Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
AoS TFT 0000 2.00.w3x
Variables
COPYRIGHT ATOWM
Please do not modified the map
scenar
sec1h30moins10sec
stopdemonmode
pas et son 2378
pas 2376
pas 2374
pas 2372
pas 2370
pas 2368
pas 2366
pas 2364
pas 2362
pas 2360
pas 2358
pas 2356
re k1 random rare rare
re k1 random rare
re k1 random
re k1b automatique off
re k1b automatique on
re k1 2378 virgule 50
fin j
fin i
fin h
fin g
fin f
fin e
fin d
fin c
fin b entre c
fin b
fin a
sec2327
sec2320
sec2200
music 2070
music 55 2010
music 54 1960
sec1900
music 53 1620
Amlioration lvl 3 1600
min 25 renforts 1500
music 1410
Amlioration lvl 2 1350
music 1150
sec1110
music 51 1030
min 15 garde 895
Amliorations lvl 1 675
music 585
renfort 500sec
recherche mercenaires 350
music 268
start2 120
txt 99
musique 123
music 31
stop cam 25
music 23
music 17
music 12
music 10
music
debut 6 donc plus 20 sec partout
debut 5
debut 4
debut 3
debut 2
debut 1
Respawning
red dies
Blue dies
Teal dies
Yellow Dies
orange dies
green dies
Grey dies
light blue dies
dark green dies
Spawns +
sec2145 roi liche acolyte
sec1900 orc
Spawn 1500 25min Copier
Spawn 1115 sec renforts1 Copier
Spawn 900 15min Copier Copier 2
XP
Spawn 500 sec renforts1
Spawns
Spawn Purple Middle 1
Spawn Purple East 1
Spawn Purple East 1 Copier 2
Spawn Purple North 1
Spawn Purple North 1 Copier 2
Spawn Pink Middle 1
Spawn pink west 1
Spawn pink west 1 Copier 2
Spawn pink north 1
Spawn pink north 1 Copier 2
Spawn Brown middle 1
Spawn brown east 1
Spawn brown east 1 Copier 2
Spawn Brown west 1
Spawn Brown west 1 Copier 2
Spawn Purple middle 2
Spawn purple east 2
Spawn Purple north 2
Spawn Pink middle 2
Spawn pink west 2
Spawn pink north 2
Spawn Brown middle 2
Spawn brown east 2
Spawn brown west 2
Spawn Purple middle 3
Spawn Purple East 3
Spawn Pink Middle 3
Spawn Pink West 3
Spawn Purple North
Spawn Pink North 3
Spawn Brown East 3
Spawn brown middle 3
Spawn Brown West 3
argent
regular cash2
Start Geld
regular cash
Winloose
lila die
lila wins
rosa die
rosa wins
Braun dies
braun wins
Fin du jeu si pas de joueurs
nopc pasdePC joueur1
nopc pasdePC joueur1 Copier
nopc pasdePC joueur1 Copier 2
nopc pasdePC joueur5
nopc pasdePC joueur5 Copier
nopc pasdePC joueur5 Copier 2
nopc pasdePC joueur9
nopc pasdePC joueur9 Copier
nopc pasdePC joueur9 Copier 2
braun wins Copier
braun wins Copier Copier
lila wins Copier
lila wins Copier Copier
rosa wins Copier
rosa wins Copier Copier
gogo hero
hero setup0
hero setup plus tard1
hero setup plus tard2
hero setup plus tard3
hero setup plus tard4
hero setup plus tard5
hero setup plus tard6
hero setup plus tard7
hero setup plus tard8
hero setup plus tard9
hero setup plus tard10
tempsvariable300
tempsvariable480
tempsvariable660
tempsvariable840
tempsvariable1020
tempsvariable1200
tempsvariable1400
tempsvariable1600
tempsvariable1800
tempsvariable2000
start
Hero select
farseer1
firelord1
ogrogob1
mecagob1
Crypt1
Archmage1
paladin
Bergkoenig1
erzmagier
Warden1
witchhunter1
mondpriesterin1
klingenmeister1
dmonenjger
shunter 1
Tauren auptling1
necro
dk
lw1
dl1
Panda1
beastmaster 1
dranger 1
dreadselect
Hero select2
firelord2
ogrogob2
mecagob2
farseer2
paladin2
warden2
summoner2
dranger 2
archmage2
Crypt Lord 2
dread 2
panda2
mondpriesterin2
dk2
necro2
Bergknig2
klingenmeister2
erzmagier2
dmonenjger2
tauren huptling2
shunter 2
witchhunter2
lw2
dl2
Hero select3
firelord3
ogrogob3
mecagob3
farseer3
cpt elfe3
mondpriesterin
panda3
Crypt 3
dread3
Archmage3
Warden 3
necro3
dk3
bergknig3
paladin3
klingenmeister
erzmagier3
dmonenjger3
tauren huptling3
shunter3
witchhunter
lw3
dl3
dranger3
summoner3
Move
Mitte lila
Mitte rosa
Mitte braun
lila in rosa lager
braun in rosa lager
lila in Braun lager
rosa in braun lager
braun in lila lager
rosa in lila lager
Name
Type
is_array
initial_value
compteurdebut
integer
No
0
heros
unit
Yes
heuredesdemons
integer
No
0
montimerantinoob
integer
No
nopc
integer
No
0
temps370
integer
No
0
temps695
integer
No
0
timerarrayed
timer
Yes
You can contact me with Bnet on northrend.
Aka : ATOWM_0000
Clan : 0000
I don't want to protect the map because it can help some new mappers to see how it works :)
sec1h30moins10sec
Events
Time - Elapsed game time is 5390.00 seconds
Conditions
Actions
Sound - Play SargerasLaugh <gen>
Game - Display to (All players) for 10.00 seconds the text: |c00ff0000END OF THE WAR.Just visit us before going to hell --> www.CLAN0000.c.la
Wait 10.00 seconds
Game - Defeat Player 12 (Brown) with the message: \MORT-DEAD/
Game - Defeat Player 11 (Dark Green) with the message: \MORT-DEAD/
Game - Defeat Player 10 (Light Blue) with the message: \MORT-DEAD/
Game - Defeat Player 9 (Gray) with the message: \MORT-DEAD/
Game - Defeat Player 8 (Pink) with the message: \MORT-DEAD/
Game - Defeat Player 7 (Green) with the message: \MORT-DEAD/
Game - Defeat Player 6 (Orange) with the message: \MORT-DEAD/
Game - Defeat Player 5 (Yellow) with the message: \MORT-DEAD/
Game - Defeat Player 4 (Purple) with the message: \MORT-DEAD/
Game - Defeat Player 3 (Teal) with the message: \MORT-DEAD/
Game - Defeat Player 2 (Blue) with the message: \MORT-DEAD/
Game - Defeat Player 1 (Red) with the message: \MORT-DEAD/
stopdemonmode
Events
Time - Elapsed game time is 2900.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Si votre PC rame, tapez -demonmodeoffIf your computer isn't enough fast, write -demonmodeoff
pas et son 2378
Events
Time - Elapsed game time is 2378.50 seconds
Conditions
Actions
Sound - Play Step4 <gen>
Sound - Play TheHornOfCenarius <gen>
pas 2376
Events
Time - Elapsed game time is 2376.20 seconds
Conditions
Actions
Sound - Play Step1 <gen>
pas 2374
Events
Time - Elapsed game time is 2374.00 seconds
Conditions
Actions
Sound - Play Step4 <gen>
pas 2372
Events
Time - Elapsed game time is 2372.00 seconds
Conditions
Actions
Sound - Play Step1 <gen>
pas 2370
Events
Time - Elapsed game time is 2370.00 seconds
Conditions
Actions
Sound - Play Step2 <gen>
pas 2368
Events
Time - Elapsed game time is 2368.00 seconds
Conditions
Actions
Sound - Play Step4 <gen>
pas 2366
Events
Time - Elapsed game time is 2366.00 seconds
Conditions
Actions
Sound - Play Step2 <gen>
pas 2364
Events
Time - Elapsed game time is 2364.00 seconds
Conditions
Actions
Sound - Play Step3 <gen>
pas 2362
Events
Time - Elapsed game time is 2362.00 seconds
Conditions
Actions
Sound - Play Step2 <gen>
pas 2360
Events
Time - Elapsed game time is 2360.00 seconds
Conditions
Actions
Sound - Play Step3 <gen>
pas 2358
Events
Time - Elapsed game time is 2358.00 seconds
Conditions
Actions
Sound - Play Step2 <gen>
pas 2356
Events
Time - Elapsed game time is 2356.00 seconds
Conditions
Actions
Sound - Play Step3 <gen>
re k1 random rare rare
Events
Time - Every 48.00 seconds of game time
Conditions
heuredesdemons Equal to 1
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
re k1 random rare
Events
Time - Every 16.00 seconds of game time
Conditions
heuredesdemons Equal to 1
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
re k1 random
Events
Time - Every 1.00 seconds of game time
Conditions
heuredesdemons Equal to 1
Actions
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Special Effect - Create a special effect at (Random point in (Playable map area)) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
re k1b automatique off
Events
Player - Player 1 (Red) types a chat message containing -demonmodeoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set heuredesdemons = "0"
re k1b automatique on
Events
Player - Player 1 (Red) types a chat message containing -demonmodeon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 8.00 seconds the text: Quelqu'un a essayer de mettre le mode demon on.Mais ça ne marche pas :pSomeone tried to set demon mode on.But it doesn't work :pWarning : The LicheKing is in the middle.
re k1 2378 virgule 50
Events
Time - Elapsed game time is 2378.50 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 60.00% experience from future kills)
Set Variable Set heuredesdemons = "1"
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title End of the world
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3011.50 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Fin du monde
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3011.50 seconds
Visibility - Enable fog of war
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across west_spawn_viz2 <gen>
Game - Display to (All players) for 25.00 seconds the text: Il vous reste 50 minutes pour vaincre vos ennemis.Attention au Roi Liche qui est au centre.You have 50 minutes to kill your opponents.Warning : The LicheKing is in the middle.
fin j
Events
Time - Elapsed game time is 2376.10 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_j for (Picked player) over 2.40 seconds
Camera - . Apply . gg_cam_fin_j for Player 1 (Red) over 1.00 seconds
fin i
Events
Time - Elapsed game time is 2376.00 seconds
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |c00808000 -- +;:‡†‡:;+ --
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_i for (Picked player) over 0.00 seconds
Camera - . Apply . gg_cam_fin_i for Player 1 (Red) over 0.00 seconds
fin h
Events
Time - Elapsed game time is 2374.80 seconds
Conditions
Actions
Game - Display to (All players) for 1.20 seconds the text: |c00808000 |||||[|||||||||]|||||
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_h for (Picked player) over 1.20 seconds
Camera - . Apply . gg_cam_fin_h for Player 1 (Red) over 0.30 seconds
fin g
Events
Time - Elapsed game time is 2372.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_g for (Picked player) over 2.80 seconds
Camera - . Apply . gg_cam_fin_g for Player 1 (Red) over 1.80 seconds
fin f
Events
Time - Elapsed game time is 2369.00 seconds
Conditions
Actions
Game - Display to (All players) for 3.00 seconds the text: |c00999999 /--()-i!i-()--\
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_f for (Picked player) over 3.00 seconds
Camera - . Apply . gg_cam_fin_f for Player 1 (Red) over 2.00 seconds
fin e
Events
Time - Elapsed game time is 2365.00 seconds
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00808000 [--]-O__0-[--]
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_e for (Picked player) over 4.00 seconds
Camera - . Apply . gg_cam_fin_e for Player 1 (Red) over 3.00 seconds
fin d
Events
Time - Elapsed game time is 2361.00 seconds
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00999999 )-[O-+-O]-(
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_d for (Picked player) over 4.00 seconds
Camera - . Apply . gg_cam_fin_d for Player 1 (Red) over 3.00 seconds
fin c
Events
Time - Elapsed game time is 2358.50 seconds
Conditions
Actions
Game - Display to (All players) for 2.50 seconds the text: |c00808000 --[o_o]--
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_c for (Picked player) over 2.50 seconds
Camera - . Apply . gg_cam_fin_c for Player 1 (Red) over 2.00 seconds
fin b entre c
Events
Time - Elapsed game time is 2354.50 seconds
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00999999 --|o_o|--
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_b_entre_c for (Picked player) over 4.00 seconds
Camera - . Apply . gg_cam_b_entre_c for Player 1 (Red) over 3.00 seconds
fin b
Events
Time - Elapsed game time is 2351.00 seconds
Conditions
Actions
Game - Display to (All players) for 3.50 seconds the text: |c00999999 --|o_o|--
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_b for (Picked player) over 3.50 seconds
Camera - . Apply . gg_cam_fin_b for Player 1 (Red) over 2.50 seconds
fin a
Events
Time - Elapsed game time is 2345.00 seconds
Conditions
Actions
Game - Display to (All players) for 6.00 seconds the text: |c00999999 --[0_0]--
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_fin_a for (Picked player) over 6.00 seconds
Camera - . Apply . gg_cam_fin_a for Player 1 (Red) over 6.00 seconds
sec2327
Events
Time - Elapsed game time is 2327.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Create 30 . Skeleton Warrior for Neutral Hostile at (Center of Mitte <gen>) facing Default building facing degrees
Unit - Create 20 . Ghoul for Neutral Hostile at (Center of Mitte <gen>) facing Default building facing degrees
Unit - Create 10 . Skeletal Mage for Neutral Hostile at (Center of Mitte <gen>) facing Default building facing degrees
Environment - Create at (Entire map) the weather effect Dungeon Green Fog (Heavy)
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Sound - Play HeroLichPissed5 <gen>
sec2320
Events
Time - Elapsed game time is 2320.00 seconds
Conditions
Actions
Hero - Add 5000 experience to heros[(Player number of (Picked player))] , Show level-up graphics
Visibility - Disable black mask
Visibility - Disable fog of war
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 7 (Green) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 9 (Gray) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 10 (Light Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 11 (Dark Green) over 20.00 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title |c00ff8080 . . .
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 58.00 seconds
Environment - Create Blight for Neutral Hostile from (Center of Mitte <gen>) to a radius of 2048.00 .
Environment - Set sky to Outland Sky
Game - Display to (All players) the text: |c00FF0000Le Roi Liche est là !!! Partez !LicheKing is here, leave ! He'll kill you !
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Unit - Create 1 . ROI Liche for Neutral Hostile at (Center of La_FIN <gen>) facing 0.00 degrees
Unit - Make (Last created unit) Invulnerable
Unit - Create 10 . ACOLYTES DU DIABLE for Neutral Hostile at (Center of La_FIN <gen>) facing Default building facing degrees
Sound - Play LichKingTheme <gen>
sec2200
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Hero - Add 5000 experience to heros[(Player number of (Picked player))] , Show level-up graphics
Sound - Play HeroLichPissed2 <gen>
Unit - Create 50 . Abomination for Neutral Hostile at (Center of SpawnPoint_Braun_Schloss <gen>) facing Default building facing degrees
Unit - Create 50 . Abomination for Neutral Hostile at (Center of SpawnPoint_lila_Schloss <gen>) facing Default building facing degrees
Unit - Create 50 . Abomination for Neutral Hostile at (Center of Spawnpoint_rosa_Schloss <gen>) facing Default building facing degrees
Environment - Set sky to Lordaeron Winter Sky (Bright Green)
Game - Display to (All players) the text: |c00FF0000ATTENTION !LE ROI LICHE ARRIVE !IL ENVOIE SES ACOLYTES ET SERGENTS A L'ATTAQUE.LA FIN EST PROCHE MES AMIS !Warning ! LicheKing is coming !
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title |c00ff8080ROI LICHE…
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 120.00 seconds
music 2070
Events
Time - Elapsed game time is 2070.00 seconds
Conditions
Actions
Sound - Play Mainscreen <gen>
music 55 2010
Events
Time - Elapsed game time is 2030.00 seconds
Conditions
Actions
Hero - Add 10000 experience to heros[(Player number of (Picked player))] , Show level-up graphics
Sound - Play HumanVictory <gen>
Game - Display to (All players) the text: Il y a quelque chose d'étrange, maître. Tout nos héros gagnent de l'expérience... Ils sont plus fort, mais réclament aussi plus de combats. Ils deviennent violent. Nous devrions peut-être partir...|c00000000!!!!!!!!!!!!!!!!!!!!!!!!!!!|rThere is something strange…|c00000000²²²²²²²²²²²²²²²²²²²²²²²²²²²
music 54 1960
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Sound - Play NightElfVictory <gen>
sec1900
Events
Time - Elapsed game time is 1920.00 seconds
Conditions
Actions
Sound - Play OrcVictory <gen>
Game - Display to (All players) the text: |c00FF8000Un chef ORC vous demande son aide en échange de ses services... Il est en effet en guerre avec deux autres seigneurs depuis très longtemps, j'ai pris pris la liberté d'accepter son offre car nous manquons cruellement de soldats.An Orc chief accepts to fight with us.
music 53 1620
Events
Time - Elapsed game time is 1640.00 seconds
Conditions
Actions
Sound - Play NightElf2 <gen>
Amlioration lvl 3 1600
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 12 (Brown)
Game - Display to (All players) the text: |c0000FFFFVos chercheurs ont eu une deuxième idée !!!Ils ont enduit les armes de vos soldats de sang de dragons !The attack our soldiers is now improved.
min 25 renforts 1500
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF8000Vos chevaucheurs d'hyppogriffes sont revenus : ils ont trouvé des géants des montagnes.Some MoutainGiants will help us !
Sound - Play ArthasTheme <gen>
music 1410
Events
Time - Elapsed game time is 1430.00 seconds
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Amlioration lvl 2 1350
Events
Time - Elapsed game time is 1370.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c0000FFFFVos chercheurs ont enfin trouvé quelque chose d'utile !Une nouvelle matière très résitante : vos soldats ont de nouvelles armures !The defense our soldiers has been improved.
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
music 1150
Events
Time - Elapsed game time is 1170.00 seconds
Conditions
Actions
Sound - Play NightElf3 <gen>
sec1110
Events
Time - Elapsed game time is 1130.00 seconds
Conditions
Actions
Sound - Stop (Last played sound) After fading
Sound - Play DarkVictory <gen>
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: |c00FF8000Voici de nouveaux renfortsHere are more reinforcements!
music 51 1030
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Sound - Play NightElf2 <gen>
min 15 garde 895
Events
Time - Elapsed game time is 915.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF8000Nos éclaireurs on appris que nos ennemis venaient de louer les services de mercenaires elfes.Heureusement, Ayant été prévenue, votre amie la gardienne a décidé de vous venir en aide.More reinforcements coming!
Sound - Play PursuitTheme <gen>
Amliorations lvl 1 675
Events
Time - Elapsed game time is 695.00 seconds
Conditions
Actions
Set Variable Set temps695 = "1"
Game - Display to (All players) the text: |c0000FFFFVotre ami le baron vous a offert de l'or !Nous avons donc acheté de nouvelles épées et de nouveaux boucliers !Our soldiers have been upgraded !
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 4 (Purple)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 12 (Brown)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 4 (Purple)
music 585
Events
Time - Elapsed game time is 605.00 seconds
Conditions
Actions
Sound - Play OrcX1 <gen>
renfort 500sec
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title Renforts
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 600.00 seconds
Game - Display to (All players) the text: |c00FF8000Voilà les premiers renforts !Malheuresement, une partie des renforts s'est allié avec vos ennemis qui ont versé d'importants pots de vins à certains chefs héros...Here are first reinforcements!
Sound - Play SadMystery <gen>
recherche mercenaires 350
Events
Time - Elapsed game time is 370.00 seconds
Conditions
Actions
Set Variable Set temps370 = "1"
Countdown Timer - Create a timer window for (Last started timer) with title Renforts
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 150.00 seconds
Game - Display to (All players) the text: |c00FF8000Vos éclaireurs archers ont trouvé des hippogriffes, ils vont pouvoir explorer des terres lointaines à la recherche d'alliés.Your scouts detected a gold mine which will bring regular incomes to you.
music 268
Events
Time - Elapsed game time is 288.00 seconds
Conditions
Actions
Sound - Stop (Last played sound) After fading
Sound - Play NightElf1 <gen>
start2 120
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |c00FF00FFSi vous mourrez, vous pourrez choisir un autre héro.If you die, you'll be able to choose another hero.
txt 99
Events
Time - Elapsed game time is 119.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: |c00ff00ff Quand un donjon est détruit il ne produit plus d'unités.When a town is destroyed, it doesn't produce any more units.
musique 123
Events
Time - Elapsed game time is 143.00 seconds
Conditions
Actions
Sound - Play NightElfX1 <gen>
music 31
Events
Time - Elapsed game time is 31.00 seconds
Conditions
Actions
Sound - Play OrcTheme <gen>
Environment - Set sky to None
stop cam 25
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: Si vous jouez avec des gamers en chair et en os, tapez -humanIf you play with humans players, just write -human
music 23
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
music 17
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Sound - Play A02SpellBreaker32 <gen>
music 12
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Sound - Play NewTournament <gen>
music 10
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play ClanInvitation <gen>
music
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Sound - Play UtherTaunt1 <gen>
debut 6 donc plus 20 sec partout
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_6_fin for (Picked player) over 4.00 seconds
Game - Display to (All players) for 5.00 seconds the text: La bataille !!!The War !!!
debut 5
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Unit - Remove Shade 0359 <gen> from the game
Unit - Remove Shade 0360 <gen> from the game
Unit - Remove Shade 0361 <gen> from the game
Unit - Remove Shade 0362 <gen> from the game
Unit - Remove Shade 0363 <gen> from the game
Unit - Remove Shade 0364 <gen> from the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_5 for (Picked player) over 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Si vous jouez avec des gamers en chair et en os, tapez -humanIf you play with humans players, just write -human
debut 4
Events
Time - Elapsed game time is 8.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_4 for (Picked player) over 5.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Voici les héros (avec leurs maisons au second plan).Here are heros with their homes.
debut 3
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_3 for (Picked player) over 2.00 seconds
debut 2
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_2 for (Picked player) over 2.00 seconds
debut 1
Events
Map initialization
Conditions
Actions
Sound - Set User Interface Sounds to 80.00 %
Sound - Set Unit Movement Sounds to 85.00 %
Sound - Set Unit Response Sounds to 75.00 %
Sound - Set Combat Sounds to 50.00 %
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_debut_1 for (Picked player) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Game - Display to (All players) for 4.00 seconds the text: ]-- Map created by ATOWM_0000 --[]--------------------------------------------------[]---------- www.clan0000.c.la ------------[
red dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_western_respawn for Player 1 (Red) over 0.00 seconds
Blue dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 2 (Blue) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_western_respawn for Player 2 (Blue) over 0.00 seconds
Teal dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 3 (Teal) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_western_respawn for Player 3 (Teal) over 0.00 seconds
Yellow Dies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 5 (Yellow) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 5 (Yellow) over 0.00 seconds
orange dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 6 (Orange) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 6 (Orange) over 0.00 seconds
green dies
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 7 (Green) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 7 (Green) over 0.00 seconds
Grey dies
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 9 (Gray) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 9 (Gray) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Northern_Respawn for Player 9 (Gray) over 0.00 seconds
light blue dies
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 12.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 10 (Light Blue) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Northern_Respawn for Player 10 (Light Blue) over 0.00 seconds
dark green dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 8.00 seconds the text: |c00FF0000Votre héro s'est fait tuer pendant la bataille :pTout vos objets sont perdus, mais vous allez pouvoir choisir un nouveau héros. Veuillez patientez svp...Truc : achetez des tomes d'expérience !!!
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 11 (Dark Green) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 11 (Dark Green) for 5.00 seconds the text: |c00FF0000SELECTIONNEZ UN AUTRE HEROS ET SOYEZ PLUS PRUDENT CETTE FOIS.
Camera - . Apply . gg_cam_Northern_Respawn for Player 11 (Dark Green) over 0.00 seconds
sec2145 roi liche acolyte
Events
Time - Elapsed game time is 2145.00 seconds
Conditions
Actions
Unit - Create 5 . ACOLYTES DU DIABLE for Neutral Hostile at (Center of Mitte <gen>) facing Default building facing degrees
Unit - Create 30 . Ghoul for Neutral Hostile at (Center of Mitte <gen>) facing Default building facing degrees
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Environment - Create at (Entire map) the weather effect Dungeon Green Fog (Heavy)
Sound - Play Doom <gen>
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for (Last started timer) with title |c00ff8080Monstres…
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 55.00 seconds
sec1900 orc
Events
Time - Elapsed game time is 1925.00 seconds
Conditions
Actions
Unit - Create 1 Blademaster for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Shaman for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Raider for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Raider for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Demolisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Shaman for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Grunt for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Demolisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Shaman for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Raider for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Raider for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Shadow Hunter for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Shaman for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Grunt for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Tauren Chieftain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Raider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Raider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Demolisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Kodo Beast for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Grunt for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Shaman for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Shaman for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn 1500 25min Copier
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Unit - Create 1 Hippogryph Rider for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 3 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Mortar Team for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Knight for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Knight for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mortar Team for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 3 Knight for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Knight for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Mountain Giant for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Knight for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 3 Knight for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Hippogryph Rider for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn 1115 sec renforts1 Copier
Events
Time - Elapsed game time is 1135.00 seconds
Conditions
Actions
Unit - Create 1 Chimaera for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Batrider for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Batrider for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Batrider for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Wind Rider for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Wind Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Batrider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Batrider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Batrider for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Chimaera for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Chimaera for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Batrider for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Batrider for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Batrider for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Wind Rider for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn 900 15min Copier Copier 2
Events
Time - Elapsed game time is 922.00 seconds
Conditions
Actions
Unit - Create 1 Warden for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 3 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Warden for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 3 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Warden for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 3 Huntress for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Huntress for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
XP
Events
Time - Elapsed game time is 1220.00 seconds
Conditions
Actions
Hero - Add 3000 experience to heros[(Player number of (Picked player))] , Show level-up graphics
Sound - Play OrbOfCorruptionTarget <gen>
Game - Display to (All players) the text: |c00000000[][][][][][][][][][][][][][][][][][][][[][][][][]Une étrange vague de magie entoure votre campement...[][][][][][][][][][][][][][][][][][][][[][][][][]
Spawn 500 sec renforts1
Events
Time - Elapsed game time is 525.00 seconds
Conditions
Actions
Unit - Create 1 Far Seer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Witch Doctor for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Witch Doctor for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Siege Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Siege Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Beastmaster for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archmage for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Priest for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Priest for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Priest for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Elite Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn Purple Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn Purple East 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple East 1 Copier 2
Events
Unit - Keep 0012 <gen> Dies
Conditions
Actions
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple North 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Purple North 1 Copier 2
Events
Unit - Keep 0013 <gen> Dies
Conditions
Actions
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Knight for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn pink west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink west 1 Copier 2
Events
Unit - Keep 0029 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn pink north 1 Copier 2
Events
Unit - Keep 0030 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Tauren for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn brown east 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown east 1 Copier 2
Events
Unit - Keep 0040 <gen> Dies
Conditions
Actions
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Brown west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Brown west 1 Copier 2
Events
Unit - Keep 0037 <gen> Dies
Conditions
Actions
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn purple east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn pink west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn brown east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 #°^*\[*°/ FATAL ERROR for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Schtoumpf (erreur de traduction ?) for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Purple East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Pink Middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Pink West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple North
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink North 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Brown West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
regular cash2
Events
Time - Every 1.00 seconds of game time
Conditions
temps695 Equal to 1
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
Start Geld
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
regular cash
Events
Time - Every 1.00 seconds of game time
Conditions
temps370 Equal to 1
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
lila die
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Purple_North_1 <gen>
Trigger - Turn off Spawn_Purple_north_2 <gen>
Trigger - Turn off Spawn_Purple_East_1 <gen>
Trigger - Turn off Spawn_purple_east_2 <gen>
Trigger - Turn off Spawn_Purple_Middle_1 <gen>
Trigger - Turn off Spawn_Purple_middle_2 <gen>
Trigger - Turn off Spawn_Purple_middle_3 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 2 (Blue) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 3 (Teal) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 4 (Purple) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
lila wins
Events
Unit - Castle 0044 <gen> Dies
Unit - Castle 0018 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0018 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
rosa die
Events
Unit - Castle 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Pink_Middle_1 <gen>
Trigger - Turn off Spawn_Pink_middle_2 <gen>
Trigger - Turn off Spawn_Pink_Middle_3 <gen>
Trigger - Turn off Spawn_pink_north_1 <gen>
Trigger - Turn off Spawn_pink_north_2 <gen>
Trigger - Turn off Spawn_pink_west_1 <gen>
Trigger - Turn off Spawn_pink_west_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 5 (Yellow) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 6 (Orange) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 7 (Green) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
Game - Defeat Player 8 (Pink) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Seul les meilleurs vivent, les autres périssent...
rosa wins
Events
Unit - Castle 0001 <gen> Dies
Unit - Castle 0044 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Braun dies
Events
Unit - Castle 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Brown_middle_1 <gen>
Trigger - Turn off Spawn_Brown_middle_2 <gen>
Trigger - Turn off Spawn_brown_middle_3 <gen>
Trigger - Turn off Spawn_Brown_west_1 <gen>
Trigger - Turn off Spawn_brown_west_2 <gen>
Trigger - Turn off Spawn_brown_east_1 <gen>
Trigger - Turn off Spawn_brown_east_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 9 (Gray) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Vous êtes enfin en enfer ! Youhou, il fait chaud !!Ah..... non... mince... vous êtes au paradis (vous n'avez tué presque personne, donc on vous a refusé l'entrée en enfer)
Game - Defeat Player 10 (Light Blue) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Vous êtes enfin en enfer ! Youhou, il fait chaud !!Ah..... non... mince... vous êtes au paradis (vous n'avez tué presque personne, donc on vous a refusé l'entrée en enfer)
Game - Defeat Player 11 (Dark Green) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Vous êtes enfin en enfer ! Youhou, il fait chaud !!Ah..... non... mince... vous êtes au paradis (vous n'avez tué presque personne, donc on vous a refusé l'entrée en enfer)
Game - Defeat Player 12 (Brown) with the message: |c00EE0000Votre Empire a été détruit. Vous n'êtes plus rien dans ce monde... Vous êtes enfin en enfer ! Youhou, il fait chaud !!Ah..... non... mince... vous êtes au paradis (vous n'avez tué presque personne, donc on vous a refusé l'entrée en enfer)
braun wins
Events
Unit - Castle 0018 <gen> Dies
Unit - Castle 0001 <gen> Dies
Conditions
(Castle 0018 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
nopc pasdePC joueur1
Events
Player - Player 1 (Red) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur1 Copier
Events
Player - Player 2 (Blue) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur1 Copier 2
Events
Player - Player 3 (Teal) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur5
Events
Player - Player 5 (Yellow) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur5 Copier
Events
Player - Player 6 (Orange) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur5 Copier 2
Events
Player - Player 7 (Green) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur9
Events
Player - Player 9 (Gray) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur9 Copier
Events
Player - Player 10 (Light Blue) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
nopc pasdePC joueur9 Copier 2
Events
Player - Player 11 (Dark Green) types a chat message containing -human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Set Variable Set nopc = "1"
braun wins Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
nopc Equal to 1
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 1 (Red) slot status) Equal to Has left the game
(Player 1 (Red) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Player 6 (Orange) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) controller) Equal to Computer
(Player 7 (Green) slot status) Equal to Has left the game
(Player 7 (Green) slot status) Equal to Is unused
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
braun wins Copier Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
lila wins Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
nopc Equal to 1
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Player 5 (Yellow) slot status) Equal to Has left the game
(Player 5 (Yellow) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Player 6 (Orange) slot status) Equal to Has left the game
(Player 6 (Orange) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) controller) Equal to Computer
(Player 7 (Green) slot status) Equal to Has left the game
(Player 7 (Green) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Player 9 (Gray) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Player 10 (Light Blue) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Player 11 (Dark Green) slot status) Equal to Has left the game
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
lila wins Copier Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
rosa wins Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
nopc Equal to 1
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Player 1 (Red) slot status) Equal to Has left the game
(Player 1 (Red) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Player 2 (Blue) slot status) Equal to Has left the game
(Player 2 (Blue) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Player 3 (Teal) slot status) Equal to Has left the game
(Player 3 (Teal) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Player 9 (Gray) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Player 10 (Light Blue) slot status) Equal to Has left the game
(Player 10 (Light Blue) slot status) Equal to Is unused
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Player 11 (Dark Green) slot status) Equal to Has left the game
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
rosa wins Copier Copier
Events
Time - Every 10.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Or - Any (Conditions) are true
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Display to (All players) for 4.00 seconds the text: |c00FF0000Tout les ennemis se sont enfuits !!La victoire est à nous !They're all afraid of you !So you win !
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
La variable de base, attribue au héro créé, 4 objets.
hero setup0
Events
Conditions
compteurdebut Equal to 0
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Scroll of the Beast and give it to (Last created unit)
Hero - Create Goblin Land Mines and give it to (Last created unit)
Le système d'aide aux "noobs". Attribue 2 objets et 1 ou plusieurs tomes d'expériences pour que les nouveaux héro puisse rattrapper leur retard. Associé à une variable "tempsvariable300" "temps variable 480…"
hero setup plus tard1
Events
Conditions
compteurdebut Equal to 1
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard2
Events
Conditions
compteurdebut Equal to 2
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard3
Events
Conditions
compteurdebut Equal to 3
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard4
Events
Conditions
compteurdebut Equal to 4
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard5
Events
Conditions
compteurdebut Equal to 5
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard6
Events
Conditions
compteurdebut Equal to 6
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard7
Events
Conditions
compteurdebut Equal to 7
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard8
Events
Conditions
compteurdebut Equal to 8
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard9
Events
Conditions
compteurdebut Equal to 9
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
hero setup plus tard10
Events
Conditions
compteurdebut Equal to 10
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Hero - Create Tome d'expérience +1000 and give it to (Last created unit)
Le système d'aide aux "noobs". La variable de temps.
tempsvariable300
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "1"
tempsvariable480
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "2"
tempsvariable660
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "3"
tempsvariable840
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "4"
tempsvariable1020
Events
Time - Elapsed game time is 1020.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "5"
tempsvariable1200
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "6"
tempsvariable1400
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "7"
tempsvariable1600
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "8"
tempsvariable1800
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "9"
tempsvariable2000
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Set Variable Set compteurdebut = "10"
start
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 2.00 seconds
Game - Display to (All players) the text: |c00505050C'est à vous de choisir votre héros ! Utilisez votre ombre !
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 10000)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 40.00% experience from future kills)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz_3_Copier <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across west_spawn_viz2 <gen>
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Shade 0187 <gen> , offset by ( 0 , 0 ) using Default rotation
Player Group - Pick every player in (All allies of Player 5 (Yellow).) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Shade 0118 <gen> , offset by ( 0 , 0 ) using Default rotation
Player Group - Pick every player in (All allies of Player 9 (Gray).) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Shade 0097 <gen> , offset by ( 0 , 0 ) using Default rotation
farseer1
Events
Unit - A unit enters farseer1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Trop facile !!!!
firelord1
Events
Unit - A unit enters firelord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Que le feu vous brûle !
ogrogob1
Events
Unit - A unit enters ogrogob1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
mecagob1
Events
Unit - A unit enters mecagob1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Trop facile !!!!
Crypt1
Events
Unit - A unit enters Crypt_Lord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
Archmage1
Events
Unit - A unit enters Region_155_Copy_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre que vous avez déclenchez et défendez votre château à tout prix !
paladin
Events
Unit - A unit enters Paladin1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Que la lumière éblouisse les méchants !Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
Bergkoenig1
Events
Unit - A unit enters mk1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
erzmagier
Events
Unit - A unit enters Am1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Les sorciers sont supérieurs aux brutes sans cervelle.
Warden1
Events
Unit - A unit enters Warden_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
witchhunter1
Events
Unit - A unit enters summoner1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
mondpriesterin1
Events
Unit - A unit enters potm1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Quand vous voyez une étoile filante, faîtes un voeux !
klingenmeister1
Events
Unit - A unit enters bm1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
dmonenjger
Events
Unit - A unit enters dh1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Deux lames, c'est mieux q'une.
shunter 1
Events
Unit - A unit enters shunterselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
Tauren auptling1
Events
Unit - A unit enters tc1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
necro
Events
Unit - A unit enters necro1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Warcraft ! Tuez les tous !
dk
Events
Unit - A unit enters dk1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
lw1
Events
Unit - A unit enters lw1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Que l'eau nous submerge, par toutatis ;)
dl1
Events
Unit - A unit enters dl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
Panda1
Events
Unit - A unit enters Pandaren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !Que la force du panda soit avec vous !
beastmaster 1
Events
Unit - A unit enters summonerselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !30 millions d'amis. Mais ce sont tous des bêtes.
dranger 1
Events
Unit - A unit enters drangerselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !1+1 = 2 squelettes
dreadselect
Events
Unit - A unit enters dlordselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Vous êtes avec le royaume de l'ouest. Aidez leurs forces (violet) à gagner la guerre et défendez votre château à tout prix !
firelord2
Events
Unit - A unit enters firelord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
ogrogob2
Events
Unit - A unit enters ogrogob2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Badabadaboum l'alchimisme !
mecagob2
Events
Unit - A unit enters mecagob2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Deux bières c'est mieux q'une !
farseer2
Events
Unit - A unit enters farseer2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Vive les orcs idiots mais costauds !
paladin2
Events
Unit - A unit enters Paladin2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
warden2
Events
Unit - A unit enters Warden2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Nous les mettrons tous en cages.
summoner2
Events
Unit - A unit enters summonerselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
dranger 2
Events
Unit - A unit enters drangerselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
archmage2
Events
Unit - A unit enters Archmage2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
Crypt Lord 2
Events
Unit - A unit enters Crypt_Lord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Moi j'aime pas faire des missions !! je veux tuer !!!
dread 2
Events
Unit - A unit enters dlordselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
panda2
Events
Unit - A unit enters Pandaren2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Deux bières c'est mieux q'une !
mondpriesterin2
Events
Unit - A unit enters potm2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
dk2
Events
Unit - A unit enters dk2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
necro2
Events
Unit - A unit enters necro2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
Bergknig2
Events
Unit - A unit enters mk2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
klingenmeister2
Events
Unit - A unit enters bm2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
erzmagier2
Events
Unit - A unit enters am2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
dmonenjger2
Events
Unit - A unit enters dh2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.J'aime les fleurs, surtout les roses. J'aime aussi le sang...
tauren huptling2
Events
Unit - A unit enters tc2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
shunter 2
Events
Unit - A unit enters shunterselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.J'aime pas warcraft3 !
witchhunter2
Events
Unit - A unit enters summoner2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.Qui ose défier la nature ? pas moi en tout cas.
lw2
Events
Unit - A unit enters lw2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.
dl2
Events
Unit - A unit enters dl_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Votre mission si vous l'acceptez, sera de protéger les petits soldats roses ainsi que votre château. NB : vous êtes obligés d'accepter.J'aime pas les méchants. Je veux être gentil moi.
firelord3
Events
Unit - A unit enters firelord3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Enflammez vous donc !
ogrogob3
Events
Unit - A unit enters ogrogob3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
mecagob3
Events
Unit - A unit enters mecagob3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Il est temps de fabriquer un radiateur !
farseer3
Events
Unit - A unit enters farseer3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
cpt elfe3
Events
Unit - A unit enters R__gion_ctp_elfe <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Capitaine elfe de sang for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 600.00 seconds the text: TRICHEUR !!!!!!!!!!!!!!!CHEATER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wait 10.00 seconds
mondpriesterin
Events
Unit - A unit enters potm3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
panda3
Events
Unit - A unit enters Pandaren_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Si vous avez froid, buvez un p'tit coup !
Crypt 3
Events
Unit - A unit enters Crypt_Lord_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
dread3
Events
Unit - A unit enters dlordselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Où sont les enfers ? J'ai perdu ma minicarte....
Archmage3
Events
Unit - A unit enters Archmage3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
Warden 3
Events
Unit - A unit enters Warden_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
necro3
Events
Unit - A unit enters necro3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
dk3
Events
Unit - A unit enters dk3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Que le noir les éblouisse ! (on peut toujours rêver)
bergknig3
Events
Unit - A unit enters mk3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Après une chope de bière, tout va mieux !
paladin3
Events
Unit - A unit enters palidin3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
klingenmeister
Events
Unit - A unit enters bm3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Plus la lame est grande, plus elle est lourde.
erzmagier3
Events
Unit - A unit enters AM3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
dmonenjger3
Events
Unit - A unit enters dh3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
tauren huptling3
Events
Unit - A unit enters TC3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château. Où sont passés les tulipes?
shunter3
Events
Unit - A unit enters shunterselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
witchhunter
Events
Unit - A unit enters summoner3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
lw3
Events
Unit - A unit enters lw3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
dl3
Events
Unit - A unit enters dl_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
dranger3
Events
Unit - A unit enters drangerselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
summoner3
Events
Unit - A unit enters summonerselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup0 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard1 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard2 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard3 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard4 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard5 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard6 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard7 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard8 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard9 <gen> (checking conditions)
Trigger - Run hero_setup_plus_tard10 <gen> (checking conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: Qu'il fait froid au nord ! Pour rejoindre les enfers (là où il fait chaud) au plus vite, n'aidez pas les soldats bruns et ne protègez pas votre château.
Mitte lila
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Mitte rosa
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Mitte braun
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
braun in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in Braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
braun in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
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