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Model validation: Archer

Archer.mdx

0 errors 0 severe 37 warnings 38 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (10)
  • 3 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 13 Geoset 2
    • Number of sequence extents (13) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • Number of sequence extents (14) does not match the number of sequences (10)
  • 3 Geoset 4
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 11 Geoset 6
    • Number of sequence extents (13) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • Number of sequence extents (14) does not match the number of sequences (10)
  • 1 6 Bone 19 - "Bone_Root"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 11 at frame 12500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12567 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 14700 has exactly the same value as tracks 12 and 14
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 3 Bone 1 - "Bone_Chest"
    • 3 Rotation
      • Track 19 at frame 16533 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 16633 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 16783 has exactly the same value as tracks 20 and 22
  • 1 Bone 9 - "Bone_Head"
    • 1 Rotation
      • Track 19 at frame 16758 has exactly the same value as tracks 18 and 20
  • 7 Bone 13 - "Bone_Leg1_R"
    • 7 Rotation
      • Track 10 at frame 12500 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 16008 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 16083 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 16183 has roughly the same value as tracks 16 and 18
      • Track 23 at frame 16833 has roughly the same value as tracks 22 and 24
  • 2 Bone 14 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
  • 3 Bone 15 - "Bone_Foot_R"
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 7 Bone 16 - "Bone_Leg1_L"
    • 7 Rotation
      • Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 16008 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 16083 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 16183 has roughly the same value as tracks 15 and 17
      • Track 19 at frame 16508 has roughly the same value as tracks 18 and 20
      • Track 22 at frame 16833 has roughly the same value as tracks 21 and 23
  • 2 Bone 17 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
  • 3 Bone 18 - "Bone_Foot_L"
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 4 Bone 26 - "Arrow"
    • 4 Rotation
      • Track 1 at frame 16158 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 16233 has exactly the same value as tracks 1 and 3
      • Track 10 at frame 16483 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 16508 has exactly the same value as tracks 10 and 12
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