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Triggers
Archipelago.w3x
Variables
Initialization
Melee Initialization
ForestElves
feplayer1
Centaurs
ctplayer1
Demons
dmplayer1
Spirits
sprplayer1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
rwyuw4uy
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
feplayer1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Human
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Replace (Picked unit) with a Villager using The new unit's default life and mana)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Replace (Picked unit) with a Elven Hall using The new unit's default life and mana)
Else - Actions
Do nothing
ctplayer1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Orc
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peon) and do (Replace (Picked unit) with a Quillboar Servant using The new unit's default life and mana)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Great Hall) and do (Replace (Picked unit) with a Centaur Hall using The new unit's default life and mana)
Else - Actions
Do nothing
dmplayer1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Tree of Life) and do (Replace (Picked unit) with a Hell Fragment using The new unit's default life and mana)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Wisp) and do (Replace (Picked unit) with a Slave using The new unit's default life and mana)
Else - Actions
Do nothing
sprplayer1
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of Player 1 (Red)) Equal to Undead
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Necropolis) and do (Replace (Picked unit) with a Necropolis using The new unit's default life and mana)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Acolyte) and do (Replace (Picked unit) with a Shade using The new unit's default life and mana)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Ghoul) and do (Replace (Picked unit) with a Shade using The new unit's default life and mana)
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