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Model validation: ArcherNagaAzureSerpent

ArcherNagaAzureSerpent.mdx

0 errors 0 severe 16 warnings 15 unused
  • 6 Model
    • Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (13)
  • 1 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (13)
  • 1 Geoset 2
    • Number of sequence extents (8) does not match the number of sequences (13)
  • 1 Geoset 3
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 4
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 5
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 6
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 7
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 8
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 1 Geoset 9
    • Number of sequence extents (11) does not match the number of sequences (13)
  • 3 Helper 0
    • 1 Rotation
      • Track 6 at frame 23533 has exactly the same value as tracks 5 and 7
    • 2 Scaling
      • Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 20600 has roughly the same value as tracks 2 and 4
  • 1 Helper 1
    • 1 Scaling
      • Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
  • 2 Helper 6
    • 2 Rotation
      • Track 34 at frame 20300 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 20600 has exactly the same value as tracks 34 and 36
  • 2 Helper 7
    • 2 Rotation
      • Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 20600 has exactly the same value as tracks 45 and 47
  • 2 Helper 8
    • 2 Rotation
      • Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 20600 has exactly the same value as tracks 45 and 47
  • 2 Helper 9
    • 2 Rotation
      • Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 20600 has exactly the same value as tracks 35 and 37
  • 1 Helper 25
    • 1 Rotation
      • Track 12 at frame 20966 has roughly the same value as tracks 11 and 13
  • 1 Helper 43
    • 1 Translation
      • Track 2 at frame 64100 has exactly the same value as tracks 1 and 3
  • 1 Helper 53
    • 1 Rotation
      • Track 18 at frame 20966 has exactly the same value as tracks 17 and 19
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