo : Play No sound and display I will miss you my friend. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0170 <gen> named Arcuz : Play No sound and display The same to me. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Part_3 <gen> (checking conditions)
Part 3
Events
Conditions
Actions
Game - Set the time of day to 0.00
Sound - Play Castle <gen>
Environment - Set sky to Lordaeron Summer Sky
Environment - Turn Weather Off
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 15.00 seconds
Unit - Hide Paladin 0141 <gen>
Unit - Unhide Medivh 0185 <gen>
Unit - Unhide Paladin 0186 <gen>
Unit - Unhide Paladin 0188 <gen>
Unit - Unhide Paladin 0187 <gen>
Unit - Unhide Paladin 0189 <gen>
Unit - Unhide Paladin 0190 <gen>
Unit - Unhide Mountain King 0191 <gen>
Unit - Unhide Paladin 0192 <gen>
Unit - Unhide Paladin 0193 <gen>
Unit - Unhide Paladin 0194 <gen>
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Good Evening, Officers. What are the things you'll going to report? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0185 <gen> named Harry : Play No sound and display My king, I'm going to send 30 adept mages, 15 priests and 10 battle mages. I decided that I will go with them. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Good enough. As usual. What about you, Douglas? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 21.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0186 <gen> named Admiral Douglas : Play No sound and display I send 5 battle ships there. Each battleships contains 5 knights, 10 swordsman and 7 archers. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Wow! That's too many of them, Admiral. I guess you really did your best. To you, paladin Ralph? . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 17.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0187 <gen> named Paladin Ralph : Play No sound and display The 6 paladins in here decided to go together with some troops. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display That's sound nice to me. Raise the hand of those people he mean. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 10.00 seconds
Animation - Play Paladin 0187 <gen> 's Stand victory animation
Animation - Play Paladin 0190 <gen> 's Stand victory animation
Animation - Play Paladin 0188 <gen> 's Stand victory animation
Animation - Play Paladin 0189 <gen> 's Stand victory animation
Animation - Play Paladin 0192 <gen> 's Stand victory animation
Animation - Play Paladin 0194 <gen> 's Stand victory animation
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Oh! What about you, General? What are you going to do? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0193 <gen> named General Arthur : Play No sound and display I decided not to go with them. I'll be the one who will guard this city. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display If that is your wish. So, no one will report? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0191 <gen> named George : Play No sound and display Ehem! . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display I'm sorry, George. I thought your just a child. What is yours? . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0191 <gen> named George : Play No sound and display Hmm! I'm going to train in Mt. Volcano. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from King 0140 <gen> named King Henry : Play No sound and display Mt. Volcano? What is that place? But then, I can't stop you for doing that craziness. Alright, this meeting is dismissed. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 12.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 35.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0078 <gen> named Harry : Play No sound and display Do you know where Mt. Volcano is? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0077 <gen> named Adept Mage : Play No sound and display Did George say that to you, master? . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0078 <gen> named Harry : Play No sound and display Yes. but how did you know? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0079 <gen> named Adept Mage : Play No sound and display Don't you know that guy master? He always tells a lie just to keep his secret. That's why everybody call him Mr.Liecret . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0078 <gen> named Harry : Play No sound and display Okay, thank you for the information. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Sound - Play TragicConfrontation <gen>
Unit - Hide Paladin 0170 <gen>
Unit - Hide Footman 0171 <gen>
Game - Set the time of day to 9.00
Environment - Set sky to Lordaeron Summer Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0199 <gen> 's stand victory animation
Animation - Play Footman 0196 <gen> 's stand victory animation
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0199 <gen> named Arcuz : Play No sound and display Goodbye! My Friends! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0.50 and color ( 50.00 %, 50.00 %, 100 %)
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Paladin 0155 <gen> to Move To . (Center of Move_Post_Sign <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from No unit named Post Sign: : Play No sound and display Trading RouteWest to Trading CenterEast to Bagon Village . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 10.00 seconds
Unit - Order Paladin 0155 <gen> to Move To . (Center of Move_Forest <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Sound - Play Castle <gen>
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Priest 0203 <gen> named Adept Mage : Play No sound and display Look at that Mage. It looks powerful. And it's from Sagin. I can have a practice at those three. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Unit Group - Pick every unit in (Units in Mages <gen>) and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 300.00
Unit - Order (Picked unit) to Move To . (Center of Region_038 <gen>)
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 12.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0200 <gen> named Archmage Francis : Play No sound and display Who are you? . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0201 <gen> named Adept Mage : Play No sound and display Isn't obvious who are we? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0200 <gen> named Archmage Francis : Play No sound and display So you are mages from Kandingon? And your here to fight me? Hahahaha! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Priest 0202 <gen> named Adept Mage : Play No sound and display You think you can defeat the three of us? We are three and you are just only one. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0200 <gen> named Archmage Francis : Play No sound and display I am very powerful to defeat anyone even they are too many. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Animation - Play Archmage 0200 <gen> 's spell animation
Wait 2.70 seconds
Unit - Create 1 . Water Elemental (Level 3) for Player 10 (Light Blue) at (Center of Region_037 <gen>) facing 353.00 degrees
Set Variable Set WaterElemental = (Last created unit)
Animation - Play WaterElemental 's birth animation
Wait 1.06 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's attack animation
Wait 1.16 seconds
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priest 0202 <gen> named Adept Mage : Play No sound and display It doesn't have any effect. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0200 <gen> named Archmage Francis : Play No sound and display Fool Mages. . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Archmage 0200 <gen> 's spell animation
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of WaterElemental using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
Wait 1.10 seconds
Trigger - Turn on Water_Elemental <gen>
Trigger - Run Water_Elemental <gen> (checking conditions)
Wait 2.32 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Animation - Play Archmage 0200 <gen> 's spell animation
Wait 2.70 seconds
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.50 seconds
Set Variable Set Mages = (Units in Region_038 <gen>)
Unit - Kill Priest 0201 <gen>
Unit - Kill Priest 0203 <gen>
Unit - Kill Priest 0202 <gen>
Wait 4.00 seconds
Unit - Kill WaterElemental
Unit - Order Archmage 0200 <gen> to Stop .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 7.00 seconds
Unit - Unhide Knight 0205 <gen>
Unit - Unhide Knight 0204 <gen>
Unit - Hide Paladin 0145 <gen>
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 6.00 seconds
Unit Group - Pick every unit in (Units in Region_039 <gen>) and do (Order (Picked unit) to Move To.((Center of Region_041 <gen>) offset by 2048.00 towards 90.00 degrees.))
Sound - Play HorseLoop3 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from King 0207 <gen> named King Henry : Play No sound and display What's your problem, General? Why don't you join them in the war? Is it because of your son? . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0206 <gen> named General Arthur : Play No sound and display Sorry, my king. I decide to stay here because I will wait my son to get back here. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from King 0207 <gen> named King Henry : Play No sound and display Why don't you just let your son do it? He's a grown man to do anything he think that's right. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 22.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0206 <gen> named General Arthur : Play No sound and display I just can't take it because this is the first time he leaves alone. It will be a long to not see him. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Paladin 0206 <gen> to Move To . (Center of Region_040 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from King 0207 <gen> named King Henry : Play No sound and display If that's your decision. It's alright but if you need something more, just tell me anything. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0206 <gen> named General Arthur : Play No sound and display Thank you, my king. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 12.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Town_Music <gen>
Wait 2.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Credits:Created by Firelord001
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Hide Knight 0205 <gen>
Unit - Hide Knight 0204 <gen>
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 12.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 7.00 seconds the text: Models by:Ultimate Terraining Map AuthorsTranquilFingolfin
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 12.00 seconds
Game - Display to (All players) for 7.00 seconds the text: Music by:Warcraft III MusicsHow to train your dragon Soundtrack
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 5.00 seconds using texture LoadingScreen.blp (Unexpected type: 'cinefiltertexture') and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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