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Model validation: Archer
Archer.mdx
0errors0severe37warnings38unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 0
Number of sequence extents (14) does not match the number of sequences (10)
3
Geoset 1
Number of sequence extents (14) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
13
Geoset 2
Number of sequence extents (13) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 3
Number of sequence extents (14) does not match the number of sequences (10)
3
Geoset 4
Number of sequence extents (14) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 5
Number of sequence extents (0) does not match the number of sequences (10)
11
Geoset 6
Number of sequence extents (13) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 7
Number of sequence extents (14) does not match the number of sequences (10)
1
6
Bone 19 - "Bone_Root"
There are no vertices attached to this bone
3
Translation
Track 11 at frame 12500 has exactly the same value as tracks 10 and 12
Track 12 at frame 12567 has exactly the same value as tracks 11 and 13
Track 13 at frame 14700 has exactly the same value as tracks 12 and 14
3
Rotation
Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
3
Bone 1 - "Bone_Chest"
3
Rotation
Track 19 at frame 16533 has exactly the same value as tracks 18 and 20
Track 20 at frame 16633 has exactly the same value as tracks 19 and 21
Track 21 at frame 16783 has exactly the same value as tracks 20 and 22
1
Bone 9 - "Bone_Head"
1
Rotation
Track 19 at frame 16758 has exactly the same value as tracks 18 and 20
7
Bone 13 - "Bone_Leg1_R"
7
Rotation
Track 10 at frame 12500 has exactly the same value as tracks 9 and 11
Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
Track 15 at frame 16008 has roughly the same value as tracks 14 and 16
Track 16 at frame 16083 has roughly the same value as tracks 15 and 17
Track 17 at frame 16183 has roughly the same value as tracks 16 and 18
Track 23 at frame 16833 has roughly the same value as tracks 22 and 24
2
Bone 14 - "Bone_Leg2_R"
2
Rotation
Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
3
Bone 15 - "Bone_Foot_R"
3
Rotation
Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
7
Bone 16 - "Bone_Leg1_L"
7
Rotation
Track 10 at frame 12567 has exactly the same value as tracks 9 and 11
Track 11 at frame 14700 has exactly the same value as tracks 10 and 12
Track 14 at frame 16008 has roughly the same value as tracks 13 and 15
Track 15 at frame 16083 has roughly the same value as tracks 14 and 16
Track 16 at frame 16183 has roughly the same value as tracks 15 and 17
Track 19 at frame 16508 has roughly the same value as tracks 18 and 20
Track 22 at frame 16833 has roughly the same value as tracks 21 and 23
2
Bone 17 - "Bone_Leg2_L"
2
Rotation
Track 11 at frame 12567 has exactly the same value as tracks 10 and 12
Track 12 at frame 14700 has exactly the same value as tracks 11 and 13
3
Bone 18 - "Bone_Foot_L"
3
Rotation
Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
4
Bone 26 - "Arrow"
4
Rotation
Track 1 at frame 16158 has exactly the same value as tracks 0 and 2
Track 2 at frame 16233 has exactly the same value as tracks 1 and 3
Track 10 at frame 16483 has exactly the same value as tracks 9 and 11
Track 11 at frame 16508 has exactly the same value as tracks 10 and 12
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