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Triggers
Arcane Explosion.w3x
Variables
For my map ONLY!!!
ONLY MAP
ONLY MAP again
ONLY MAP again and again
ONLY MAP again and again and again
ONLY MAP again and again and again and again 1
ONLY MAP again and again and again and again 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
As you see, NO TRIGGERS!!! :P
Name
Type
is_array
initial_value
This is not something to import or copy, cause this is ONLY for this map, just the XP gain!
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP
Events
Map initialization
Conditions
Actions
Hero - Set Mage NO ATTACK 0001 <gen> Hero-level to 60 , Show level-up graphics
Hero - Set Mage 0064 <gen> Hero-level to 60 , Show level-up graphics
This is not something to import or copy, cause this is ONLY for this map
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP again
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Poor Tester for Neutral Hostile at (Center of Spawn_Poor_Tester <gen>) facing Default building facing degrees
This is not something to import or copy, cause this is ONLY for this map
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP again and again
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 10000.00 .
This is not something to import or copy, cause this is ONLY for this map
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP again and again and again
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Poor Tester
Actions
Unit - Create 1 . Poor Tester for Neutral Hostile at (Center of Spawn_Poor_Tester <gen>) facing Default building facing degrees
This is not something to import or copy, cause this is ONLY for this map
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP again and again and again and again 1
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Equal to Mage
Actions
Unit - Create 1 . Mage for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
This is not something to import or copy, cause this is ONLY for this map
GOT IT???
So, like I said, no triggers u have to import!
ONLY MAP again and again and again and again 2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Equal to Mage NO ATTACK
Actions
Unit - Create 1 . Mage NO ATTACK for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
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