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Triggers
Arctic Warfare 1.03.w3x
Variables
Initialization
Visibility
Zoom Out
Income 1
Double Income
Income 2
Final
Bounty
Southern Leaders
Northern Leaders
Penguin
Wolf
Polor Bear
Shaman
Avatar
Mammoth
Rogue Seal
Priest
Info
Information
Text
Top
Gold Coins 5
Death 5
Gold Coins 6
Death 6
Gold Coins 7
Death 7
Gold Coins 8
Death 8
Untitled Trigger 020
Bottom
Gold Coins 1
Death 1
Gold Coins 2
Death 2
Gold Coins 3
Death 3
Gold Coins 4
Death 4
Units
Send Unit1
Send Unit2
Send Unit3
Send Unit4
Send Unit5
Send Unit6
Send Unit7
Send Unit8
Send Unit9
Send Unit10
Send Unit11
Send Unit12
Delagger South
Delagger North
Other Stuff
Hero Stuff
Max Hero per Player
Worker Stuff
Anti Rush North
Anti Rush North Copy
Anti Rush North Copy 2
Anti Rush South
Anti Rush South Copy
Anti Rush South Copy 2
Revive Builders1
Revive Builders2
Flyer Death
Effects1
Effects2
Effects3
Effects4
Effects5
Effects6
Effects7
Effects8
Victory/Defeat
North Lose
South Lose
Test
Test
Send units
Send units Copy
Send units Copy 2
Send units Copy 3
Test Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Player - Set Player 7 (Green) . Current gold to 250
Player - Set Player 6 (Orange) . Current gold to 250
Player - Set Player 5 (Yellow) . Current gold to 250
Player - Set Player 2 (Blue) . Current gold to 250
Player - Set Player 3 (Teal) . Current gold to 250
Player - Set Player 1 (Red) . Current gold to 250
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2500.00 over 3.00 seconds
Zoom Out
Events
Player - Player 1 (Red) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -birdeye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 3.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2500.00 over 3.00 seconds
Income 1
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Double Income
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Spring approaches resources are plentyful!
Trigger - Turn on Income_2 <gen>
Income 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Final
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0206 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0206 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0206 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0206 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0206 <gen>)
Southern Leaders
Events
Unit - |cffff0000Penguin Leader|r 0000 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0035 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0036 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0063 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: A Southern Penguin Leader has fallen! All northern defenders recieve a large bounty of resources!
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Northern Leaders
Events
Unit - |cffff0000Penguin Leader|r 0125 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0124 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0152 <gen> Dies
Unit - |cffff0000Penguin Leader|r 0153 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: A Northern Penguin Leader has fallen! All southern defenders recieve a large bounty of resources!
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Penguin
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Penguin Warrior
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Wolf
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Frost Wolf
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Polor Bear
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Polar Bear
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Shaman
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shaman
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Avatar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Avatar
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Mammoth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mammoth
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Rogue Seal
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rogue Seal
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Priest
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Priest
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Information
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled Information with the description Welcome to Arctic Warfare... originally this was all marines... troops... robots... and planes but I gave it a fun little spin!Wood: To get wood you need to buy it from the shop at your tribe or an enemy tribe if your hero can get there,Workers are not allowed to pass the middle of the map to build on the other side and if they attempt it they will be ported back to thier tribe.When a worker dies it is instantly respawned at thier tribe.Win/Defeat Conditions: Simple kill the enemy penguin king to win and defend your own. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Text
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Welcome to Arctic Warfare... slay the enemy king and become the true rulers of the arctic! use turrets they are very useful as the game progresses... use the terrain to aid you while defending and attacking.You can create a hero at the hut at your tribe.
Gold Coins 5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0125 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0125 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0125 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0125 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0125 <gen>)
Death 5
Events
Unit - |cffff0000Penguin Leader|r 0125 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_5 <gen>
Gold Coins 6
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0124 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0124 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0124 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0124 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0124 <gen>)
Death 6
Events
Unit - |cffff0000Penguin Leader|r 0124 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_6 <gen>
Gold Coins 7
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0152 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0152 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0152 <gen>)
Death 7
Events
Unit - |cffff0000Penguin Leader|r 0152 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_7 <gen>
Trigger - Turn on Untitled_Trigger_020 <gen>
Gold Coins 8
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0153 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0153 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0153 <gen>)
Death 8
Events
Unit - |cffff0000Penguin Leader|r 0153 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_8 <gen>
Untitled Trigger 020
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0205 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0205 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0205 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0205 <gen>)
Item - Create Gold Coins at (Position of |cffff0000King Penguin|r 0205 <gen>)
Gold Coins 1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0000 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0000 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0000 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0000 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Death 1
Events
Unit - |cffff0000Penguin Leader|r 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_1 <gen>
Gold Coins 2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0035 <gen>)
Death 2
Events
Unit - |cffff0000Penguin Leader|r 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_2 <gen>
Gold Coins 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0036 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0036 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0036 <gen>)
Death 3
Events
Unit - |cffff0000Penguin Leader|r 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_3 <gen>
Gold Coins 4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0063 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0063 <gen>)
Item - Create Gold Coins at (Position of |cffff0000Penguin Leader|r 0063 <gen>)
Death 4
Events
Unit - |cffff0000Penguin Leader|r 0063 <gen> Dies
Conditions
Actions
Trigger - Turn off Gold_Coins_4 <gen>
Trigger - Turn on Final <gen>
Send Unit1
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit2
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Send Unit3
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit4
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Send Unit5
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Send Unit6
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in North_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 4 (Purple) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in South_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit7
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Send Unit8
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit9
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Send Unit10
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit11
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A flying unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Unit - Add a 90.00 second Generic expiration timer to (Triggering unit)
Send Unit12
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A ground unit) Equal to True
(Unit-type of (Triggering unit)) Not equal to Penguin Defender
(Unit-type of (Triggering unit)) Not equal to Penguin Warrior
(Unit-type of (Triggering unit)) Not equal to Penguin Rogue
(Unit-type of (Triggering unit)) Not equal to Penguin Caster
(Unit-type of (Triggering unit)) Not equal to Healing Ward
Actions
Unit - Move (Entering unit) instantly to (Random point in South_Tribe <gen>)
Unit - Change ownership of (Entering unit) to Player 8 (Pink) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Random point in North_Tribe <gen>)
Delagger South
Events
Unit - A unit enters South_Tribe <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Add a 15.00 second Generic expiration timer to (Triggering unit)
Delagger North
Events
Unit - A unit enters North_Tribe <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Add a 15.00 second Generic expiration timer to (Triggering unit)
Other Stuff
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally
Max Hero per Player
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Anti Rush North
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Anti Rush North Copy
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Anti Rush North Copy 2
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Anti Rush South
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Anti Rush South Copy
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Anti Rush South Copy 2
Events
Unit - A unit enters No_Workers_Pass_Region <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Tribe <gen>)
Revive Builders1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Center of North_Tribe <gen>) facing Default building facing degrees
Revive Builders2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Penguin Defender
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Center of South_Tribe <gen>) facing Default building facing degrees
Effects1
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A flying unit) Equal to True
Actions
Unit - Kill (Attacking unit)
Effects2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Snowy Owl
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Vulture
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Mana Hawk
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -300.00 and 300.00), (Random real number between -300.00 and 300.00))) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Crimson Bird
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Greater Mana Hawk
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -500.00 and 500.00), (Random real number between -500.00 and 500.00))) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Arctic Wyvern
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -700.00 and 700.00), (Random real number between -700.00 and 700.00))) using Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Effects8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Falcon
Actions
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by ((Random real number between -600.00 and 600.00), (Random real number between -600.00 and 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
North Lose
Events
Unit - |cffff0000King Penguin|r 0205 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Loser! DIE!
Game - Defeat Player 2 (Blue) with the message: You Loser! DIE!
Game - Defeat Player 3 (Teal) with the message: You Loser! DIE!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
South Lose
Events
Unit - |cffff0000King Penguin|r 0206 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You Loser! DIE!
Game - Defeat Player 6 (Orange) with the message: You Loser! DIE!
Game - Defeat Player 7 (Green) with the message: You Loser! DIE!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Test
Events
Player - Player 1 (Red) types a chat message containing -Test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Send_units <gen>
Trigger - Turn on Send_units_Copy_2 <gen>
Trigger - Turn on Send_units_Copy_3 <gen>
Trigger - Turn on Send_units_Copy <gen>
Trigger - Turn off (This trigger)
Send units
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Create 1 . Penguin Warrior for Player 5 (Yellow) at (Random point in (Playable map area)) facing Default building facing degrees
Send units Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wolf for Player 5 (Yellow) at (Random point in (Playable map area)) facing Default building facing degrees
Send units Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Polar Bear for Player 7 (Green) at (Random point in (Playable map area)) facing Default building facing degrees
Send units Copy 3
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crimson Bird for Player 6 (Orange) at (Random point in (Playable map area)) facing Default building facing degrees
Test Copy
Events
Player - Player 1 (Red) types a chat message containing -Test (Unexpected type: 'stringnoformat') as An exact match
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