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Triggers
AOD 4.02A.w3x
Variables
Initialization
Melee Initialization
Intro
cini start
Anti lag
Welcome
Quick help
contact
Camera
End cini
Quick Help
Help Commands Red
Help Commands Blue
Help Commands Teal
Help Commands Purple
Help Commands Yellow
Help Commands Orange
Host Options
booting ins
booting blue
booting teal
Booting purple
booting yellow
booting orange
Camera
Cam Default
Red Cam
Blue Cam
Teal Cam
Purple Cam
Yellow Cam
Orange Cam
Builder Chooser
Cam start set
Pick Race
Kill chooser
Kill chooser Copy
Kill chooser Copy 2
Kill chooser Copy 3
Kill chooser Copy 4
Kill chooser Copy 5
Start Resorces
Start Gold and W00d
Wave AI
---------------------------
Center Wave1 Move1
Right Wave1 Move1
Left Wave1 Move1
Center attack
Right attack
Left attack
Center Move2
R Move2
L Move2
Wave Times 1-5
Wave 1 timer
Kill Wave 1 timer
Wave 2 timer
Kill Wave 2 timer
Wave 3 timer
Kill Wave 3 timer
Wave 4 timer
Kill Wave 4 timer
Wave 5 timer
Kill Wave 5 timer
Spawns 1-5
Wave 1 CENTER
Wave 1 RIGHT
Wave 1 LEFT
Wave 2 CENTER
Wave 2 RIGHT
Wave 2 LEFT
Wave 3 CENTER
Wave 3 RIGHT
Wave 3 LEFT
Wave 4 CENTER
Wave 4 RIGHT
Wave 4 LEFT
Win/Lose
Win
Lose
Quests
Story
Race Humans
Race Elves
Race Goblins
Race Demons
Chat Commands
Tutorial
Version history
Cedits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_kills
integer
Yes
Wave1
timer
No
Wave2
timer
No
Wave3
timer
No
Wave4
timer
No
Wave5
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle On
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
cini start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 60.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
String of 5 spanded over 40 seconds
Anti lag
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Waiting for laggers....
words 1
Welcome
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to: Art of Defense New Age 4.2 ALPHA BUILDBy Madness7
Quick help
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: For quick help, host, and camera options look in quests!!!
words 3
contact
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Contact me with sugestions, or if you want to help out by emailing [email protected]
words 3
Camera
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) the text: For camera reset say "-cam" without the ""
End cini
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Cinematic - Enable user control for (All players) .
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Help Commands Red
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
Help Commands Blue
Events
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
Help Commands Teal
Events
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
Help Commands Purple
Events
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
Help Commands Yellow
Events
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
Help Commands Orange
Events
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Start by selecting your race at the race tavern. Human is sugested for new players too the game. After selection move your new builder into the circle of power on the top right of the area.
booting ins
Events
Player - Player 1 (Red) types a chat message containing -host (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Say "-boot color" replacing color with the player color you want to boot. WARNING COLORS ARE NOT LOCKED, COLORS GO BY ORDER IN NORMAL WC3. Note: Its a major bug i know its still undergoing fixing.
booting blue
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Booted from game!
booting teal
Events
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Booted from game!
Booting purple
Events
Player - Player 1 (Red) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Booted from game!
booting yellow
Events
Player - Player 1 (Red) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Booted from game!
booting orange
Events
Player - Player 1 (Red) types a chat message containing -boot orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Booted from game!
Cam Default
Events
Time - Elapsed game time is 60.01 seconds
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Field of view to 190.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 190.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 190.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 190.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Field of view to 190.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Red Cam
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Blue Cam
Events
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Teal Cam
Events
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Purple Cam
Events
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Yellow Cam
Events
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Orange Cam
Events
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Field of view to 190.00 over 0 seconds
Camera - Change camera smoothing factor to 2.00
Needed To Balance Camera
Cam start set
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Start_Cam <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Start_Cam <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Start_Cam <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Start_Cam <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Start_Cam <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Start_Cam <gen>) over 0 seconds
Pick Race
Events
Unit - A unit enters Build_chooser_start <gen>
Conditions
(Triggering unit) Not equal to Race Chooser 0012 <gen>
(Triggering unit) Not equal to Race Chooser 0013 <gen>
(Triggering unit) Not equal to Race Chooser 0014 <gen>
(Triggering unit) Not equal to Race Chooser 0015 <gen>
(Triggering unit) Not equal to Race Chooser 0016 <gen>
(Triggering unit) Not equal to Race Chooser 0017 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Chooser_end <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Chooser_end <gen>) over 0 seconds
Kill chooser
Events
Player - (Owner of Race Chooser 0012 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0012 <gen>
Kill chooser Copy
Events
Player - (Owner of Race Chooser 0013 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0013 <gen>
Kill chooser Copy 2
Events
Player - (Owner of Race Chooser 0014 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0014 <gen>
Kill chooser Copy 3
Events
Player - (Owner of Race Chooser 0015 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0015 <gen>
Kill chooser Copy 4
Events
Player - (Owner of Race Chooser 0016 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0016 <gen>
Kill chooser Copy 5
Events
Player - (Owner of Race Chooser 0017 <gen>) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Unit - Kill Race Chooser 0017 <gen>
Start Gold and W00d
Events
Map initialization
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 6 (Orange) . Current lumber
AI Version 2.0
Center Wave1 Move1
Events
Unit - A unit enters MIDDLESpawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of MIDDLE_move <gen>)
Right Wave1 Move1
Events
Unit - A unit enters RIGHT_Spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of RIGHT_move <gen>)
Left Wave1 Move1
Events
Unit - A unit enters LEFT_Spawn <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of LEFT_move <gen>)
Center attack
Events
Unit - A unit enters MIDDLE_move <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of MIDDLE_Attack <gen>)
Right attack
Events
Unit - A unit enters RIGHT_move <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of RIGHT_Attack <gen>)
Left attack
Events
Unit - A unit enters LEFT_move <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of LEFT_Attack <gen>)
Center Move2
Events
Destructible - A destructible within MIDDLE_Attack <gen> dies
Conditions
Actions
Unit - Order (Matching unit) to Move To . (Center of MID_move2 <gen>)
R Move2
Events
Destructible - A destructible within RIGHT_Attack <gen> dies
Conditions
Actions
Unit - Order (Matching unit) to Move To . (Center of RIGHT_move2 <gen>)
L Move2
Events
Destructible - A destructible within LEFT_Attack <gen> dies
Conditions
Actions
Unit - Order (Matching unit) to Move To . (Center of LEFT_move2 <gen>)
Wave 1
Wave 1 timer
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Countdown Timer - Start Wave1 as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 119.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 1 Arives in
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Kill Wave 1 timer
Events
Time - Wave1 expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wave 1
Wave 2 timer
Events
Time - Wave1 expires
Conditions
Actions
Countdown Timer - Start Wave2 as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 2 Arives in
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Kill Wave 2 timer
Events
Time - Wave2 expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wave 1
Wave 3 timer
Events
Time - Wave2 expires
Conditions
Actions
Countdown Timer - Start Wave3 as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 3 Arives in
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Kill Wave 3 timer
Events
Time - Wave3 expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wave 1
Wave 4 timer
Events
Time - Wave3 expires
Conditions
Actions
Countdown Timer - Start Wave4 as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 4 Arives in
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Kill Wave 4 timer
Events
Time - Wave4 expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wave 1
Wave 5 timer
Events
Time - Wave4 expires
Conditions
Actions
Countdown Timer - Start Wave5 as a One-shot timer that will expire in 90.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Wave 5 Boss Arives in
Countdown Timer - Show (Last created timer window)
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 80 %, 20 %) with 0 % transparency
Kill Wave 5 timer
Events
Time - Wave5 expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wave 1 CENTER
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 20 . Sludgeling for Player 11 (Dark Green) at (Center of MIDDLESpawn <gen>) facing Default building facing degrees
Wave 1 RIGHT
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 20 . Sludgeling for Player 11 (Dark Green) at (Center of RIGHT_Spawn <gen>) facing Default building facing degrees
Wave 1 LEFT
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 20 . Sludgeling for Player 11 (Dark Green) at (Center of LEFT_Spawn <gen>) facing Default building facing degrees
Wave 2 CENTER
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 20 . Tainted Treant for Player 11 (Dark Green) at (Center of MIDDLESpawn <gen>) facing Default building facing degrees
Wave 2 RIGHT
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 20 . Tainted Treant for Player 11 (Dark Green) at (Center of RIGHT_Spawn <gen>) facing Default building facing degrees
Wave 2 LEFT
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 20 . Tainted Treant for Player 11 (Dark Green) at (Center of LEFT_Spawn <gen>) facing Default building facing degrees
Wave 3 CENTER
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 20 . Giant Swamp Spider for Player 11 (Dark Green) at (Center of MIDDLESpawn <gen>) facing Default building facing degrees
Wave 3 RIGHT
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 20 . Giant Swamp Spider for Player 11 (Dark Green) at (Center of RIGHT_Spawn <gen>) facing Default building facing degrees
Wave 3 LEFT
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 20 . Giant Swamp Spider for Player 11 (Dark Green) at (Center of LEFT_Spawn <gen>) facing Default building facing degrees
Wave 4 CENTER
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 20 . Corupt Swamp Troll for Player 11 (Dark Green) at (Center of MIDDLESpawn <gen>) facing Default building facing degrees
Wave 4 RIGHT
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 20 . Corupt Swamp Troll for Player 11 (Dark Green) at (Center of RIGHT_Spawn <gen>) facing Default building facing degrees
Wave 4 LEFT
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 20 . Corupt Swamp Troll for Player 11 (Dark Green) at (Center of LEFT_Spawn <gen>) facing Default building facing degrees
Win
Events
Conditions
Actions
Lose
Events
Unit - A unit owned by (Owner of DEFEND THIS! 0002 <gen>) . Dies
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Story
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Story with the description Coming soon , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Race Humans
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Humans with the description Humans are the most basic class in the game; good for new players. Their towers and upgrades are the cheepest and good for massing. However Offering little stratigizing and lack speical abailtys compared to other races.Sugested for: new playersPros: cheep towers, fast building, and good armored walls.Cons: low effecting towers unless massed late game.Special abilitys: Sell tower , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Race Elves
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Elves with the description Elf Race coming in later versions! (late alpha build)Elves are tactical but expenive; sugested for more experianced players. The Key to Elves is to use your gold wisely. Elf towers have a long range and high attack, yet lack speed and HP.Elf Specials coming soon! , using icon path ReplaceableTextures\CommandButtons\BTNElfVillager.blp
Race Goblins
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Goblins with the description Goblin race is in early dev coming in BETA , using icon path ReplaceableTextures\CommandButtons\BTNGoblinSapper.blp
Race Demons
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Demons with the description Demon race is in early dev coming in BETA , using icon path ReplaceableTextures\CommandButtons\BTNAcolyte.blp
Chat Commands
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Chat Commands with the description For camera reset say "-cam" without the ""For host options; host (Red) say "-host" (without the "") , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Tutorial
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Tutorial with the description Build walls and towers to defend the castle in the back of the feild. If the Castle dies you lose! Servive 30 waves of hell and you are win! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Version history
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Version History with the description Version 4.2 ALPHA BUILDReleased 2/09/08-Fixed a few minor bugs-Fixed a few terrian bugs-Added a few detials , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Cedits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Coming soon , using icon path ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
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