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Triggers
Archers beta version 1.1.w3x
Variables
Initialization
Melee Initialization
Quest
Quest
Hero bountty
Bounty
Hero selector
Select Warrior Archer
Select Corrupted Warrior Archer Copy
Select Corrupted Sniper Archer Copy Copy
Select Sniper Archer Copy Copy Copy
Select Assasin Archer C
Select Corrupted Assasin Archer C Copy
Gold income
Player 1
Player 2
Player 3
Player 4
Hero revival og timer
Player 1 revive
Player 2 revive
Player 3 revive
Player 4 revive
cam
camera
Recipe
Recipe Circlet of Nobility 3
Recipe Circlet of Nobility 6
Recipe Circlet of Nobility 12
Recipe Armor 12
Recipe Intelligence 21
Recipe Strength 21
Recipe Agility 21
Leaderboard
Leaderboard lives
Leaderboard update
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
HeroRess
player
Yes
Lives
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Quest - Display to (All players) the Warning message: Welcome to Archers. This will be the last stand of every Archer, the one who wins will sucseed and the winning Archer will obtain glory for the rest of his time. GL and HF :)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description -Control your archer and use the hotkey a for attacking other players and creeps.-It is recommended to creep at the start of the game. Hopefully you will ding lvl 2.-Some creeps you need to team together to kill. The reward will be higher if the creep is high levled. -Try to read the mind of you opponent when you play. Try to attack a bit in front of a bit in the back of him when you attack.-The recipe system is working and buy items as you need them.-Armor is often used when creeping, and mana for getting mana regain and with mr you can attack always over a longer period.-Strength gives you more HP and you may survive 3 attack from an enemy Archer or many more hits from a creep. -Or else just have fun! :D , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Bounty
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Select Warrior Archer
Events
Unit - A unit enters Warrior_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Warrior Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Select Corrupted Warrior Archer Copy
Events
Unit - A unit enters Corrupted_Warrior_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Corrupted Warrior Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Select Corrupted Sniper Archer Copy Copy
Events
Unit - A unit enters Corrupted_Sniper_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Corrupted Sniper Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Select Sniper Archer Copy Copy Copy
Events
Unit - A unit enters Sniper_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Sniper Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Select Assasin Archer C
Events
Unit - A unit enters Assasin_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Assasin Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Select Corrupted Assasin Archer C Copy
Events
Unit - A unit enters Corrupted_Assasin_Archer <gen>
Conditions
(Entering unit) Equal to (Entering unit)
Actions
Unit - Create 1 . Corrupted Assasin Archer for (Owner of (Entering unit)) at (Center of Hero_spawn_red <gen>) facing 180.00 degrees
Unit - Kill (Entering unit)
Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Player 2 (Blue) start location) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Player 3 (Teal) start location) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Player 4 (Purple) start location) over 2.00 seconds
Player 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 1 (Red) . Current gold
Wait 120.00 seconds
Player 2
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 2 (Blue) . Current gold
Wait 120.00 seconds
Player 3
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 3 (Teal) . Current gold
Wait 120.00 seconds
Player 4
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player - Add 50 to Player 4 (Purple) . Current gold
Wait 120.00 seconds
Player 1 revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Your migthy Archer will be revived in 20 sec.
Wait 15.00 seconds
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: 5 sec to your Archer is revived
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Tree of Life 0028 <gen>) , Hide revival graphics
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Your Archer is revived.
Countdown Timer - Destroy (Last created timer window)
Player 2 revive
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Your migthy Archer will be revived in 20 sec.
Wait 15.00 seconds
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: 5 sec to your Archer is revived
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Tree of Life 0029 <gen>) , Hide revival graphics
Quest - Display to Player Group - Player 2 (Blue) the Quest Update message: Your Archer is revived.
Countdown Timer - Destroy (Last created timer window)
Player 3 revive
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Your migthy Archer will be revived in 20 sec.
Wait 15.00 seconds
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: 5 sec to your Archer is revived
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Tree of Life 0030 <gen>) , Hide revival graphics
Quest - Display to Player Group - Player 3 (Teal) the Quest Update message: Your Archer is revived.
Player 4 revive
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Your migthy Archer will be revived in 20 sec.
Wait 15.00 seconds
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: 5 sec to your Archer is revived
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Position of Tree of Life 0031 <gen>) , Hide revival graphics
Quest - Display to Player Group - Player 4 (Purple) the Quest Update message: Your Archer is revived.
camera
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Cam <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Cam <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Cam <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Cam <gen>) over 2.00 seconds
Recipe Circlet of Nobility 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Intelligence +3) Equal to True
((Hero manipulating item) has an item of type Agility +3) Equal to True
((Hero manipulating item) has an item of type Strength +3) Equal to True
((Hero manipulating item) has an item of type Recipe +3 All Stats) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +3)
Item - Remove (Item carried by (Hero manipulating item) of type Agility +3)
Item - Remove (Item carried by (Hero manipulating item) of type Strength +3)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe +3 All Stats)
Hero - Create Circlet of Nobility +3 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Circlet of Nobility 6
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Intelligence +6) Equal to True
((Hero manipulating item) has an item of type Agility +6) Equal to True
((Hero manipulating item) has an item of type Strength +6) Equal to True
((Hero manipulating item) has an item of type Recipe +6 All Stats) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +6)
Item - Remove (Item carried by (Hero manipulating item) of type Agility +6)
Item - Remove (Item carried by (Hero manipulating item) of type Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe +6 All Stats)
Hero - Create Circlet of Nobility +6 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Circlet of Nobility 12
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Agility +12) Equal to True
((Hero manipulating item) has an item of type Strength +12) Equal to True
((Hero manipulating item) has an item of type Intelligence +12) Equal to True
((Hero manipulating item) has an item of type Recipe +12 All Stats) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +12)
Item - Remove (Item carried by (Hero manipulating item) of type Agility +12)
Item - Remove (Item carried by (Hero manipulating item) of type Strength +12)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe +12 All Stats)
Hero - Create Circlet of Nobility +12 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Armor 12
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ring of Protection +8) Equal to True
((Hero manipulating item) has an item of type Ring of Protection +4) Equal to True
((Hero manipulating item) has an item of type Recipe +12 Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection +8)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection +4)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe +12 Armor)
Hero - Create Ring of Protection +12 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Intelligence 21
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Intelligence +3) Equal to True
((Hero manipulating item) has an item of type Intelligence +6) Equal to True
((Hero manipulating item) has an item of type Intelligence +12) Equal to True
((Hero manipulating item) has an item of type Recipe Intelligence +21) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +3)
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +6)
Item - Remove (Item carried by (Hero manipulating item) of type Intelligence +12)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe Intelligence +21)
Hero - Create Intelligence +21 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Strength 21
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Strength +3) Equal to True
((Hero manipulating item) has an item of type Strength +6) Equal to True
((Hero manipulating item) has an item of type Strength +12) Equal to True
((Hero manipulating item) has an item of type Recipe Strength +21) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Strength +3)
Item - Remove (Item carried by (Hero manipulating item) of type Strength +6)
Item - Remove (Item carried by (Hero manipulating item) of type Strength +12)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe Strength +21)
Hero - Create Strength +21 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Recipe Agility 21
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Agility +3) Equal to True
((Hero manipulating item) has an item of type Agility +6) Equal to True
((Hero manipulating item) has an item of type Agility +12) Equal to True
((Hero manipulating item) has an item of type Recipe +21 Agility) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Agility +3)
Item - Remove (Item carried by (Hero manipulating item) of type Agility +6)
Item - Remove (Item carried by (Hero manipulating item) of type Agility +12)
Item - Remove (Item carried by (Hero manipulating item) of type Recipe +21 Agility)
Hero - Create Agility +21 and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Else - Actions
Do nothing
Leaderboard lives
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Color of Player 1 (Red)) Equal to Red
(Color of Player 2 (Blue)) Equal to Blue
(Color of Player 3 (Teal)) Equal to Teal
(Color of Player 4 (Purple)) Equal to Purple
(Player 1 (Red) slot status) Equal to Is playing
(Player 2 (Blue) slot status) Equal to Is playing
(Player 3 (Teal) slot status) Equal to Is playing
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Set Variable Set Lives = "2"
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Lives and value Lives
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Lives and value Lives
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Lives and value Lives
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
Leaderboard update
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Set Variable Set Lives = (Lives - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Lives
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Lives
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Lives
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Lives
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