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How to import Archdruid Vindorei

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Archdruid Vindorei of the bundle Archdruid Vindorei. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Archdruid Vindorei.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Boots_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Normal.dds
Vindorei_Armor_Emissive.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Vindorei.mdx

Now Click the "Import File" Button:

Next select 'Vindorei.mdx' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx

Done, you have imported the file Vindorei.mdx.

Importing Vindorei_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
war3mapimported/Vindorei_Armor_Diffuse.dds

Double-click the file Vindorei_Armor_Diffuse.dds:

Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
war3mapimported/Vindorei_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds

Done, you have imported the file Vindorei_Armor_Diffuse.dds.

Importing Vindorei_Armor_Emissive.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Armor_Emissive.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
war3mapimported/Vindorei_Armor_Emissive.dds

Double-click the file Vindorei_Armor_Emissive.dds:

Vindorei_Armor_Emissive.dds
Image / Texture
2,731
war3mapimported/Vindorei_Armor_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds

Done, you have imported the file Vindorei_Armor_Emissive.dds.

Importing Vindorei_Armor_Normal.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Armor_Normal.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
war3mapimported/Vindorei_Armor_Normal.dds

Double-click the file Vindorei_Armor_Normal.dds:

Vindorei_Armor_Normal.dds
Image / Texture
5,461
war3mapimported/Vindorei_Armor_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds

Done, you have imported the file Vindorei_Armor_Normal.dds.

Importing Vindorei_Boots_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Boots_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
war3mapimported/Vindorei_Boots_Diffuse.dds

Double-click the file Vindorei_Boots_Diffuse.dds:

Vindorei_Boots_Diffuse.dds
Image / Texture
341
war3mapimported/Vindorei_Boots_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds

Done, you have imported the file Vindorei_Boots_Diffuse.dds.

Importing Vindorei_Boots_Emissive.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Boots_Emissive.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
war3mapimported/Vindorei_Boots_Emissive.dds

Double-click the file Vindorei_Boots_Emissive.dds:

Vindorei_Boots_Emissive.dds
Image / Texture
1,365
war3mapimported/Vindorei_Boots_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds

Done, you have imported the file Vindorei_Boots_Emissive.dds.

Importing Vindorei_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
war3mapimported/Vindorei_Pauldron_Diffuse.dds

Double-click the file Vindorei_Pauldron_Diffuse.dds:

Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
war3mapimported/Vindorei_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds

Done, you have imported the file Vindorei_Pauldron_Diffuse.dds.

Importing Vindorei_Shoulderfur_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Shoulderfur_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
war3mapimported/Vindorei_Shoulderfur_Diffuse.dds

Double-click the file Vindorei_Shoulderfur_Diffuse.dds:

Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
war3mapimported/Vindorei_Shoulderfur_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds

Done, you have imported the file Vindorei_Shoulderfur_Diffuse.dds.

Importing Vindorei_Skirt_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Skirt_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Vindorei_Skirt_Diffuse.dds

Double-click the file Vindorei_Skirt_Diffuse.dds:

Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Vindorei_Skirt_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds

Done, you have imported the file Vindorei_Skirt_Diffuse.dds.

Importing Vindorei_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Vindorei_Weapon_Diffuse.dds

Double-click the file Vindorei_Weapon_Diffuse.dds:

Vindorei_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Vindorei_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds

Done, you have imported the file Vindorei_Weapon_Diffuse.dds.

Importing Vindorei_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Vindorei_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Vindorei_Weapon_Emissive.dds

Double-click the file Vindorei_Weapon_Emissive.dds:

Vindorei_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Vindorei_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Vindorei_Weapon_Emissive.dds
Image / Texture
341
Vindorei_Weapon_Emissive.dds

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
Image / Texture
341
Vindorei_Weapon_Emissive.dds

Done, you have imported the file Vindorei_Weapon_Emissive.dds.

Importing furion.facefx_ingame

Now Click the "Import File" Button:

Next select 'furion.facefx_ingame' in the folder which you extracted from the zip archive:

Archdruid Vindorei
Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
Image / Texture
341
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame
Face Effect
41
war3mapimported/furion.facefx_ingame

Double-click the file furion.facefx_ingame:

furion.facefx_ingame
Face Effect
41
war3mapimported/furion.facefx_ingame

Tick the box "Use Custom Path" and type in the correct path:

furion.facefx_ingame
Face Effect
41
Units/NightElf/Furion/Furion.facefx

The file has been properly added to the map archive:

Vindorei.mdx
Model
2,902
war3mapimported/Vindorei.mdx
Vindorei_Armor_Diffuse.dds
Image / Texture
2,731
Vindorei_Armor_Diffuse.dds
Vindorei_Armor_Emissive.dds
Image / Texture
2,731
Vindorei_Armor_Emissive.dds
Vindorei_Armor_Normal.dds
Image / Texture
5,461
Vindorei_Armor_Normal.dds
Vindorei_Boots_Diffuse.dds
Image / Texture
341
Vindorei_Boots_Diffuse.dds
Vindorei_Boots_Emissive.dds
Image / Texture
1,365
Vindorei_Boots_Emissive.dds
Vindorei_Pauldron_Diffuse.dds
Image / Texture
171
Vindorei_Pauldron_Diffuse.dds
Vindorei_Shoulderfur_Diffuse.dds
Image / Texture
2,731
Vindorei_Shoulderfur_Diffuse.dds
Vindorei_Skirt_Diffuse.dds
Image / Texture
1,365
Vindorei_Skirt_Diffuse.dds
Vindorei_Weapon_Diffuse.dds
Image / Texture
341
Vindorei_Weapon_Diffuse.dds
Vindorei_Weapon_Emissive.dds
Image / Texture
341
Vindorei_Weapon_Emissive.dds
furion.facefx_ingame
Face Effect
41
Units/NightElf/Furion/Furion.facefx

Done, you have imported the file furion.facefx_ingame.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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