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How to import Archimonde (Uncorrupted)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Archimonde (Uncorrupted) of the bundle Archimonde (Uncorrupted). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Archimonde (Uncorrupted).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
cloth_raidmagemythic_s_01_cape_violet.blp
eyes00_00_3486137.blp
draeneimale_hd_eyereflect.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp
buckle_cloth_draenorlfr_c_01_green.blp
collections_plate_raidpaladin_q_01_grave.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing uncorrupted_archimonde.mdx

Now Click the "Import File" Button:

Next select 'uncorrupted_archimonde.mdx' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx

Done, you have imported the file uncorrupted_archimonde.mdx.

Importing buckle_cloth_draenorlfr_c_01_green.blp

Now Click the "Import File" Button:

Next select 'buckle_cloth_draenorlfr_c_01_green.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
war3mapimported/buckle_cloth_draenorlfr_c_01_green.blp

Double-click the file buckle_cloth_draenorlfr_c_01_green.blp:

buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
war3mapimported/buckle_cloth_draenorlfr_c_01_green.blp

Tick the box "Use Custom Path" and type in the correct path:

buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp

Done, you have imported the file buckle_cloth_draenorlfr_c_01_green.blp.

Importing cloth_raidmagemythic_s_01_cape_violet.blp

Now Click the "Import File" Button:

Next select 'cloth_raidmagemythic_s_01_cape_violet.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
war3mapimported/cloth_raidmagemythic_s_01_cape_violet.blp

Double-click the file cloth_raidmagemythic_s_01_cape_violet.blp:

cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
war3mapimported/cloth_raidmagemythic_s_01_cape_violet.blp

Tick the box "Use Custom Path" and type in the correct path:

cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp

Done, you have imported the file cloth_raidmagemythic_s_01_cape_violet.blp.

Importing collections_plate_raidpaladin_q_01_grave.blp

Now Click the "Import File" Button:

Next select 'collections_plate_raidpaladin_q_01_grave.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
war3mapimported/collections_plate_raidpaladin_q_01_grave.blp

Double-click the file collections_plate_raidpaladin_q_01_grave.blp:

collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
war3mapimported/collections_plate_raidpaladin_q_01_grave.blp

Tick the box "Use Custom Path" and type in the correct path:

collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp

Done, you have imported the file collections_plate_raidpaladin_q_01_grave.blp.

Importing creaturedisplayextra-140551_hd.blp

Now Click the "Import File" Button:

Next select 'creaturedisplayextra-140551_hd.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-140551_hd.blp

Double-click the file creaturedisplayextra-140551_hd.blp:

creaturedisplayextra-140551_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-140551_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp

Done, you have imported the file creaturedisplayextra-140551_hd.blp.

Importing draeneihorns_04.blp

Now Click the "Import File" Button:

Next select 'draeneihorns_04.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
war3mapimported/draeneihorns_04.blp

Double-click the file draeneihorns_04.blp:

draeneihorns_04.blp
Image / Texture
1,025
war3mapimported/draeneihorns_04.blp

Tick the box "Use Custom Path" and type in the correct path:

draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp

Done, you have imported the file draeneihorns_04.blp.

Importing draeneimale_hd_eyereflect.blp

Now Click the "Import File" Button:

Next select 'draeneimale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/draeneimale_hd_eyereflect.blp

Double-click the file draeneimale_hd_eyereflect.blp:

draeneimale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/draeneimale_hd_eyereflect.blp

Tick the box "Use Custom Path" and type in the correct path:

draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp

Done, you have imported the file draeneimale_hd_eyereflect.blp.

Importing draeneimale_hd_hair_color_3483726.blp

Now Click the "Import File" Button:

Next select 'draeneimale_hd_hair_color_3483726.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
war3mapimported/draeneimale_hd_hair_color_3483726.blp

Double-click the file draeneimale_hd_hair_color_3483726.blp:

draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
war3mapimported/draeneimale_hd_hair_color_3483726.blp

Tick the box "Use Custom Path" and type in the correct path:

draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp

Done, you have imported the file draeneimale_hd_hair_color_3483726.blp.

Importing draeneimale_hd_jewelry_color_3622233.blp

Now Click the "Import File" Button:

Next select 'draeneimale_hd_jewelry_color_3622233.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
war3mapimported/draeneimale_hd_jewelry_color_3622233.blp

Double-click the file draeneimale_hd_jewelry_color_3622233.blp:

draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
war3mapimported/draeneimale_hd_jewelry_color_3622233.blp

Tick the box "Use Custom Path" and type in the correct path:

draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp

Done, you have imported the file draeneimale_hd_jewelry_color_3622233.blp.

Importing eyes00_00_3486137.blp

Now Click the "Import File" Button:

Next select 'eyes00_00_3486137.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
war3mapimported/eyes00_00_3486137.blp

Double-click the file eyes00_00_3486137.blp:

eyes00_00_3486137.blp
Image / Texture
65
war3mapimported/eyes00_00_3486137.blp

Tick the box "Use Custom Path" and type in the correct path:

eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp

Done, you have imported the file eyes00_00_3486137.blp.

Importing helm_plate_archimonde_d_02.blp

Now Click the "Import File" Button:

Next select 'helm_plate_archimonde_d_02.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
Image / Texture
129
war3mapimported/helm_plate_archimonde_d_02.blp

Double-click the file helm_plate_archimonde_d_02.blp:

helm_plate_archimonde_d_02.blp
Image / Texture
129
war3mapimported/helm_plate_archimonde_d_02.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_archimonde_d_02.blp
Image / Texture
129
helm_plate_archimonde_d_02.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
Image / Texture
129
helm_plate_archimonde_d_02.blp

Done, you have imported the file helm_plate_archimonde_d_02.blp.

Importing shoulder_plate_archimonde_d_02.blp

Now Click the "Import File" Button:

Next select 'shoulder_plate_archimonde_d_02.blp' in the folder which you extracted from the zip archive:

Archimonde (Uncorrupted)
uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
Image / Texture
129
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp
Image / Texture
129
war3mapimported/shoulder_plate_archimonde_d_02.blp

Double-click the file shoulder_plate_archimonde_d_02.blp:

shoulder_plate_archimonde_d_02.blp
Image / Texture
129
war3mapimported/shoulder_plate_archimonde_d_02.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_plate_archimonde_d_02.blp
Image / Texture
129
shoulder_plate_archimonde_d_02.blp

The file has been properly added to the map archive:

uncorrupted_archimonde.mdx
Model
4,091
war3mapimported/uncorrupted_archimonde.mdx
buckle_cloth_draenorlfr_c_01_green.blp
Image / Texture
129
buckle_cloth_draenorlfr_c_01_green.blp
cloth_raidmagemythic_s_01_cape_violet.blp
Image / Texture
257
cloth_raidmagemythic_s_01_cape_violet.blp
collections_plate_raidpaladin_q_01_grave.blp
Image / Texture
65
collections_plate_raidpaladin_q_01_grave.blp
creaturedisplayextra-140551_hd.blp
Image / Texture
257
creaturedisplayextra-140551_hd.blp
draeneihorns_04.blp
Image / Texture
1,025
draeneihorns_04.blp
draeneimale_hd_eyereflect.blp
Image / Texture
33
draeneimale_hd_eyereflect.blp
draeneimale_hd_hair_color_3483726.blp
Image / Texture
257
draeneimale_hd_hair_color_3483726.blp
draeneimale_hd_jewelry_color_3622233.blp
Image / Texture
129
draeneimale_hd_jewelry_color_3622233.blp
eyes00_00_3486137.blp
Image / Texture
65
eyes00_00_3486137.blp
helm_plate_archimonde_d_02.blp
Image / Texture
129
helm_plate_archimonde_d_02.blp
shoulder_plate_archimonde_d_02.blp
Image / Texture
129
shoulder_plate_archimonde_d_02.blp

Done, you have imported the file shoulder_plate_archimonde_d_02.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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