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Triggers
Sam AOS.w3x
Variables
start
Untitled Trigger 003
music
music2
Untitled Trigger 001
start2
Untitled Trigger 002
Respawning
red dies
Blue dies
Teal dies
Yellow Dies
orange dies
green dies
Grey dies
light blue dies
dark green dies
Spawns
Spawn all 36 sek
Spawn all 24 sek
Spawn12
Mitte dublizierung
Mitte dublizieren rosa
Mitte dublizieren braun
Spawn Purple Middle 1
Spawn Purple East 1
Spawn Purple North 1
Spawn Pink Middle 1
Spawn pink west 1
Spawn pink north 1
Spawn Brown middle 1
Spawn brown east 1
Spawn Brown west 1
Spawn Purple middle 2
Spawn purple east 2
Spawn Purple north 2
Spawn Pink middle 2
Spawn pink west 2
Spawn pink north 2
Spawn Brown middle 2
Spawn brown east 2
Spawn brown west 2
Spawn Purple middle 3
Spawn Purple East 3
Spawn Pink Middle 3
Spawn Pink West 3
Spawn Purple North
Spawn Pink North 3
Spawn Brown East 3
Spawn brown middle 3
Spawn Brown West 3
Geld
Start Geld
regular cash
Get Cash west
Get cash east
GETCASH north
getcash north str
get cash west str
get cash east str
Winloose
lila die
lila wins
rosa die
rosa wins
Braun dies
braun wins
sonstiges
hero setup
start
Hero select
Panda1
Crypt1
Archmage1
Warden1
mondpriesterin1
paladin
Bergkoenig1
erzmagier
klingenmeister1
dmonenjger
Tauren auptling1
witchhunter1
necro
dk
lw1
dl1
shunter 1
beastmaster 1
FireLord 1
Tinker 1
Alchemist 1
Far Seer 1
dranger 1
dreadselect
Hero select2
paladin2
warden2
summoner2
FireLord 2
Tinker 2
Alchemist 2
Far Seer 2
dranger 2
archmage2
Crypt Lord 2
dread 2
panda2
mondpriesterin2
dk2
necro2
Bergknig2
erzmagier2
klingenmeister2
dmonenjger2
tauren huptling2
shunter 2
witchhunter2
lw2
dl2
Hero select3
mondpriesterin
panda3
Crypt 3
dread3
Archmage3
Warden 3
necro3
dk3
bergknig3
paladin3
klingenmeister
erzmagier3
dmonenjger3
tauren huptling3
shunter3
witchhunter
lw3
dl3
dranger3
summoner3
FireLord 3
Tinker 3
Alchemist 3
Far Seer 3
Move
Mitte lila
Mitte rosa
Mitte braun
lila in rosa lager
braun in rosa lager
lila in Braun lager
rosa in braun lager
braun in lila lager
rosa in lila lager
Name
Type
is_array
initial_value
heros
unit
Yes
timerarrayed
timer
Yes
Untitled Trigger 003
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Sound - Play NightElf2 <gen>
music
Events
Map initialization
Conditions
Actions
Sound - Play Doom .
music2
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Sound - Play Dark Victory .
Untitled Trigger 001
Events
Time - Elapsed game time is 142.00 seconds
Conditions
Actions
Game - Display to (All players) the text: IT MIGHT BE WISE TO SHARE MONEY WITH YOUR ALLIES. THIS CAN ALLOW YOUR TEAM TO PURCHASE THE BEST ITEMS OR MERC HEROS FIRST, THEY MAY JUST TURN THE TIDE OF THE BATTLE....AOS 3 Kingdom by ismokeweed
start2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: REMEMBER IF YOU DIE WITHOUT AN ANKH IN YOUR INVENTORY YOUR HERO WILL DIE.YOU WILL LOSE ANY ITEMS IT WAS CARRYING BUT IF YOU WAIT YOU CAN SELECT A NEW HERO.ANKH'S COSTS 1000 GOLD SO DONT WASTE THEM.
Untitled Trigger 002
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: WHEN A KEEP IS DESTROYED THE TROOPS IT PRODUCED WILL NO LONGER APPEAR. PROTECT YOUR KEEPS!
red dies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 1 (Red) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 1 (Red) over 0.00 seconds
Blue dies
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 2 (Blue) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 2 (Blue) over 0.00 seconds
Teal dies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 3 (Teal) at (Center of Western_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_western_respawn for Player 3 (Teal) over 0.00 seconds
Yellow Dies
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 5 (Yellow) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 5 (Yellow) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 5 (Yellow) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 5 (Yellow) over 0.00 seconds
orange dies
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 6 (Orange) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 6 (Orange) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 6 (Orange) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 6 (Orange) over 0.00 seconds
green dies
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 7 (Green) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 7 (Green) at (Center of Eastern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 7 (Green) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Eastern_Respawn for Player 7 (Green) over 0.00 seconds
Grey dies
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 9 (Gray) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 9 (Gray) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 9 (Gray) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 9 (Gray) over 0.00 seconds
light blue dies
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 10 (Light Blue) for 12.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 10 (Light Blue) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 10 (Light Blue) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 10 (Light Blue) over 0.00 seconds
dark green dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 8.00 seconds the text: YOUR HERO HAS BEEN SLAIN IN BATTLE! ANY ITEMS IT WAS CARRYING HAVE BEEN LOST, HOWEVER YOU MAY SELECT A NEW HERO. PLEASE WAIT.....
Wait 15.00 seconds
Unit - Create 1 . Shade for Player 11 (Dark Green) at (Center of Northern_Respawn <gen>) facing 180.00 degrees
Game - Display to Player Group - Player 11 (Dark Green) for 5.00 seconds the text: SELECT ANOTHER HERO. BE MORE CAREFUL THIS TIME.
Camera - . Apply . gg_cam_Northern_Respawn for Player 11 (Dark Green) over 0.00 seconds
Spawn all 36 sek
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn all 24 sek
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 1 Elite Swordsman for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Elite Swordsman for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Swordsman for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Elite Swordsman for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Elite Swordsman for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Swordsman for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Elite Swordsman for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Elite Swordsman for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Elite Swordsman for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn12
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Mitte dublizierung
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 4 (Purple) at (Center of middle_east <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Mitte dublizieren rosa
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 8 (Pink) at (Center of middle_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Mitte dublizieren braun
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of middle_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn Purple East 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple North 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink Middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn pink west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Militia for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Archer for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn brown east 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Brown west 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Militia for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn purple east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Purple north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn pink west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn pink north 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown middle 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Mitte <gen>)
Spawn brown east 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown west 2
Events
Time - Every 60.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Skirmisher for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Unit - Create 1 Man at Arms for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Purple East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0012 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_lila_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn Pink Middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Pink West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0029 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_west <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Spawn Purple North
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0013 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 4 (Purple) at (Center of SpawnPoint_Lila_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Pink North 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0030 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 8 (Pink) at (Center of Spawnpoint_rosa_north <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Spawn Brown East 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0040 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_East <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Spawn brown middle 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of SpawnPoint_Braun_Schloss <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of Mitte <gen>)
Spawn Brown West 3
Events
Time - Every 90.00 seconds of game time
Conditions
(Keep 0037 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Spawnpoint_Braun_West <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
Start Geld
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 16000
Player - Set Player 10 (Light Blue) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
regular cash
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
Get Cash west
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 1 (Red)
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Get cash east
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
GETCASH north
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
getcash north str
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
((Triggering unit) is A structure) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
get cash west str
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A structure) Equal to True
(Owner of (Killing unit)) Not equal to Player 1 (Red)
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
get cash east str
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
((Triggering unit) is A structure) Equal to True
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
lila die
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Purple_North_1 <gen>
Trigger - Turn off Spawn_Purple_north_2 <gen>
Trigger - Turn off Spawn_Purple_East_1 <gen>
Trigger - Turn off Spawn_purple_east_2 <gen>
Trigger - Turn off Spawn_Purple_Middle_1 <gen>
Trigger - Turn off Spawn_Purple_middle_2 <gen>
Trigger - Turn off Spawn_Purple_middle_3 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 2 (Blue) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 3 (Teal) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 4 (Purple) with the message: Your Castle Has Been Destoyed!!!Please try again.
lila wins
Events
Unit - Castle 0044 <gen> Dies
Unit - Castle 0018 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0018 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
rosa die
Events
Unit - Castle 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Pink_Middle_1 <gen>
Trigger - Turn off Spawn_Pink_middle_2 <gen>
Trigger - Turn off Spawn_Pink_Middle_3 <gen>
Trigger - Turn off Spawn_pink_north_1 <gen>
Trigger - Turn off Spawn_pink_north_2 <gen>
Trigger - Turn off Spawn_pink_west_1 <gen>
Trigger - Turn off Spawn_pink_west_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 6 (Orange) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 7 (Green) with the message: Your Castle Has Been Destoyed!!!Please try again.
Game - Defeat Player 8 (Pink) with the message: Your Castle Has Been Destoyed!!!Please try again.
rosa wins
Events
Unit - Castle 0001 <gen> Dies
Unit - Castle 0044 <gen> Dies
Conditions
(Castle 0044 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Braun dies
Events
Unit - Castle 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Brown_middle_1 <gen>
Trigger - Turn off Spawn_Brown_middle_2 <gen>
Trigger - Turn off Spawn_brown_middle_3 <gen>
Trigger - Turn off Spawn_Brown_west_1 <gen>
Trigger - Turn off Spawn_brown_west_2 <gen>
Trigger - Turn off Spawn_brown_east_1 <gen>
Trigger - Turn off Spawn_brown_east_2 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Explode (Picked unit).)
Wait 4.00 seconds
Game - Defeat Player 9 (Gray) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 10 (Light Blue) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 11 (Dark Green) with the message: You've been Defeted!!!Try it again!
Game - Defeat Player 12 (Brown) with the message: You've been Defeted!!!Try it again!
braun wins
Events
Unit - Castle 0018 <gen> Dies
Unit - Castle 0001 <gen> Dies
Conditions
(Castle 0018 <gen> is dead) Equal to True
(Castle 0001 <gen> is dead) Equal to True
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
hero setup
Events
Conditions
Actions
Set Variable Set heros[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Scroll of Town Portal and give it to (Last created unit)
start
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 9000)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 50.00% experience from future kills)
Player Group - Pick every player in (All players) and do (Enable experience gain for (Triggering unit).)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across spawn_west_viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across East_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across North_Spawn_Viz_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across west_spawn_viz2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across west_spawn_viz2 <gen>
Panda1
Events
Unit - A unit enters Pandaren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Crypt1
Events
Unit - A unit enters Crypt_Lord1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Archmage1
Events
Unit - A unit enters Region_155_Copy_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Warden1
Events
Unit - A unit enters Warden_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
mondpriesterin1
Events
Unit - A unit enters potm1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
paladin
Events
Unit - A unit enters Paladin1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Bergkoenig1
Events
Unit - A unit enters mk1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
erzmagier
Events
Unit - A unit enters Am1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
klingenmeister1
Events
Unit - A unit enters bm1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dmonenjger
Events
Unit - A unit enters dh1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Tauren auptling1
Events
Unit - A unit enters tc1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
witchhunter1
Events
Unit - A unit enters summoner1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
necro
Events
Unit - A unit enters necro1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dk
Events
Unit - A unit enters dk1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
lw1
Events
Unit - A unit enters lw1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dl1
Events
Unit - A unit enters dl_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
shunter 1
Events
Unit - A unit enters shunterselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
beastmaster 1
Events
Unit - A unit enters summonerselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
FireLord 1
Events
Unit - A unit enters FireLord_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Tinker 1
Events
Unit - A unit enters Tinker_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Alchemist 1
Events
Unit - A unit enters Alchemist_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
Far Seer 1
Events
Unit - A unit enters Far_Seer_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dranger 1
Events
Unit - A unit enters drangerselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
dreadselect
Events
Unit - A unit enters dlordselect <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn_1 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_western_spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Western Kingdom. Help the Western forces (purple) win the war, and defend your castle at all costs.
paladin2
Events
Unit - A unit enters Paladin2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
warden2
Events
Unit - A unit enters Warden2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
summoner2
Events
Unit - A unit enters summonerselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
FireLord 2
Events
Unit - A unit enters FireLord_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Tinker 2
Events
Unit - A unit enters Tinker_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Alchemist 2
Events
Unit - A unit enters Alchemist_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Far Seer 2
Events
Unit - A unit enters Far_Seer_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dranger 2
Events
Unit - A unit enters drangerselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
archmage2
Events
Unit - A unit enters Archmage2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Crypt Lord 2
Events
Unit - A unit enters Crypt_Lord2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dread 2
Events
Unit - A unit enters dlordselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
panda2
Events
Unit - A unit enters Pandaren2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
mondpriesterin2
Events
Unit - A unit enters potm2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dk2
Events
Unit - A unit enters dk2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
necro2
Events
Unit - A unit enters necro2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
Bergknig2
Events
Unit - A unit enters mk2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
erzmagier2
Events
Unit - A unit enters am2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
klingenmeister2
Events
Unit - A unit enters bm2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dmonenjger2
Events
Unit - A unit enters dh2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
tauren huptling2
Events
Unit - A unit enters tc2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
shunter 2
Events
Unit - A unit enters shunterselect_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
witchhunter2
Events
Unit - A unit enters summoner2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
lw2
Events
Unit - A unit enters lw2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
dl2
Events
Unit - A unit enters dl_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn2 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Eastern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Eastern Kingdom. Help the Eastern forces (pink) win the war, and defend your castle at all costs.
mondpriesterin
Events
Unit - A unit enters potm3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
panda3
Events
Unit - A unit enters Pandaren_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Crypt 3
Events
Unit - A unit enters Crypt_Lord_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dread3
Events
Unit - A unit enters dlordselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Archmage3
Events
Unit - A unit enters Archmage3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Warden 3
Events
Unit - A unit enters Warden_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
necro3
Events
Unit - A unit enters necro3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dk3
Events
Unit - A unit enters dk3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
bergknig3
Events
Unit - A unit enters mk3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
paladin3
Events
Unit - A unit enters palidin3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
klingenmeister
Events
Unit - A unit enters bm3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
erzmagier3
Events
Unit - A unit enters AM3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dmonenjger3
Events
Unit - A unit enters dh3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
tauren huptling3
Events
Unit - A unit enters TC3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
shunter3
Events
Unit - A unit enters shunterselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
witchhunter
Events
Unit - A unit enters summoner3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
lw3
Events
Unit - A unit enters lw3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dl3
Events
Unit - A unit enters dl_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
dranger3
Events
Unit - A unit enters drangerselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
summoner3
Events
Unit - A unit enters summonerselect_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
FireLord 3
Events
Unit - A unit enters FireLord_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Tinker 3
Events
Unit - A unit enters Tinker_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Alchemist 3
Events
Unit - A unit enters Alchemist_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Far Seer 3
Events
Unit - A unit enters FarSeer_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of herospawn3 <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Trigger - Run hero_setup <gen> (ignoring conditions)
Camera - . Apply . gg_cam_Northern_Spawn for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
Wait 2 seconds
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 7.00 seconds the text: You Have Been Hired by the Northern Kingdom. Help the Northern forces (brown) win the war, and defend your castle at all costs.
Mitte lila
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
Mitte rosa
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
Mitte braun
Events
Unit - A unit enters Mitte <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
braun in rosa lager
Events
Unit - A unit enters Spawnpoint_rosa_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
lila in Braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in braun lager
Events
Unit - A unit enters SpawnPoint_Braun_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_lila_Schloss <gen>)
braun in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawnpoint_rosa_Schloss <gen>)
rosa in lila lager
Events
Unit - A unit enters SpawnPoint_lila_Schloss <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of SpawnPoint_Braun_Schloss <gen>)
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