Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Archon of the bundle Archon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Archon.mdx
Now Click the "Import File" Button:
Next select 'Archon.mdx' in the folder which you extracted from the zip archive:
Archon
archon_diffuse.blp
archon_emissive2.blp
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
Done, you have imported the file Archon.mdx.
Importing archon_diffuse.blp
Now Click the "Import File" Button:
Next select 'archon_diffuse.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_emissive2.blp
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
war3mapimported/archon_diffuse.blp
Double-click the file archon_diffuse.blp:
archon_diffuse.blp
Image / Texture
663
war3mapimported/archon_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
Done, you have imported the file archon_diffuse.blp.
Importing archon_emissive2.blp
Now Click the "Import File" Button:
Next select 'archon_emissive2.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
war3mapimported/archon_emissive2.blp
Double-click the file archon_emissive2.blp:
archon_emissive2.blp
Image / Texture
261
war3mapimported/archon_emissive2.blp
Tick the box "Use Custom Path" and type in the correct path:
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
Done, you have imported the file archon_emissive2.blp.
Importing ArchonShockwave.blp
Now Click the "Import File" Button:
Next select 'ArchonShockwave.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
archon_emissive2.blp
LightningZap.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp
Double-click the file ArchonShockwave.blp:
ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp
Tick the box "Use Custom Path" and type in the correct path:
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
Done, you have imported the file ArchonShockwave.blp.
Importing LightningZap.blp
Now Click the "Import File" Button:
Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
archon_emissive2.blp
ArchonShockwave.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Double-click the file LightningZap.blp:
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningZap.blp
Image / Texture
15
LightningZap.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
Done, you have imported the file LightningZap.blp.
Importing ShockWaveArchon.blp
Now Click the "Import File" Button:
Next select 'ShockWaveArchon.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
archon_emissive2.blp
ArchonShockwave.blp
LightningZap.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp
Double-click the file ShockWaveArchon.blp:
ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp
Tick the box "Use Custom Path" and type in the correct path:
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Done, you have imported the file ShockWaveArchon.blp.
Importing Teal_Glow.blp
Now Click the "Import File" Button:
Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
archon_emissive2.blp
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp
Double-click the file Teal_Glow.blp:
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
Done, you have imported the file Teal_Glow.blp.
Importing tesla_particle01_teal.blp
Now Click the "Import File" Button:
Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:
Archon
Archon.mdx
archon_diffuse.blp
archon_emissive2.blp
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
Teal_Glow.blp
tesla_particle01_teal.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp
Double-click the file tesla_particle01_teal.blp:
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp
Tick the box "Use Custom Path" and type in the correct path:
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp
The file has been properly added to the map archive:
Archon.mdx
Model
362
war3mapimported/Archon.mdx
archon_diffuse.blp
Image / Texture
663
archon_diffuse.blp
archon_emissive2.blp
Image / Texture
261
archon_emissive2.blp
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp
Done, you have imported the file tesla_particle01_teal.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.