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Triggers
Age of Ragnarok The Incident of the Lunatic go.w3x
Variables
Initialization
Intro
Untitled Trigger 001
Information Tab
Timer
Timer Finishes
Skill based attri
Wind
Wind Copy
Wind Copy Copy
Untitled Trigger 018
Untitled Trigger 018 Copy
Prologue
Encounter 1
Dialog 1
Encounter 2
Dialogue 2
Encounter 3
Dialogue 3
Encounter 4
Dialogue 4
Last Encounter
Last Dialogue
Chapter 1
Magic Circles
First stage
Untitled Trigger 002
Stage Intro
Stage 2 Enocunter 1
Encounterstage 2 2
Encounter 33
Encounter 44
Second Stand
Encounter I
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 006
Third Stand
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy Copy
Fourht Stand
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Untitled Trigger 013
5th stand
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 016 Copy
Untitled Trigger 016 Copy Copy
Untitled Trigger 006 Copy
Last stand naaaa
Untitled Trigger 006 Copy Copy
Animation!
meteor storm
meteor storm Copy
meteor storm Copy 2
meteor storm Copy 3
meteor storm Copy 4
meteor storm Copy 5
meteor storm Copy 6
meteor storm Copy 7
meteor storm Copy 8
meteor storm Copy 9
meteor storm Copy 10
meteor storm Copy 11
meteor storm Copy 12
meteor storm Copy 13
Explosion magic
Explosion magic Copy
Explosion magic Copy Copy 2
Welcome ^_^
third level
level 4
level 5
stage 6
Stage 7
Ping System
Mid Boss Died
Mid Boss Died Copy
Mid Boss Died Copy Copy
Mid Boss Died Copy Copy Copy
Mid Boss Died Copy Copy Copy 2
Mid Boss Died Copy Copy Copy 3
Option 2
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 021
Untitled Trigger 017
Defeat options
Untitled Trigger 022
Untitled Trigger 024
Untitled Trigger 024 Copy
Untitled Trigger 024 Copy Copy
Untitled Trigger 024 Copy Copy Copy
Untitled Trigger 024 Copy Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ability
real
No
Timer
timerdialog
No
Timer2
timer
No
Intro
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff77bbffStage 1: Malvian Town Ruins
Game - Display to (All players) the text: |cff00ffffAria: some left over magic huh
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Sound - Play Two_Steps_From_Hell___Blackheart__Skyworld__Uplifting_Orchestral_Drama_u <gen>
Game - Display to (All players) the text: |cffff8800Welcome to Age of Ragnarok: The Incident of the Lunatic god
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 200
Player - Set Player 2 (Blue) . Current lumber to 200
Player - Set Player 3 (Teal) . Current lumber to 200
Player - Set Player 4 (Purple) . Current lumber to 200
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc00<System> : The Players must exit the City in order to go to the next level, Please go to the area where it shows the ping signal, you have 1 hour to finish the game
Wait 2 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_034 <gen>) for 60.00 seconds
Information Tab
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to play !!! with the description |cff00ffffMechanics|rThis game is compose of 7 stage in different location and every stages has its own spawning system, this spawing system will just suddenly activate whenever you step on its region,and most of the units under this are just "easy"|cff00ffffGame's Difficulty|rI can say its "normal"(for me) but it will be a little hard because of the time limit and the pesky tough boss but its little easy due to its over powered items|cff00ffffBoss System|rmost of the boss have 2-3 anks in their inventory, they have 1 second reincarnation and its a full recovery, this system will make your move to the boss to be delayed within few minutes, but most of the hard boss doesn't posses this stuff, especially if the boss have 4 million hit points|cff00ffffSkills|rthere are 4 attribute base skills, they are called as "special Skills" , these skills are depended on your attributed and multiplied by 50, or 100. they are sort of useful because some of them are spammable xD , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Required quest titled FAQ\s about the game with the description Q: How to win this game?A: there are two ways to win, first, you can kill her(scarlet) or destroy her memories( the pedestal), both of them are hardQ: how can i lose?A: 1. if you ran out of time, second, if you kill eluguaQ:How can i report some bugs or suggestions?A: you can email me at [email protected] ,i'll try my best to fix some bugs(if there is bugs) or to create some ways to do your requestQ: is there any possibility to have AI on this gameA:That's a impossible dream for now, but i will try to study how to create an artificial intelligence in the game,but for now,this game is just soloQ: are there any update version after this?A: yes, i will be launching anti-cheat system, and also with some new equipments and newer skills.Q: next chapter?A: maybe in the next few months , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Credits to the owners with the description I don't own any of this Models, all of the models that have been imported are own by the following persons:WILLTHEALMIGHTY - for Ancient Explosion magicJetFangInferno- grand orc Aura ,grand undead auraTranquil - for the Female angel model Music:I don't own any music track that i use in this map, Blackheart and starsky are works of Two Steps From hell. , using icon path ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp
Quest - Create a Optional quest titled Tricks and guides: Aria with the description So Aria...how i will use this cute girlWell, Since Aria is the best and the most OP Hero in the game, she's a newbie friendly hero, her skills are high damage and spammable, especially Explosion magic and RagnarokTricks:Aria is capable of doing high damages towards enemies with 1 million HP because in fact, her explosion magic bypasses to the armor, and also, her Ragnarok skill is a good Crowd Controller, in order to create a hero killing Aria, investing much on Intelligence is required, having 765+ 500 or more intelligence can do decent damage towards the bosses.Whenever you face a boss, always do Explosion magic then teleport, this thing will definately saves Aria's HP so well and also, can defeat Scarlet easilyLevel 7 reccomended?:Level 7 path A is better since her magic is powerful enough( Facing Scarlet) , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Tricks and guides: Arta with the description Arta, so far, The hardest to use hero, his lack of skills and AOE makes his hard to use.Since Arta Doesn't have AOE spammers, it was compensate by mirror images, its mirror images can do also damages, which makes him faster to kill, especially when he worn items with Fatal 7 or Fatal 6,So in boss?Well, doing Mecury rising and mirror is effective, confusing your enemy is effecting in killing boss, but again, his damage is not worth it unless worn Fatal 7 enchants.Stage 7 reccomendedPath B is the reccomended path for him, his Speed might destroy the pendant before the time runs out, and his damage is not enought to bypass Elugua's Divine Armor, so wipiii , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Tricks and guides: Rigel with the description Rigel is a fairly hard heroWhat makes him hard to use is that he posses two special skills, although he lacks of original skills, his Crushing strike compensate him so much, becoming a fairly balane hero, he can do range attacks( explosion magic) or do melee( Crushing strike), i get this idea on how we build rune knight in ragnarok online.How to use:Simple, if you choose intelligent type, it will be the same as Aria, Explosion then teleport, but if crushing strike, its better to strike it of first so that the few seconds will give you a lot of time to damage him lower, but because of his fairly balance skills, he can spam explosion magic against the enemy.Level 7 reccomended ReccomendedPath A or B will be both hard for him , but Path A is easier due to his lackness of speed , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Tricks and guides: Gun with the description Gunslinger is easy to use, and very well balanceunlike RK, Gunslinger can do decent damages as well as reking the enemy with energy bullet.How to use:you can be crit master type(taking advantage on your speed) or skill spammer like aria, but whenever is your type, Gunslinger is madly powerful.Level 7 reccomendedBoth Path A and B, his damage is carefully establish and also, his skills is very powerful, assist by his Airstrike skill , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Future Updates with the description Age of Ragnarok incident of the lunatic god 1.0( this map) = yehay its here, my almost 10 months of sweat is over! Age of Ragnarok: Satan's Tower~10 heroes are available~possibly, it will reach up to 70 levels,and there will be heavy coding for the triggers, this map is very hard to create~level cap raises [ 250 ] , boss HP will possibly reach 8 million~This is the revise version of Satan's tower, so expect that it will be harder than this one. , using icon path ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Timer
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Timer2 with title Crusader's timelimit
Countdown Timer - Show Timer
Countdown Timer - Start Timer2 as a One-shot timer that will expire in 3600.00 seconds
Timer Finishes
Events
Time - Timer2 expires
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffElugua: uhm guys....The dimension portal is sealing......shit they gone
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Bad Ending 1:You are now stuck in this dimension!
Game - Defeat Player 2 (Blue) with the message: Bad Ending 1:You are now stuck in this dimension!
Game - Defeat Player 3 (Teal) with the message: Bad Ending 1:You are now stuck in this dimension!
Game - Defeat Player 4 (Purple) with the message: Bad Ending 1:You are now stuck in this dimension!
Wind
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Explosion Magic[|cffffcc00N|r]
Actions
Set Variable Set ability = ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 125.00)
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing ability damage of attack type Hero and damage type Universal
Wind Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Bullet [|cffffcc00E|r]
Actions
Set Variable Set ability = ((Real((Agility of (Triggering unit) (Include bonuses)))) x 125.00)
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing ability damage of attack type Hero and damage type Universal
Wind Copy Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Crushing S|cffffcc00t|rrike
Actions
Set Variable Set ability = ((Real((Strength of (Triggering unit) (Include bonuses)))) x 200.00)
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing ability damage of attack type Hero and damage type Universal
Untitled Trigger 018
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00F|ratality
Actions
Set Variable Set ability = ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 150.00)
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing ability damage of attack type Hero and damage type Universal
Untitled Trigger 018 Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to bOSS
Actions
Unit - Set life of (Triggering unit) to 100 %
Unit - Set mana of (Triggering unit) to 100 %
Encounter 1
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Create 10 . Marlou Bandit for Neutral Hostile at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 10 . Marlou Bandit for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 10 . Marlou Bandit for Neutral Hostile at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 10 . Marlou Bandit for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dialog 1
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffAria: Humans?! How this possible, I though they are already gone after the great fall?
Trigger - Turn off (This trigger)
Encounter 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Create 30 . Marlou Bandit for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 30 . Marlou Bandit for Neutral Hostile at (Center of Region_022 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dialogue 2
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffff0Rigel: ANOTHER AMBUSH!
Trigger - Turn off (This trigger)
Encounter 3
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Create 10 . Insane Wizard for Neutral Hostile at (Center of Region_025 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dialogue 3
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffAria: I feel Strange Magic in our way.....
Trigger - Turn off (This trigger)
Encounter 4
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Create 30 . Marlou Bandit for Neutral Hostile at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 30 . Spear Hunter for Neutral Hostile at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 30 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 30 . Insane Wizard for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dialogue 4
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cffff8800Arta: Oh come on guys, can you stop attacking my party, you are partially irritating me!
Trigger - Turn off (This trigger)
Last Encounter
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Create 100 . Marlou Bandit for Neutral Hostile at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 100 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_033 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Last Dialogue
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffArta: you guys are not tired yet?, well we will give you some time to sleep forever!
Trigger - Turn off (This trigger)
Magic Circles
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_036 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_037 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_038 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_039 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_040 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_041 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_042 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_043 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_044 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_045 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_047 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |cff00ffffAria: Be careful, i sense magic circles ahead, i feel the existence of a strong being
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_052 <gen>) , Show revival graphics
Stage Intro
Events
Unit - A unit enters Gloroius_path_Stage_1 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff77bbffStage 2 : The Ancient Capital City of Thana
Wait 2 seconds
Game - Display to (All players) the text: |cff00ffffRigel: Wow this is the Great city of Thana, amazing
Trigger - Turn off (This trigger)
Stage 2 Enocunter 1
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Unit - Create 30 . Fallen Towngaurds for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 30 . Spear Hunter for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Encounterstage 2 2
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Create 20 . Hydromancer for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 20 . Fallen Towngaurds for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Encounter 33
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Create 50 . Water Isignia (Level 3) for Neutral Hostile at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 50 . Magic Circle [Normal Creeps] for Neutral Hostile at (Center of Region_049 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Encounter 44
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Create 2 . Dark Magi for Neutral Hostile at (Center of Region_051 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Encounter I
Events
Unit - A unit enters Region_053 <gen>
Conditions
Actions
Unit - Create 10 . Bakonawa's Gaurd for Neutral Hostile at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue Archer for Neutral Hostile at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue Archer for Neutral Hostile at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 10 . Bakonawa's Gaurd for Neutral Hostile at (Center of Region_055 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters Region_056 <gen>
Conditions
Actions
Unit - Create 10 . Magic Circle for Neutral Hostile at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 10 . Magic Circle for Neutral Hostile at (Center of Region_058 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Unit - A unit enters Region_059 <gen>
Conditions
Actions
Unit - Create 15 . Bakonawa's Gaurd for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 15 . Bakonawa's Gaurd for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - A unit enters Region_062 <gen>
Conditions
Actions
Unit - Create 20 . Bakonawa's Gaurd for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 5 . Bakonawa for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 20 . Water Isignia (Level 3) for Neutral Hostile at (Center of Region_065 <gen>) facing Default building facing degrees
Unit - Create 20 . Water Isignia (Level 3) for Neutral Hostile at (Center of Region_066 <gen>) facing Default building facing degrees
Unit - Create 5 . Bakonawa for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_068 <gen>
Conditions
Actions
Unit - Create 10 . Bakonawa for Neutral Hostile at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters Region_067 <gen>
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Bakonawa 0017 <gen> named Bakonawa : Play No sound and display Greetings Crusaders, I am Bakonawa, the gaurdian of the orient pearl, The Insanity god...Insanity, summons me here to gaurd this City . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Bakonawa 0017 <gen> named Bakonawa : Play No sound and display And now you will face my Eternal Wrath!! by the power of Jörmungandr, let me punish this insolent creatures infront of me! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - A unit enters Region_070 <gen>
Conditions
Actions
Unit - Create 5 . Acurse Swordsman for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
Unit - Create 5 . Acurse Swordsman for Neutral Hostile at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 5 . Acurse Swordsman for Neutral Hostile at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 5 . Acurse Swordsman for Neutral Hostile at (Center of Region_074 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 007 Copy
Events
Unit - A unit enters Region_075 <gen>
Conditions
Actions
Unit - Create 20 . Acurse Swordsman for Neutral Hostile at (Center of Region_077 <gen>) facing Default building facing degrees
Unit - Create 5 . Death Knight for Neutral Hostile at (Center of Region_076 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 007 Copy Copy
Events
Unit - A unit enters Region_080 <gen>
Conditions
Actions
Unit - Create 5 . Death Knight for Neutral Hostile at (Center of Region_078 <gen>) facing Default building facing degrees
Unit - Create 5 . Death Knight for Neutral Hostile at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Create 5 . Death Knight for Neutral Hostile at (Center of Region_079 <gen>) facing Default building facing degrees
Unit - Create 5 . Death Knight for Neutral Hostile at (Center of Region_082 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Unit - A unit enters Region_083 <gen>
Conditions
Actions
Unit - Create 30 . Ragged Zombie for Neutral Hostile at (Center of Region_084 <gen>) facing Default building facing degrees
Unit - Create 30 . Ragged Zombie for Neutral Hostile at (Center of Region_085 <gen>) facing Default building facing degrees
Unit - Create 30 . Ragged Zombie for Neutral Hostile at (Center of Region_086 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - A unit enters Region_087 <gen>
Conditions
Actions
Unit - Create 2 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_090 <gen>) facing Default building facing degrees
Unit - Create 2 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_091 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Catapult for Neutral Hostile at (Center of Region_088 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Catapult for Neutral Hostile at (Center of Region_089 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 010
Events
Unit - A unit enters Region_092 <gen>
Conditions
Actions
Unit - Create 5 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_093 <gen>) facing Default building facing degrees
Unit - Create 120 . Ragged Zombie for Neutral Hostile at (Center of Region_094 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 011
Events
Unit - A unit enters Region_095 <gen>
Conditions
Actions
Unit - Create 30 . Evil Ghoul for Neutral Hostile at (Center of Region_096 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 012
Events
Unit - A unit enters Region_097 <gen>
Conditions
Actions
Unit - Create 100 . Ragged Zombie for Neutral Hostile at (Center of Region_098 <gen>) facing Default building facing degrees
Unit - Create 20 . Evil Ghoul for Neutral Hostile at (Center of Region_099 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 013
Events
Unit - A unit enters Region_100 <gen>
Conditions
Actions
Unit - Create 20 . Meat Catapult for Neutral Hostile at (Center of Region_101 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 014
Events
Unit - A unit enters Region_102 <gen>
Conditions
Actions
Unit - Create 20 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 015
Events
Unit - A unit enters Region_104 <gen>
Conditions
Actions
Unit - Create 30 . Knight Francis for Neutral Hostile at (Center of Region_105 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 016
Events
Unit - A unit enters Region_106 <gen>
Conditions
Actions
Unit - Create 1 . Valkyrie Sanggrior for Neutral Hostile at (Center of Region_107 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Sanngrior: I'LL NEVER STOP HUNTING YOU!
Trigger - Turn off (This trigger)
Untitled Trigger 016 Copy
Events
Unit - A unit enters Region_108 <gen>
Conditions
Actions
Unit - Create 1 . Valkyrie Sanggrior for Neutral Hostile at (Center of Region_109 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Aria: This Valkyrie is persistent...anyway i feel the presence of a higher god
Trigger - Turn off (This trigger)
Untitled Trigger 016 Copy Copy
Events
Unit - A unit enters Region_110 <gen>
Conditions
Actions
Unit - Create 1 . Valkyrie Sanggrior for Neutral Hostile at (Center of Region_111 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Insanity: You finally defeated her, now.....Listen!
Trigger - Turn off (This trigger)
Untitled Trigger 006 Copy
Events
Unit - A unit enters Region_112 <gen>
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Insanity : Play No sound and display I am Insanity, the God of Lunaty, Behold, you will finally face me! FOR ME ,INSANITY,IS A GREAT PLEASURE TO SLAUGHTER YOU ALL!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named Mysterious Voice : Play No sound and display Blood....BLOOD ....MORE BLOOOD!....GIVE ME BLOOD...HUMAN FLESH....I HUNGER FOR FLESH..INSANITY! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Aria : Play No sound and display Who's that voice? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Assassin 0051 <gen> named Arta : Play No sound and display That Voice cames from... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Revenant 0053 <gen> named Elugua Vladimir : Play No sound and display Its....it came from my daughter....Scarlet Eiris Vladimir... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display Their Taste....(laugh)....I'm so crack up father hahaha, i never though that i will never be the same again! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display I waited for you....starting from my childhood but you never came...until i heard you become a Time keeper of God . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display I want to become like you....BUT I BECAME LIKE THIS..CRAZY..BLOOD..BLOOD....DEATH! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display I KILL ALL OF THEM...I CAN KILL ALL OF YOU WITH A SNAP OF MY DIRTY FINGERS!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display They treat me so different... *cries*...they threw me away....they....they remove my chastity...my life....until they stab me . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display I'm lifeless....A lifeless corpse...but Insanity resurrected me...and he raise me as his own child . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir : Play No sound and display until one day....this world becomes unstable as Insanity grew his power...until i kill them . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir(sane) : Play No sound and display *whispers* save me....SAVE ME.....SAVE ME FROM THIS HELLISH PLACE..PLEASE STAY AWAY FROM ME . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Personification of Lunatic God 0052 <gen> named Scarlet Eiris Vladimir(insane) : Play No sound and display HA! YOU WILL BE NEVER BE SAVE ERIA! I SCARLET WILL LIVE THIS BODY! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Assassin 0051 <gen> named Arta : Play No sound and display I will be insane in this freaking world....so we actually dealing to a physcopath girl? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Aria : Play No sound and display not exactly brother..Based on my researches, Scarlet Eris Valdimir is actually a personification of lunatic vampire . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Aria : Play No sound and display and killing her is not easy, we have two option,we can destroy the insanity stone in order to seal her away or . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Revenant 0053 <gen> named Elugua Vladimir : Play No sound and display or you can kill her several times until she runs out of her power, but i warn you, you must seal her ok?, but i know she will reappear for sometimes . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rune Knight 0050 <gen> named Rigel : Play No sound and display Is she will return to her normal state? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Aria : Play No sound and display *smiles* yes Rigel...she will....And i will make sure that Mira will meet her....until my niece will meet us . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rune Knight 0050 <gen> named Rigel : Play No sound and display Samantha....Ok ,let's decide what we will gonna do, do a suicide attack or sealing her . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Display to (All players) the text: |cffffcc00<System>: The Players can win either killing the next boss or destroying the Memories of Scarlet in the pinging location.
Game - Display to (All players) the text: |cffffcc00<System>: In order to access the pedestal, please find the invisible portal within that can be found in the graveyards of mavian town.But you will need Gem of True sight or Memory of Scarlet which can be obtain from Insanity
Cinematic - Ping minimap for (All players) at (Center of Region_127 <gen>) for 10.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_128 <gen>) for 10.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 006 Copy Copy
Events
Unit - Personification of Lunatic God 0052 <gen> Dies
Unit - Scarlet Memories 0113 <gen> Dies
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 2 seconds
Sound - Play Two_Steps_From_Hell___Star_Sky__Vocal__Choir__Orchestral__Fantasy_u <gen>
Cinematic - Fade out and back in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display uhm Scarlet, are you ok, why are you crying? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0126 <gen> named Scarlet Vladimir : Play No sound and display I'm ok, i just remember how big is my debt from Aria, I cannot believe that she let me live once more . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0097 <gen> named Chloe : Play No sound and display Aria.....she sounds familiar to me . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0114 <gen> named Alter : Play No sound and display I've heard it somewhere too Chloe, i can't remember who told me about that name . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display She's my mentor when i was young, she was considered as the first vanirian maiden and also, she teaches Freya about magic . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0125 <gen> named Icarus : Play No sound and display But she died few hundreds years ago after being curse by the gods of destruction . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0097 <gen> named Chloe : Play No sound and display Gods of destruction? . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_132 <gen>) over 0.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0089 <gen> named Silver : Play No sound and display They are the arch rivals of the gods, the remnants of the late Titans, as far as i remember, they controlled musphelhiem since all someone releases them in the void . Modify duration: Add 0 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Demon Hunter 0089 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Ranger 0097 <gen> named Chloe : Play No sound and display Who? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Chloe : Play No sound and display no one knows . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0126 <gen> named Scarlet Vladimir : Play No sound and display Ok let's go now, The team is now waiting for us . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0114 <gen> named Alter: : Play No sound and display ok , i'm excited to see hell . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0097 <gen> named Chloe : Play No sound and display Me either . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display Hey Icarus, do you remember how sweet we are before? like Alter and Chloe . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0125 <gen> named Icarus : Play No sound and display Yes Samantha.....and i'm sorry if I...if I... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display It's ok Icarus, Its ok, you know, i still like you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0125 <gen> named Icarus : Play No sound and display Samantha..... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display No matter what happen Icarus, I still love you. But please Icarus, Survive this battle ok? I can't imagine what i will do if i lose you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0125 <gen> named Icarus : Play No sound and display Me either Samantha, I Love- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0126 <gen> named Scarlet Vladimir : Play No sound and display Oh my gods, I forgot something, Icarus, you forget your underwear in the inn, i'll get it for you . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Knight 0125 <gen> named Icarus : Play No sound and display SCARLET!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display *Laugh* , Ok ok, let's end this drama, let's go to musphelhiem now . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Pan camera for Player 3 (Teal) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_132 <gen>) over 0.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_132 <gen>) over 0.00 seconds
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display The Cursed Rune knight and the Incarnate of the Vanirian Maiden are coming . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display So what are you gonna do Technica, can i make him insane so that Samamtha will be shock that Icarus will be the one who will kill her? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display Chill Insanity, if we kill the incarnate earlier than we plan, the portal that will lead to vanahiem and asgard will not open, and of course the midgard serpent will be not awaken . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display Darn it Technica, we can kill them quickly! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display Then Why you let Aria and her group live? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display Because i want to play their faith Technica, and also, i like how Aria screams, it makes me hard . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display Insanity insanity, you are such a pedophilia, I saw how you mind controlled her, especially the time you frame her in the Antares incident, I love how you tortured her until she decided herself to commit suicide . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Intensity 0095 <gen> named Intensity : Play No sound and display Such a sadist gods, our purpose in here is to recycle on the old creation of the creator and that's our agreement to God, he Spared us after we experience crushing defeat during the first god wars . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display God?, HA!, I never though that soft hearted god will be the supreme one, this war, is for him, to know that we, The elder gods, can reclaim what is loss . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Intensity 0095 <gen> named Intensity : Play No sound and display Such stupidity Technica, but, i'm aware we will won the war, we can destroy every kingdoms and empires of gods and humans, except Olkinor and heaven . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display heavens was ruled by God, and Olkinor ruled by Golden Slash, which he was known as the undefeatable vanir, we can destroy olkinor but heavens, we will need the help of Satan . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display But what about crusaders, the golden knights, especially Samantha and Icarus, i heard they almost kill Scarlet, if this true, we are in the real threat . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display Such pain in the head will be treated by scalping, Samantha and Icarus are still young and easily be fooled, they are strong will yet their minds cannot bear too much brutality . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display And as i promise, thos kids will suffer . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display Let me play with Samantha and Chloe, i want to hear their screams when they got tortured, I'll hang Chloe upside down naked, and i saw her until she lost her conscousness . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display And for Samantha, i will get her chastity and turn her into a mind slave, it will be fun!, it's been a while to play young girls . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Intensity 0095 <gen> named Intensity : Play No sound and display Enough with your sick though Insanity, we got companies . Modify duration: Add 0 seconds and Wait
Unit - Create 10 . Valkyrie for Player 1 (Red) at (Center of Region_129 <gen>) facing Default building facing degrees
Unit - Create 30 . Captain for Player 1 (Red) at (Center of Region_129 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_129 <gen>) to Attack-Move To . (Center of Region_130 <gen>)
Cinematic - Send transmission to (All players) from Insanity 0091 <gen> named Insanity : Play No sound and display Oh Valkyries, what a meal!, you take the male, i'll take the females . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Intensity 0095 <gen> named Intensity : Play No sound and display I'm so sick with this bastard, if i could kill him, i'll do it . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Technica 0093 <gen> named Technica : Play No sound and display this things are making me so excited . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display And as the group of Samantha enters to the world of Musphelhiem, Icarus felt a disturbance within himself, something bad will happen to them . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display As for Samantha, she felt that something will happen, so she said to him . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonologist 0049 <gen> named Samantha : Play No sound and display Icarus, please take care of me =) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display She stares and smiles at him as they coming to the world of fires, Musphelheim ,to attack the tower of the gods of destruction, The Satan's tower . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
meteor storm
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Meteor Storm [|cffffcc00F|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Airstrike [|cffffcc00A|r] (more powerful)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Arrow Storm (Upgrade Level 2)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to A|cffffcc00u|rral Blade
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Destroy (Last created special effect)
meteor storm Copy 4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bullet Hell [|cffffcc00T|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 5
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Energy Bullet [|cffffcc00E|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandOrcAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 6
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fast Rain of Chaos (Archimonde)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 7
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frost Striker
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 8
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to G (Archimonde)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 9
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hailstorm
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 10
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Illusion[|cffffcc00R|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 11
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Inferno [cffffcc00T|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 12
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Red Jupitel Thunder [|cffffcc00B|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
meteor storm Copy 13
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00R|ragnarok (more powerful)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandUndeadAura.mdx
Special Effect - Destroy (Last created special effect)
Explosion magic
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Explosion Magic[|cffffcc00N|r]
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandOrcAura.mdx
Special Effect - Destroy (Last created special effect)
Explosion magic Copy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Crushing S|cffffcc00t|rrike
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandOrcAura.mdx
Special Effect - Destroy (Last created special effect)
Explosion magic Copy Copy 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to |cffffcc00F|ratality
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\GrandOrcAura.mdx
Special Effect - Destroy (Last created special effect)
third level
Events
Unit - A unit enters Garden_of_Insanity_Stage_2 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffStage 3: The Gaurdian of the deep
Game - Display to (All players) the text: |cff00ffffAria: is it me or I sense a similar magic like the midgard serpent
Trigger - Turn off (This trigger)
level 4
Events
Unit - A unit enters Hallway_of_Lost_souls_Stage_4 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffStage 4: Hallway of the great demon Baphomet
Trigger - Turn off (This trigger)
level 5
Events
Unit - A unit enters The_Graveyard_Stage_5 <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffStage 5: The Gaurdian of the dead
Game - Display to (All players) the text: |cff00ffffAria: this is creepy
Trigger - Turn off (This trigger)
stage 6
Events
Unit - A unit enters The_bloody_Valhalla <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ff00Stage 6:A god who dream to be God
Game - Display to (All players) the text: |cff00ffffElugua: There he is, let's go!
Trigger - Turn off (This trigger)
Stage 7
Events
Unit - A unit enters Throne_Of_the_Diety_of_Old_World <gen>
Conditions
Actions
Game - Display to (All players) the text: |cff00ffffStage 7 A:The Lunatic Vampire
Wait 2 seconds
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: That's very nice, you seem to met in time
Wait 2 seconds
Game - Display to (All players) the text: |cffff0000Scarlet Valdimir: But whatever, you will never defeat me in time
Trigger - Turn off (This trigger)
Mid Boss Died
Events
Unit - Dark Knight 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the north east of the map. and enter to the portal
Cinematic - Ping minimap for (All players) at (Center of Region_113 <gen>) for 60.00 seconds
Mid Boss Died Copy
Events
Unit - Goddess of the Orient Sea 0116 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the north of your direction
Cinematic - Ping minimap for (All players) at (Center of Region_114 <gen>) for 60.00 seconds
Mid Boss Died Copy Copy
Events
Unit - Midgard Serpent Incarnate 0018 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the next level
Cinematic - Ping minimap for (All players) at (Center of Hallway_of_Lost_souls_Stage_4 <gen>) for 60.00 seconds
Mid Boss Died Copy Copy Copy
Events
Unit - Goat Demon 0016 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the next level
Cinematic - Ping minimap for (All players) at (Center of The_Graveyard_Stage_5 <gen>) for 60.00 seconds
Mid Boss Died Copy Copy Copy 2
Events
Unit - Gaurdian of the dead 0043 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the next level
Cinematic - Ping minimap for (All players) at (Center of The_bloody_Valhalla <gen>) for 60.00 seconds
Mid Boss Died Copy Copy Copy 3
Events
Unit - God Of Lunatic 0054 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00<System> : Please Proceed to the next level
Cinematic - Ping minimap for (All players) at (Center of Throne_Of_the_Diety_of_Old_World <gen>) for 60.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Region_128 <gen>) for 60.00 seconds
Untitled Trigger 019
Events
Unit - A unit enters Region_117 <gen>
Conditions
Actions
Unit - Create 5 . Valkyrie for Neutral Hostile at (Center of Region_118 <gen>) facing Default building facing degrees
Unit - Create 5 . Valkyrie for Neutral Hostile at (Center of Region_119 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 020
Events
Unit - A unit enters Region_120 <gen>
Conditions
Actions
Unit - Create 1 . Valkyrie for Neutral Hostile at (Center of Region_121 <gen>) facing Default building facing degrees
Unit - Create 1 . Valkyrie for Neutral Hostile at (Center of Region_122 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 021
Events
Unit - A unit enters Region_123 <gen>
Conditions
Actions
Unit - Create 1 . Vladimir Gaurdians for Neutral Hostile at (Center of Region_124 <gen>) facing Default building facing degrees
Unit - Create 1 . Vladimir Gaurdians for Neutral Hostile at (Center of Region_125 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 017
Events
Unit - A unit enters Region_116 <gen>
Conditions
Actions
Game - Display to (All players) the text: Stage 7 B: The Memories of Scarlet Vladimir
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc00<System> : Warning Players, killing Elugua Vladimir will cause a Automatic Defeat
Trigger - Turn off (This trigger)
Untitled Trigger 022
Events
Unit - Elugua Vladimir 0115 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Aria:.......
Wait 2 seconds
Game - Display to (All players) the text: Aria:.......
Wait 2 seconds
Game - Display to (All players) the text: Aria:.......
Wait 2 seconds
Game - Display to (All players) the text: Aria:.......
Wait 2 seconds
Game - Display to (All players) the text: Aria:We...We....We killed him....now.....what will do now....we're stuck....*laugh insanely* We will end up like him!
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Bad Ending 2Better to be careful next time
Game - Defeat Player 2 (Blue) with the message: Bad Ending 2Better to be careful next time
Game - Defeat Player 3 (Teal) with the message: Bad Ending 2Better to be careful next time
Game - Defeat Player 4 (Purple) with the message: Bad Ending 2Better to be careful next time
Untitled Trigger 024
Events
Unit - Scarlet Memories 0113 <gen> 's life becomes Less than 200000.00
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: Little...more....
Unit - Create 4 . Archer Hellena for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Unit - Create 4 . Rogue Archer for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy
Events
Unit - Scarlet Memories 0113 <gen> 's life becomes Less than 100000.00
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: Little...more....
Unit - Create 4 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Unit - Create 4 . Corrupted Royal Gaurd for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy
Events
Unit - Scarlet Memories 0113 <gen> 's life becomes Less than 50000.00
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: Little...more....
Unit - Create 1 . Valkyrie Sanggrior for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy Copy
Events
Unit - Scarlet Memories 0113 <gen> 's life becomes Less than 20000.00
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: Little...more....
Unit - Create 4 . Valkyrie for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Unit - Create 4 . Valkyrie for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy Copy Copy
Events
Unit - Scarlet Memories 0113 <gen> 's life becomes Less than 10000.00
Conditions
Actions
Game - Display to (All players) the text: |cffff0000Scarlet Vladimir: Almost there......
Unit - Create 4 . Vladimir Gaurdians for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
Unit - Create 4 . Vladimir Gaurdians for Neutral Hostile at (Center of Region_126 <gen>) facing Default building facing degrees
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