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How to import arcane arrow

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model arcane arrow of the bundle arcane arrow. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file arcane arrow.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

arcane arrow
ArcaneArrow.mdx
Clouds8x8.blp
Dust5ABlack.blp
Blue_Star2.blp
ArrowMissile.blp
fire10022.blp
Blue_Glow2.blp
GenericGlow2b.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ArcaneArrow.mdx

Now Click the "Import File" Button:

Next select 'ArcaneArrow.mdx' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx

Done, you have imported the file ArcaneArrow.mdx.

Importing fire10022.blp

Now Click the "Import File" Button:

Next select 'fire10022.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
war3mapimported/fire10022.blp

Double-click the file fire10022.blp:

fire10022.blp
Image / Texture
7
war3mapimported/fire10022.blp

Tick the box "Use Custom Path" and type in the correct path:

fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp

Done, you have imported the file fire10022.blp.

Importing Clouds8x8.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp

Double-click the file Clouds8x8.blp:

Clouds8x8.blp
Image / Texture
153
war3mapimported/Clouds8x8.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp

Done, you have imported the file Clouds8x8.blp.

Importing ArrowMissile.blp

Now Click the "Import File" Button:

Next select 'ArrowMissile.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
war3mapimported/ArrowMissile.blp

Double-click the file ArrowMissile.blp:

ArrowMissile.blp
Image / Texture
11
war3mapimported/ArrowMissile.blp

Tick the box "Use Custom Path" and type in the correct path:

ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp

Done, you have imported the file ArrowMissile.blp.

Importing Blue_Glow2.blp

Now Click the "Import File" Button:

Next select 'Blue_Glow2.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
war3mapimported/Blue_Glow2.blp

Double-click the file Blue_Glow2.blp:

Blue_Glow2.blp
Image / Texture
3
war3mapimported/Blue_Glow2.blp

Tick the box "Use Custom Path" and type in the correct path:

Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp

Done, you have imported the file Blue_Glow2.blp.

Importing Blue_Star2.blp

Now Click the "Import File" Button:

Next select 'Blue_Star2.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
war3mapimported/Blue_Star2.blp

Double-click the file Blue_Star2.blp:

Blue_Star2.blp
Image / Texture
6
war3mapimported/Blue_Star2.blp

Tick the box "Use Custom Path" and type in the correct path:

Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp

Done, you have imported the file Blue_Star2.blp.

Importing Dust5ABlack.blp

Now Click the "Import File" Button:

Next select 'Dust5ABlack.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp

Double-click the file Dust5ABlack.blp:

Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp

Tick the box "Use Custom Path" and type in the correct path:

Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp

Done, you have imported the file Dust5ABlack.blp.

Importing GenericGlow2b.blp

Now Click the "Import File" Button:

Next select 'GenericGlow2b.blp' in the folder which you extracted from the zip archive:

arcane arrow
ArcaneArrow.mdx
fire10022.blp
Clouds8x8.blp
ArrowMissile.blp
Blue_Glow2.blp
Blue_Star2.blp
Dust5ABlack.blp
GenericGlow2b.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
GenericGlow2b.blp
Image / Texture
12
war3mapimported/GenericGlow2b.blp

Double-click the file GenericGlow2b.blp:

GenericGlow2b.blp
Image / Texture
12
war3mapimported/GenericGlow2b.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlow2b.blp
Image / Texture
12
Textures/GenericGlow2b.blp

The file has been properly added to the map archive:

ArcaneArrow.mdx
Model
7
war3mapimported/ArcaneArrow.mdx
fire10022.blp
Image / Texture
7
abilities/Weapons/FlamingArrow/fire10022.blp
Clouds8x8.blp
Image / Texture
153
ReplaceableTextures/Weather/Clouds8x8.blp
ArrowMissile.blp
Image / Texture
11
Textures/ArrowMissile.blp
Blue_Glow2.blp
Image / Texture
3
Textures/Blue_Glow2.blp
Blue_Star2.blp
Image / Texture
6
Textures/Blue_Star2.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
GenericGlow2b.blp
Image / Texture
12
Textures/GenericGlow2b.blp

Done, you have imported the file GenericGlow2b.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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