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Triggers
Apocolypse Tag v1.41.w3x
Variables
Tagging
Female Tagged Tag
Male Tagged Tag
DG
Brown
Music
Music on
Music off
Cheat
Cheat
Music
End
Don't know what to call it
Gate
Cave Exit
Starting
Camping3
Camping4
Camping5
Text
Text
Player Choosing
Female
Male
Night Elf
Dog
Crab
Transformer
Male Tagged
Female Tagged
Quest
Quests
Safe Area
Camping1
Losing
Red
Blue
Teal
Purple
Yellow
Orange
Tagged Win
Untaged Win
Timer
Timer
Pings
Ping1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Female Tagged Tag
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cffff0000Tagged Player|r
(Unit-type of (Attacked unit)) Not equal to |cffff0000Tagged Player|r
Actions
Unit - Move (Attacked unit) instantly to (Center of Non_Tagged <gen>)
Game - Display to (All players) the text: |cff995500Apocolypse:|r 30 seconds till your out.
Player - Add 1 to (Owner of (Attacked unit)) . Food used
Wait 30.00 seconds
Unit - Move (Attacked unit) instantly to (Center of Non_Tagged_Start <gen>)
Male Tagged Tag
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to |cffff0000Tagged Player|r
(Unit-type of (Attacked unit)) Not equal to |cffff0000Tagged Player|r
Actions
Unit - Move (Attacked unit) instantly to (Center of Non_Tagged <gen>)
Game - Display to (All players) the text: |cff995500Apocolypse:|r 30 seconds till your out.
Player - Add 1 to (Owner of (Attacked unit)) . Food used
Wait 30.00 seconds
Unit - Move (Attacked unit) instantly to (Center of Non_Tagged_Start <gen>)
DG
Events
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Stop .
Brown
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Stop .
Music on
Events
Player - Player 1 (Red) types a chat message containing Music on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play 05_Walk <gen>
Music off
Events
Player - Player 1 (Red) types a chat message containing Music off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Cheat
Events
Player - Player 5 (Yellow) types a chat message containing Apocolypse is Here (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Region_029 <gen>)
Player - Set name of Player 5 (Yellow) to Apocolypse(Game Creator)
Game - Display to (All players) the text: |cff995500Game Master:|r Welcome Apocolypse.
Trigger - Turn off (This trigger)
End
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 1 . Shaman for Neutral Passive at (Center of Shaman2 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Neutral Passive at (Center of Shaman1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shaman for Neutral Passive at (Center of Shaman3 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Conclusion for (Picked player) over 0 seconds)
Cinematic - Send transmission to (All players) from Hero Chooser 0046 <gen> named Apocolypse: : Play PH1 <gen> and display Players Win. Game Ends in 20 seconds. . Modify duration: Add 10.00 seconds and Wait
Wait 19.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Gate
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Destructible - Open Female Seduction 0146 <gen>
Wait 5.00 seconds
Destructible - Close Female Seduction 0146 <gen>
Cave Exit
Events
Unit - A unit enters Gate_Enter <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gate_Exit_1 <gen>)
Camping3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Non_Tagged_Start <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Sheild_ahh_fuck_it <gen>)
Camping4
Events
Unit - A unit enters Camping_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cffff0000Tagged Player|r
Actions
Unit - Move (Entering unit) instantly to (Center of Tagged_Start <gen>)
Game - Display to (All players) the text: |cff995500No Camping|r
Camping5
Events
Unit - A unit enters Camping_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cffff0000Tagged Player|r
Actions
Unit - Move (Entering unit) instantly to (Center of Tagged_Start <gen>)
Game - Display to (All players) the text: |cff995500No Camping|r
Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Female Seduction 0146 <gen> Invulnerable
Floating Text - Create floating text that reads Female Player: Female Seduction at (Center of Female_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Male Player: Sprint at (Center of Male_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Night Elf Player: Lecture at (Center of Night_Elf_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dog Player: Dog Magi at (Center of Dog_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Crab Player: Rosie Magic at (Center of Crab_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Transformer Player: Speed Increase at (Center of Transformers <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Male Tagged Player: Net at (Center of Male_Tagged_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Female Tagged Player: Sprint at (Center of Female_Tagged_Player <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Female
Events
Unit - A unit enters Female_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32Female Player|r 0027 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32Female Player|r 0027 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32Female Player|r 0027 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Katy
Trigger - Turn off (This trigger)
Male
Events
Unit - A unit enters Male_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32Male Player|r 0028 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32Male Player|r 0028 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32Male Player|r 0028 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Michael
Trigger - Turn off (This trigger)
Night Elf
Events
Unit - A unit enters Night_Elf_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32Female Night Elf|r 0029 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32Female Night Elf|r 0029 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32Female Night Elf|r 0029 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Chia
Trigger - Turn off (This trigger)
Dog
Events
Unit - A unit enters Dog_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32Dog Player|r 0030 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32Dog Player|r 0030 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32Dog Player|r 0030 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Scooter
Trigger - Turn off (This trigger)
Crab
Events
Unit - A unit enters Crab_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32O'Donald|r 0031 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32O'Donald|r 0031 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32O'Donald|r 0031 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Rosie
Trigger - Turn off (This trigger)
Transformer
Events
Unit - A unit enters Transformers <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cff32cd32Transformer|r 0032 <gen> instantly to (Center of Non_Tagged_Start <gen>)
Unit - Change ownership of |cff32cd32Transformer|r 0032 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cff32cd32Transformer|r 0032 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Chad
Trigger - Turn off (This trigger)
Male Tagged
Events
Unit - A unit enters Male_Tagged_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cffff0000Tagged Player|r 0009 <gen> instantly to (Center of Tagged_Start <gen>)
Unit - Change ownership of |cffff0000Tagged Player|r 0009 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cffff0000Tagged Player|r 0009 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Lerroy Jinkkkkins
Trigger - Turn off (This trigger)
Female Tagged
Events
Unit - A unit enters Female_Tagged_Player <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Move |cffff0000Tagged Player|r 0019 <gen> instantly to (Center of Tagged_Start <gen>)
Unit - Change ownership of |cffff0000Tagged Player|r 0019 <gen> to (Owner of (Entering unit)) and Change color
Camera - Lock camera target for (Owner of (Entering unit)) to |cffff0000Tagged Player|r 0019 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
Player - Set name of (Owner of (Entering unit)) to Ramin
Trigger - Turn off (This trigger)
Quests
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Credits with the description Thanks to LangradPC and Cory for Testing. Also to IHATEHIPPIES for pointers. , using icon path ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp
Quest - Create a Required quest titled Taggers with the description Use your Pings and Teamwork to kill off the Players one by one. It is a good idea to get the gems of true sight to spot Players. , using icon path ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp
Quest - Create a Required quest titled Tagged with the description Get the Apocolypse Item to turn invisiable at night. Don't Hide in Groups. , using icon path ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp
Camping1
Events
Unit - A unit enters Camping1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Tagged_Start <gen>)
Game - Display to (All players) the text: |cff995500No Camping|r
Red
Events
Player - Player 1 (Red) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Blue
Events
Player - Player 2 (Blue) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Teal
Events
Player - Player 3 (Teal) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Purple
Events
Player - Player 4 (Purple) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Yellow
Events
Player - Player 5 (Yellow) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Orange
Events
Player - Player 6 (Orange) 's Food used becomes Greater than or equal to 3.00
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Tagged 3 Times
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Tagged Win
Events
Time - Every 0.33 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 4 (Purple) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Victory Player 12 (Brown) ( Skip dialogs, Skip scores)
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Skip scores)
Untaged Win
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Wait 20.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
Game - Defeat Player 12 (Brown) with the message: You Suck hahahahah
Game - Defeat Player 11 (Dark Green) with the message: You Suck hahahahah
Timer
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
Ping1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32Female Player|r 0027 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32Female Player|r 0027 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32Male Player|r 0028 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32Male Player|r 0028 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32Female Night Elf|r 0029 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32Female Night Elf|r 0029 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32Dog Player|r 0030 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32Dog Player|r 0030 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32O'Donald|r 0031 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32O'Donald|r 0031 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of |cff32cd32Transformer|r 0032 <gen>) for 1 seconds
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of |cff32cd32Transformer|r 0032 <gen>) for 1 seconds
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