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Model validation: ArcherNagaAzureSerpent
ArcherNagaAzureSerpent.mdx
0errors0severe16warnings15unused
6
Model
Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision02" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "Collision03" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (8) does not match the number of sequences (13)
1
Geoset 1
Number of sequence extents (8) does not match the number of sequences (13)
1
Geoset 2
Number of sequence extents (8) does not match the number of sequences (13)
1
Geoset 3
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 4
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 5
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 6
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 7
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 8
Number of sequence extents (11) does not match the number of sequences (13)
1
Geoset 9
Number of sequence extents (11) does not match the number of sequences (13)
3
Helper 0
1
Rotation
Track 6 at frame 23533 has exactly the same value as tracks 5 and 7
2
Scaling
Track 2 at frame 20200 has roughly the same value as tracks 1 and 3
Track 3 at frame 20600 has roughly the same value as tracks 2 and 4
1
Helper 1
1
Scaling
Track 3 at frame 13500 has exactly the same value as tracks 2 and 4
2
Helper 6
2
Rotation
Track 34 at frame 20300 has exactly the same value as tracks 33 and 35
Track 35 at frame 20600 has exactly the same value as tracks 34 and 36
2
Helper 7
2
Rotation
Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
Track 46 at frame 20600 has exactly the same value as tracks 45 and 47
2
Helper 8
2
Rotation
Track 45 at frame 20300 has exactly the same value as tracks 44 and 46
Track 46 at frame 20600 has exactly the same value as tracks 45 and 47
2
Helper 9
2
Rotation
Track 35 at frame 20300 has exactly the same value as tracks 34 and 36
Track 36 at frame 20600 has exactly the same value as tracks 35 and 37
1
Helper 25
1
Rotation
Track 12 at frame 20966 has roughly the same value as tracks 11 and 13
1
Helper 43
1
Translation
Track 2 at frame 64100 has exactly the same value as tracks 1 and 3
1
Helper 53
1
Rotation
Track 18 at frame 20966 has exactly the same value as tracks 17 and 19
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