Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model arcane arrow of the bundle arcane arrow. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file arcane arrow.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ArcaneArrow.mdx
Now Click the "Import File" Button:
Next select 'ArcaneArrow.mdx' in the folder which you extracted from the zip archive:
arcane arrow
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
Done, you have imported the file ArcaneArrow.mdx.
Importing fire10022.blp
Now Click the "Import File" Button:
Next select 'fire10022.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
war3mapimported/fire10022.blp
Double-click the file fire10022.blp:
fire10022.blp
Image / Texture
7
war3mapimported/fire10022.blp
Tick the box "Use Custom Path" and type in the correct path:
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Done, you have imported the file fire10022.blp.
Importing Clouds8x8.blp
Now Click the "Import File" Button:
Next select 'Clouds8x8.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp
Double-click the file Clouds8x8.blp:
Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp
Tick the box "Use Custom Path" and type in the correct path:
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
Done, you have imported the file Clouds8x8.blp.
Importing ArrowMissile.blp
Now Click the "Import File" Button:
Next select 'ArrowMissile.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
war3mapimported/ArrowMissile.blp
Double-click the file ArrowMissile.blp:
ArrowMissile.blp
Image / Texture
11
war3mapimported/ArrowMissile.blp
Tick the box "Use Custom Path" and type in the correct path:
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Done, you have imported the file ArrowMissile.blp.
Importing Blue_Glow2.blp
Now Click the "Import File" Button:
Next select 'Blue_Glow2.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
war3mapimported/Blue_Glow2.blp
Double-click the file Blue_Glow2.blp:
Blue_Glow2.blp
Image / Texture
3
war3mapimported/Blue_Glow2.blp
Tick the box "Use Custom Path" and type in the correct path:
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Done, you have imported the file Blue_Glow2.blp.
Importing Blue_Star2.blp
Now Click the "Import File" Button:
Next select 'Blue_Star2.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Dust5ABlack.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
war3mapimported/Blue_Star2.blp
Double-click the file Blue_Star2.blp:
Blue_Star2.blp
Image / Texture
6
war3mapimported/Blue_Star2.blp
Tick the box "Use Custom Path" and type in the correct path:
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Done, you have imported the file Blue_Star2.blp.
Importing Dust5ABlack.blp
Now Click the "Import File" Button:
Next select 'Dust5ABlack.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
GenericGlow2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp
Double-click the file Dust5ABlack.blp:
Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp
Tick the box "Use Custom Path" and type in the correct path:
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
Done, you have imported the file Dust5ABlack.blp.
Importing GenericGlow2b.blp
Now Click the "Import File" Button:
Next select 'GenericGlow2b.blp' in the folder which you extracted from the zip archive:
arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
GenericGlow2b.blp
Image / Texture
12
war3mapimported/GenericGlow2b.blp
Double-click the file GenericGlow2b.blp:
GenericGlow2b.blp
Image / Texture
12
war3mapimported/GenericGlow2b.blp
Tick the box "Use Custom Path" and type in the correct path:
GenericGlow2b.blp
Image / Texture
12
Textures/GenericGlow2b.blp
The file has been properly added to the map archive:
ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
GenericGlow2b.blp
Image / Texture
12
Textures/GenericGlow2b.blp
Done, you have imported the file GenericGlow2b.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.