Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Arcanegolem_portrait of the bundle Arcanegolem_portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Blood Elf Golem.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Arcanegolem_portrait.mdx
Now Click the "Import File" Button:
Next select 'Arcanegolem_portrait.mdx' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
Done, you have imported the file Arcanegolem_portrait.mdx.
Importing apolyon_blade_diffuse.dds
Now Click the "Import File" Button:
Next select 'apolyon_blade_diffuse.dds' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
war3mapimported/apolyon_blade_diffuse.dds
Double-click the file apolyon_blade_diffuse.dds:
apolyon_blade_diffuse.dds
Image / Texture
683
war3mapimported/apolyon_blade_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
Done, you have imported the file apolyon_blade_diffuse.dds.
Importing apolyon_blade_emissive.dds
Now Click the "Import File" Button:
Next select 'apolyon_blade_emissive.dds' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
war3mapimported/apolyon_blade_emissive.dds
Double-click the file apolyon_blade_emissive.dds:
apolyon_blade_emissive.dds
Image / Texture
683
war3mapimported/apolyon_blade_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
Done, you have imported the file apolyon_blade_emissive.dds.
Importing apolyon_glow_diffuse.dds
Now Click the "Import File" Button:
Next select 'apolyon_glow_diffuse.dds' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_diffuse.dds
Double-click the file apolyon_glow_diffuse.dds:
apolyon_glow_diffuse.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
Done, you have imported the file apolyon_glow_diffuse.dds.
Importing apolyon_glow_emissive.dds
Now Click the "Import File" Button:
Next select 'apolyon_glow_emissive.dds' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_emissive.dds
Double-click the file apolyon_glow_emissive.dds:
apolyon_glow_emissive.dds
Image / Texture
1,365
war3mapimported/apolyon_glow_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
Done, you have imported the file apolyon_glow_emissive.dds.
Importing arcanegolem_Main_Diffuse.blp
Now Click the "Import File" Button:
Next select 'arcanegolem_Main_Diffuse.blp' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
war3mapimported/arcanegolem_Main_Diffuse.blp
Double-click the file arcanegolem_Main_Diffuse.blp:
arcanegolem_Main_Diffuse.blp
Image / Texture
275
war3mapimported/arcanegolem_Main_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
Done, you have imported the file arcanegolem_Main_Diffuse.blp.
Importing arcanegolem_Main_Emissive.tif
Now Click the "Import File" Button:
Next select 'arcanegolem_Main_Emissive.tif' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
war3mapimported/arcanegolem_Main_Emissive.tif
Double-click the file arcanegolem_Main_Emissive.tif:
arcanegolem_Main_Emissive.tif
Image / Texture
35
war3mapimported/arcanegolem_Main_Emissive.tif
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
Done, you have imported the file arcanegolem_Main_Emissive.tif.
Importing arcanegolem_Main_ORM.blp
Now Click the "Import File" Button:
Next select 'arcanegolem_Main_ORM.blp' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
war3mapimported/arcanegolem_Main_ORM.blp
Double-click the file arcanegolem_Main_ORM.blp:
arcanegolem_Main_ORM.blp
Image / Texture
283
war3mapimported/arcanegolem_Main_ORM.blp
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
Done, you have imported the file arcanegolem_Main_ORM.blp.
Importing arcanegolem_ORM.blp
Now Click the "Import File" Button:
Next select 'arcanegolem_ORM.blp' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
war3mapimported/arcanegolem_ORM.blp
Double-click the file arcanegolem_ORM.blp:
arcanegolem_ORM.blp
Image / Texture
45
war3mapimported/arcanegolem_ORM.blp
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
Done, you have imported the file arcanegolem_ORM.blp.
Importing arcanegolem_stone_diffuse.blp
Now Click the "Import File" Button:
Next select 'arcanegolem_stone_diffuse.blp' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
war3mapimported/arcanegolem_stone_diffuse.blp
Double-click the file arcanegolem_stone_diffuse.blp:
arcanegolem_stone_diffuse.blp
Image / Texture
285
war3mapimported/arcanegolem_stone_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
Done, you have imported the file arcanegolem_stone_diffuse.blp.
Importing arcanegolem_stone_Emissive.blp
Now Click the "Import File" Button:
Next select 'arcanegolem_stone_Emissive.blp' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
war3mapimported/arcanegolem_stone_Emissive.blp
Double-click the file arcanegolem_stone_Emissive.blp:
arcanegolem_stone_Emissive.blp
Image / Texture
55
war3mapimported/arcanegolem_stone_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
Done, you have imported the file arcanegolem_stone_Emissive.blp.
Importing construct_sphere_Diffuse.tif
Now Click the "Import File" Button:
Next select 'construct_sphere_Diffuse.tif' in the folder which you extracted from the zip archive:
Arcanegolem_portrait
Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif
Double-click the file construct_sphere_Diffuse.tif:
construct_sphere_Diffuse.tif
Image / Texture
62
war3mapimported/construct_sphere_Diffuse.tif
Tick the box "Use Custom Path" and type in the correct path:
construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif
The file has been properly added to the map archive:
Arcanegolem_portrait.mdx
Model
559
war3mapimported/Arcanegolem_portrait.mdx
apolyon_blade_diffuse.dds
Image / Texture
683
apolyon_blade_diffuse.dds
apolyon_blade_emissive.dds
Image / Texture
683
apolyon_blade_emissive.dds
apolyon_glow_diffuse.dds
Image / Texture
1,365
apolyon_glow_diffuse.dds
apolyon_glow_emissive.dds
Image / Texture
1,365
apolyon_glow_emissive.dds
arcanegolem_Main_Diffuse.blp
Image / Texture
275
arcanegolem_Main_Diffuse.blp
arcanegolem_Main_Emissive.tif
Image / Texture
35
arcanegolem_Main_Emissive.tif
arcanegolem_Main_ORM.blp
Image / Texture
283
arcanegolem_Main_ORM.blp
arcanegolem_ORM.blp
Image / Texture
45
arcanegolem_ORM.blp
arcanegolem_stone_diffuse.blp
Image / Texture
285
arcanegolem_stone_diffuse.blp
arcanegolem_stone_Emissive.blp
Image / Texture
55
arcanegolem_stone_Emissive.blp
construct_sphere_Diffuse.tif
Image / Texture
62
construct_sphere_Diffuse.tif
Done, you have imported the file construct_sphere_Diffuse.tif.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.