Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Archimonde's Wrath.w3x
Variables
Initialization
Quest
Win
Lose
Hard Mode
Hard Mode Stuff
Both Mode
Easy Mode
Easy Mode Stuff
First Boss
Second Boss
Third Boss
Fourth Boss
Fifth Boss
Fifth Boss Duel
Income
Bounty
The First Invasion
Varimathras Respawn
Varimathras Respawn Backup
Varimathras Respawn Duel
Varimathras Respawn Duel Backup
Tichondrius Respawn
Tichondrius Respawn Backup
Tichondrius Respawn Duel
Tichondrius Respawn Duel Backup
Ally Spawn
Fortress Capture
Fortress Capture 2
Fortress Capture 3
Ally Spawn 2
Region Move Ally
Region Move Enemy
Region Move Ally Duel
Start
Cinematic Skip
Enemy Spawn
Barracks Capture
Barracks Capture 2
Barracks Capture 3
Ally Spawn 3
Ally Spawn 4
Ally Spawn 5
Ally Spawn 6
Ally Spawn 7
Ally Spawn 8
Ally Spawn 9
Ally Spawn 10
Ally Spawn 11
Ally Spawn 12
Ally Spawn 13
Ally Spawn 14
Ally Spawn 15
Ally Spawn 16
Ally Spawn 17
Enemy Spawn 2
Enemy Spawn 3
Enemy Spawn 4
Enemy Spawn 5
Enemy Spawn 6
Enemy Spawn 7
Enemy Spawn 8
Enemy Spawn 9
Enemy Spawn 10
Enemy Spawn 11
Enemy Spawn 12
Enemy Spawn 13
Enemy Spawn 14
Enemy Spawn 15
Portal 1 Destroyed
Portal 2 Destroyed
Portal 3 Destroyed
Portal 4 Destroyed
Archimonde Respawn
Archimonde Respawn Backup
Archimonde Respawn Duel
Archimonde Respawn Duel Backup
General
Hero Respawn
Hero Respawn 2
Hero Respawn 3
Hero Respawn 4
Hero Respawn 5
Hero Respawn 6
Hero Respawn 7
Hero Respawn 8
Hero Ability
Hero Ability Ally
Altar of storm capture
Altar of storm capture 2
Altar of storm capture 3
Illidan Ultimate
Beastiary Capture
Beastiary Capture 2
Beastiary Capture 3
Spirit Lodge Capture
Spirit Lodge Capture 2
Voodoo Longue Capture
Voodoo Longue Capture 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Archimonde
timer
No
Skip
abilcode
No
Tichondrius
timer
No
True
abilcode
No
Vari
timerdialog
No
Varimathras
timer
No
Quest
Events
Player - Player 1 (Red) types a chat message containing -Tichondrius (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Tichondrius (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Tichondrius (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Congratulatioon a person has answered correctly the answer is-Tichondrius
Win
Events
Unit - Demon Hunter 0100 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Thanks for playing this gamethe game will end in few minutesstay for a few seconds to play quiz about this game
Wait 3.00 seconds
Game - Display to (All players) the text: quiz is starting,you must answer before the game ends, the game ends at 5 minutes there is 5 question but 1 question ATM
Trigger - Turn on Quest <gen>
Wait 30.00 seconds
Game - Display to (All players) the text: What hero that haven't talked the entire game that controlled by players?this is an example-Archimondeit gotta be an exact copy and capitalthe first person typed the right answerthe quiz will end and there is a text if someone picked the right person
Wait 300.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Lose
Events
Unit - Portal 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Thanks for playing this gamethe game will end in few minutes
Wait 300.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Hard Mode
Events
Player - Player 1 (Red) types a chat message containing -Hard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Hard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: A Player chosen Hard
Trigger - Turn on Hard_Mode_Stuff <gen>
Hard Mode Stuff
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
Actions
Trigger - Turn off Both_Mode <gen>
Trigger - Turn off Easy_Mode <gen>
Trigger - Turn off Hard_Mode <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Kodo Beast
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Kodo Beast using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Warlock
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Warlock using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Grunt
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Grunt using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Raider
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Raider using The new unit's default life and mana
Else - Actions
Do nothing
Both Mode
Events
Player - Player 1 (Red) types a chat message containing -Both (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Both (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Both (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: A Player chosen Both
Trigger - Turn on Hard_Mode_Stuff <gen>
Trigger - Turn on Easy_Mode_Stuff <gen>
Easy Mode
Events
Player - Player 1 (Red) types a chat message containing -Easy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Easy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: A Player chosen Easy
Trigger - Turn on Easy_Mode_Stuff <gen>
Easy Mode Stuff
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Trigger - Turn off Hard_Mode <gen>
Trigger - Turn off Easy_Mode <gen>
Trigger - Turn off Both_Mode <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Bloodfiend
Then - Actions
Unit - Replace (Entering unit) with a Overlord using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eredar Sorcerer
Then - Actions
Unit - Replace (Entering unit) with a Eredar Warlock using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Warlock
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Warlock using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Grunt
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Grunt using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Raider
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Raider using The new unit's default life and mana
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Fel Orc Kodo Beast
Then - Actions
Unit - Replace (Entering unit) with a Fel Orc Kodo Beast using The new unit's default life and mana
Else - Actions
Do nothing
First Boss
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Tauren 0030 <gen>
Unit - Order Tauren 0030 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Tauren 0030 <gen> named Tauren : Play No sound and display This is the end for you! . Modify duration: Add 0 seconds and Wait
Second Boss
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Raider 0042 <gen>
Unit - Order Raider 0042 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Raider 0042 <gen> named Raider : Play No sound and display No one will honor your head and death! . Modify duration: Add 0 seconds and Wait
Third Boss
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Fel Orc Grunt 0047 <gen>
Unit - Order Fel Orc Grunt 0047 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Fel Orc Grunt 0047 <gen> named Grunt : Play No sound and display Lord Illidan knows the way . Modify duration: Add 0 seconds and Wait
Fourth Boss
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Unpause Fel Orc Kodo Beast 0099 <gen>
Unit - Order Fel Orc Kodo Beast 0099 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Fel Orc Kodo Beast 0099 <gen> named Kodo Beast : Play No sound and display For Illidan . Modify duration: Add 0 seconds and Wait
Fifth Boss
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Lose <gen>
Trigger - Turn on Fifth_Boss_Duel <gen>
Unit - Unpause Tauren 0103 <gen>
Unit - Unpause Raider 0106 <gen>
Unit - Unpause Fel Orc Grunt 0109 <gen>
Unit - Unpause Fel Orc Kodo Beast 0112 <gen>
Unit - Unpause Demon Hunter 0100 <gen>
Unit Group - Order (Units in Region_039 <gen> owned by Player 2 (Blue)) to Attack-Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Demon Hunter 0100 <gen> named Illidan : Play No sound and display This is over the burning legion! . Modify duration: Add 0 seconds and Wait
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Position of Pathing Blocker (Ground) (Large) 0002 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Position of Pathing Blocker (Ground) (Large) 0003 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Position of Pathing Blocker (Ground) (Large) 0004 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Position of Pathing Blocker (Ground) (Large) 0005 <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Position of Pathing Blocker (Ground) (Large) 0006 <gen>) facing (Random angle) with scale 1 and variation 0
Trigger - Turn off Archimonde_Respawn <gen>
Trigger - Turn off Archimonde_Respawn_Backup <gen>
Trigger - Turn off Varimathras_Respawn <gen>
Trigger - Turn off Varimathras_Respawn_Backup <gen>
Trigger - Turn off Tichondrius_Respawn <gen>
Trigger - Turn off Tichondrius_Respawn_Backup <gen>
Trigger - Turn on Archimonde_Respawn_Duel <gen>
Trigger - Turn on Archimonde_Respawn_Duel_Backup <gen>
Trigger - Turn on Tichondrius_Respawn <gen>
Trigger - Turn on Tichondrius_Respawn_Backup <gen>
Trigger - Turn on Varimathras_Respawn <gen>
Trigger - Turn on Varimathras_Respawn_Backup <gen>
Trigger - Turn off Hero_Respawn_7 <gen>
Trigger - Turn on Hero_Respawn_8 <gen>
Hero - Instantly revive Warlock 0041 <gen> at (Center of Region_040 <gen>) , Hide revival graphics
Hero - Instantly revive Dreadlord 0026 <gen> at (Center of Region_042 <gen>) , Hide revival graphics
Hero - Instantly revive Dreadlord 0027 <gen> at (Center of Region_041 <gen>) , Hide revival graphics
Hero - Instantly revive General 0097 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Unit - Move Warlock 0041 <gen> instantly to (Center of Region_040 <gen>) , facing 0.00 degrees
Unit - Move Dreadlord 0027 <gen> instantly to (Center of Region_041 <gen>) , facing 50.00 degrees
Unit - Move Dreadlord 0026 <gen> instantly to (Center of Region_042 <gen>) , facing 320.00 degrees
Unit - Move Demon Hunter 0100 <gen> instantly to (Center of Region_043 <gen>) , facing 180.00 degrees
Unit - Pause all units
Unit Group - Remove all units from (Units in (Entire map) owned by Player 3 (Teal)) .
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0041 <gen> named Archimonde : Play No sound and display Its over . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0100 <gen> named Illidan : Play No sound and display You are right Archimonde . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0027 <gen> named Varimathras : Play No sound and display I will not die today . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Portal 0101 <gen> to Player 3 (Teal) and Change color
Unit - Unhide Portal 0101 <gen>
Animation - Play Portal 0101 <gen> 's birth animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0100 <gen> named Illidan : Play No sound and display Not only you! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Portal 0134 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Portal 0113 <gen> to Player 2 (Blue) and Change color
Unit - Unhide Portal 0134 <gen>
Unit - Unhide Portal 0113 <gen>
Animation - Play Portal 0113 <gen> 's birth animation
Animation - Play Portal 0134 <gen> 's birth animation
Wait 1.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Hero - Instantly revive General 0097 <gen> at (Center of Region_040 <gen>) , Hide revival graphics
Unit - Move General 0097 <gen> instantly to (Center of Region_040 <gen>)
Unit - Unpause Dreadlord 0026 <gen>
Unit - Unpause Dreadlord 0027 <gen>
Unit - Unpause Warlock 0041 <gen>
Unit - Unpause General 0097 <gen>
Unit - Unpause Demon Hunter 0100 <gen>
Unit - Order Portal 0101 <gen> to Special Archimonde - Rain Of Chaos . (Position of Demon Hunter 0100 <gen>)
Unit - Remove Fel Orc Kodo Beast 0112 <gen> from the game
Unit - Remove Fel Orc Grunt 0109 <gen> from the game
Unit - Remove Raider 0106 <gen> from the game
Unit - Remove Tauren 0103 <gen> from the game
Trigger - Turn on Ally_Spawn_15 <gen>
Trigger - Turn on Enemy_Spawn_14 <gen>
Trigger - Turn on Enemy_Spawn_15 <gen>
Trigger - Turn off Ally_Spawn <gen>
Trigger - Turn off Ally_Spawn_2 <gen>
Trigger - Turn off Ally_Spawn_3 <gen>
Trigger - Turn off Ally_Spawn_4 <gen>
Trigger - Turn off Ally_Spawn_5 <gen>
Trigger - Turn off Ally_Spawn_6 <gen>
Trigger - Turn off Ally_Spawn_7 <gen>
Trigger - Turn off Ally_Spawn_8 <gen>
Trigger - Turn off Ally_Spawn_9 <gen>
Trigger - Turn off Ally_Spawn_10 <gen>
Trigger - Turn off Ally_Spawn_11 <gen>
Trigger - Turn off Ally_Spawn_12 <gen>
Trigger - Turn off Ally_Spawn_13 <gen>
Trigger - Turn off Ally_Spawn_14 <gen>
Trigger - Turn off Ally_Spawn_16 <gen>
Trigger - Turn off Ally_Spawn_17 <gen>
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn off Enemy_Spawn_2 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Trigger - Turn off Enemy_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_5 <gen>
Trigger - Turn off Enemy_Spawn_6 <gen>
Trigger - Turn off Enemy_Spawn_7 <gen>
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn off Enemy_Spawn_9 <gen>
Trigger - Turn off Enemy_Spawn_10 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_13 <gen>
Wait 1.00 seconds
Trigger - Turn off Ally_Spawn <gen>
Trigger - Turn off Ally_Spawn_2 <gen>
Trigger - Turn off Ally_Spawn_3 <gen>
Trigger - Turn off Ally_Spawn_4 <gen>
Trigger - Turn off Ally_Spawn_5 <gen>
Trigger - Turn off Ally_Spawn_6 <gen>
Trigger - Turn off Ally_Spawn_7 <gen>
Trigger - Turn off Ally_Spawn_8 <gen>
Trigger - Turn off Ally_Spawn_9 <gen>
Trigger - Turn off Ally_Spawn_10 <gen>
Trigger - Turn off Ally_Spawn_11 <gen>
Trigger - Turn off Ally_Spawn_12 <gen>
Trigger - Turn off Ally_Spawn_13 <gen>
Trigger - Turn off Ally_Spawn_14 <gen>
Trigger - Turn on Ally_Spawn_15 <gen>
Trigger - Turn off Ally_Spawn_16 <gen>
Trigger - Turn off Ally_Spawn_17 <gen>
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn off Enemy_Spawn_2 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Trigger - Turn off Enemy_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_5 <gen>
Trigger - Turn off Enemy_Spawn_6 <gen>
Trigger - Turn off Enemy_Spawn_7 <gen>
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn off Enemy_Spawn_9 <gen>
Trigger - Turn off Enemy_Spawn_10 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_13 <gen>
Income
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Bounty
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
The First Invasion
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to The First Level Invasion
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Portal 0179 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Portal 0200 <gen> to Player 3 (Teal) and Change color
Unit - Unhide Portal 0200 <gen>
Unit - Unhide Portal 0179 <gen>
Animation - Play Portal 0179 <gen> 's birth animation
Animation - Play Portal 0200 <gen> 's birth animation
Trigger - Turn on Ally_Spawn_16 <gen>
Trigger - Turn on Ally_Spawn_17 <gen>
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Player - Set the current research level of R001 (Unexpected type: 'techcode') to 1 for Player 5 (Yellow)
Varimathras Respawn
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Countdown Timer - Start Varimathras as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Varimathras with title Varimathras Respawn In
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0027 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Varimathras Respawn Backup
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0027 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Varimathras Respawn Duel
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Countdown Timer - Start Varimathras as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Varimathras with title Varimathras Respawn In
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0027 <gen> at (Center of Region_041 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Varimathras Respawn Duel Backup
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0027 <gen> at (Center of Region_041 <gen>) , Hide revival graphics
Tichondrius Respawn
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Countdown Timer - Start Tichondrius as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Tichondrius with title Tichondrius Respawn In
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0026 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Tichondrius Respawn Backup
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0026 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Tichondrius Respawn Duel
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Countdown Timer - Start Tichondrius as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Tichondrius with title Tichondrius Respawn In
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0026 <gen> at (Center of Region_042 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Tichondrius Respawn Duel Backup
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0026 <gen> at (Center of Region_042 <gen>) , Hide revival graphics
Ally Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bloodfiend for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodfiend for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Sorcerer for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Fortress Capture
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fortress
Actions
Unit - Create 1 . Fortress for (Owner of (Killing unit)) at (Center of Region_012 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn on Ally_Spawn_2 <gen>
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display We can use this to our advantage . Modify duration: Add 0 seconds and Wait
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn on Ally_Spawn_2 <gen>
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display We can use this to our advantage . Modify duration: Add 0 seconds and Wait
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn on Ally_Spawn_2 <gen>
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display We can use this to our advantage . Modify duration: Add 0 seconds and Wait
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn off Enemy_Spawn <gen>
Trigger - Turn on Ally_Spawn_2 <gen>
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display We can use this to our advantage . Modify duration: Add 0 seconds and Wait
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn on Enemy_Spawn <gen>
Trigger - Turn off Ally_Spawn_2 <gen>
Else - Actions
Do nothing
Fortress Capture 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fortress
Actions
Unit - Create 1 . Fortress for (Owner of (Killing unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn on Ally_Spawn_9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn on Ally_Spawn_9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn on Ally_Spawn_9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn off Enemy_Spawn_8 <gen>
Trigger - Turn on Ally_Spawn_9 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn on Enemy_Spawn_8 <gen>
Trigger - Turn off Ally_Spawn_9 <gen>
Else - Actions
Do nothing
Fortress Capture 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fortress (3)
Actions
Unit - Create 1 . Fortress (3) for (Owner of (Killing unit)) at (Center of Region_036 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn on Ally_Spawn_13 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn on Ally_Spawn_13 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn on Ally_Spawn_13 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn off Enemy_Spawn_12 <gen>
Trigger - Turn on Ally_Spawn_13 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn on Enemy_Spawn_12 <gen>
Trigger - Turn off Ally_Spawn_13 <gen>
Else - Actions
Do nothing
Ally Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Region Move Ally
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Unit-type of (Entering unit)) Not equal to Locust
(Unit-type of (Entering unit)) Not equal to Locust
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_043 <gen>)
Region Move Enemy
Events
Unit - A unit enters Region_000 <gen>
Unit - A unit enters Region_001 <gen>
Unit - A unit enters Region_002 <gen>
Unit - A unit enters Region_003 <gen>
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Unit - A unit enters Region_012 <gen>
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Unit - A unit enters Region_015 <gen>
Unit - A unit enters Region_016 <gen>
Unit - A unit enters Region_017 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_020 <gen>
Unit - A unit enters Region_021 <gen>
Unit - A unit enters Region_022 <gen>
Unit - A unit enters Region_023 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_025 <gen>
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Unit-type of (Entering unit)) Not equal to Locust
(Unit-type of (Entering unit)) Not equal to Locust
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
Region Move Ally Duel
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Demon Hunter 0100 <gen>)
Start
Events
Map initialization
Conditions
Actions
Unit - Pause all units
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Unit - Change color of Dreadlord 0026 <gen> to Red
Unit - Change color of Dreadlord 0027 <gen> to Red
Unit - Add Select Hero to Portal 0004 <gen>
Unit - Hide Portal 0179 <gen>
Unit - Hide Portal 0200 <gen>
Unit - Hide Demon Hunter 0040 <gen>
Unit - Hide Warlock 0041 <gen>
Unit - Hide Dreadlord 0026 <gen>
Unit - Hide Dreadlord 0027 <gen>
Unit - Hide Portal 0101 <gen>
Unit - Hide Portal 0113 <gen>
Unit - Hide Portal 0134 <gen>
Unit - Hide Dreadlord 0108 <gen>
Unit - Hide Pit Lord 0107 <gen>
Unit - Hide Dark Ranger 0110 <gen>
Unit - Hide General 0097 <gen>
Unit - Hide Overlord 0137 <gen>
Unit - Hide Overlord 0158 <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display Im finally here . Modify duration: Add 0 seconds and Wait
Animation - Play Demon Hunter 0040 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Demon Hunter 0040 <gen> named Illidan : Play No sound and display I Have been waiting for you . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display You will pay for this for wasting my time you mongrel . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0040 <gen> named Illidan : Play No sound and display I Dont think so . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0040 <gen> named Illidan : Play No sound and display Hahahaha . Modify duration: Add 0 seconds and Wait
Wait 0.70 seconds
Special Effect - Create a special effect at (Position of Warlock 0000 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Animation - Play Demon Hunter 0040 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Warlock 0000 <gen> named Archimonde : Play No sound and display NOOO! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit - Remove Warlock 0000 <gen> from the game
Unit - Unhide Warlock 0041 <gen>
Unit - Pause all units
Wait 1.00 seconds
Animation - Play Dreadlord 0027 <gen> 's spell animation
Animation - Play Dreadlord 0026 <gen> 's spell animation
Unit - Remove Demon Hunter 0040 <gen> from the game
Wait 0.50 seconds
Animation - Play Dreadlord 0026 <gen> 's stand animation
Animation - Play Dreadlord 0027 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Dreadlord 0027 <gen> named Varimathras : Play No sound and display ATTACK THIS BASTARDAND WHY ARCHIMONDE TURN INTO A DREADLORD? LOL . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Unit - Unpause all units
Unit - Order Blademaster 0021 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Tauren Chieftain 0025 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Far Seer 0049 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Trigger - Turn on Ally_Spawn <gen>
Trigger - Turn on Enemy_Spawn <gen>
Trigger - Turn on Enemy_Spawn_2 <gen>
Trigger - Turn on Enemy_Spawn_3 <gen>
Trigger - Turn on Enemy_Spawn_4 <gen>
Trigger - Turn on Enemy_Spawn_5 <gen>
Trigger - Turn on Enemy_Spawn_6 <gen>
Trigger - Turn on Enemy_Spawn_7 <gen>
Trigger - Turn on Enemy_Spawn_8 <gen>
Trigger - Turn on Enemy_Spawn_9 <gen>
Trigger - Turn on Enemy_Spawn_10 <gen>
Trigger - Turn on Enemy_Spawn_11 <gen>
Trigger - Turn on Enemy_Spawn_12 <gen>
Trigger - Turn on Enemy_Spawn_13 <gen>
Trigger - Turn on Income <gen>
Trigger - Turn on General <gen>
Unit - Pause Tauren 0030 <gen>
Unit - Pause Raider 0042 <gen>
Unit - Pause Fel Orc Grunt 0047 <gen>
Unit - Pause Fel Orc Kodo Beast 0099 <gen>
Game - Display to (All players) the text: You can pick the difficulty between hard and easy also Both to choose easy type-Easyto choose hard type-Hardto choose both type-Bothit had to be the exact copy with capitalyou can buy units at the portaland use abiltiies there is 1 ATM andyou get 1 gold every 3 secondand get gold when you kill enemy unitsand get 10 gold every kill
Unit - Pause Fel Orc Kodo Beast 0112 <gen>
Unit - Pause Fel Orc Grunt 0109 <gen>
Unit - Pause Raider 0106 <gen>
Unit - Pause Tauren 0103 <gen>
Hero - Give gg_item_I000_0102 to Warlock 0041 <gen>
Hero - Give gg_item_I001_0104 to Dreadlord 0027 <gen>
Hero - Give gg_item_I001_0105 to Dreadlord 0026 <gen>
Hero - Give gg_item_I003_0136 to General 0097 <gen>
Hero - Give gg_item_I002_0135 to General 0097 <gen>
Cinematic Skip
Events
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Unit - Remove Demon Hunter 0040 <gen> from the game
Unit - Unpause all units
Unit - Order Blademaster 0021 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Tauren Chieftain 0025 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Far Seer 0049 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Trigger - Turn on Ally_Spawn <gen>
Trigger - Turn on Enemy_Spawn <gen>
Trigger - Turn on Enemy_Spawn_2 <gen>
Trigger - Turn on Enemy_Spawn_3 <gen>
Trigger - Turn on Enemy_Spawn_4 <gen>
Trigger - Turn on Enemy_Spawn_5 <gen>
Trigger - Turn on Enemy_Spawn_6 <gen>
Trigger - Turn on Enemy_Spawn_7 <gen>
Trigger - Turn on Enemy_Spawn_8 <gen>
Unit - Pause Tauren 0030 <gen>
Unit - Pause Raider 0042 <gen>
Unit - Pause Fel Orc Grunt 0047 <gen>
Enemy Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_003 <gen>) facing Default building facing degrees
Barracks Capture
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barracks
Actions
Unit - Create 1 . Barracks for (Owner of (Killing unit)) at (Center of Region_013 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn off Enemy_Spawn_2 <gen>
Trigger - Turn on Ally_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn off Enemy_Spawn_2 <gen>
Trigger - Turn on Ally_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn off Enemy_Spawn_2 <gen>
Trigger - Turn on Ally_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn on Ally_Spawn_3 <gen>
Trigger - Turn off Enemy_Spawn_2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn on Enemy_Spawn_2 <gen>
Trigger - Turn off Ally_Spawn_3 <gen>
Else - Actions
Do nothing
Barracks Capture 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barracks
Actions
Unit - Create 1 . Barracks for (Owner of (Killing unit)) at (Center of Region_014 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn on Ally_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn on Ally_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn on Ally_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn on Ally_Spawn_4 <gen>
Trigger - Turn off Enemy_Spawn_3 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn on Enemy_Spawn_3 <gen>
Trigger - Turn off Ally_Spawn_4 <gen>
Else - Actions
Do nothing
Barracks Capture 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Barracks (3)
Actions
Unit - Create 1 . Barracks (3) for (Owner of (Killing unit)) at (Center of Region_034 <gen>) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Trigger - Turn on Ally_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Trigger - Turn on Ally_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Trigger - Turn on Ally_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Trigger - Turn on Ally_Spawn_12 <gen>
Trigger - Turn off Enemy_Spawn_11 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Trigger - Turn off Ally_Spawn_12 <gen>
Trigger - Turn on Enemy_Spawn_11 <gen>
Else - Actions
Do nothing
Ally Spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Ally Spawn 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Ally Spawn 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_008 <gen>) facing Default building facing degrees
Ally Spawn 6
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Ally Spawn 7
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_021 <gen>) facing Default building facing degrees
Ally Spawn 8
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_027 <gen>) facing Default building facing degrees
Ally Spawn 9
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_025 <gen>) facing Default building facing degrees
Ally Spawn 10
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_029 <gen>) facing Default building facing degrees
Ally Spawn 11
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Center of Region_032 <gen>) facing Default building facing degrees
Ally Spawn 12
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_033 <gen>) facing Default building facing degrees
Ally Spawn 13
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Center of Region_035 <gen>) facing Default building facing degrees
Ally Spawn 14
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Center of Region_037 <gen>) facing Default building facing degrees
Ally Spawn 15
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Overlord for Player 3 (Teal) at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Warlock for Player 3 (Teal) at (Center of Region_040 <gen>) facing Default building facing degrees
Ally Spawn 16
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Bloodfiend for Player 3 (Teal) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Sorcerer for Player 3 (Teal) at (Center of Region_048 <gen>) facing Default building facing degrees
Ally Spawn 17
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Bloodfiend for Player 3 (Teal) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit - Create 1 . Eredar Sorcerer for Player 3 (Teal) at (Center of Region_047 <gen>) facing Default building facing degrees
Enemy Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Enemy Spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Enemy Spawn 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_009 <gen>) facing Default building facing degrees
Enemy Spawn 5
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Enemy Spawn 6
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_020 <gen>) facing Default building facing degrees
Enemy Spawn 7
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_025 <gen>) facing Default building facing degrees
Enemy Spawn 8
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_021 <gen>) facing Default building facing degrees
Enemy Spawn 9
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_024 <gen>) facing Default building facing degrees
Enemy Spawn 10
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_029 <gen>) facing Default building facing degrees
Enemy Spawn 11
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_032 <gen>) facing Default building facing degrees
Enemy Spawn 12
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_033 <gen>) facing Default building facing degrees
Enemy Spawn 13
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_035 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_035 <gen>) facing Default building facing degrees
Enemy Spawn 14
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_045 <gen>) facing Default building facing degrees
Enemy Spawn 15
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Grunt for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Kodo Beast for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 2 . Fel Orc Raider for Player 2 (Blue) at (Center of Region_046 <gen>) facing Default building facing degrees
Portal 1 Destroyed
Events
Unit - Portal 0134 <gen> Dies
Conditions
Actions
Trigger - Turn off Enemy_Spawn_14 <gen>
Portal 2 Destroyed
Events
Unit - Portal 0113 <gen> Dies
Conditions
Actions
Trigger - Turn off Enemy_Spawn_15 <gen>
Portal 3 Destroyed
Events
Unit - Portal 0179 <gen> Dies
Conditions
Actions
Trigger - Turn off Ally_Spawn_17 <gen>
Portal 4 Destroyed
Events
Unit - Portal 0200 <gen> Dies
Conditions
Actions
Trigger - Turn off Ally_Spawn_16 <gen>
Archimonde Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Countdown Timer - Start Archimonde as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Archimonde with title Archimonde Respawn In
Wait 30.00 seconds
Hero - Instantly revive Warlock 0041 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Archimonde Respawn Backup
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Wait 30.00 seconds
Hero - Instantly revive Warlock 0041 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Archimonde Respawn Duel
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Countdown Timer - Start Archimonde as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for Archimonde with title Archimonde Respawn In
Wait 30.00 seconds
Hero - Instantly revive Warlock 0041 <gen> at (Center of Region_040 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Archimonde Respawn Duel Backup
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Warlock
Actions
Wait 30.00 seconds
Hero - Instantly revive Warlock 0041 <gen> at (Center of Region_040 <gen>) , Hide revival graphics
General
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Unhide General 0097 <gen>
Unit - Change ownership of General 0097 <gen> to Player 3 (Teal) and Change color
Cinematic - Send transmission to (All players) from General 0097 <gen> named Brenk : Play No sound and display My lord im helping you in this battle . Modify duration: Add 0 seconds and Wait
Unit - Order General 0097 <gen> to Attack-Move To . (Center of Region_039 <gen>)
Hero Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blademaster
Actions
Wait 30.00 seconds
Hero - Instantly revive Blademaster 0021 <gen> at (Center of Region_006 <gen>) , Hide revival graphics
Hero Respawn 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tauren Chieftain
Actions
Wait 30.00 seconds
Hero - Instantly revive Tauren Chieftain 0025 <gen> at (Center of Region_010 <gen>) , Hide revival graphics
Hero Respawn 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Far Seer
Actions
Wait 30.00 seconds
Hero - Instantly revive Far Seer 0049 <gen> at (Center of Region_011 <gen>) , Hide revival graphics
Hero Respawn 4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0108 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Hero Respawn 5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pit Lord
Actions
Wait 30.00 seconds
Hero - Instantly revive Pit Lord 0107 <gen> at (Center of Region_011 <gen>) , Hide revival graphics
Hero Respawn 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Ranger
Actions
Wait 30.00 seconds
Hero - Instantly revive Dark Ranger 0110 <gen> at (Center of Region_020 <gen>) , Hide revival graphics
Hero Respawn 7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to General
Actions
Wait 30.00 seconds
Hero - Instantly revive General 0097 <gen> at (Center of Region_000 <gen>) , Hide revival graphics
Hero Respawn 8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to General
Actions
Wait 30.00 seconds
Hero - Instantly revive General 0097 <gen> at (Center of Region_040 <gen>) , Hide revival graphics
Hero Ability
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.