• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Archerus - The Ebon Hold (Scourge version)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Archerus - The Ebon Hold (Scourge version) of the bundle Archerus - The Ebon Hold (Scourge version). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Archerus - The Ebon Hold (Scourge version).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UNDEADZIGG_WALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
ICCSKULL.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ATEH.mdx

Now Click the "Import File" Button:

Next select 'ATEH.mdx' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx

Done, you have imported the file ATEH.mdx.

Importing ICCSKULL.blp

Now Click the "Import File" Button:

Next select 'ICCSKULL.blp' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
war3mapimported/ICCSKULL.blp

Double-click the file ICCSKULL.blp:

ICCSKULL.blp
Image / Texture
349
war3mapimported/ICCSKULL.blp

Tick the box "Use Custom Path" and type in the correct path:

ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp

Done, you have imported the file ICCSKULL.blp.

Importing JLO_UDERCITY_FLOOR.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_FLOOR.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
war3mapimported/JLO_UDERCITY_FLOOR.BLP

Double-click the file JLO_UDERCITY_FLOOR.BLP:

JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
war3mapimported/JLO_UDERCITY_FLOOR.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP

Done, you have imported the file JLO_UDERCITY_FLOOR.BLP.

Importing JLO_UDERCITY_FLR_DESIGN.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_FLR_DESIGN.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
war3mapimported/JLO_UDERCITY_FLR_DESIGN.BLP

Double-click the file JLO_UDERCITY_FLR_DESIGN.BLP:

JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
war3mapimported/JLO_UDERCITY_FLR_DESIGN.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP

Done, you have imported the file JLO_UDERCITY_FLR_DESIGN.BLP.

Importing JLO_UDERCITY_ROCK.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_ROCK.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
war3mapimported/JLO_UDERCITY_ROCK.BLP

Double-click the file JLO_UDERCITY_ROCK.BLP:

JLO_UDERCITY_ROCK.BLP
Image / Texture
237
war3mapimported/JLO_UDERCITY_ROCK.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP

Done, you have imported the file JLO_UDERCITY_ROCK.BLP.

Importing JLO_UDERCITY_ROOF.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_ROOF.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
war3mapimported/JLO_UDERCITY_ROOF.BLP

Double-click the file JLO_UDERCITY_ROOF.BLP:

JLO_UDERCITY_ROOF.BLP
Image / Texture
243
war3mapimported/JLO_UDERCITY_ROOF.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP

Done, you have imported the file JLO_UDERCITY_ROOF.BLP.

Importing JLO_UDERCITY_SOLIDWALL.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_SOLIDWALL.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
war3mapimported/JLO_UDERCITY_SOLIDWALL.BLP

Double-click the file JLO_UDERCITY_SOLIDWALL.BLP:

JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
war3mapimported/JLO_UDERCITY_SOLIDWALL.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP

Done, you have imported the file JLO_UDERCITY_SOLIDWALL.BLP.

Importing JLO_UDERCITY_SOLIDWALL02.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_SOLIDWALL02.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
war3mapimported/JLO_UDERCITY_SOLIDWALL02.BLP

Double-click the file JLO_UDERCITY_SOLIDWALL02.BLP:

JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
war3mapimported/JLO_UDERCITY_SOLIDWALL02.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP

Done, you have imported the file JLO_UDERCITY_SOLIDWALL02.BLP.

Importing JLO_UDERCITY_SOLIDWALL03.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_SOLIDWALL03.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
war3mapimported/JLO_UDERCITY_SOLIDWALL03.BLP

Double-click the file JLO_UDERCITY_SOLIDWALL03.BLP:

JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
war3mapimported/JLO_UDERCITY_SOLIDWALL03.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP

Done, you have imported the file JLO_UDERCITY_SOLIDWALL03.BLP.

Importing JLO_UDERCITY_TRIM03.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_TRIM03.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
war3mapimported/JLO_UDERCITY_TRIM03.BLP

Double-click the file JLO_UDERCITY_TRIM03.BLP:

JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
war3mapimported/JLO_UDERCITY_TRIM03.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP

Done, you have imported the file JLO_UDERCITY_TRIM03.BLP.

Importing JLO_UDERCITY_TRIM_02.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_TRIM_02.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
war3mapimported/JLO_UDERCITY_TRIM_02.BLP

Double-click the file JLO_UDERCITY_TRIM_02.BLP:

JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
war3mapimported/JLO_UDERCITY_TRIM_02.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP

Done, you have imported the file JLO_UDERCITY_TRIM_02.BLP.

Importing JLO_UDERCITY_TRIM_07.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_TRIM_07.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
war3mapimported/JLO_UDERCITY_TRIM_07.BLP

Double-click the file JLO_UDERCITY_TRIM_07.BLP:

JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
war3mapimported/JLO_UDERCITY_TRIM_07.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP

Done, you have imported the file JLO_UDERCITY_TRIM_07.BLP.

Importing JLO_UDERCITY_WALLDESIGN.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_WALLDESIGN.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
war3mapimported/JLO_UDERCITY_WALLDESIGN.BLP

Double-click the file JLO_UDERCITY_WALLDESIGN.BLP:

JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
war3mapimported/JLO_UDERCITY_WALLDESIGN.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP

Done, you have imported the file JLO_UDERCITY_WALLDESIGN.BLP.

Importing JLO_UDERCITY_WALLTRIM.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCITY_WALLTRIM.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
war3mapimported/JLO_UDERCITY_WALLTRIM.BLP

Double-click the file JLO_UDERCITY_WALLTRIM.BLP:

JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
war3mapimported/JLO_UDERCITY_WALLTRIM.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP

Done, you have imported the file JLO_UDERCITY_WALLTRIM.BLP.

Importing JLO_UDERCTIY_CIRCLE_FLOOR.BLP

Now Click the "Import File" Button:

Next select 'JLO_UDERCTIY_CIRCLE_FLOOR.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
war3mapimported/JLO_UDERCTIY_CIRCLE_FLOOR.BLP

Double-click the file JLO_UDERCTIY_CIRCLE_FLOOR.BLP:

JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
war3mapimported/JLO_UDERCTIY_CIRCLE_FLOOR.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP

Done, you have imported the file JLO_UDERCTIY_CIRCLE_FLOOR.BLP.

Importing JLO_UNDEADZIGG_FLOOR2.BLP

Now Click the "Import File" Button:

Next select 'JLO_UNDEADZIGG_FLOOR2.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
war3mapimported/JLO_UNDEADZIGG_FLOOR2.BLP

Double-click the file JLO_UNDEADZIGG_FLOOR2.BLP:

JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
war3mapimported/JLO_UNDEADZIGG_FLOOR2.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP

Done, you have imported the file JLO_UNDEADZIGG_FLOOR2.BLP.

Importing JLO_UNDEADZIGG_TRIM05.BLP

Now Click the "Import File" Button:

Next select 'JLO_UNDEADZIGG_TRIM05.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
war3mapimported/JLO_UNDEADZIGG_TRIM05.BLP

Double-click the file JLO_UNDEADZIGG_TRIM05.BLP:

JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
war3mapimported/JLO_UNDEADZIGG_TRIM05.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP

Done, you have imported the file JLO_UNDEADZIGG_TRIM05.BLP.

Importing JLO_UNDEADZIGG_TRIM_128.BLP

Now Click the "Import File" Button:

Next select 'JLO_UNDEADZIGG_TRIM_128.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
war3mapimported/JLO_UNDEADZIGG_TRIM_128.BLP

Double-click the file JLO_UNDEADZIGG_TRIM_128.BLP:

JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
war3mapimported/JLO_UNDEADZIGG_TRIM_128.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP

Done, you have imported the file JLO_UNDEADZIGG_TRIM_128.BLP.

Importing JLO_UNDEADZIGG_WALL02.BLP

Now Click the "Import File" Button:

Next select 'JLO_UNDEADZIGG_WALL02.BLP' in the folder which you extracted from the zip archive:

Archerus - The Ebon Hold (Scourge version)
ATEH.mdx
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP
Image / Texture
270
war3mapimported/JLO_UNDEADZIGG_WALL02.BLP

Double-click the file JLO_UNDEADZIGG_WALL02.BLP:

JLO_UNDEADZIGG_WALL02.BLP
Image / Texture
270
war3mapimported/JLO_UNDEADZIGG_WALL02.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_UNDEADZIGG_WALL02.BLP
Image / Texture
270
JLO_UNDEADZIGG_WALL02.BLP

The file has been properly added to the map archive:

ATEH.mdx
Model
779
war3mapimported/ATEH.mdx
ICCSKULL.blp
Image / Texture
349
ICCSKULL.blp
JLO_UDERCITY_FLOOR.BLP
Image / Texture
223
JLO_UDERCITY_FLOOR.BLP
JLO_UDERCITY_FLR_DESIGN.BLP
Image / Texture
136
JLO_UDERCITY_FLR_DESIGN.BLP
JLO_UDERCITY_ROCK.BLP
Image / Texture
237
JLO_UDERCITY_ROCK.BLP
JLO_UDERCITY_ROOF.BLP
Image / Texture
243
JLO_UDERCITY_ROOF.BLP
JLO_UDERCITY_SOLIDWALL.BLP
Image / Texture
257
JLO_UDERCITY_SOLIDWALL.BLP
JLO_UDERCITY_SOLIDWALL02.BLP
Image / Texture
123
JLO_UDERCITY_SOLIDWALL02.BLP
JLO_UDERCITY_SOLIDWALL03.BLP
Image / Texture
214
JLO_UDERCITY_SOLIDWALL03.BLP
JLO_UDERCITY_TRIM03.BLP
Image / Texture
240
JLO_UDERCITY_TRIM03.BLP
JLO_UDERCITY_TRIM_02.BLP
Image / Texture
245
JLO_UDERCITY_TRIM_02.BLP
JLO_UDERCITY_TRIM_07.BLP
Image / Texture
237
JLO_UDERCITY_TRIM_07.BLP
JLO_UDERCITY_WALLDESIGN.BLP
Image / Texture
287
JLO_UDERCITY_WALLDESIGN.BLP
JLO_UDERCITY_WALLTRIM.BLP
Image / Texture
246
JLO_UDERCITY_WALLTRIM.BLP
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
Image / Texture
244
JLO_UDERCTIY_CIRCLE_FLOOR.BLP
JLO_UNDEADZIGG_FLOOR2.BLP
Image / Texture
233
JLO_UNDEADZIGG_FLOOR2.BLP
JLO_UNDEADZIGG_TRIM05.BLP
Image / Texture
231
JLO_UNDEADZIGG_TRIM05.BLP
JLO_UNDEADZIGG_TRIM_128.BLP
Image / Texture
38
JLO_UNDEADZIGG_TRIM_128.BLP
JLO_UNDEADZIGG_WALL02.BLP
Image / Texture
270
JLO_UNDEADZIGG_WALL02.BLP

Done, you have imported the file JLO_UNDEADZIGG_WALL02.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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