Name | Type | is_array | initial_value |
AbilityLevel | integer | No | |
BlastBoolean | boolean | No | |
BlastCaster | boolean | No | |
BlastTrig | integer | No | |
BooleanIce | boolean | No | |
BooleanStorm | boolean | No | |
Caster | unit | No | |
Damage_Dark | real | No | |
Damage_Ice | real | No | |
Damage_Light | real | No | |
Damage_Storm | real | No | |
DarkTrig | integer | No | |
Group_Blast | group | No | |
Group_Dark | group | No | |
Group_DarkDrain | group | No | |
Group_Ice | group | No | |
Group_IceKB | group | No | |
Group_KnockBackBlast | group | No | |
Group_Light | group | No | |
Group_LightDamage | group | No | |
Group_Storm | group | No | |
Handle_Blast | integer | No | |
Handle_Dark | integer | No | |
Handle_Ice | integer | No | |
Handle_Light | integer | No | |
Handle_Storm | integer | No | |
Hashtable_Blast | hashtable | No | |
Hashtable_Dark | hashtable | No | |
Hashtable_Ice | hashtable | No | |
Hashtable_Light | hashtable | No | |
Hashtable_Storm | hashtable | No | |
IceTrig | integer | No | |
Integer | integer | No | |
KBCheck | rect | No | |
LightTrig | integer | No | |
LL | lightning | Yes | |
Loop | integer | No | |
LSFX | lightningtype | Yes | |
Offset_Blast | real | No | |
Offset_Storm | real | No | |
PB1 | location | No | |
PB2 | location | No | |
PD1 | location | No | |
PD2 | location | No | |
PI1 | location | No | |
PI2 | location | No | |
PickedUnit | unit | No | |
PL1 | location | No | |
PL2 | location | No | |
PS1 | location | No | |
PS2 | location | No | |
StormTrig | integer | No | |
Target | unit | No | |
TempReal_Blast | real | Yes | |
TempReal_Dark | real | Yes | |
TempReal_Ice | real | Yes | |
TempReal_Light | real | Yes | |
TempReal_Storm | real | Yes |
//Many abilities have extra effects - try to find them.
//Somes bonus buffs require 2+ abilities to created.
//All abilities are used in this pack - such as IceSlow, etc. Even if you don't see them.
//
//
//
//
// Ability Notices
//Lightflare's healing caps out at 33% of the caster's health.
//Electric Storm affects air units.
//Electric Storm's lightning count ups with levels.
//Blast Burn fire ball count stays the same with levels.
//Ice Shatter detects pathing issues. It will shatter when hitting a cliff or destructible.
//Ice Shatter's speed it determined by the casting distance.
//Damage output by Electric Storm is extremely high with large units.
//Blast Burn deals no damage, it stuns nearby units.
//Lightflare does NOT use a buff.