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Triggers
Archimonde vs demon hunter.w3x
Variables
Initialization
Melee Initialization
melint2
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Play Doom <gen>
Wait 2 seconds
Unit - Order Demon Hunter 0001 <gen> to Move To . (Center of goto <gen>)
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
melint2
Events
Unit - A unit enters goto <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0001 <gen> named Demon Hunter : Play HeroDemonHunterWhat1 <gen> and display You will fall by my blade Archimonde! . Modify duration: Add 2.00 seconds and Don't wait
Sound - Play HeroDemonHunterWhat1 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play N01Archimonde30 <gen> and display I disagree demon hunter . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Warlock 0000 <gen> to Attack . Demon Hunter 0001 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.40 seconds
Wait 0.50 seconds
Game - Pause the game
Wait 1.00 seconds
Camera - Rotate camera 180.00 degrees around (Target of current camera view) for Player 1 (Red) over 6.00 seconds
Wait 6.50 seconds
Game - Unpause the game
Wait 5.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
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