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How to import Archon Purifier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Archon Purifier of the bundle Archon Purifier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Purifiers Pack (Units).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_orange_emiss.blp
archon_purifier_collection_diff.blp
ArchonShockwave.blp
ShockWaveArchon.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ArchonPurifier.mdx

Now Click the "Import File" Button:

Next select 'ArchonPurifier.mdx' in the folder which you extracted from the zip archive:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
ShockWaveArchon.blp

The file has been properly added to the map archive:

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx

Done, you have imported the file ArchonPurifier.mdx.

Importing archon_purifier_collection_diff.blp

Now Click the "Import File" Button:

Next select 'archon_purifier_collection_diff.blp' in the folder which you extracted from the zip archive:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
ShockWaveArchon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
war3mapimported/archon_purifier_collection_diff.blp

Double-click the file archon_purifier_collection_diff.blp:

archon_purifier_collection_diff.blp
Image / Texture
590
war3mapimported/archon_purifier_collection_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp

The file has been properly added to the map archive:

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp

Done, you have imported the file archon_purifier_collection_diff.blp.

Importing archon_purifier_orange_emiss.blp

Now Click the "Import File" Button:

Next select 'archon_purifier_orange_emiss.blp' in the folder which you extracted from the zip archive:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
ShockWaveArchon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
war3mapimported/archon_purifier_orange_emiss.blp

Double-click the file archon_purifier_orange_emiss.blp:

archon_purifier_orange_emiss.blp
Image / Texture
149
war3mapimported/archon_purifier_orange_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp

The file has been properly added to the map archive:

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp

Done, you have imported the file archon_purifier_orange_emiss.blp.

Importing ArchonShockwave.blp

Now Click the "Import File" Button:

Next select 'ArchonShockwave.blp' in the folder which you extracted from the zip archive:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
ShockWaveArchon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
Image / Texture
7
war3mapimported/ArchonShockwave.blp

Double-click the file ArchonShockwave.blp:

ArchonShockwave.blp
Image / Texture
7
war3mapimported/ArchonShockwave.blp

Tick the box "Use Custom Path" and type in the correct path:

ArchonShockwave.blp
Image / Texture
7
ArchonShockwave.blp

The file has been properly added to the map archive:

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
Image / Texture
7
ArchonShockwave.blp

Done, you have imported the file ArchonShockwave.blp.

Importing ShockWaveArchon.blp

Now Click the "Import File" Button:

Next select 'ShockWaveArchon.blp' in the folder which you extracted from the zip archive:

Archon Purifier
ArchonPurifier.mdx
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
ShockWaveArchon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
Image / Texture
7
ArchonShockwave.blp
ShockWaveArchon.blp
Image / Texture
5
war3mapimported/ShockWaveArchon.blp

Double-click the file ShockWaveArchon.blp:

ShockWaveArchon.blp
Image / Texture
5
war3mapimported/ShockWaveArchon.blp

Tick the box "Use Custom Path" and type in the correct path:

ShockWaveArchon.blp
Image / Texture
5
ShockWaveArchon.blp

The file has been properly added to the map archive:

ArchonPurifier.mdx
Model
269
war3mapimported/ArchonPurifier.mdx
archon_purifier_collection_diff.blp
Image / Texture
590
archon_purifier_collection_diff.blp
archon_purifier_orange_emiss.blp
Image / Texture
149
archon_purifier_orange_emiss.blp
ArchonShockwave.blp
Image / Texture
7
ArchonShockwave.blp
ShockWaveArchon.blp
Image / Texture
5
ShockWaveArchon.blp

Done, you have imported the file ShockWaveArchon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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